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#226 Re: Main Forum » New Players Bad for Villages? » 2019-01-18 01:32:47

Léonard wrote:
Crumpaloo wrote:

The only real assholes are the morale police telling me how play a game i paid for, i dont hate noobs but i dont like them either, so trying to make me feel bad for a baby that can spawn back in 5 seconds isnt doing you any favors, you wanna call me an asshole for my controversial opinion, ok, but dont expect that to suddenly change the facts themselves.

This is kind of ironic because the fact is that not caring about anyone other than yourself is the definition of an asshole.
But whatever floats your boat I guess.

Never said i was only in it for me, although i would benifit from not having noobs in my village the whole village itself would benefit as well which was my original argument, i love to see villages flourish, mainly the ones i live in, and villages having more then just me in them doesnt make me selfish or an asshole in the slightest if i want to see them as a whole to better so this point just doesnt make sense. 

Although id say the reallly REAL assholes are moral police throwing that insult around in the first place as some sort of attempt to make what im saying discredited because im making a good argument and any actual counter points dont exist.

#227 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-18 00:16:46

DestinyCall wrote:

Excellent post, Betame.   I didn't even think about the total bites available from 4 mutton pies (16) compared with 4 pieces of roast mutton and eight slices of bread (12) when I was doing my earlier comparison, but this makes the pies look even nicer.  Even at maximum wastefulness, the mutton pies will be providing a net gain of 4 pips.  You literally CAN'T improve the pip efficiency by making the lower value foods, because you end up with fewer total bites.    I think this really drives home the importance of looking at total bites, not just pip density, if you are interested in comparing food for waste potential.

One thing I've noticed when analyzing pies ... berry pies are a terrible investment.   They have a pretty high opportunity cost associated with making a bowl of berries into a berry pie.  And the other pies that use berry are also pretty bad.   I need to play with the numbers to be sure, but I don't think it is a good idea to bake berry pies, even if you have no meat.   I'm on the fence about carrot pies, but at least they give you more than the carrots.

Meat piee are the way to go.

Gotta disagree with the whole more bites the better theroy, other guy tried to argue that point and i just told him this. If you had one food with 1 pip, you could add as many uses to that food as you wanted, as long as the pip value of the food remains the same, the bites wont have any affect, this shows that bites/uses of a food are solely dependent of the pip value of the food itself, think of it like a multiplier, you can multiply any number by zero, but so long as its zero, the number doesn't  matter. Another way to thiink of it is like the flat bonus jason added to the game, it goes on top of the base values after the fact.

Not gonna argue that making bread and mutton instead of the pies themselves is not just losing pips, although i wont agree that mutton pies are a good food choice overall, the number of pips your average player eats at doesnt line up nicely with mutton pies which makes it very easy to waste alot of it if you dont wanna be bothered looking for another food. Considering everyone has access to your food supply its best to assume worst case scenario.

#228 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 23:51:47

happynova wrote:

For crying out loud.

This is a game that needs a playerbase to be viable, which means it needs new people to come in and to stick around.  And competent players are the single most important factor in successful lineages and good game play, but all players start out incompetent.  It's therefore an essential task for those of us who have learned to be competent to help create new competent players who will want to keep playing.

Kill or mistreat a new player for being new, and you teach them not to admit they're new or to ask for help when they need it.  You teach them that the game is unwelcoming for new people and that existing players don't want them there.  You teach them that the playerbase is selfish, uncaring, and okay with stabbing innocent people.   Too much of that, and you drive them away before they can get good and contribute, or you turn them into griefers, acting out of frustration or resentment or a sense that it's a game full of selfish uncaring jerks, so why not join in.  And you might not just be teaching that one person that, either.  I've seen quite a few streamers coming in as newbies, playing blind or nearly blind.  In which case, you're also giving anyone watching them and deciding whether to give the game a shot the same impression.  It's bad for the future of the game and all of us who enjoy playing it.

On the other hand, if you show a newbie some kindness, help them learn, give them things to do instead of wandering around bored and frustrated, give them evidence that even though the learning curb is steep, they can learn and contribute -- in short, if you give them a positive early experience -- it will motivate them to stay, to learn more, to feel invested in the game and the towns they spawn into.  And one day they will be the competent, helpful daughter who saves your Eve camp and launches your double-digit lineage.

Your behavior towards newbies is nothing more or less than you helping to create (or, as the case may be, destroy) the players who will be your future children and townspeople.  Which means itt may be the single most important thing you can do in the game.

(This post is dedicated to the daughter I had earlier today who was so new I had to teach her "F for food," but who did an amazingly helpful job bringing basket after basket of food back to me while I got my Eve camp set up.  Sometimes they surprise you.  And whoever that person is, I think they're going to be a real asset if they stick around and learn.)


While i highly doubt just myself could have any effect on the playerbase just through my ramblings if some how it still manage to have an impact, this could take weeks, or even months of constant playing on my part to establish a pattern of that magnitude into that many players which i dont know if im gonna be even playing the game that long so why at the point would i even care what happens?

#229 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 23:42:30

CrazyEddie wrote:
MultiLife wrote:

And if I ended up at a pro town which kills newbies, I'd probably slack off there.

I would grief it.

... and I don't grief. But I'd make an exception for a town full of assholes.

The only real assholes are the morale police telling me how play a game i paid for, i dont hate noobs but i dont like them either, so trying to make me feel bad for a baby that can spawn back in 5 seconds isnt doing you any favors, you wanna call me an asshole for my controversial opinion, ok, but dont expect that to suddenly change the facts themselves.

#230 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 23:18:31

Ilka wrote:

Reasons why you should not take care of veterans:
1. They always survive often at the expense of others
2. They do not waste food but do not produce it (most of them do not do anything useful)
3. They will kill everyone who plays in a different way  (probably they are the majority of griefers)
4. They are often bad mothers - they throw children to other players or let them die.
5. They are constantly working on projects that are almost impossible to finish (it is more likely that the city will die out)
6. By this they waste only resources.
7. Some are really nervous - they introduce a bad atmosphere (they yell at other players, they want to rule everyone).
This is obviously ironic.
I do not mind new players or old players.
If they are nice to others.
I am disturbed by  rude players and those who try to tyrannize others(and of course those who destroy the game others).
Live and let others live.
And this is just a game, the game should be fun.

Veterans dont need to be taken care of, unlike noobs they are self sufficient :L

#231 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-17 21:22:37

betame wrote:

Adding to the mutton pie vs bread+mutton debate:

whenever you have 1 wheat and 4 mutton
you could create 16 bites of 15 food, or 8+4 bites of 8 & 12 food.

Because pies also have more bites,
there is no case where someone going to get food will waste more than the excess provided;

Someone timing their 12 bites to perfectly use the mutton and bread could have grabbed 12 bites from mutton pie and wasted those pips, but they'd still have a whole extra pie left over.


(there are still rare circumstances for bread+mutton when plates are too limited, or food needs to be quickly consumed to free tiles, or a food-secure village needs to outcompete for yum-births)

Mate theres nothing to add i already admitted to me having a brain fart, even removed the part in the post where it talks about it lol.

#232 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-17 20:21:45

DestinyCall wrote:

I'm not worried about the bad math in your first post.   I do understand what you mean when you say "pip efficiency".   My point is that the value you are placing on it is too high.   Also, you call it "pip efficiency" but I don't think that is the correct term.   What you are really talking about it potential for waste.  Looking at my examples from your previous thread, a single use of green beans can give you up to 3 pips and a single use of turkey broth can give up to 12 pips.   If you eat either food when you almost full, you will get a minimum of one pip.  The rest of the food's pip potential is wasted, because you only had room for one pip.  So turkey broth has a higher potential for pip wastage, because it is more "pip dense" and a bowl of green beans has a lower potential for waste because it is less pip dense.   To use your term, foods with fewer pips per use have a higher "pip efficiency" since over-eating will waste less total pips.  I get all that and I agree with your assessment, regarding food waste.   

However, that does not change the fact that there are high pip density foods in the game that out-perform low pip density foods.    Roasted Mutton and bread are not a better option than mutton pies.  They are not more efficient in terms of providing the most usable pips for the least amount of effort and resources.    Foods like pies and whole milk provide so much more pips that, even if some of them get wasted, you are still going to make out better than if you put in the same amount of effort to produce only low pip density foods.

And for your adult population, it is much more time efficient to take a single bite of pie and go right back to work versus standing around eating one and a half bowls of green beans or saurkraut to max their bar.    The village needs low pip density foods for kids and elderly, since their food bars max out much lower than an adult.  And they should be taught to eat berries or popcorn or green beans or bread until they are older/younger again.    But the adult population should be taught to switch to the higher pip density foods when they are old enough, because they are the only ones that get the full benefit of a mutton pie.    Both types of foods should be present in good amounts in a healthy village.    Overeating and eating high density foods during the wrong life stage should be discouraged.

"Pip efficiency" is not the most important factor in deciding the most efficient food.   You need to expand your focus.


Ok ive never claimed that the term was the end all be all in terms of the best choice of foods to eat, look back at the OP and you will see two pies as being some of the top best foods, this is because as ive said before, while pip efficiency does tell you how likely it is you will waste something, theres another mechanic at play, and that is how many pips a person has before they decide they should eat.

Most people eat at around 2-4 pips left on their pip meter, so foods that give around 18 or 16 pips or are a multiplier of 18 or 16 in terms of pips are actually just as functional as having a reallly low pip food, this is due to the amount of average pips a player has before they eat, so knowing that we can make foods that replenish the same amount of pips that the player would need at the average rate of pips they would already have when they were about to eat making for no waste at all. This can actually end up working better then pip efficiency theory because instead of assuming that most people will waste alot of their foods you can account for how many pips an average player would need when they on average start looking for food to eat.

Also im not coming to any solid conclusion on alot of this as im still learning and trying to account for outside factors like production speed, yum bonus, etc. so if i come to some realization that refutes something i just said ill be sure to go into depth on why that is.

#233 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-17 19:26:44

DestinyCall wrote:
Crumpaloo wrote:
Gederian wrote:

Looks like you're calculating that dough makes one pie instead of four.

To be fully equal:

1 bread = 64
4 mutton = 48

112 total for bread & mutton

But four mutton pies from the same ingredients:
4x15 = 60 * 4 = 240

So pie is much better than bread and cooked mutton!

Not even gonna argue that point, just wasnt thinking about it, the post is still valid, that part was just a brain fart. ALTHOUGH i will argue that both mutton and bread slices are more pip efficient then the pies themselves. Mainly if you were to have 240 pips worth of pies compared to 240 pips worth of bread, the bread would have much more of a impact then the pies as its harder to waste them.

The main thing that bugs me is that i dont know where the thresh-hold for pip efficeincy goes off, i mean of course smaller items are more pip efficeint then larger ones, but how many smaller foods would you need to add until the amount of average waste the larger food wastes equals out to the average pip value of the a bunch of the smaller foods? difficult stuff...

Actually, it isn't that difficult to figure out.   Just look at the numbers Gederian gave you.    If you make four mutton and one wheat into bread and cooked mutton you get 112 pips of food.  If you make the same ingredients into mutton pies, you get 240 pips of food.   That is a net gain of 128 pips.   So you would need to waste OVER half the pips from the mutton pies before the higher "pip efficiency" of cooked mutton/bread might start to save pips.    This is what people were trying to tell you in the other thread when they were talking about how higher total pip value is more important that potential waste.   There is a harsh opportunity cost associated with roasting mutton and baking bread.  You are IMMEDIATELY wasting 128 pips by choosing to make these supposedly "pip efficient" foods, instead of using the base ingredients to make the higher pip value food (mutton pie).   You can't get those pips back, because they are just gone.  And wasteful people can still waste even more pips when eating bread or cooked mutton if they choose to eat when they are nearly full.   

Therefore, mutton pies are more pip efficient and should be made first.   Bread and cooked mutton should only be made in times of excess, when plates are in low supply, or when your village is firmly established and looking to add extra yum options.    If you are worried about survival, mutton pies provide more pips.  A LOT MORE PIPS.   So even after significant waste, they are as good or better than lower pip value alternatives and will help your village survive longer and remain well fed for twice as long for an equal amount of work and ingredient cost.

Mk i think i should explain a bit more then:

Pip value (atleast to me): The max amount of pips you could potentially get from one bite or use of a food

Pip efficiency: The likelihood of said food being wasted because of its pip value, basically the lower pip value a food has, the more pip efficient it is, This is because the less pips there are in a pip value, the less likely someone is to over-eat.

Also i already had admitted that it was a brain fart so im not y u bringing that up but alright then.

#234 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 16:14:27

Sasooli wrote:
Crumpaloo wrote:

That was my point in a earlier comment, that me being nice and teaching a few new players is some how suppose to increase the playerbase single-handedly? But to also say that me NOT doing it is somehow going to put the rate of new players in the negative? If theres any chance that just i could affect the player base on such a wide scale that would take forever, and i and other people might not even be playing the game that long.

Well you individually doing it isn't going to make a huge difference, but if everyone who read this thread decided to start killing all their noob kids I reckon it would make a pretty significant difference to the average experience new players have.

That would require to believe what i said to be accurate, then replicate it and so far only one person has done that. This is mainly just a post confirming what i think i and majority of people already know, which is that noobs are just inefficient. Im not telling people to actively kill your noob babies, im just explaining why it wouldnt be such a bad thing.Besides whats the deal with a baby dying when its just gonna respawn into another village 5 seconds later? At that point the person has no investment into the village whatsoever and would have the least to lose from dying.

#235 Re: Main Forum » Pip Efficiency » 2019-01-17 15:28:12

Alias wrote:
Crumpaloo wrote:
DestinyCall wrote:

If you intentionally eat a second bite of mutton pie, then you are a monster.   

I refuse to believe that the "average" player is that stupid.  I just refuse.

Its not that they are stupid, they just dont care, whos gonna try to do math in their head thinking of what foods in a certain order they should eat so they dont waste any pips? Not me, and if not me definitely not your average newbie, they would much rather take a second bite of a food thats already in their hand then put it down to go look for another one, and i cant even blame them.

Do you take second bite of pie immediately?? Monster...
New players can care, longer playing players can "not-care", apparently. But this is a bit extreme. It doesn't require doing math to realize that this is bad and is direct disservice to yourself, unless you only run naked, without backup, whole life in the village.

Crumpaloo wrote:

For the turkey you said that no other variables but the pip value would be decreased, so if you still got the same amount of pips at the end of making the turkeys then like i said before yeah it would be worth it because it would, changing anything else but the value of the turkey would be changing another variable which is what you said you didnt want so idk what your trying to prove here?

But seriously trying to imply that i think the pip efficiency would outweight the cost of decreasing the amount of pips in a food makes no sense. Decreasing the pip value of ANY food outright and changing nothing else is just losing pips. Sure the food would be more efficent but it doesn't matter now that you have just decreased it from its original value. Same scenario with Jasons flat bonus, wasteful or not those are free potential pips, and no other factors being changed its hard to understand why you would try to assume that that would be a bad thing. I never thought it was, nor claimed it in the first place, you did, so trying to assume i believe that when you yourself made the point in the first place has no merit whatsoever.

You were the one who claimed popcorn was better than green beans, because of it's "pip efficiency" and to because of its double pip value per plant. Double.
Ok, so then just what exactly was your way of improving turkey? Right now its 6 bites x 19 pips. How do you make it better? What you said suggest that e.g. 6 bites x 15 would make it better.


Mutton pie = 15pips*4 bites   average player eats food with 2-4 pips left       

2-4 pips plus 15 pips = your average player having 1-3 pips still empty after eating a bite of pie

Same deal would apply if you changed turkey slice to 15 pips, it would actually be less pip efficient to have it at that pip value, pip values that are either 18, 16, or multipliers of the two i found to be the best. Pork tacos are actually pretty good its just getting the pork and corn tortillas takes so long its not worth it.

And if ive learned anything about this game, is that you dont assume people are gonna do what you intend with what you've made. You could make pies for people that are traveling hunting and mining, when in reality a 3 year old could grab one of your pies and take a bite out of it.  Same idea with adults, they see that 1-3 pip left and all they can think about is getting it full, and whats a waste of 10+ pips when you can have a quick full pip meter? Sarcasm btw...

Anyways for the turkey if you really just wanna make turkey or any food better just make it either faster to produce, or increase the amount of pips you get for it. Free pips are free pips and less wasted time is time you can spend making more free pips so just do that.

Also why improve turkey specifically? Its definitely not one of the worst offenders of time wasted vs. pips gained, potatoes require tool usage for just 12 pips each, thats horrible.

#236 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 15:21:17

emaciatedraccoon wrote:

Jeez some people in this community are so intolerant, definitely not the kind of people I would expect to play _this_ game in particular

Isn't this game about, like, not being a selfish prick? Yikes

What are you trying to throw shade at me for? Never attacked any noob personally just said that overall noobs do alot more good then bad for their villages and theres alot of proof to show for it. You personally attacking me as a individual doesn't make my point any less true, and if your only point to commenting this is just to call me a prick then i really cant see us engaging in any progressive argument.

#237 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 14:54:02

hmrka wrote:

If my mothers would all refuse to feed me when I told them im new, the only thing that this would teach me is - I should lie to my family about being pro then avoid them as soon as I get old enough to eat.

Also, Sure, onetech can be helpful. But living amongst other players is best for learning. I made many bad decisions and mistakes but I don't regret them, without them I would still be a noob, even If I knew how to make a car and do every other job right, I wouldn't learn how to protect my town from griefers, and figure out If someone is a threat to my fam.

Teaching noobs in my opinion can be a job too, especially a good one for moms since a baby is more likely to listen to his mum than his great great uncle who keeps yelling at you to get out of smithy area.
Like others here said, most towns die in less than one day now, so why not spend some time teaching a noob? A village is more likely to die from lack of girls, than a few newbies eating berries and stabbing some random dude, then starving because they didnt know theres a murder cooldown.

Ironically villages that die off do have girls, its just that since they are noobs they dont live long enough to have babies of their own. Also if that random person getting stabbed is a fertile female, and there are only two left in your village, congrats you have now just halved you villages chance for survival, and to top that off, you now gotta kill the noob who did it decreasing your work force by 2.

As if it weren't bad enough berry munchers slow down the compost cycle, and as a result that means less mutton, which means less mutton pies, which means less food for your village overall. If a few noobs that are adults are munching on your berries 24/7 you can expect to be living in the bush real soon because lord knows they arent gonna restart the compost cycle.

#238 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 13:09:15

The_Anabaptist wrote:

Tell you what: I'll take any new player no matter how green over a player who is too busy role playing royalty that won't get their hands dirty doing lowborn work when the town is at risk of starving.  I can teach a new player the basic jobs of a village, I can only knife the waste of space that is too good to work.

Quit trying to optimize the first generation so much.  Your Eve village isn't a failure if it doesn't have iron tools and a sheep pen before you die.  You fail by failing to build a community.

The_Anabaptist

Community? LOL, towns and villages dont rely on a community, they rely on players that do what they're suppose to to keep the village going, how are you suppose to have a community in the first place if theres no one to sustain it? Enjoy your RP while people are doing the compost cycle and making sure the berry farm doesn't dry up.

#239 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 12:43:24

Sasooli wrote:

Some people talk as if making your lineage last as long as possible is THE goal of this game. It's certainly a common goal and a fun one, but not the only one. I get much more enjoyment from feeling like I've cooperated with and taught people than from seeing lineage length after I've died. If I was regularly killing babies for bring noobs I think the game would start to leave a sour taste for me pretty quickly.

If having a long lineage IS your primary goal (which is totally fine of course, I'm not expecting everyone to enjoy the same things as me) then is killing noobs a good idea? In the short term of that one lineage, quite possibly it is. But in the longer term effects on the player base, I doubt it.

That was my point in a earlier comment, that me being nice and teaching a few new players is some how suppose to increase the playerbase single-handedly? But to also say that me NOT doing it is somehow going to put the rate of new players in the negative? If theres any chance that just i could affect the player base on such a wide scale that would take forever, and i and other people might not even be playing the game that long.

#240 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-17 06:30:34

Gederian wrote:

I also want to point out that berry is not the same as berry in bowl so yum bonus that up!

This is mainly just a post about saving pips but might make a post about yum bonus laters. Id say start with small foods then work your way to bigger ones right? Or maybe eat the harder to make foods then go down to the easier stuff...

#241 Re: Main Forum » Pip Efficiency Pt.2 » 2019-01-17 06:21:37

Gederian wrote:
Crumpaloo wrote:

8x8 = 64 pips for bread  12 pips for cooked mutton   64 + 12 = 76 pips    Meanwhile a muttion pie is 4x15 = 60 pips in total for a mutton pie. Thats 16 pips being lost making a mutton pie, and thats not including the chance of a new player coming across and eating it to refill 2 pips of his pip meter. But before you get up in arms about "oh well its more convenient for traveling" or "it takes more time to make bread and mutton then a pie". First off, if you wanna go off mining or hunting just prepare your own pies in advance, and secondly, besides the downtime of the dough turning into bread its the same rates, hell you could even be getting more mutton while thats happening if you really want be stingy about it.


Looks like you're calculating that dough makes one pie instead of four.

To be fully equal:

1 bread = 64
4 mutton = 48

112 total for bread & mutton

But four mutton pies from the same ingredients:
4x15 = 60 * 4 = 240

So pie is much better than bread and cooked mutton!

Not even gonna argue that point, just wasnt thinking about it, the post is still valid, that part was just a brain fart. ALTHOUGH i will argue that both mutton and bread slices are more pip efficient then the pies themselves. Mainly if you were to have 240 pips worth of pies compared to 240 pips worth of bread, the bread would have much more of a impact then the pies as its harder to waste them.

The main thing that bugs me is that i dont know where the thresh-hold for pip efficeincy goes off, i mean of course smaller items are more pip efficeint then larger ones, but how many smaller foods would you need to add until the amount of average waste the larger food wastes equals out to the average pip value of the a bunch of the smaller foods? difficult stuff...

#242 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 06:16:50

MultiLife wrote:
Crumpaloo wrote:

1. They know how to do either nothing or the bare minimum to keep themselves alive

2. They constantly waste food

3. They will kill players who kill greifers

4. They are more likely to grief

You're talking about a very specific 'type of noob' which is a rarity thanks to hardworking teachers.

Crumpaloo wrote:

5. They need to be taught which takes time from the people that know how to do important things

Teaching is the most important thing in this game. You won't learn double soil or yellow fever survival from onetech will you? How about yum? How would they ever even think of googling the right things without some interaction from other players?

Crumpaloo wrote:

6. They can doom your lineage if they are the only girl

And that can happen very often so better teach everyone something to boost their skills.

Crumpaloo wrote:

7. They forget to feed their babies

What I've seen, they mostly overfeed them and hold onto them more than forget.

Crumpaloo wrote:

10. They could be taken care of for 3 minutes as step on a rattle snake right after wasting the mothers time and food

Not many lives ago I did that. Someone who has done everything survival related in the game. Snake in swamp.

Crumpaloo wrote:

In general new players are useless, and a strain on resources, not being mean those are just the facts, if you got any reasons as to keep a new player in your village other then greifer fodder im all ears.

They are useless until people start dropping tips and tricks and explaining inconsistencies. There are many types of learners and some are "hands-on" learners, so they memorize everything effeciently by mimicking.

Anyways, I've carried enough towns to realize that's less important than equipping others with the latest information. Lots of old info with berry and carrot picking are stuck in veteran heads. Best newbies are communicating and eager to learn.

For my point number seven, that kinda is what drove it home for me, it happens very often? You bet it does and im not gonna take the risk of my entire leiniage on one noob if it comes down to it, fk teaching noobs how to solo a village, this game is about building a civilization and if a noob is gonna end one in less then an hour then you bet your ass i aint gonna roll those dice.

Although i will admit not everything can be learned on one tech, you should atleast take the time to read how to do the most basic of stuff, half the people that played this game skipped the tutorial.

#243 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 06:13:19

Greep wrote:

Yeah, you don't ask them if they're new, you temp test them.  But yeah, really it's only worth temp testing in gen 1-3.  If you've got an iron mine, who cares if you get a noob.  Griefers are your bigger concern then, and nothing creates a murder spiral easier than not feeding a kid and someone else feeding them.


Trust me, if i really wanted someone dead with no repercussion in this game, its not that hard to do, learned that the hard way with that retarded daughter of mine.

#244 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 04:49:22

DestinyCall wrote:

New players are not bad for the village.  They are a valuable, finite resource and should be treated like one.   If any game teaches the truth of the saying "the children are our future", it is OHOL.  No matter how experienced and industrious your adult villagers are ... if you run out of children, the village will die.   The same thing is true for online communities and multiplayer games like OHOL.  Fresh new players keep the game alive and bring in new ideas, new community members, new contributers. 

People are only "noobs" for a relatively short time.   If they are interested in the game and if they continue to play and learn more about it, they will not be inexperienced for very long at all.  You can help speed up the process by paying attention to other people and offering help, when someone is clearly struggling or when they ask for assistance.   You don't have to drop everything you are doing and you do not need to spend an entire hour tutoring a single noob.   Just take a little time out of your busy schedule to help another player learn how to be a better villager.   It might not pay off in this lifetime, but this is a game of death, rebirth and passing things on to future generations.  Good karma comes back around when the players that you mentored in a previous lifetime come back around to keep the compost cycle going, waste less food, and live longer without being a burden on the village.

Not to mention that it can be genuinely enjoyable to pass along hard won knowledge or help teach someone a new trade.  It is not always about hard work and efficiency.   This is a game and it should be enjoyed and enjoyable.   Have some fun and teach your new children how to make bean burritos.

  Life is too short to waste time drowning your noob babies.   Save your energy for dealing with griefers and assholes.

I dont doubt that noobs are essential for growth in playerbase, im just arguing that if it comes down to it, im gonna let another village deal with them instead of mine, there are simple too many negatives to outweigh the positive of some very long term positive that i may never even see. Whiles the short term positive would be enjoyment? If its gonna come down to the enjoyment of seeing my lineage live another generation, and teaching a noob how to make pies, im gonna enjoy the more immediate positive of knowing my lineage is safe from being doomed by girl noobs who either dont know how to take care of their kids, or step on a rattle snake half way out of the womb.

#245 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 04:39:58

CrazyEddie wrote:
Crumpaloo wrote:

If its just a matter of more people knowing how to compost then i got a way for parents not to have to teach their children how to make it: https://onetech.info/624-Composted-Soil

Fuck that.

Half the fun - for me - is learning things IN the game, not studying a spreadsheet. People like me may be in the minority, but you don't get to tell me how to enjoy myself.

You don't want to teach me? Fine. Go play how you like. But plenty of people love the hell out of teaching (and learning!), and find it the very best part of the game.

I taught someone compost the other day, and as far as gaming experiences go, I'd trade it for all of the "successful" villages you played in that same day.

Noobs are useless, and no amount of enjoyment is gonna bring back the time and food you spent trying to teach them how to make compost. They will doom your lineages, they will eat all your gooseberries, and kill whoever has a bloody knife, explanation or not. In the end, they will do it all over again because thats just how they do, its not they're fault, its just the way of the noob.

Ironically if you kill anyone that you think is a noob, that will actually force noobs to, get this, LEARN ENOUGH TO NOT BE A NOOB, no better motivator then death itself.

#246 Re: Main Forum » Pip Efficiency » 2019-01-17 04:13:57

DestinyCall wrote:

If you intentionally eat a second bite of mutton pie, then you are a monster.   

I refuse to believe that the "average" player is that stupid.  I just refuse.

Its not that they are stupid, they just dont care, whos gonna try to do math in their head thinking of what foods in a certain order they should eat so they dont waste any pips? Not me, and if not me definitely not your average newbie, they would much rather take a second bite of a food thats already in their hand then put it down to go look for another one, and i cant even blame them.

#247 Main Forum » Pip Efficiency Pt.2 » 2019-01-17 04:05:04

Crumpaloo
Replies: 65

Got alot of info from the previous post so i thought id try to add and reorganize my thoughts on it in a separate one

So what ive learned so far is:

.Most people Start eating when they have about 2-4 pips left

.The less pips per bite a food has, the less pips it could potentially waste, however that does NOT mean you should completely disregard high pip foods

.A high pip value is not always 100% a wasteful thing, because most people eat between 2-4 pips a food that can give 18-16 pips would be ideal

.Foods that advertise to give 20 pips can only give 19 at most because the player can only have 20 pips in their pip meter max making them always waste at least one pip

. Alot more factors then just the pip efficiency affect the validity of any given food, however pip efficiency still has a substantial role in this

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Back to just pip efficiency, like i said before most people eat at 2-4 pips left so foods that give 18,17, and 16 are optimal. This also works if the food is a multiplier of 18 or 16, not 17 since halve pips dont exist. Here are some of the following foods that meet these catagories:

.Popcorn                       (3x4 pips):This is the lowest pip food in the game making it the hardest to waste, its also fairly cheap and easy to make,
.Cooked Rabbit,Berry Pie (18x4 pips): The best kind of pie to make if you wanna be efficient about it, most people dont eat at one pip so this pie is in the Goldilocks zone
.Cooked Rabbit,Carrot Pie(18x4 pips): Same idea as the food above...
.Sliced Bread                   (8 pips): Just as good, if not better then popcorn, with each wheat plant producing a 64 pip bread and the corn only 48 pips of popcorn
.Sauerkraut                     (6 pips): actually more efficient then sliced bread which makes up for its 4 pip loss when making the plant into sauerkraut, although it starts to become
                                                   less efficient if you dont have saltwater sources or kraut making tools nearby.

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Now these are still good foods but arent multipliers of 18 or 16 and are very likely to waste 1 or two pips because of the value of the foods themselves:

.Turkey Slice, Drumsticks (19 pips): this one is still pretty good, the only thing really holding it back is how players never eat  one pip remaining making its last pip a waste
.Burrito (19 pips) : Same issue that turkey has except its actually harder to make this then it is to just go out and hunt a turkey
.Eggs (19 pips): This is actually one of the better foods in this catagory, mainly because its just so easy to go out and find a egg that wasting a pip or two doesn't matter much
.Whole Milk (14 pips): Considering how much of this you can make in such a short time, it may be wasteful, but its sheer volume pretty much counteracts that
.Carrots (7 pips): Less efficient then gooseberries but able to produce more overall in one soil till. However these are used to make other things so eating them are somewhat taboo
.Gooseberries (5 pips): These are petty common and the pip value on them is pretty small making them for a reliable and quick food, however they have alot of other uses so eating them in certain scenarios is taboo

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These foods are the ones that are kinda in the middle, not bad but not great either:

.Turkey broth (12 pips): This one isnt really that bad considering its a freebie for having a turkey
.Cooked Mutton (12 pips): This comes as a byproduct to the compost cycle so again not that bad
.Stew (14x2): Pip efficiency is kinda bad and it requires alot of ingredients to make
.Berry Carrot Rabbit Pie (20x4 pips): Pie can only actually refill 19 pips at most and most people dont eat food at one pip so it wastes another
.Cooked fish (20 pips): Same problem with the pie above...
.Berry Pie, Rabbit Pie, Carrot Pie (12,14,7x4 pips): Some of these pies are wasteful not just in pips because of their multipliers, but in resources as well
.Greenbeans (4x6): While green beans do have a good pip efficiency, the work that goes into creating them overacts that if you are just eating them as is

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Now THESE are the ones you wouldn't normally see in your village, and for good reason, most of them have bad pip efficiency, require too much effort to get the amount they give, and just overall have other better options for food that makes these obsolete unless you are going for yum bonus.

. Mango Slices (9x2 pips): Pip efficiency is actually pretty good, its just the fact that it takes forever to grow mango trees and the use of a plate for just 18 pips that puts it here
. Bean Taco (12 pips): Again not bad, but it takes forever to make the corn tortillas
. Shuck of Corn (5 pips): not bad pip efficiency, its just that popcorn gives alot more pips and is ironically more pip efficient making this sort of a ingredient then a actual food
. Pork Taco (17 pips): Same deal with bean tacos except you need pork which is hard to reliably find in alot of villages
. Skim Milk (8 pips): Pip efficiency is good but to make this you will be losing the pips from whole milk to make butter which doesnt actually equal the same amount of pips you started with whole milk
.Buttered Bread (12 pips): The pip efficiency is meh but it has the same problem with skim milk, which is that you are losing more pips then you are getting by making this
.Potatoe (6 pips): Requires the use of a shovel, enough said...

#248 Re: Main Forum » Pip Efficiency » 2019-01-17 02:10:59

DestinyCall wrote:

I played with some numbers for my own amusement and I'll reproduce them here, in case anyone else likes food-based math as much as I do.

There are three bowl-based foods in the game that provide the same over-all pips.  A bowl of green beans restores three pips per use and can be used four times.   A bowl of saurkraut restores 6 pips and has two uses.  A bowl of turkey broth restores 12 pips and has just one use.   Each of these food items will give 12 pips if consumed entirely, but the green beans and saurkraut are more "pip efficient" (and less time efficient) since the pips are spread out across multiple interactions.   So let's consider a few scenarios to see how this affects food consumption and potential for waste.

Scenario 1 - Adult at 2 pips.  Needs 18 pips to reach max bar.
6 uses of green beans gives 18 pips (maxed out) cannot eat again immediately
3 uses of saurkraut gives 18 pips (maxed out) cannot eat again
1 use of broth gives 12 pips (14 pips total)  eating again would waste 6 pips.

Scenario 2 - Adult at 4 pips.  Needs 16 pips to reach max bar
5 uses of green beans give 15 pips (19 pips) eating again wastes 2 pips
2 uses of saurkraut gives 12 pips (16 pips) eating again wastes 2 pips
1 use of broth gives 12 pips (16 pips)  eating again wastes 8 pips

Scenario 3 - Adult at 6 pips.  Needs 14 pips to reach max bar
4 uses of green beans give 12 pips (18 pips) eating again wastes 1 pips
2 uses of saurkraut gives 12 pips (18 pips) eating again wastes 4 pips
1 use of broth gives 12 pips (18 pips)  eating again wastes 10 pips

Scenario 4 - Adult at 8 pips.  Needs 12 pips to reach max bar
4 uses of green beans gives 12 pips. (Maxed out)
2 uses of saurkraut gives 12 pips. (Maxed out)
1 use of turkey broth gives 12 pips (Maxed out).

So what does all that mean?   Well, it means that it is harder to waste pips when eating green beans, since each bite is so small, but you have to eat twice as many times, compared with saurkraut, and as much as five or six times as much compared with broth, which can get pretty tedious.  More uses per bowl gives you more control over how much you eat, so if getting to full hunger bar is very important to you, small bite foods might be a better choice to avoid waste.

But waste only happens if you eat a big bite when you are too full (or too young/old).   With a pip value of 12, one bowl of turkey broth will not cause any waste if you wait until your bar is under half, as an adult.  It only becomes a problem if you are greedily slurping down a second bowl of turkey water right away, instead of finding a smaller bite, or waiting until you are hungry enough for seconds.

If you are a young child or elder, then turkey broth might be a bad choice.  You would not want to eat this food (if you have any better options) when your max bar is less than 14, since the extra pips will be lost.  While green beans are a viable food source at ANY age, since they restore the lowest possible pip value.  There is hardly any wasted pips with this food and it is easy to max out your bar by eating a bowl or bowl and a half.   The same is true for other low pip value "small bite" foods, like gooseberry or popcorn.   They are relatively low waste snack foods that are a very smart choice for children and the elderly, due to their shorter hunger bars.

So why not feed your entire population on popcorn, green beans and berries?    You technically could do that, and I have occassionally seen berry towns, but it is not a smart idea.    Mutton pies are a nearly free byproduct of composting, which is essential for continued production of all crops.   So if you are properly maintaining a berry farm or green beans farm or corn farm, you will have plenty of wheat and mutton available for pies.   All varieties of pie (except carrot) are "big bite" high pip value foods.  And they a highly portable, multi-use, and space effiecient.  If you must leave your village, taking a pie with you provides an important safety net, in case, you run low on forage in a large barren biome.   You can travel further, explore deeper into hostile zones, and return safely, with a warm pie in your pack.   

So why not just eat pies and ignore everything else?   Because the majority of pies restore over half your hunger bar as an adult (13+ pips), so if you run out of low pip value food (berry bushes are empty, no popcorn, etc), then you will start to see a lot of food waste.   Too many pips lost when children or elders eat a big bite of pie, instead of a smaller bite of broth or saurkraut or bread or popcorn.

I don't think the answer to food waste is greater "pip efficiency".   I think the better answer is education and food variety.   Let people know that there are other options and encourage people to eat smarter, not harder.  And make sure that there are always enough low AND high pip value foods available, so that desperate hungry people are not forced to make bad choices.

If were gonna get into the real meta of this, then i gotta explain the meta of your average person, and the average person doesnt care about eating smarter. When it comes down to it people are gonna eat whatever is available, that being greenbeans or pies, and they arent gonna care what age they are, what they DO care about is getting a full hunger bar, so waste or not they are gonna get it. Its only when you create an option of a more pip efficent food that people will start to eat it and thus save the village as a whole pips. Very few people will actively try to create pip-efficeint food, and as a result the food options become automated with your two main food souces coming from pies and the berrys and carrots to make those pies. Although id have to say the worst thing about muttion pies is that their pip value is 15, usually people eat when their pip meter is at 2-4 this means that its highly likely that a player eating a mutton pie will still have a couple of pips empty afterwards, and since your average player isnt going to do math to figure out what food they should eat next not to waste, they are going to take a second bite and waste about 90% of that next bite of pie.

#249 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 01:35:14

apereason wrote:

alright i'm going to try this strategy with one run, if a kid says they are new or don't answer, I will kill them.
if they say they are kind of new, I will kill them. I am being extra harsh smile

Its ironic because you would actually be saving the resources it would take to both feed him AND you for one hour, him because you would be killing him, and you because you are almost certainly going to die shortly afterwards.

#250 Re: Main Forum » New Players Bad for Villages? » 2019-01-17 01:21:53

Matbat wrote:

Key word: Learning

Key word: Onetech https://onetech.info

In-game is probably the worst way to learn things:

1. You have a limited character limit so explaining takes longer then usual

2. Having a kid whilst trying to explain how to do something to another makes teaching even longer

3. Teaching a kid something you could of already done in the time explaining it to him is inefficent

4. whilst teaching both you and the person you are teaching are going to be doing nothing but eating food and talking

5. Lots of things can interrupt someone from being taught, i.e getting stabbed, people taking the tools your using to teach, people using the oven and forge you are trying to teach with, needing to eat, getting attacked by a animal whilst explaining something.

By just using one tech you circumvent all this you save both you and your mother alotta time. I agree that noobs should be taught, just out of the game.

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