a multiplayer game of parenting and civilization building
You are not logged in.
Looks like it's been up and down since the first ring went off this morning.
It's not quick, but I had this contently in my first life Saturday, then hot patched and was fine
https://www.twitch.tv/videos/Video%7D%7C%7B545432274
There is some mod going on here, since I mostly move with auto run, which functions like holding the mouse
You may now plot only eves instead of all lives in the range.
When selecting a life from name search, it will also change the base map to the correct server.
WonLife v44
- age scaling patch, e.g. for nicer display on 2HOL
- hotfix for characters jumping around while running
- fix family hearts for sideways babies
I have been building a master planned bell town. I just started ringing the bell so people can come to it (I was working to keep people out until I "finished").
Oh, that was you. I spotted that place browsing around the map a few days ago.
Thanks to a sleepless night, filtering of monuments to only visible monuments finally survived a staging check. Option under format to turn off.
This is only using seed change information at preset, so it mostly applies to bigserver2. Other servers will still respond to "not built yet" when viewing the past.
Are we certain this is current? I checked life data on the three Eve names I know since the Apocalypse. One was born around -800, and other arounf -300, but one was at +900. When I do a search by name on the map, it shows where they were born, right?
I'm not sure if the recallibration code Jason put in after the great northern march works on the first eve after a shock to the system like an apocalypse
Also, why does the lineage tab sometimes work and other times doesn't? Is it normal to have to fiddle with and reload multiple times to get the data to show properly? That's why i'm so confused. Often I can't figure out how to work the map because so often it just isn't working.
Not quote sure what you are talking about. I do know that the recent megafamlies can be trouble for the family tree graph layout system.
WonLife 304.43
- location slips for bells are on the side, trying multiple home markers with most recent using the 'home' art.
Am I wrong or does the data for old bell towers get saved after resets? The map is cluttered with the pins. A bit distracting, not gonna lie.
Oddly enough this is what I'm currently working on.
Are you talking for life data, or structures? I'm confused what this means
When are you saying any kinda data should be searchable? I'm simply doing a search for the Eves that appeared after the apocalypse and they still aren't coming up.
Names will be some time around 9:15 UTC, structures some time around 17:45 UTC (last one changes at every map or server restart)
OK, I didn't know if you had any way to query the info. You just have to wait for it to be sent out, correct? How long before we see the next update of any kind? I can get bearings off life data or any player made structure. Which is coming soonest?
I did think of one thing. Map data is 24 hours after reset. Life data is the same time every day, so it will actually come sooner. Life updates seem to cut off at 8:00 am UTC, and files are updated around 8:30. I start processing them at 9:00. Give that a little bit of time to work and then you can look up one of your lives (or another one you know about) and see the birth location (this does not use the birth/death location setting yet)
Apoc was around 17:08 (5pm) UTC, so I tweaked one of the map update checks to 17:30; once again it takes some time to run, and this one is going through a CDN, so checking it too soon may cause the old data to get cached for a little while.
We just had another Appocalypse. Is there a way to force the map to do an update so we might be able to get some bearings?
Nope. Maplogs are published after they stop being written to, with a break forced if one goes over 24 hours. For an apocaplyse, the only way to get anything sooner than 24 hours is if a server restart happens to come along.
I want to try again at a road, but prefer to keep it close to 0 coords, as I'm assuming that's the center point of the Eve zig-zag progression. Let me know if that's a possibility.
0 is the top limit of the zig zag, not the center. -500 should be around the center.
natural springs say "evePrimaryLoc". Do you know what this means?
This is a leftover from the time when eves were spawned on top of springs so they didn't have to go searching for one. Tarr (at least) built cages around all the nearby springs and none of the eves could get out.
Anyway, can someone explain why so many players feel a need to make their own forge to use only once and then bugger off forever? Jeez!
I often make a separate kiln so I have space for pottery, especially when the smithing area is cramped and it might provide a seed for moving things (I actually did see it move once in the maplogs) Yesterday I only did that once in Florida though.
I've also used an outlying old forge when the main forge is busy, I believe it was to make a kraut board, at a time when people were really touchy about knives.
It seems like the map hasn't been updating. If you move up time it all goes blank, but it seems like yesterday has hardy anything there either. I swear there was more semi built up than only Connell town and Meagle town?
Is the map working right or am I batty?
Map updates are out of sync with life update, so it can be a little weird where you can either have developments out side of the life area, or life clusters in empty space. Nothing has looked out of place to me, but I haven't been in the world to check it personally.
Also, just to be certain, is the 0 latitude coord on the graticule actually Jason's 0? Does it line up with what the monument positions say on the monument history page?
On the map 0 is actual server 0, the same as used for monuments. You should find monument markers on exactly the coordinates listed there. I do want to have them only showing current monuments by default though. When I first put them in, it was ambiguous whether that spot had been forgotten or not, but we've got lots of documented resets now.
I have a question for WONDIBLE: In regards to your world map, after the apoc, does that show the correct world data or are we still seeing the old world, just now blank and NOT the new world? I can't find any settlements appearing.
Objects are now in their final state from the previous world. The system I currently have doesn't register the end of the seed until the next log appears, so it's not yet blank. Another hitch is that I'm currently dependant on knowing the exact start of the seed, which won't be known until the first log ships. I may be able to catch it before the map updates, but if I miss, there may be a brief period with new stuff mashed up on the old map.
Map data always updates once a day, time is dependant on the last apoc/restart time. Life data updates once a day, but always at 8:30 UTC, and gets processed a little later. If you filter to lives since about 17:18 UTC on the 22nd, you may be able to get an idea of where the settlements are (or were). Notably the families were spread out by about 6000m; the Wolf/Sauler pair can at least make rubber, while the Connell/Megale pair may need to be nomadic until they meet up with the others.
Right at this moment there are two different Underberg families. Yesterday there were two Connell families.
Is Hetuw mod client just being weird?
The Underbergs I see in recent deaths must have been an adoption. The whites had Eve Underberg, the blacks had Eve Cool. Looks like Eve Cool didn't name herself until the last few kids, and that branch died out. They mostly ended up getting adopted by Underbergs and carried that forward.
(I suspect that these huge lineages will break my family tree viewer soon)
My thought was to build a bunch of pine houses in one corner of the city with a street running down the middle.
Oh, was this your work? I think I was in the town, but never went down this road.
WonLife 304.42
- Default help key changed to '\', I keep hitting 'h' by accident
- Early version of location slip rewrite, not really satisfied with how it's working with all the bells now.
Reworks location markers.
- Home slips are standard white. You still only have one at a time.
- Map slips are blue, you can have more than one, standard lifetime
- Bell slips are gold and apoc towers are red, you can have more than one
Since monument colors require object specific information, they are settable in
`settings/locationSlipColors.ini`
Format is
`objectID r g b`
Crucible has been switched to clientside rendering of biomes, selectable in the same way as OHOL servers. This is a little awkward since they have no other data to display.
Two Hours One Life biome map is also available.
I've currently got them in the same server numbering system, so links to a particular map work. We'll see how the numbers hold up over time.
Are tutorial eves still counted in life logs? 'Cause these numbers look really demoralizinging otherwise.
I've seen 1-3 a day get recorded. Never tried to figure out if it was twins or what. Kind of handy if you want to locate tutorial zone on the map actually.
I can make out about 7-8 columns of regular zone eves in yesterday's data, depending if you want to combine the partials. But it seems to have about 2 settlements per column, but some also have nothing significant. Don't know if they died or joined another group though.
Curse score is irrelevant now. It's all based on personal curses now. The score was never removed from the logs.
Urls now include a server identifier. It's a bit of an internal id (BS2 is 17). Unfortunately, the main thing this gets is other servers show up blank since we have no data or seeds since random maps. At least the monuments are correct.
Looks like you need to fix your frame rate first.
Here are some ideas for moving slow, which is not quite the same things, but it still has some of the adjustments.
- all characters left behind that are currently alive have their hunger and age frozen until they log back in
There is a lot of game state that only exists at run time - players, held/worn objects, family relations, language definitions and learning, tools learned just offhand. We are talking about code changes, and Jason has certainly done once impossible things when he got motivated to do so (such as biome specific crops), but tracking down and making save formats for all that information is definitely non trivial.