a multiplayer game of parenting and civilization building
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Twisted:
Thank you!
I ALWAYS hated being naked in the desert and thought that was deeply flawed and took so much enjoyment out of the game. Suddenly, now that it's fixed, I'm "up Jason's butt", and he is my "God", this is ridiculous.
I have also been wanting a game like this my whole life, and started playing quite early. It has been horribly unbalanced, and people are only upset because they weren't used to the game being challenging.
Without challenge, this is just tedium.
but the plains are the same as they always were. this is only radically different if you never left town. Just eat when you're hungry and carry food and treat the desert like the tundra.
Tolstoy's classic novel Anna Karenina begins with the famous line, "All happy families are alike. All unhappy families are unhappy in their own way."
Historian Jared Diamond use this principle to discuss animal domestication in his book "Guns, Germs, and Steel." The reason some animals have never been domesticated is because for an animal to be domesticated several things have to be right, whereas one wrong aspect can prevent domestication. For example, North American deer are too skittish, zebras are too feisty, and elephants take too long to reach sexual maturity [note: there are "tamed" elephants not "domesticated elephants".]
Aristotle described a similar concept, much farther back in Nicomachean Ethics, writing, "Again, it is possible to fail in many ways (for evil belongs to the class of the unlimited, as the Pythagoreans conjectured, and good to that of the limited), while to succeed is possible only in one way (for which reason also one is easy and the other difficult – to miss the mark easy, to hit it difficult); for these reasons also, then, excess and defect are characteristic of vice, and the mean of virtue; For men are good in but one way, but bad in many."
My point in bringing up this concept, is that this is how how our camps and civilizations _should_ be functioning. It should never have been easy for an Eve an Eve camp to reach the point of a sustainable food supply. For an Eve camp to turn into a thriving civilization, several aspects have to be correct.
- near soil and water with enough food to survive
- Enough milkweed to make fire and snares
- responsible players who gather from the wilds and stay alive
- Getting early agriculture going rapidly (the first carrots coming in is a big achievement, even if not much food)
- Sufficient access to clay/someone actually making bowls and plates
- finding basic clothes
- Producing iron tools before local soil is out
- Capturing a mouflon and domesticating sheep
- Continuously making compost and eating food better than berries
- Not having sudden fertility problems
- Not being hit with mass violence
i'm sure people can think of more, but a village could fail for a near infinite number of reasons.
i was in a 20th gen village i ultimately ran away from yesterday that i'm pretty sure only survived a few more generations because i made one batch of compost before running off (I literally use the last wheat and planted the carrots, and there wasn't any other soil available...and someone stole one of two wheat straws..i ran because i figured it was doomed and someone threatened me). The point is, Plenty of things had to consistently happen to allow the society to survive up to that point, but at some time, the compost had just stopped being cared for, despite that it was obvious to see the berries were drying out and there was no soil around.
This game really isn't achieving its purpose if Eve camps have that high of survival rates. It needs to be remembered, a family may have 20-30 people, and there are max like 180 on the server at a time, There doesn't need to be that many total long lineages at any given time. That people are more likely to stay alive in a city favors those lineages anyway, on top of warmth and fullness/yum
Its not a bad thing if Eve camps have low survival rates, it's actually how the game should be working. It only takes a small percentage of Eve camps surviving for most people to be born into civilization. And with the size of the player base, we actually want enough players so great civs don't die when the playerbase drops at night etc. [so a limited number of larger civilized families at a time is desirable]. However, as long as people continue to use /die, I'm sure we'll continue to have more Eve camps than we would otherwise. On the bright side, Eveing and early camps are fun and exciting.
i had a game like this the other day, where I was a daughter to a noob eve. Who btw lived to be in her 40s despite saying it was her 3rd game, to all the people saying this is impossible for noobs.
Anyway, the camp site wasn't ideal. It came _very_ close to surviving, but i didn't find clay on my first run looking for it when we badly needed an oven. Someone had already made a few pies but the oven actually didn't get operational, for no other reason than that i missed getting adobe. After that i had to run too far to get soil, to the next green biome. But i had told everyone, over and over again, "lots of berries a ways NW, you need food to get there".
There was six wild gooseberry bushes only i had touched.
Anyway, soil was out and we had some iron tools but hadn't made a shovel (this is my fault, my daughter asked me too and i'm not an experienced enough black smith to do it in a make or break situation, though my not doing it broke us).
So i get back with a basket of soil, and see the town has indeed gone into food crisis, with unbaked pies sitting there and no oven. there is one rabbit left, i almost ate it to survive then made the split second decision to let myself starve, because i was 53.
They didn't make it, though my daughters final words were "my triplets killed our village", but it wasn't obvious what they did. It was a fragile enough village, if they were noobs eating berries that would have been it.
The point is, i informed them over and over again where to run in a food crisis, and it doesn't appear anyone did. It was nor prohibitively expensive far, a child at least could have left with 1 berry in bowl and came back with 5 a few times.
Further though, it was just a bit of bad luck and bad planning, re: the pies and the oven especially but also my night making a fkn shovel. (and i do know how to smith, i'm sure i could have done it, i just never do)
But see, this was all with a noob eve mom, who put us down in a bad position, and a daughter who kept triplets. [I'm on the "twins are evil" bandwagon]
Anyway, the point is, if I was 20 years younger I would have easily survived that, because i knew where farther out wild food was, but for some reason no one was prepared to bolt when things went bad, despite my making sure they all knew the rendezvous and regroup point. [though i think the triplets stripped the berries before anyone knew what happened]
I don't use zoom mod. The game is finally challenging again. I had played well over 10 hours straight without starving a single time [besides being abandoned as a bb or a couple of disconnects] before the update.
it's not elitist for a game to be challenging. Stop being babies. The fun of the game is that it begins frantic and challenging. it should actually be difficult for an eve camp to survive.
Do any of you remember 25-30 years ago when it commonly actually took some effort to survive a game's first level?
Eveing is more common now since settlements are unsustainable and die off constantly. There is no reason to settle... if you want to survive better keep moving between wild sources... the game is pointless now
A line made it to 78 gens yesterday. A 49 gen family is alive right now. You're simply wrong. Stop spreading lies.
i pretty much always tell kids to make a basket and gather and always carry food. I hate to abandon any of them but at an Eve camp you have to abandon some, if they're coming out left and right.
Though i often raise the babies off in the distance while my older children set up camp, i've had some impressive results, in terms of coming back to find theyve accomplished a lot. Since i can't be as productive as is ideal i like to get off the main food supply.
and Eveing should be hard, and before you pretty much only ended up as Eve if you used /die
I've attempted the nomadic Eve before. None of my camps have made it though. It is hard to find kids who can do well staying alone in the wilds. A talented kid is way better off to get started if they get dropped in a decent point at age 5 and have some years without kids to get set up.
Also if you're on the move the reed skirts are really worthwhile. If you're staying in the area you have to question the use of a rope but in the wilds those are from really plentiful resources. You can get that and the seal skin super low tech and have a moderate amount of cold protection.
yeah i've played like this for a really long time as well, and often tell my kids to get baskets and gather.
I ran away from a town earlier today, because they had no soil and i had used the last wheat to start a compost and everyone was in my way etc.
But i got to that town had no soil when i got there, and i was going to save it but decided not to (it appears they survived, i had one compost going when i ran off)
unfortunately, my family in my new home didn't make it past great great grandchild ![]()
Weren't gathering nearly enough bananas etc. Gathering is so important for early villages.
Carry food, carry a basket. It's straightforward.
JoshuaN wrote:I knew that just by bringing back iron the village would be able to advance further up the tech tree with new comen pumps and hand carts. I may avoid farming ever again! The wild is much safer than any village.
In my opinion many families already struggled with getting good farmers. I found many families barely having any diversity of crops at all. What will happen now? Will good farmers become as rare as gold veins? And how will families climb the tech tree if the smith/smithing team doesn't have enough to eat around camp when smithing?
Farming is easy, someone just has to do it. Plenty of towns still have pies, bread, stew, and sauerkraut. Making mutton pies is crazy easy and produces a ton of food, someone just has to care enough to bake.
But, assuming the the smithy isn't right by the kitchen, it is a good idea to run them over baskets of pie. Since bowls of wheat aren't stackable, it's very helpful for a baker to have a child assistant running around and grabbing and dropping things off anyhow
I'm not one of these people who obsessively does the math for these games, but if the smith is wearing any clothing or inside (and smithys should ideally be inside) you can still live quite a while on a single mutton pie.
I've also started placing my stewpots more strategically, so they're actually by where people are working, instead of all together. No good reason you can't make stew or sauerkraut next to the forge.
Peremptive wrote:Booklat1 wrote:We're past eve hell now, noobs shoulddn't even be in such harsh conditions anymore.
hue, all towns are starving and collapsing, what do you mean past eve hell? you spawn in a city and find mostly bones, gray bushes and not much else
People are starving, not towns. That's why, like fragility said, we still have gens going past 20, 30, even 50 apparently. Do you have any idea how rare were famines before this update? I bet they'll still be uncommon once these changes are all set and we have bigger towns with buildings and clothes. And of course people starve, they eat berries untill they run out and don't eat the few foods left, usually going out to find wild food and realize it's also run out. It's hard on noobs but they gotta be smart about what they eat once they see there's few berries left. I've been saying this for days but you can't expect the entire community to adapt over a weekend (nor expect that it wont adapt at all).
THANK YOU!
Famine was rare before, though it happened. I had a game that i spent taking care of sheep, and then came to realize no one was composting at all and food was almost entirely out. I had assumed my contribution of constantly running mutton to the bakery was fine, but no one was really baking consistently either.
at 50 or so I looked around, and realized how bad the situation was, and spent the rest of my life telling people the civ was within 5-10 minutes of catastrophic food failure.
Sure enough, the family that was like 30 gens in was dead within 10 minutes of me, because no one did what they needed to do [yet like 3 or 4 people were working on airplanes.
Here's something to think about: many ancient city states lasted for about the amount of gens we are seeing, and then for some reason or another they collapsed. Usually, irresponsibility, decadence, and soil degradation. In Mesopotamia the irrigation actually made the soil more saline, and they had to move from planting wheat to barley [higher saline tolerance] for about 200 years until the soil wasn't viable for that either. Then the population collapsed, and survivors went to new places.
This used to be how the game worked, before we had compost and soil was rebalanced, that you would basically be somewhere until soil just ran out. [for newer players, at the time domestic berry bushes only needed soil once, and carrots didn't consume soil if you didn't let them seed, and wild carrots reseeded, so soil was only lost by wheat, letting carrots seed, etc]
Jason didn't want soil to be a hard limitation, which it shouldn't be. Instead we have a more Chinese type agricultural system that is sustainable but labor intensive. If people don't want to do the labor, or there is no organization, or people are wasting food, famine comes.
That is the game being balanced. It is supposed to happen.
I understand if you're used to just living on desert tiles this is all shocking, but people will get used to it, it makes the game way more balanced and brings the challenge back. it's quite rare to do like the Asians did and survive 40 centuries of intensive agriculture with a high population. It's much more common that a city state would collapse after 500-1500 years, due to resource depletion, irresponsibility, and complacency [or outside violence, of course, but that often comes after the city state is already weak]
It needs to be remembered by the time a family hits gen 20 it's meant to have been alive for 400 years. That is plenty long enough for an irresponsible people to overexploit an area and make survival unviable. Hell, in the American South [which has Ultisol, an initially fertile but old and highly erodible soil] they moved west like every 20 years because Cotton was sucking the life out of the soil.
The mutton pies being a byproduct of composting is, IMO, a major balance issue, since you're right, they're effectively free.
One solution to this is to make it so sheep poop when they go from unshorn to shorn, especially since everyone is so concerned about clothing.
And while berries are labor intensive, there are not a ton of safe ways to be productive from ages 4-7 or so. If the kids are actually working, the labor of the berry bushes isn't much of an issue. This is the whole point of child labor ![]()
everytime i've been born in a civ my parents have been able to cloth me, despite all the haters saying that's impossible and we'll spend all our time making clothes. Rabbit skin stuff last a whopping 15 generations, measured at 20 years a generation, and rabbits respawn hourly. Just farm milkweed and send someone out with a cart, 4 baskets, and three snares, and they can bring in rabbits like crazy.
We do need more clothes though, especially full body desert robes, as i keep saying.
Booklat1 wrote:We're past eve hell now, noobs shoulddn't even be in such harsh conditions anymore.
hue, all towns are starving and collapsing, what do you mean past eve hell? you spawn in a city and find mostly bones, gray bushes and not much else
Why did a civ make it to gen 55 after update then?
Also, my Eve camp collapsed because the server only gave me the daughter i was born with, and she lived to 29 with no offspring. My other Eve camp gen 4 had one daughter who lived to 35 and had one child who died as an infant. So, my camps have been collapsing due to inexplicable fertility problems, which is crazy cause i've seen Eve moms at the same time who had 10 kids. i do think something strange is going on with how kids are distributed, but i suppose the change probably just made standing by the fire full that much more advantageous for being blessed with children.
I've played 4 full lives in perfectly nice civs that were nowhere near collapse since this update.
Seriously, if you're in the wilds
1) Always carry food
2) make a basket as soon as possible
3) always carry sharp stone in your basket
4) if you aren't carrying food, your only priority is finding food
All the survivors play like this. Every good kid i've had who knows how to play does this right away in the wilds.
what is hard about not using zoom, is the wildlife and whatnot. That said, I've been _remarkably_ lucky with snakes and wolves recently, including times i quite obviously stepped on them with nothing else on the tile.
I would like to emphasize, i'm not some sort of videogame master. i'm usually in the lower half percentile of any online game i play, even ones i play a lot. [though, i was inexplicably so good at that Warcraft 3 mod "Line Tower Wars" i was frequently accused of cheating. i have no answers, everyone else was just terrible.]
i died a hell of a lot of times as a kid before i lived, which i what i expected going into the game.
firstly a really important note, regarding wheat running out: you can plant wheat from "bowl of wheat". I only found this out recently, after my dumbass spent time collecting wheat seeds that kept despawning on me. it is safe to cut down the last wheat to make compost, as long as you have anywhere to grow more.
berries have always regenerated and bananas never have. that wild gooseberries despawn is a myth based on the fact that it's courtesy to leave one berry for the next person in case they are desperate, and it used to be the case that one berry spawns every 10 minutes, but if they are all picked they all come back in 60 minutes. i'm not actually sure exactly how it works currently, but gooseberry bushes have never died when fully picked.
The deserts were added in update 71, but it was a while before everyone started insisting on living in them all the time. Clothes really should be an early priority, by any standard. In an early camp a male should be trapping rabbits full time and bring home 25-30 in a lifetime. If when Eve dies the camp has fire, dishes, a small farm, some clothing, and a living fertile female, she has done very well. This shouldn't be something where every camp survives.
Also, i don't know why the OP said stone hatchets break, I've literally never seen that happen and the wiki says nothing about them breaking. i assume you meant stone hoes, which should at least give you back your sharp stone and a kindling.
This game is supposed to be hard. I do remember what it was like being confused and naked in the wilderness as a noob: It was one of the most enjoyable and exhilarating gaming experiences i've ever had.
This game still just isn't very challenging once you've got the hang of it. i'm glad it actually takes some skill and effort for new camps to survive again.
Then again, I was literally the only person who said burdock and wild onion made Eveing too easy, and Jason was perplexed lol.
Also, i've raised myself in the wilds due to food shortage a ton of times, and it was only since this update that i actually sometimes began dying from it again. It shouldn't be a 0% chance of starving when you run into the woods as a 5 year old with a single gooseberry.
I've still never seen any camp past 3rd or 4th gen starve if they were actually working and the server kept giving them babies. The one that surprises me is people who want to have a bunch of pies ready before lighting the oven despite the food situation being dire. I've seen this a couple of times, where there is almost no food and someone is still filling baskets of raw pies not worried about the lack of food, so I just light the damn fire and get some pies out just in time. It does get annoying searching for kindling, but when there is a food shortage using a kindling to make only 6 pies is not waste one should be worried about.
I've spawned in all sorts of villages that have stew, pies, bread, etc since the update. It hasn't changed all that much. Making food is perfectly easy. I spent a life making stew and sauerkraut and it as fine.
As far as berry eating: tending the fields is the ideal job for children. it frustrates me when i have to do it as an adult cause no one else is. It should be easy for kids to stay alive and be productive in the berry fields. If they are fully maintained make compost or feed sheep or whatever, or help in the bakery, bread is also a good kids food.
Thanks for being civil about it this time. I will try as well. Sorry I am just really upset i lost an eve camp this morning surrounded by food because of the shock thing. I was probably taking a lot of that out on you. Again, sorry.
If that's directed at me, i was never upset, but i do generally appreciate your caring about how I feel.
IMO Eve camps should be really difficult.
Honestly, I didn't play from the end of June-January, I got into my busiest season and also kept getting into different games and not coming back.
I always hated the desert meta. I always set up my camps in green lands, and only stopped cause all my babies would suicide because they were "noob traps".
So people are saying things like "rabbit hunter needs to be a job", it always should have been a job, it used to be a job, finding clothes was one of the first things you did, along with getting agriculture set up.
Eating berries in warm climates and mutton pies as a byproduct of compost made everyone complacent.
I've ran off to create so many camps that didn't survive in my time, it's the nature of the game. Life is sad. Even with good players Eve camps shouldn't have more than a 75% survival rate, if that. Granted, with civilization established, not a lot of people should be spawning as Eves.
and seriously, I can't say this enough times, but the cause of the useless berry eaters is that civilization is supporting them fine. They may be noobs, but they're never going to truly enjoy the game or learn to be better if they use it as a primitive chatroom where they stand around eating berries.
No, I would not wear a fur coat in the desert in the real world. Or a wool sweater. But I also would not be able to walk from the burning heat of a desert to the freezing cold of the tundra by taking a few steps. Sometimes concessions must be made between realism and gameplay mechanics.
You wouldn't do it by taking a few steps, but if each second was 6 days, it might happen.
Granted, we do need to find the balance that it can never be fully realistic in that regard, but it isn't too much to ask of players that you avoid the desert if you're wearing a fur coat.
It's not terrible that a person might drop a fur coat at the edge of a desert biome and put it back on during the trip back to town.
Problem with this update is that we were never supposed to have such an easy time in hot biomes in the first place. We were always supposed to be dreadfully in risk unless with clothing/heating on, it just never worked the way that it was intended.
THANK YOU!
people keep claiming Jason is my "god" and i support everything he does.
I ALWAYS hated being naked in the desert. It was so stupid, he shouldn't have let the situation go on nearly so long.
I bow down to Jason's every decision? He messed up SO GD bad leaving us naked in the desert so long. I was upset and refusing to play along the whole time. I only recently even accepted finding a desert for camps, cause all my babies would suicide if i was on green.
I always wanted it to go back to how it is now, I hated how it was before. Because Jason made a huge mistake leaving us naked in the desert for so long.
if you started playing before deserts existed, you would see what a bad mistake the heat situation we've been living with was.
Btw, my profile quote is from before this update, and a reflection of the fact that this game makes me reflect an extraordinary amount on how I interact with the world IRL. It's actually helping me a great deal in my personal life, because this amazing game completely reflects on how I interact with the world around me.
I'm sorry, I interpreted Jason's statement that "Clothing was also a pain before, because it would make you too hot in the desert or Jungle. So people just did without." to mean that clothes overheating you would be fixed. I was very naive.
in your opinion, should wearing a seal fur coat in a desert be fine? I'm not from a desert, and don't wear a seal fur coat, but I'm pretty sure if I was trying to survive in the desert, my seal fur coat would be the first thing i'd ditch.
well, stop wearing, at least, i might keep it to throw over animals I want to catch and eat, but you get the idea.
The point is, if i'm in a full rabbit skin outfit, i should be punished in the desert, because that is way, way hotter than being naked, even if the sun kills me. I'm not gonna go around dressed like Jeremiah Johnson when leave the Sierra Nevadas and enter the Nevada desert.
We do _badly_ need full body robes that moderate all heat, like the Bedouins would wear on their caravans and whatnot. I hope a new clothing update is inc, now that temp is so much better and clothes are a benefit not a liability again.
And this is why all my twin babys get thrown out into hell (desert)
You ever read the book "Things Fall Apart"? We should do like that Nigerian, and abandon twins in the "evil forest" [jungle]
yes, people who will now actually be challenged to get better instead of standing around being useless.
When i started playing before deserts learning to survive was brutal and amazing and rewarding.