a multiplayer game of parenting and civilization building
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That's cool. I wish we had these reports more often, and more little details of how they're doing.
Yeah I still haven't tackled diesel and diesel wells BECAUSE TOWNS KEEP DYING AND I HAVE NO TIME TO TRY OUT NEW STUFF.
I do want to add that OHOL is not a safe space. Internet is not a safe space. By playing an online game you are putting yourself into an environment of strangers. If the strangers bother you, it's the best to move away from them. Doesn't sound fair to be the one who has to move away, but honestly, you can't change people - but you can change your company.
There is this guy who hates when people joke about cancer or use it in meme-like ways because his grandma died to it. He would ask people to stop using the word, even demand it. But there would always be a random using the word. He was fighting a losing battle and let himself get upset over these strangers. At some point I had to intervene and say that he will never get people to stop, so either he has to shield himself from strangers or accept that some people are different and he can't change them.
It's unfortunate we can't make things proper and 'safe', but if we could, we would be a hivemind.
What the game does well as of now:
- make us share everything and have a nearly silent, wordless team effort for everyone's sake.
I think that's great. Can't say I can name another game that achieves this. It's hard, and rare, to get people to share their creations with everyone and develop a mindset where it is the norm. Our society doesn't support that, yet we default to it in OHOL.
Can't recall a moment when a rape joke or a racist joke was funny to me. I also don't find poop jokes funny, but I know some people who do, but haven't met anyone who laughs at rape jokes.
I've seen people pretend to rape babies in OHOL, there was nothing funny about it. I wasn't offended or angry, I was just blank faced and bothered that some people would even do that. It's hard not to think about the articles I've read about messed up people and what they did to babies/children.
To me, the fact that 'it's not okay' doesn't make it funny. The fact it's a game makes me not angry about it.
I am a rather serious person and don't find a lot of things funny overall though.
Imagine if this would be how humans died as a species. People becoming so arrogant and vain and materialistic, they have no appreciation for the generations before them, and focus on selfish fun which in the end kills the last hope.
Sounds very plausible actually.
MultiLife wrote:We really should consider making hiding things impossible - or create ways to find the item when looking for it. A highlight or an arrow if you are close to what you are looking for.
It already has that. Mouse over a tree, anything hidden behind it, the shape will be highlighted through the tree and you can pick stuff up. Nothing is really hidden if you have a bit of patience. For corpses, you need a basket but any stuff they died with will get scattered to nearby squares.
I mostly use it for finding rabbits when all the more easily visible ones have already been hunted. The highlight is clear enough you can tell if there is a baby. Same for reeds.
Hahah, I know this. But I still think it should be better than this. Scanning trees with mouse is not great gameplay.
Well that's disappointing to hear. We really should consider making hiding things impossible - or create ways to find the item when looking for it. A highlight or an arrow if you are close to what you are looking for. Or block the tiles behind trees. Make hiding require even more work so griefers have to consider if it's even worth it. I think the trees blocking view is just bad design, not our fault to be stuck in a camera view and having two to three tiles high trees with foliage on the middle of tiles.
It's weird, usually griefers get their kicks from drama and the chaos of killing and running; yet this kind of boring griefing is done. I guess those kind of griefers just want to end the town. Which still makes me wonder why as that town ends anyways.
I wish getting iron was fun or had interesting ways to gather it which are fun. Then I could do it more often and create surplus.
But it's a pain in the butt running or riding around and getting the required items for mines gets near impossible when towns devour things needed for mines and horse carts and baskets.
I'm tired of reading in this forum that nobody can force you to live in an early camp where I do not want to live
I see many users of this forum who believe that the / die system is positive and do not see any problem with the practice of child suicide
I also see the statistics of deaths by / die and they are very high ... in short we ALL use the / die but then it bothers us to lose the lineage and we decided to curse the babies ...
this has a name HYPOCRISY!
I NEVER use /die and I let all my kids decide if they want to stay or not without getting upset about it. I have no power over how some random foreign person spends their hour in the game. Nobody has power over anyone else, no matter how you want your line to continue. I still think people who WANT to keep a town going should have a way to come back to it themselves so they don't have to force their kids to stay to please them...
I just find it flabbergasting that people believe they can force others to stay in a life.
...all my granddaughters ended up committing suicide (as usual in this game)
It's over..
something has changed in me with this game ...possibly this will be my last life as a good person ...
from now on I will create chaos
I do not want to be a hero again that supports the camps and cities full of sponges and griefers
I do not want to die alone again, because all the idiot babies end up committing suicide
I do not want the YUM bonus and good temperature to get many children who end up committing suicide one after another because the city or camp does not fit your ideal camp
I do not want to live surrounded by robotsI know how to do evil
I do not need a knife to create chaos
It will be fun, but only for meThis is a survival game ... and the players of this game are very badly used to being able to choose the city or camp where to live
they are also very badly used to cursing for no reasonOHOL is a survival game where players are born in a bespoke city selected by themselves (by force) and become robots on an assembly line ... in cities with a multitude of food and resources, but even so they complain because they are not able to grow milkweed ... they are not able to get on a horse and travel to look for cotton or iron ... players so comfortable and lazy that they prefer to request everything to Jason before looking for it themselves
curse without any reason generates more pain
generates more griefers
maybe donkey town is not as horrible as it seemsNow I understand Jason's vision of this game ...
Immature, selfish people generate more griefers.
Problems of a game is not a reason to start sabotaging or hindering fellow players. You are taking things in crazy serious levels where you rather throw a fit and start punishing people by becoming someone who "creates chaos" whatever that means.
It's not the community doing it, not the game doing it, it's YOU doing it. Your choice. Your immature choice... Very narcissistic to try and push the blame onto others or onto a game. "Well if I can't get what I want from you guys, then I'mma rebel and become something you wouldn't like! Hah! Take that!"
Sorry but this really ticks me off.
Especially as someone who always stays in a life to do what is needed no matter what. Is the Hope, is the one to fix a town. Doesn't deserve any additional crap from others.
How great to hear that some bitter b-- fellow is now out there making it a goal to create chaos. Some experiences I was not a part of made them mad and now I get a taste, along with other people like me - wow.
The issue here isn't with the /die command. Before that, just as many people simply ran and starved out of towns they disliked. Repeatedly. People still run over /die'ing, though fuck if I know why. You'd think if someone didn't want to be in a place, they'd area ban themselves..
^This a million times.
And I hear people run if they want to be born as the other gender, so they'd reroll to get back.
Why would I love someone who loves annoying people and bad stuff?
You're not my brother or sister so I have absolutely 0 interest over loving you in any way or form. I love people who do good, are good and make me feel good. You don't. You make me disappointed because you love bad stuff and annoying others. And I hate being disappointed.
Give me a reason why I should love someone who loves bad stuff or annoying people.
You did feel compelled to take a part in the discussions here. https://onehouronelife.com/forums/viewtopic.php?id=5785
A griefer is not simply a killer but a killer is a griefer. If you take part in a way or form in hindering other players and sabotaging while knowing it, you are a griefer. Whether you keep griefing or not is up to you.
I wouldn't kill your descendants, but honestly I wouldn't be keen on helping your family out either. I don't share your views of "justified griefing"; for science, for anti-griefing, for helping Eves.
Reminds me of that one player who said they killed people in a town hoping they'd spawn into her ongoing Eve line. Terrible. So selfish. Why do people decide they have the right to force people into things they find justified and right?
I'll empty baskets of compost but only onto boardwalks around neatly delineated fields. Anywhere else invites someone to come along and till all three soil instead of spreading it around in piles of two.
I really like how you use boardwalks for this, I think it should be the unspoken rule of compost soil scattering! Put it on boardwalks so newbies see how useful those are and won't till them like they do on ground.
too often have I seen players, attack the compost pile with just a bowl, fail. Then don't bother to maintain the berry bushes.
Yeah, these kinds of issues are the bane of OHOL. Why couldn't someone scoop soil into a bowl, why the basket is the only option to distribute soil? Overall I think these things are results of unfinished newbie teaching. We should make sure to show them how to get soil or even make compost, and maybe leave baskets next to compost to encourage trying those.
The buckets vs bowls when watering and shallow vs deep wells is also one hair graying issue in OHOL.
cause all carts boxes barrells cages, cars and airplanes need to be filled with pie, raw pie and rabbits
oh yeah, baskets too
Hahah, we just MUST put raw pie in a car. It just looks good there. ![]()
I do this with natural soil deposits far from the main farm but near some water when I want to plant milk weed.
Doing it with compost probably is about planting milkweed too often, or emergency wheat.
Really we need more basket runs. Take the horse or cart and a triangle stone get look for a swamp with reeds or a yellow biome with lots of wheat. Make 4 baskets, maybe fill them with the rabbits or clay, or don't bring them back repeat. Don't take baskets from town when you use a cart. Part of using a cart or horse is making baskets.
Yes I understand wild soil deposits being scattered around.
And yeah if it's going to be instantly used in farming or tilled rows - but rarely it is, the kid just came in, scattered 2 out of 3 composts and left to do other things, as the woman walked in and started tilling.
Would be nice to get some options beside baskets. And lots of containers. All sorts.
I do if there is an overabundance. If there are 10 compost piles in a town I will dump 5 of them, just because that life I will probably make about 5 anyways. Sometimes more depending on how many clothes I make. Im not only the tailor most lives now, but the poopsmith too.
Okay. I think we should be safe from tilling newbies if you dump the soil on boardwalks or closer to farms that are a bit further away. If a berry farm has no borders, I'd recommend getting floor around for soil piles! Otherwise it's probable that someone has to dig up berry bushes in another life. ![]()
Hi people, why do you empty a compost pile on the ground? Why can't you let them be compost piles?
Today I saw, once again, a kid who grabbed a basket and proceeded to scatter my compost around on the ground. As I know that it can help when baskets are low and people need to revive farms, I didn't stay to question it. Then, a newbie walked in. Grabbed the hoe. And tilled the numerous 3 pieces of soil around her.
I was watching screenshots of my earlier life and it looks like it happened there too. Around the compost area were a crazy amount of tilled rows, nothing planted, but berry farm was looming right under them. I bet my socks those tilled empty rows were someone's soil piles from composts of earlier days. It horrifies me to think that those empty rows hovered right above berries, a newbie would definitely think they are for berry farm expansion, adding a whole new wing of berry bush rows (with no spaces in-between).
So why we have this urge to empty compost into soil piles (excluding situations where the soil is going to be used right away), and why can't we just make sure compost area has baskets ready when needed? Why we keep taking this gamble with new people who come in and hoe our precious soil, using our precious composts?
If an Eve revives a bad town, the children are free to suicide away from it. You shouldn't worry about bad towns "not staying dead".
Apocalypse is still just bad to me. There will always be fresh spots in the map with untouched places and no ruins of towns nearby. Someone is always Eveing somewhere. Apocalypse will hinder Eves too, who happened to be starting over.
I think Eves nowadays are just people who /die until they get to Eve. Fresh starts end quick, some would call a well-developed gen 5 place a town already.
Overall, I don't see any reason for anyone to decide how the game should go and what should last and then force their vision onto others.
"Bad towns should be wiped" - if someone wants to live in one, let them. You don't have to live there. And it's not your job to prevent people from doing it. Let them. They doom themselves.
"Help Eves" - Eve-lives are brief, and in few gens they are already a village. Those who want early starts can /die to get them. No need to bring down cities where people are trying high tech stuff, some want to and some need to. Noobs need a place to create their first pumps and buildings.
Ayyyy thank you for this!
Made my night. <3
Gonna play a life soon, third one after my hiatus and forum lurking.
Imagine how many lineages would die with people waiting for the timer to grant them a new life.
Honestly, you can't change people and make them play or appreciate lives more by punishing them if they don't live the life. That'll just frustrate them and make them leave.
I understand making suicide less accessible but that causes people to use other means to end their life.
Why we want to end suicide babies? Because we want lineages to go on and leave our town for others to enjoy. We feel like our time is wasted if nobody stays to enjoy the fruits of our labor.
And yet, some deny this and suicide. Our fruits are not better than others' fruits (my town may not trump some other town).
I'd rather give you, last women of towns with dead babies, access to come back to this town if your kids didn't want to continue it.
We should work on that rather than punishing picky babies. Let them suicide and live their life elsewhere, it's their real hour of free-time. You come back to try again if you want to...
I think this IS how towns should die. How families should die. People choosing to not live there. It's the end. Even if you want to keep going, they have the freedom to disagree.
That said, many still think they can get back to their lineage or town but they're actually on a lineage ban/area ban they don't know about. Recently someone even mentioned in a post how they had issues getting back to a family only to be told they can't get back because they had a lineage ban on, so they had toggled through families in vain, thinking they will roll the place they want to see again.
MultiLife wrote:The carrots may have been farmed by her, so one should ask if they can help (if you want smooth teamwork and to avoid screwing up a project)...
Well, I can't see a way to screw up a 'pick the carrot' project
We will never know. :c
seems kind of unfair to the other people in the town to grief it just because one person is annoying.
Yeah. It wasn't her town (referring to topic title). Innocents got crap because of a personal 'fight' here.
The carrots may have been farmed by her, so one should ask if they can help (if you want smooth teamwork and to avoid screwing up a project)...
I had two racists in one life (I was the lone darkest skinned male in town they focused on), I nearly turned myself from a hard worker to a leech so they couldn't benefit from my work. But I didn't do it, because there were like 6 other people around, and they deserved my help. Worked like crazy and the racists starved on their own.
why mean pitbull are a thing . does jason hates pitbulls that much?.why we need to be able to abuse a dog in a game like this
It's because a pitbull tried to attack his wife. When he added pitbulls, at first we didn't even have to abuse the dog to make it deadly, it was deadly all the time.
I always defaulted to this view of "sky babies" being wanderer male babies, or bastard babies, rather than celestial babies.
Overall I think they should stay as part of the game, and partnerships should be acting as boosts. Lack of a partnership would most likely mean you'd be losing to partnered ladies when competing for babies though.
I wish we had more ways to track down others to meet up. With zoom out, I have been able to find dying villages by finding the smallest traces of people, but without the mod, I probably wouldn't have had found so many.
Here is an "Adam story" of mine when I found a struggling new Eve and became her Adam, as I was the sole survivor of my Eve mother's family; https://onehouronelife.com/forums/viewtopic.php?id=4931
Even if it was just a test, I'd love to try out Adams and fathers. I think it'd be awesome to see a baby and notice it's actually my kid. Would have a reason to say hi!
I don't need marriage, but fathers and Adams would be so cool!
I'll be your rock, my family! *muscle flex*
It kinda sounds like a forced responsibility for elders.
Hit 50? Start building old man, that's your primary function now. You're a douche if you don't use your last 10 minutes to do this one thing you're granted to do.
What if I want to just chill those last moments? Someone would certainly be disappointed if I waste my last minutes like that while having a 'superpower' active...
Having no decay inside buildings could inspire me to build large buildings for storage and shelter. And silos would be awesome.
And easier resources for buildings. It's a pain in the butt to get large stones... and flat stones. So much running back and forth...
But yeah no for hat, causes a weird strategy to emerge and building without a hat would feel useless and punishing.
I'd rather have people build up strength through their lives so building becomes faster as they become adults. They could carry heavy things and move faster as they carry them, or carry more things (stacked building materials needed for this? Carrying stacked flat stones?).
Check out my thread and pics of some genetics fun!
https://onehouronelife.com/forums/viewtopic.php?id=4357
We also talked with Jason about swappable parts vs ready made full characters.
I'd love RNG parts and more unique characters. I don't know why but the lottery style excitement over my looks or my kids' looks is just something I really like.
I've played this game called Niche - a genetics survival game, where you inherit genes and have a variety of swapping parts which together build your animals into differing shapes, sizes and styles. It's really cool.
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MultiLife https://onehouronelife.com/forums/profile.php?id=2696
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firstEntry: Wed, 02 Jan 2019 21:10:01 GMT
lastEntry: Sun, 10 Feb 2019 16:50:30 GMT
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births: 99
deaths: 99
timeAlive: 1d 21h 27m
males: 26
females: 73
males/females: 0.36
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avg. death age: 54.09
Death by oldAge: 41 -> 82.00%
Death by hunger: 9 -> 18.00%
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ignoredUnderAgeDeaths: 12
ignoredEveDeaths: 37
timeAliveIgnored: 50m
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born as eve: 39 -> 39.39%
avg. generation born into: 5.79
longest generation born into: 53
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kids: 221
kids per female life: 7.13
avg. kid lifespan: 19.26
grandkids: 270
grandkids per female life: 8.71
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kills: 6 -> 12.00%
avg. victim age: 28.14
victim female probability: 50.00%
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Hot damnn the new way of filtering did wonders to the numbers.
Proud of my stats!
And thank you once again!
EDIT:
Question, do my 39 Eve lives skew my male to female ratio here?