a multiplayer game of parenting and civilization building
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With the new system, cities should now be built.. Daughters should spread out a bit and start their own village for their family.. The only problem I see with that is limited resources, due to everything already being scavenged by the village they were born in. If traveled far enough it could happen though. As of now, there aren't a whole lot of villages. I'm born into the same ones multiple times to where I know exactly where the neighboring villages are. Daughters need to start spreading out and "eve" play to make it more diverse.
This is impossible with the 15 member per family limit though
People's sense of fun is different in a game vs. real life.
Shooting people with guns is fun in games.
Shooting people with guns is not fun in real life (at least, I presume).
In games, people just wanna have fun~
So true.
All girls just wanna have fuuunn ~ ( or in our case all eves just wanna have fun) someone need to make a griefing eve video with Cyndi Lauper song
Its a videogame first and foremost. It will always be one. You can't expect it to be anything close to a simulation of real life.
The interesting part of the project, to me at least, is the goals that people create for themselves and the sense of working together to create a lasting thing, even while knowing you will fail. Some players agree with me and we have a good hour. Others don't. Shit happens.
Yeah, I posted this because I think some of us ( including yours truly) tend to fall into the trap of trying to make an idea in relation to reality. Jason looks to be edging close to that with some thinking he has already fallen into it. So that's why I make this post.
Like those settler wagons in Oregon Trail?
It's one of the ideas in my mind now to encourage settlements. Probably be a double cart tied together with 2 horses , with added two bolts of cloth. I do think yes 5 people would be about right to jump start a new settlenent quickly. Perhaps 8 large item slots
Oh no I made a suggestion. I don't care, I'm doing it , can't help it. Sue me
Since I mentioned Oregon trail, can we have dysentery ? - players can have a chance of contracting this if they eat food that has been sitting on floor (plated and bowled foods excluding) for more than 5 mins (5 minute rule!) .
Dysentery players will randomly poop which is infective to players who come in contact with said poop. Players can survive dysentery by a random roll for success but improved with proper hydration. Inb4 dysentery griefers
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With regards to parenting, civilization building , and society
1) Parenting is moot because 95 percent of lives are 'old souls' - are likely stuck with same playstyle - whatever it may be (griefer, hero, techie, farmer/maintenance, RP)
2) Number of players are static - unlike a real population - and currently limited to 15 players per family - tribalism forever
3) life is cheap here, even cheaper than a life in parts of the world with worst living conditions
4) necessarily, sickos who take joy in causing chaos and despair will be disproportionately higher in a video game
5) there is no reason to spread out since space don't matter with regards to habitation - no one needs to sleep, no one needs privacy, 50 people can stack on a fire and no one cares. I would totally freak the hell out if even 5 people cramp up in a one metre square space
6) No reason to build structures since no privacy needed, no need to protect from dangerous weather , no one falls I'll by being exposed to the elements.
More problems please, leave suggestions out the door thank you.
Civilization building isn't happening because we are stuck at 100 players at a time. Therefore we can't truly mimick a real growing (building) civilization. This is why towns are not sprawling. This is exacerbated by a large chunk of players wanting to eve - spreads players out even thinner. You can then forget about development of hierarchy, society and law enforcement (admit it, law is one of the tenets of a civilization - so far we only have the unspoken law)
Also, parenting doesn't happen because in small tribes, quite often ALL the adults are parents. Not mistaken, most small tribes work that way.
We will only see nuclear families rising when enough people pack in and sprawling is needed so that you don't have 30-50 people around a single campfire, which in reality would be very very unhealthy for everyone
Sorry I'm typing this at 3am, hope this makes sense lol
Tech tree vertical height AND width not enough - improvement is largely only water-related. Even then apparently, pros can reach diesel engines (what I consider the final tech in the game currently) by gen 6.
Everyone still farms exactly the same way 100 generations later
This may also be why people don't care for lineage
Cloth is too expensive
60 years feels too short - when I live to 60 - I feel this has been a life I REALLY enjoyed staying in, and would like to continue living just a bit longer. Maybe some way to allow life extension? Maybe YUM bonus can extend life (eating variety improves general health afterall) - also, making longer life will encourage "grandparenting"
EDIT: I understand this undermines the concept of one hour one life - but one should be flexible IMO
And I usually use /die when my mom is dumb enough to call me Bad names like: Aborted, Asshole, Adolfo XXIII, Steve XVI, Epic IV, Lazer XXX... maybe I´m forgetting some names. Just no, I don´t have to be your tool.
Even Hope IV is ok, I mean, at least you are trying.
Why is everyone hating on Steve?? *Sweatdrop*
Sorry I died as soon as you told me, but thank you for informing me bowls of wheat count as wheat seed source! I did not know that!
From: Broady Jane
Wth I didn't know that either lol
Well vending machines, stock market etc will maybe be a thing when there is electricity and computers in the game.
A simple form of trading like 2-3 hats or a backpack for a cart is reachable in the current level of tech.
But there is no incentive to do it since everyone can make hats, a backpack or a cart
This is one of the main issue we have for trading in OHOL atm, this plus living in a tribal everything is shared setting.
That and no way to make bulk trading easy. No one is going to waste time talking about trading a single article when they could spend the same time crafting it instead .
^^; this thread is pretty intense.
OHOL is a game; not everybody plays it to be 100% optimal/efficient, and honestly all each player is looking for is to have fun (however they find it fun).
With regards to "core concepts" of the game, Jason may have had something in mind while making the game, but that doesn't necessarily mean that players will play a game exactly the way a developer intended it (or the way experienced players think it should be played). That's natural. No developer can manipulate/force/control their players to play a certain way or feel certain emotions. However, they can design the game in ways that incentivize (or de-incentivize) certain behaviors.
In the case of OHOL, Jason can't force players to care for their offspring just by waving pretty words. That's outside of Jason's scope of power, and it's not very effective to complain that players aren't playing the game the way it was originally intended. Regardless of what philosophies or objectives or ideals we might have -- a gamer is only going to be looking to have fun.
However, how to get players to *want to care* about their offspring is another question entirely, and a much more interesting use of one's time to discuss.
Welp, one way is if the tech tree is so mega deep the final step takes 10000 steps to reach. Maybe a space mission to Mars. But Jason is only one poor man working on this lol
Seriously though, I think it's the futility of the end game. In life, we still don't know what's in store for our future. In OHOL, it's either
1) endlessly keeping production lines going and world turns into a fancy chatroom
2) stab-o-rama, because bored
3) the best outcome, people get creative with the game, making altars, mazes, gimmick buildings. I personally want to make an arena some day. Four competitors, slot box of four knives in the middle .guy with a straight shaft hits box, knifes fly, pick u pquickly and stab everyone. Last man standing wins. Please proceed to the east entrance to get surgical treatment. Thank youuuuu
So yeah, a bigger vertical expanding tech tree will help a lot to make people care
RodneyC86 wrote:You may have 15 years of programming experience but players here may have had that many years if not more of actually playing games from a consumer perspective , our views and suggestions matter. Even if you don't necessarily agree with whatever we suggest
^
I have played games my whole life so that's 20+ years. I also studied game design and work as a game designer. What I've seen is a lot of headstrong seniors having hard time getting accustomed to new era of games (as they are mostly parenting at home, not playing that much). They are brilliant people and I look up to them, but I can see where my strenghts are when I work with them.I am envious of all the brain power Jason has available for OHOL. Any comment, idea and suggestion is worthwhile of writing and being read. Sure it's rare to have a perfect solution but nobody really comes up with one instantly at first. In my work, designers/devs make sure to run their prototypes by customers to ensure their implementation is truly what it should be, and ask around everyone if they feel it's not good enough.
2 brains is better than one. 100 brains is better than 2 (imagine all those strenghts in that bunch! So many perspectives!). Then it's just up to the one in charge to come up with options and land on the ultimate solution with teamwork.
At least that's how the best things have come to life in my... experience, if I can call 2 years in the field as that... heh.
Agree. I can't claim to be a programmer. I merely dipped my toes into coding flash, so I a bit understand it's a pain to program.
I will not mind an honest answer that the engine can't handle it. It didn't have to come off making us sound like we are all damn fools.
RodneyC86 wrote:Wait who said anything about stabbing people not being good parents?
Spoonwood did. He seems to think the fact that people don't get angry at what he defines as "bad moms" means that people aren't "taking the game seriously" or some nonsense. I hardly can make sense of it myself since his whole premise that women using a horse or not hanging by the nursery are "bad moms" isn't even correct.
Honestly, we just need woman an option to remain celibate. I really don't like this whole asexual budding going on
But then, I guess women choosing to remain celibate can be considered griefing the village, even if they go out to do a job better done when unhindered by children. What a fun world we live in.
spoonwood is right to an extent of course, for optimal fertility women should be huddling around a fire yumming. But that is....EXTREMELY BORING
RodneyC86 wrote:Spoonwood wrote:I don't know. I would expect it's zero or so low it may as well be zero.
I would think so too but why do you ask?
When I meant I lock myself out I mean as far as I can reasonably do so. Obviously if I'm a fertile woman I have to spend time near the nursery. But I otherwise mostly work at town outskirts or foraging.You said
RodneyC86 wrote:I have great respect for players who are good at singling out trolls ...
The core concept of the game is that you care for your offspring.
jasonrohrer wrote:The core idea in this game is that you care for your offspring because they are the future that gives what you accomplish in the game meaning.
Fertile women leaving town on a horsecart aren't likely to care for their offspring. So, they aren't likely to take the core concept seriously. Thus, they are likely trolling the game in the respect that they aren't taking that core concept seriously in terms of their play choices. In other words, they are trolls ... with respect to Jason's core concept for the game. Given that no one is singling these females out, and such players troll the very core concept of the game, no one is all that good at singling out trolls in the game.
Core concept being key. Note the word core. It is not the only thing in the game.
So you are proposing women who leave on horsecarts automatically get the stab?
You don't have to spend time near the nursery. You can raise a kid anywhere. In some ways raising kids while out rabbit hunting is great since you can clothe them as they are born and then bring them back to town dressed.
If you have a horse you can move with the kid back to town with the horse if it isn't far. Not ideal, but there is no reason to avoid things like getting wood by horse just because you might have a kid. Iron is another issue.
As for killing players? I don't even get that. Are you saying you want people to kill players for not being "good" parents? Is that it? How would killing such a person help anything?
Really though I hate standing by a fire and will always raise the kid while doing something if it's possible. And I don't really like being left by the fire either, but I get why people do it.
Wait who said anything about stabbing people not being good parents? Many peeps I understand can be absorbed into projects and will dump babies at nurseries for the nursemaid to care for them. That's fine, as long as you ask the nursemaid . Personally, I don't even mind, if you can bother to pick me up and drop menl at a nice place , Im contented
I was talking about full blown griefers
Yeah I still get some farming and lumbering done while raising a kid but admittedly it's annoying and exhausting. And I think some kids actually get pissed when I'm not there for them 24/7??? I had a kid tell me I don't love him because I left them to a nursemaid initially.
RodneyC86 wrote:Spoonwood wrote:How many players signal out fertile women who leave town on a horsecart or try to escape the public view in general?
Errr what? I don't see how this is related but I don't know, you tell me how many players signal out fertile women who leave town on a horse cart or try to escape the public view in general.
I don't know. I would expect it's zero or so low it may as well be zero.
I would think so too but why do you ask?
When I meant I lock myself out I mean as far as I can reasonably do so. Obviously if I'm a fertile woman I have to spend time near the nursery. But I otherwise mostly work at town outskirts or foraging.
RodneyC86 wrote:I have great respect for players who are good at singling out trolls, I myself would likely be fooled by a troll to kill an innocent so I tend to lock myself out from the action best I can.
How many players signal out fertile women who leave town on a horsecart or try to escape the public view in general?
Errr what? I don't see how this is related but I don't know, you tell me how many players signal out fertile women who leave town on a horse cart or try to escape the public view in general.
right now doeosnt matter
any stab happy noob can kill the best duelists out there, and you pacifist would end up in shit looking cities
there is a correlation you forget, with the highest percentage of kills recorded i also had the longest linages generallyi would say get good , but that doesn't apply anymore
there is no skill gap
stand on pads and fence yourself
or kill everyone with a weapon
I can respect that Jason doesn't want skill based combat on the game. Sorry for your loss pein
I do agree players who are willing to stand up and fight are a great asset to a town. I have great respect for players who are good at singling out trolls, I myself would likely be fooled by a troll to kill an innocent so I tend to lock myself out from the action best I can.
That's why I don't think heroes should be penalised for taking out troublemakers. Just not sure a way
RodneyC86 wrote:But what if the griefers team up to terrorise nice families?
Currently it's hard for them to do so on purpose without using the twin triplet quadruplet system
I know griefers and team up doesn't sound like they go together but what if?
Somehow I don't think they will be that great at co-operating. And only a small handful of griefers are really into the the game enough to know it super well.
I think the effects of this would be more subtile.
Also some people who kill a lot aren't greifers. They are the people who kill griefers right away. So, they would be there too...
Yeah this could be a problem. So it deincentifies heroes from doing their job for fear of landing deeper into villain territory, and the deeper they go into violent cities, the more they have to kill. It's gritty and all and has a mad Max / borderlands vibe but I ferlar heroes won't appreciate it.
Maybe a bounty system? But hidden? Killing a player with high historical kill score will count far less to your kill score? Killing a meek player will give you big kill score
But what if the griefers team up to terrorise nice families?
Currently it's hard for them to do so on purpose without using the twin triplet quadruplet system
I know griefers and team up doesn't sound like they go together but what if?
I read that comment. Jason, that reeked of arrogance. I'm not sorry to say. You may have 15 years of programming experience but players here may have had that many years if not more of actually playing games from a consumer perspective , our views and suggestions matter. Even if you don't necessarily agree with whatever we suggest doesn't warrant being a peacock showing off it's feathers.
Repent!
Cheaper roads would be excellent. I've been using branches to mark paths between useful locations.
Yeah flat rocks are not unlimited
Can't we get gravel or some other things? Or use pebbled roads?
Agree, currently fluids and their containment are very unintuitive. Struggled so badly as a newbie
I hope this takes off and we have multiple towns in different biomes. Only thing though, how to easily pass down knowledge of different towns?
Seems like food trading is a very valid job if this server takes off
Can you please phrase your post as a PROBLEM, so Jason understands too?
Problem: The SFX in OHOL is basically subpar beatboxing
Tutszzzzz is believe the sound of pies baking