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#226 Re: Main Forum » unravelling tangled family ties » 2019-03-27 10:55:37

I would like to be able to see the trees graphically like a tree. Checking through lineages for causes of death and who's kids end up dying out or living on is tedious. The other day I was trying to look through a lineage because there was a LOT of 50yr-60yr old deaths and it was painstaking opening tabs for each female to see their specific line.

Something like this but with the OHOL portraits and last words + cause of death.
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#227 Re: Main Forum » Organized Baking vs. Desperate Pies » 2019-03-27 10:46:25

This was after my first life in this town. Think Diamond was there for this life, might have been the second.
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After my third life in the town, I finished the top bakery meant for rabbit and a tailor area attached as well. Easy swapping through the boxes for either the tailor or the main bakery. A door would have been a smarter option but kind of don't mind the one access point to that area. Zero traffic unless needing to be in there. The old bush corner is essentially the doorway to that production facility.
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#228 Re: Main Forum » Organized Baking vs. Desperate Pies » 2019-03-26 17:39:47

ONi9eOZ.jpg yeah if the berry field on the left wasn't creeping up so much could expand the stew area easily. The Sheep pen was tiny but actually wasn't too bad, getting a basket down was the worst part since every time I clicked on a tile a sheep walked into it, but even that only took few extra seconds.

#229 Re: Main Forum » Organized Baking vs. Desperate Pies » 2019-03-26 11:49:19

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This design worked amazingly well. Plenty of room to stage pie production, plenty of boxes to store plates, bowls,buckets rocks and cooked/raw pies. I didn't feel the need to spill out into bordering area, simply could stay inside the bakery. Laying down plates was easy because you can double right click a stack and it will leave a plate and be holding the stack again. Definitely will be my go to no matter what size the town, I could pump out serious amount of pies without breaking a sweat.

#230 Re: Main Forum » Simple trick to make bakery work. » 2019-03-26 02:02:09

Eh rather than blackboards or village leadera craftsman should ask for an apprentice when they start getting older. I have done this when relocating a forge, asked for apprentice and a child offered. When they were done smelting all the loose iron with me, i let them take over tool construction and finished the floors and walls. Went pretty well. Too often people don't try and pass the torch and either die while doing their jobs or stop and just walk away.

#231 Re: Main Forum » biggest screw-up you've seen, biggest you've done » 2019-03-25 03:35:03

1.) Was building a stone wall sheep pen because the camp was bordering a huge badlands with tons and tons of rocks, so figured would make something prettier than adobe base or bell tower base. Screwed up once and had to pick one piece because I was talking to someone while doing it. Figured one pick down for the pen isn't too bad. My helper saw I brokethe pick and felt bad so he went and made a new one. When he came back with the new one to show me, he accidently clicked the wall. We both just stopped for a sec, both typed ... Was fricken hilarious.

2.) Added a cow pen onto an existing sheep pen that had a cow loose in it. Totally forgot you can rope a newborn domestic cow, so we waited there waiting for the cow to enter the pen to trap it. When we finally achieved the goal, i went to do something else for a second. When I came back my helper was asking someone to help remove a berry bush. Before I could stop him he removed the bush holding the cow inside it. When the cow wandered into the open area and he realized what he had done, he said he couldn't live with the shame and ran into the desert. As sad as was that so much of that life was invalidated by an accident, it was funny to have someone share that and simply just roll the dice and try again.

#232 Re: Main Forum » Why carrot pies are the best » 2019-03-24 15:10:51

breezeknight wrote:

organization might be viable when you are in town
but since you are not everywhere & always, so organization is rare in OHOL wink

i have usually not any time to set up a second bakery
i have barely any time to bake in the first lol

in my last game i've spend my life hunting rabbits, collecting round stones, making baskets, setting up a pottery kiln - rip
& this was already a very comfortable life smile

- - -

Organization downfall is a symptom of not enough storage tech. There is only so much that can be expected so I usually try to plan out things so it can't even happen in the first place. Only when I see an opportunity to do a side project like this, will I take the chance. Been a bit since setting up secondary pie building because other tasks are important, or I just felt like doing something else. Just a bit ago literally spent my entire life cutting down trees because I enjoyed too many trees. From age three to like 55 I just cut trees and hauled them back to the edge of town. Anyone that was born into that town for many many generations afterwards could make whatever they wanted.

Because I was the lumberjack.
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Sticking to one thing is hard, but the affects are massive for much longer into the generations. Yeah I could be smithing or baking, tending to the sheep or doing compost. If those jobs are being done with any sort of competence, the town during my time will be okay. I have been trying to establish good berry farms, well placed and organized bakeries, tailor stations just for clothes storage. EVERYTHING does not need to be in the damn nursery. Setting things up neatly can definitely have a psychological impact of, do other people even want to take care of this town?

#233 Re: Main Forum » Organized Baking vs. Desperate Pies » 2019-03-24 14:56:03

voy178 wrote:

I agree that it is imperative that the food goes out. It might even be necessary to make a little porch outside the bakery to drop off the food and have a fire where the people can keep their young. Having a fire in the bakery should not be necessary.


Like the porch idea, will do that next time. I also prefer to have an efficient tidy workspace when doing repeated tasks like baking or smithing. Having a smaller space forces organization and in the event it gets trashed, its only a few things you have to get rid of before back to normal.

In the above example of the bakery, I figured if there was ever two people baking one could stand on the tile above and to the right of the of the oven using that box, and the other directly to the right of the oven using that box. You can cook out of both the front and the back of the oven, so it was plausible but not viable. In retrospect I would do same 4x4 floor room, oven in the top left corner and three boxes completing the top row. Two for pie baskets to be cooked, the other for plates and tools in between fires. You would have three rows to prep the pies and go. Having the bottom open two tiles allowed for extra room in case you were doing a big firing. If I were being fancy I would fence two extra rows of four for said area so no one planted something there stupidly.

Wheat should be just few tiles away if you can get away with it, and that one definitely was, the farm was actually right next to and around that little bakery. The fact more people weren't running through it, with the two sides and bottom open, was crazy. To add the porch I'd add couple wood floors outside the wall that had chests holding the food, so no reason to store it inside the bakery and no reason for people to come in without purpose. Either wall that side off, or perhaps a door.

This is why I imagine food courts as town centers where pretty much all the food is kept an organized. Carts and tracks that run through the town moving things like pies from a small bakery to the food court. No public traffic, personnel only in the production buildings. At the moment either the bakery is an oven in a field nearish the sheep pen or RIGHT next to the forge, or its this gigantic mess of everything because its where everyone congregates.

#234 Re: Main Forum » I tried to have a no gooseberry town. » 2019-03-24 10:41:19

Really love how we are getting into how the metric of iron vs food and soil vs food is important. We have gauged food only versus iron for awhile, but its becoming obvious that there are other ways to look at it. By examining these numbers and thinking about player traits, things like the subject idea could be possible, and not only with meta communication such as discord.

You can't have a no gooseberry town really. You need them for compost and sheep, although you could get lucky and get really good natural clusters of wild ones. It will eventually become a hassle and a planning annoyance as you can't remove them. Newer players that don't recognize pails of milk or crocks of stew, or even bowls of popcorn will die. Sure big deal, but they might have lived long enough to birth einstein that would do enough work to push the lineage 20+ generations, you never know. Always best to have as many as possible make it. You need some... but not always the dozens and dozens that are common.

Better idea or challenge "How little can you get by with"

You can start a brand new eve camp and get by with a 3x3 for a long time if you start getting pies going. I have had lives that I had rabbit pies going off natural wheat, planted the next batch from that, and had those pies ready before the berries were ready. I planted the berries the second we had bowls, splitting the soil afterwards and moving the seeds mostly then. If the task is taken on fully, you can always easily get rabbit pies ready before berries using natural resources. Once you have a bowl ready to make flour and water it, you just need to throw them together and boom a pie is made instantly, bonus points if the oven is heating up while you are firing the bowls. In that fashion, you could totally get away with skipping a bigger berry field until sheep or too many kids floating around.

What I really want to do is start a new camp with tools (colonizing the wilds coming from an established town) and push milk right away. If you start the camp with all the tools you need to make buckets, why not plant corn as first crop and live off milk until you stabilize the rest.

All of these things are razor edge, but heavily plausible, just a matter of balancing the bat right. Carrots are appealing but will chew up all the soil and skewers in the area, bananas risk bites etc.... It could always work but just little harder

#235 Re: Main Forum » What were your most fun lives? Things to try... » 2019-03-24 10:15:43

Hmm hands down I would have to say a recent life. I spawned gen 2 to an eve just getting setup, I spawned as a boy, and my mother immediately did not want to keep me. She coldly apologized, she felt like it was not the right time. She already had a daughter that just turned three or four, she was busy and couldn't take care of me, and leave it all to my sister Evelyn. When she ran off and abandoned me, my sister fed me. She refused to let me just die, as I struggled to say "plz I am gud i wan be here"  My sister resonded "Brother love, I got you" When y mothers saw, she scolded Evelyn about her feeding me berries, as I followed her around the home biome to find full bushes to keep me alive for two more minutes. My mothers last words were those, simply just "No" She died to yellow fever, I imagine trying to get bananas from the jungle nearby, as that is where I found her lying many years later. I only regretted her not knowing we would be all right, that sis and I had it. I wondered if it would have a made a difference, if she didn't need to go so deep into the jungle out of desperation.

As I got older I knew our only chance was to get a good farm going as soon as possible so no matter what skill the baby was, they would live to make more. My sister recognized I had a mission, for her entire life just brought back food for me, and I kept working. It was her whole life because it was also cut shut by the fiendish plague. One of her daughters didn't make it, and only one remained after her passing. But she picked up Evelyn's torch, and the two of us kept working. Baskets full of bananas and burdock always appeared, and I kept planting row after row. When she started to run out of steam, six rows of carrots were ready, my 45 berry bushes were minutes away from popping and bearing fruit. She kept me alive, and when the wilds were too much, home was ready.

When it was my time, Lisa, the real hope of the family, plus all of her children gathered. She told me I was the best Uncle she ever had, that without me she wouldn't have know what to do. My last words were to tell them to keep the berry fields apart as three by three. There was five plots of 3x3 berries in a cross + shape, really hope they boarded that off. When I look through the lineage, so many old deaths, 54+, and highest amount of generations after my time in a new town, thirty more generations after me. (side note lineages should definitely have a better tree visual to see how each generation went. Having to go through so many tabs to track whose kids kept going to make more kids was tiring)

I was so happy to be generation two, born from Eve Demons, and to see so many live full lives in the home I pushed to make against the odds. I happily died as Nameless Demons at 59 Starved. I spent my last moments leaving my legacy and thanking my kin for their work and my best wishes. I did not need to eat anything more, my time was done. I did not need a name, I had my family. They knew who I was and what I meant, and that was all that was needed.

#236 Re: Main Forum » Why carrot pies are the best » 2019-03-24 09:28:14

breezeknight wrote:

more power to pies
pies are great
can't praise them enough !!!


I agree with you on making it more easily determinable of which pie is which, but I still think it comes down to an organizational object. One of my best experiences in the game was making a secondary bakery that was ONLY for pies outside of mutton. I only baked rabbit because there was active trappers and tailors so there was a great deal of rabbit to deal with. Every time anyone tried to bring mutton down, it was immediately taken away way with a scolding. My children and any that wanted to take to that cloth, also preached that message. This was a specialty bakery, not for normal pies.

There will always be a place for pies outside of mutton, but they need to be at the right time, and it needs its own area. A separate bakery is essential if you are going to start producing those pies, especially so if rabbits are steadily coming into the village because someone is making clothes. For the most part, it didn't make a huge difference. There were plenty of mutton pies to live off of, and most went there to refresh their backpacks. But to those that new they could snag 4+ yum bonus if they stopped by, it was huge. Until we have former kitchens, where food storage and food production are in separate buildings, you have to have two bakeries.

#237 Re: Main Forum » Playing OHOL on triple screens/widescreen » 2019-03-19 07:43:45

No idea on changing the code but I feel like it might be challenging. In traditional sense running ultrawide display resolutions that are supported in a game give you more real estate. They don't stretch the view, you literally just see more. For games like first person shooters, your peripheral vision is hulk status. RTS - you see everything going on plus a chunk of shroud. In OHOL, you'd see unloaded tiles. When the map chunk first loads about 8-10 tiles beyond the normal view cutoff will be loaded. When you are in transit towards an edge, it takes about until three tiles away from the cut to load another chunk. An traditional approach to UW resolutions would mean you would see beyond the displayed tiles. For me personally, it runs completely fine in normal resolution of 3440x1440 in drawn cursor, but the cursor is confined at the top and bottom edges. The cursor position is emulated from a 16:9 rez to a 21:9 rez and sometimes has some false positives and such. Changing my monitor resolution to 2560x1440 runs flawlessly though, and it fills the entire monitor with barely any stretching feeling, so not worried about it for the while. As far as running multi display Xx1080 resolutions, there might not be much success to be had.

Kudos to you for the attempts though! I thought I was the craziest one running a 3440x1440 100hz rez and just playing OHOL more than a lot of things.

#238 Re: Main Forum » Playing OHOL on triple screens/widescreen » 2019-03-19 01:13:39

There is a difference between modding FOV and changing the aspect ratio. OHOL is native 16:9, and 21:9 is bugged and throws off the cursor as well. Jason is aware but debugging it is hard without havong a ultrawide himself. I change my desktop to 16:9 from 21:9 to play on my monitors because both of them are UHD displays. One day it will get fixed.

#239 Re: Main Forum » What do you loot? » 2019-03-18 09:44:33

If your camp is rather new tools is huge. Like a saw blade would be primo because you could get carts without needing a file, chisel and bow/arrow. If you are further down maybe any newcommen parts or something, I dunno.

#240 Re: Main Forum » Macros for quick communication » 2019-03-18 09:12:22

Sanshuba wrote:

I totally disagree. For me, it’s not logical. Noobs moving from towns wasting wild resources and dying is not a logical thing for me. Noobs should play near veterans, in a town or in a camp. Today I had a newbie girl, I taught her how to bake because our baker was very and she learnt. If I sent her to the wild, she would waste wild resources to make tools and have children there as well. Being noob means being inexperienced, and a lot of noobs don’t annoy others and do bad things more than experienced ones do.
If a person knows they are doing something bad due to the inexperience and want to learn, that person still is a noob, if someone teaches that person, they’ll be less noob. Knowing you are noob doesn’t make you a non-noob and it’s not reason for sending you out of the town to live by yourself consuming nearby wild resources and having children there. For me, it’s not logical.

The noob will learn how to live in a town, learn how to do bake/cook and that person will learn how to live in a camp, taking seeds, starting a fire and etc. if that noob stays near a veteran, they’ll learn a lot more. Unless they are griefers, but it’s not related to be noob, since a lot of veterans are griefers as well.


I totally agree. Even before the using up the natural resources things... They are new the game... none of those outposts are going to make it. That's not an expedition it's an exile. If anything when a town reaches a certain point that they contain decent staples and some higher tech; pie, stew, clothes, newcommen wells, horse carts, they should start gearing up for new camps. Track down and get bunch of horses, send out veteran females as soon as they can ride with a cart full of tools, fully clothed with backpack full of pies. Super charged eve camps, you have a horse cart and one of every tool at your disposal where ever you decide to settle. Most vets could set down quite a camp pretty quickly if they had a good spot and 4-6 mutton pies as back up food before the grow happened. I would say that would be the best shot to naturally beat the boots line, rather than a meta method such as discord. Plus newer players might end up getting to see and build a town up because it would happen over a smaller amount of generations. At the moment either its just starting out, or its got everything already. Rarely do I have the feeling when I am in a pretty small town, that feels like its going to make it and I can start to see how it might be laid out. They either are stalled because no one is starting to build anything, or on the edge of collapsing, just waiting for the first domino. More often I see the same town or civ multiple times. Might take a sec but you see it, its been around awhile.


Buildings take time, and don't exactly serve a purpose. They help with heat, but it can be a little wonky. Amazing for nursery, three pickups per baby is possible (I get picked up ALL the time when I am missing one bar of hunger. I bet some kids hit F when still at 3 bars or even more, wastes food), can store clothes there so they can go on new babies. For everything else, its for organization and feeling. People want to invest their time and energy, give their all, when the picture they are working on is at least a little pretty. The psychological value of having a organized settlemen  is huge, makes some people say "yeah i'll give it a shot there, and I am gonna try hard to do something", getting that going sooner is a nice plus. It could appeal to both markets of those that hate eve camps and /die out and the ones that prefer them and /die out of towns. To one side, you are a new camp, but you can start building floors and walls right away, to the other, you are a new camp that has a much higher chance at surviving, seems like a win win.

#241 Re: Main Forum » Free range sheep » 2019-03-18 08:13:57

happynova wrote:

Free range sheep will inevitably move into any tile you are currently attempting to set something down in.  Every.  Single.  Time.  I hate them.  Animals belong in pens, where they are out of the way of people trying to work.

Thats all sheep to a "T". Ever tried setting a basket down in a crowded smallish pen with three sheep and three lambs, good effing luck. Also since they can cross biomes after domestication, they can eventually end up quite far. Best bet if attempting to be what pein said, shear them the second the pop into a sheep and hold them in place till you slaughter. It also leads to dung everywhere giving incentive to move dung without a compost pile to go to. This starts using up the shovel real quick, which is also not good.

If you thought of free range sheep to save on getting pen materials, you could always try and use natural resources. In a perfect world you could use natural resources such as trees and rocks to form borders for pens. Only problem is they can be pulled up easily if determined or accidentally by the same tool that you use to compost (aother reason why it'd be nice/cool to have a tool just for compost) If something wasn't nearby that could form a barrier like an adobe and a rock or stone block and stakes, they'd get out. Too easily griefable, but plausible

#242 Re: Main Forum » Macros for quick communication » 2019-03-18 06:08:39

On another serious note, one I am sorry took a bit to respond I work a ton on weekends, two I meant that comment in complete humor. I actually was laughing hard. I get what you are saying and agree on every single note you have made, and I have mad respect for the time and thought you have put into the game and forums. I just had a conversation after that post with my roommate about how everyone can and is a PoS in some way, and understanding that is half the battle if your goal is to improve yourself. I would favor an self acknowledged asshole any and every day over an asshat that has no idea they are one. I rarely like my opinions until I have an outside point of view first, hence why I made this whole post before even opening the configuator for macros. I felt a desire to use it, thought about if it was really necessary or if I should change my habits first. What people thought about it, was it pointless or intriguing, would actually weigh into a decision to utilize it or not. Thank you for your input and perspective, look forward to playing with you in game sometime. I know by now we have to had some time already, but thats part of the beauty of the game, I don't for sure know if we have or not, but its not super important to know. Take it easy Pein, and if you think you triggered me... Try harder wink

#243 Re: Main Forum » Macros for quick communication » 2019-03-17 19:18:57

pein wrote:
Psykout wrote:

As far as having a fricken auto correct to stop you saying mean and vulgar things to people... please tell me its a joke, thats soo bad man.

sorry, but i disagree tongue


Hahaha just can't even... One of a kind Pein

#244 Re: Main Forum » Macros for quick communication » 2019-03-17 10:09:45

jasonrohrer wrote:

I hope you're all aware of the "up arrow" feature, to page through things you said recently.

So you can "pre-type" a bunch of stuff, and then just up-arrow through it later, to say it as needed.

You guys changing the code is great.... and at first I thought.... sure, I'll build that into the game... a settings file where you can define your own chat macros  However... I guess I feel like that would cheapen things a bit.  Like, you could type this long deathbed speech and say the same thing at the end of your life, every time.  You become a parrot at that point.  I want you to be a human.  I want you to FEEL what you type....

Hehe just pictured being a little kid and seeing my mom say a bunch of random out of context things that don't make any sense, and then tell me it's for later. Would be a funny picture.

I would never begin to even think of doing a deathbed speech, I would want to and do put feeling in that, but you are right it would be done by some or many. When I thought of doing it, it was after doing a few eve runs in a row. There were a few moments over those three to four hours that I felt like I had a bunch of kids huddled around me, and I wanted to issue a few quick orders, play Eve coach. But I was also firing up twelve pieces of pottery and trying to get the charcoal afterwards, or making the first axe and shovel with one firing of the kiln because kindling is low and I can not afford to miss a tool. The second I am done and I say plant 3x3 berry patch and  two plots of carrots, boom they all scatter and stuff starts getting done. Granted this was once in awhile, but made me think, what if one keystroke could be a quick command to someone I am running by real quick on the next task. I realize that my original outlay of the idea seemed more to replace normal conversation now that I read it again, which is not my intention.

I guess I think of things like teaching some one smithing, its fast paced and watching someone do it at the speed you should be going is very helpful. They unfortunately can't talk you through each step easily, and have to either walk you through before or afterwards. If pressing a quick key as you are firing three ingots to say "make sure you hit each one once to reset the cooldown" would just make teaching them a little easier. I look at is a tool for specific circumstances to aid productivity and knowledge to my family even when I am feeling too busy. My other options felt like either slow down what I was doing, or be rather silent as I have. The first being worrisome because sometimes the first berries being couple minutes late could mean everyone starving, the second because you are a robot - silently and efficiently doing some major groundwork for a new camp. I thought about finding a middle ground, still haven't written any of them yet to the keys, because even I am unsure of it, just because you have an idea, doesn't mean its a good one.

As far as having a fricken auto correct to stop you saying mean and vulgar things to people... please tell me its a joke, thats soo bad man.

P.S Fourth option - be better about finding better times to get my message out and type on the fly - new keyboard and its fun to mess with macros and lighting effects wink

#245 Re: Main Forum » Macros for quick communication » 2019-03-16 16:23:54

Spoonwood wrote:

How do you go about implementing such macros?


My keyboard and mouse are fully programmable (Razer) I can set whatever key I want on the keyboard to do anything really. Could hit numpad 1 and it would instantly say "Don't Shear the last sheep" "Leave for seed" etc. Whenever OHOL boots up it switches to those settings, the mouse wheel is set to AWBZ zoom mod currently.

I am not trying to only use sayings, just at times when you are trying to forge up first round of tools and kids are just standing there, hitting one key while doing that would be nice.

#246 Re: Main Forum » how did you learn to play? » 2019-03-16 13:16:45

I spawned on low pop servers and eve chained over and over and over to teach myself. Also if you are learning, leaving a camp as a boy and going out into the wilds and starting a one man camp is a good idea. No kid pressure, low food needed. You can easily get to compost or carts if the resources aren't really spread out. If you can live to 60 on your own every life you decide, you will be good in a camp with others.

#247 Main Forum » Macros for quick communication » 2019-03-16 13:12:16

Psykout
Replies: 15

So I suck at telling my kids and others what to do, I usually just zoom around and do as much as fast as possible, and don't take the time to type. I am trying to get better at it, I usually play in early game camps or eve, many of the things you need to say are almost always the same. Need Rabbit - Gather firewood - get stones for well etc. I have decided to map my numpad to these statements, I can map up to 17 of them to at once without breaking a sweat.

Curious to what others would recommend are things that are always worth saying to get stuff done and also to teach. Also since I would almost always be using these as an adult, there is quite a few characters that can be fit in, so doesn't always have to sound robotic and cryptic.

#248 Re: Main Forum » Luna's last words?! » 2019-03-16 07:27:37

Oh nice the Zappa family went for a bit, I was in there at Gen 7, did most of the baking and shepherding during that time. Good too see it lasted half a day.

#249 Re: Main Forum » Potatoes kinda suck right now, why not think of it as an ingredient? » 2019-03-16 07:20:50

Tarr wrote:

Some say Jason's first child was attacked by a potato, some say an Irishman gave him a bad look. No one really knows what the humble potato did to wrong Jason but ever since the first nerf (shovel having less average uses on everything) to the second nerf (10% flat chance per potato to use a charge) the potato has been seen as completely unviable.

People have asked for a second tool that is balanced around composting, some have asked to actually fix the potato but all we see is sadness. In general I think everything needs expanded recipes but food balance is already in a bad spot lol.


What do you personally think Tarr? Fix the potatoe or have compost have a more dedicated tool for compost? Granted I think more would need to be done than just reducing the different tasks the shovel has, but it would be a really great first start.

#250 Main Forum » Private Server - Floors not working » 2019-03-15 10:10:54

Psykout
Replies: 0

Hmm nvm probably an issue with running it through windows, time will tell, just opened it in github and we'll see.

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