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a multiplayer game of parenting and civilization building

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#276 Re: Main Forum » Why there are no wars » 2019-04-03 05:24:34

jasonrohrer wrote:

This is exploitable by griefing partners (who bury each other)...

Well if they're twins or triplets they'd die to Old age at the same time, so no burying each other unless they don't twin or don't have to wait to 60.

#277 Re: Main Forum » OPEN QUESTION TO GRIEFERS ON THE FORUM » 2019-04-02 12:12:12

It's not that black and white. I heard Jason hesitated adding weapon PvP to the game at first and it was simply to get rid of griefers. Now he talks about wars. I feel like his vision keeps changing as he gets new ideas or sees/experiences something.
But I never checked sources, maybe it wasn't like that with the weapons after all.

#278 Re: Main Forum » Why there are no wars » 2019-04-01 22:02:13

voy178 wrote:

See, your game is best played when working together. Conflicts halt progression. We have too many things to worry about and it's impossible to unite a village to do something once it reaches a certain size.

This.
If I am busy surviving and providing for one hour, I have basically no time for talking, connecting, planning or learning. We are racing against death and any conflict is detrimental or even fatal so there is no space for that. Even talking is punished by hunger dropping.

Personally I just want epic PvE but people seem rather hellbent on PvP.

#279 Re: Main Forum » Why there are no wars » 2019-04-01 21:46:45

I'd feed my baby and the non-related baby to toddlerhood and kill myself to open food sources for the two young girls.

I don't really get much kinship to families. I live for an hour in one family, an hour in another; if those families would fight against each other, I'd have no side in it as there is no real family to side with. No real biological relation and long term connection with the people. My niece is just as important as the next family's baby. All families may spawn me in and may build even better things. No family is more mine than any other, it's the same people behind the screens 'switching sides' every hour (or less).

I won't play battle royale. This is a game and a game won't get me so serious where I'd be killing others to ensure survival of my gang. I rather die myself.

#280 Re: Main Forum » I never believed that people stabbed others by accident. » 2019-04-01 15:53:50

Oh my gosh, I just got flashbacks. I, too, stabbed someone accidentally.
I wasn't even a new player at that time;
I was old, the curly blonde lady, chilling with my cousin (first or second or so) who was about to die to old age in few minutes. We reflected on our lives and I made sure to thank him for his work. He had been doing great and was a big help to me and the town, a real bro. He had finally finished his life work and was talking about how he's just gonna chill until the end. Then some kids started running around us, one trying to kill the other. They kept dodging, shouting, stabbing items, dropping weapons and grabbing the dropped weapons from one another. I stayed put with my cousin and kept an eye on them and their behavior to determine which may be the real rotten apple here. I decided that next time the chased one runs near me I will stab them. The weapon wielding person was only after this one character, so I suspected the one being chased is more likely to be the issue here. The weapon kid could've stabbed an easier target if they were the real problem.
Then, the kid I suspected to be the problem ran near me, so I take a swing at her with my knife-- stab lands, ON MY OLD COUSIN. This poor raisin of a man drops his little popcorn bowl, and I start gushing out apologies to him. I hoped he'd die to Old Age first so my stab wouldn't count. He was chill about it, and I stuck next to him until he died. Nobody killed me nor fed me for that matter, I kinda wanted to just starve, but got out of the cooldown and lived to Old Age for him.

I think he got Old Age death though. Would take some effort to find this life from my folder of lives and screenshots, but I could.

#281 Re: Main Forum » Questions for Townies » 2019-04-01 15:14:36

Bob 101 wrote:

Age
Country
Race

- 25
- A country in northern Europe
- Caucasian

Bob 101 wrote:

How do you usually react to being murdered?

In-game: I curse the person if I am more than 50% sure they didn't do it accidentally. I usually wait for their reactions to check and then start running and spreading the name if I deem them deserving of curses.
IRL: I sigh in disappointment, wonder briefly why, think about things left undone in this life and then move to next life or go to play another game.

Bob 101 wrote:

What's the point of protecting if towns die on there own?

Their own*
Protecting against killers and griefers you mean, or...? I protect people's gaming sessions (lives); if someone committed to stay in a town to live in it to develop it, I support that, and would protect their life so they can continue their gaming session until the game cuts it short. I do not want players cutting other players' sessions short for their own amusement, against the victim's will. I just want to keep people who don't want to be killed out of the harm's way. I don't want their mood, in-game environments or projects to be ruined during their gaming session. I want them to be able to play in peace with me.

Bob 101 wrote:

Do you ever get tired of farming?

Yeah, glad this game isn't only about farming. But I enjoy simple things. Life is complex and stressful for me, so simple tasks and simple interactions are nice variation in my weeks. OHOL's in-game environment adds a good amount of eustress (PvE), in-game griefers add a bad amount of distress (PvP).

Bob 101 wrote:

Have you ever been tempted by the darkside even if just for a moment?

No. There is nothing for me. "Dark side" sparks 0 emotion for me except disappointment.

Bob 101 wrote:

What's your opinion on griefers who are helpful in some lives?

Never seen a helpful griefer. The definition is that they hinder their teammates, and that never helps.
Maybe you hint at things like killing people during overpopulation? Why not let the famine kill them? Or why not just leave the place?

Bob 101 wrote:

Do you consider suiciding to be a form of griefing as it can kill towns?

No. I rather have a suiciding baby as my last child than have her stay and ruin the place and stab her babies. And nobody should stay in a life against their will.

#282 Re: Main Forum » OPEN QUESTION TO GRIEFERS ON THE FORUM » 2019-04-01 10:11:48

My sibling almost bought OHOL, they wanted to twin with me; if alone I am a hurricane of productivity for my digital family, with my sibling it would've been double the achievements we would've reached together. At the best times, I praised the game to my friends, one wanted to join me too. But in the end, I realized this game isn't (for me) worth more than the half year I spent in it. Jason's vision is still unclear to me and things like apocalypse and thirst for drama between players are signs that this game won't be what I'd love it to be. One dev can only do so much, but inconsistencies, broken features (multiples and curses/lineage bans) and old things left useless (pork still only for tacos right?) are just left untouched for crazy long times.

And again, I don't start up the game to be a villain hunter hero of a town. I start the game to help out developing the place I am born into, and try something new from time to time. This is hindered by griefers and Jason's wish to constrict towns from developing fast and killing towns to slow down players. I want towns to die due to people leaving it or mismanaging it, not because of a continuous attempt to bring it down by players.

In the end, me and my sibling bought Overwatch instead. At least I can avoid certain players who want to have fun in a way which diminishes mine. My friend went on to play other games.

#283 Re: Main Forum » OPEN QUESTION TO GRIEFERS ON THE FORUM » 2019-03-31 15:30:49

Potjeh wrote:

...and want the game to die, which you are actually quite successful at. Game pop has halved in the last couple of months, and it's all thanks to you. If Jason had a lick of sense he'd be permabanning your accounts so he at least gets some income from you rebuying the game, because it ain't coming from new players due to the gaming having a terrible reputation as a giant grieffest.

Bob 101 wrote:

Killing old towns redirects babies to greener pastures.

Ahh, the sweet green pastures of... a whole different game.

#284 Re: Main Forum » OPEN QUESTION TO GRIEFERS ON THE FORUM » 2019-03-31 13:12:55

Bob 101 wrote:

Definitely use awbz mod. Knowing how many girls is very useful, Also zoomout to see more shit obviously.

Good question!

This is exactly why I don't view griefing as "bad" per say. Like you say, We are just speeding along a natural process.

I see it as a challenge to topple families on my own. Killing old towns redirects babies to greener pastures. I do not grief towns that are new.

Not often,  I do feel bad for the last males afrer I kill the last girl. But most times, People killed direct by me deserve it.

Depends on my curse count really. I can usually get away with 3-4 grief lives before taking a break to help new town grow and lower my curse count.

I think I create more fun then I ruin.

Every griefer works differently and I don't speak for everyone.

I feel sad for all the people who don't have the mod and get griefed by someone with the mod. It's like an adult kicking a child.

To me you are adding an unnatural way to speed up a natural process; lighting a fire to a forest to help out a wildfire while I try to extinguish the wildfire, only to realize someone keeps lighting up more to add to it.

Killing families as a goal, in a way it's interesting that people create such goals for themselves in order to enjoy the game more, but I am very disappointed it's about killing. So many games are. It feels more like lack of imagination and creativity than proof of it, to revert to the killing things goal.

Deserving death... Well, if you poke a bee hive and get stung, then poison it, did the bees deserve it? I mean, in a case where someone is stirred to anger, calls you names/curses/hunts you, you'd probably say they deserved it? I've seen these stories unfold here in forums. "Well they called me bad names and exiled me! It was self-defense!" "Yes after you threatened us and killed us and tried to force people into slavery (as some sort of "RP")."

I think you ruin more fun than create. We are opposites on this one.

Small story about ruining fun vs creating it with softcore griefer: I had an old man in a fresh town who would kidnap babies, trying to starve them and drop them to wilderness. He would work from time to time, but mostly he just tried to kidnap babies. Me and my brother, both he tried to kidnap, killed him as adults. He said he made things interesting, that we "played a game together", as if he had done me a favor. Me and my brother both sighed, at the same time, "idiot", as he died there. We did not want to hunt him down, but we couldn't let him be either, as he'd kill naive and new players if left doing his stuff. We didn't enjoy this "game" he "bestowed upon us". He was simply a bother, a chore, like getting trash to the bin outside. It was not why I started the game, I did not come to play hero who kills "bad guys". I came to play together, to teach new people, to show tricks to surviving, to help out establishing beautiful and awesome towns and maybe get to do something new. But that started to happen so rarely, I stopped playing over a month ago.

ruanna wrote:

Griefing is annoying. After dealing with a griefer I'm more likely to stop playing and go watch tv or something. Knowing that people are actively griefing I have stopped playing this weekend and gone back to tropico 5 and prison architect so I don't have to deal with them.

This has happened to me. As the game is already against creating (deleting old items, decay, apocalypse), adding griefers to the process demotivates me and keeps me out of the game. If it was just everyone vs the game together then I'd rush back to play. But now it's the game against me, and players against me. I know nothing lasts forever; when it's just me vs the game mechanics I'm glad fighting a losing battle, but when players start fighting against me I find the game not worth it anymore.

If I could, I'd play the game completely excluding griefer players. I'm glad curses are in but overall I'd just rather be in a space without them. They don't spice up my gameplay at all.

#285 Re: Main Forum » OPEN QUESTION TO GRIEFERS ON THE FORUM » 2019-03-31 11:01:52

My questions:
Do you people use AWBZ's mod?
Why do you kill camps/towns/cities when the game kills them by itself already, and people can /die out of there if they hate the place (and thus end it in time)?
Do you have empathy towards online people you kill (do you view them as actual people)?
Out of 10 lives, how many would be a griefing life for you?
Do you care if your fun ruins other peoples' fun?
Is the rush what keeps the action worth it, or some justification you have, or both? (To me, personally, there is 0 worth. I rather hone my skills in art or play something else than ever put time to griefing.)


What makes me a non-griefer is that I do not feel any rush over the action of griefing and hindering fellow players' gaming experience. I'd feel bad for people, for getting them frustrated/sad/angry or waste time on chasing me. Many put time and effort into creating things to make life easier for the next generation, who could maybe eventually get to try out radios, cars, planes, diesel pumps, bells or signs, but cities are aggro'ed out of existence by griefers who justify their deeds as good or useful?
Why can't the city die by /die and leavers rather than damaging it to death?

#286 Re: Main Forum » Steam workshop » 2019-03-31 09:19:29

Hahah, when I installed AWBZ's zoom out I had trouble finding the one to download (had to scroll down a lot and click "latest release"), then I just installed the one that read "full" which broke stuff in the game. Then, confused, I made a forum post, which AWBZ answered, then I got the right one installed. Then, it had to be updated every time Jason updates and AWBZ himself updates, and many times I made clean installs, thinking it had to be done like that. When AWBZ hadn't updated, I was confused, trying to get it to work, until I realized by myself that "riiight he probably hasn't updated yet, so I am in a limbo between Jason and AWBZ".

I've been using Windows and computers since I was like 5 years old, playing on emulators and starting games with commands. Without knowing English but just repeating what I was shown. Yet I still manage to fumble with new things.
Many also mention they'd try out AWBZ's mod but they are lazy, I bet if it was a button in workshop there would be a lot of people trying it. But yes Jason wouldn't want that.

#287 Re: Main Forum » Ghost Baby - A strange occurence » 2019-03-28 08:43:26

Only time my character was wiped out of existence was when servers crashed. For some reason my character didn't show up in the Family Tree at all, while others did. My guy was wiped out of existence with nothing left behind.

At least he was caught on a video by Twisted, haha. big_smile

Maybe this happened to Zinnia, her connection to server died or something? In my case it was a mass crashing.

#288 Re: Main Forum » Big towns die because of game mechanic and not players mistakes » 2019-03-19 08:48:04

breezeknight wrote:

why lineages die off & with them towns is because too few people in general are playing the game
at times there are only 80 people or even 70, those are spread across all towns, even on one server those are not enough players to maintain every family line
the lowest i've ever encountered was pre-steam release & that was under 30
the highest number of players i've seen was over 500 & that was short after steam release, the game was brimming with noobs, it was insane but it was incredibly fun

no balancing or any changes to how code works can even out the lack of players

we could discuss how to bring in new players

- - -

I almost blamed the numbers too but then again with more players there would be more developing towns and bigger towns at the brink of collapsing.
There is probably a sweet spot for total number of players for OHOL as the one hour lifespan is what is pacing the vitality of towns.

#289 Re: Main Forum » Big towns die because of game mechanic and not players mistakes » 2019-03-19 08:45:33

Well, Jason wants towns to die so no wonder game mechanics support that. He wants us to play a different life each time so keeping a town going by revisiting it would be against that vision. Perhaps he is making big towns more and more rare, and we will be blaming game mechanics here, as that is always the reason.

In a nutshell: Jason wants towns to die so mechanics will always support that.

#290 Re: Main Forum » PLAYER STATS + tools » 2019-03-16 11:00:44

Whatever wrote:

Stats from this year only:

==========================================
MultiLife https://onehouronelife.com/forums/profile.php?id=2696
------------------------------------------
firstEntry: Wed, 02 Jan 2019 21:10:01 GMT
lastEntry: Sun, 10 Feb 2019 16:50:30 GMT
------------------------------------------
births: 99
deaths: 87
timeAlive: 1d 21h 27m
males: 26
females: 73
males/females: 0.36
------------------------------------------
avg. death age: 37.52
Death by oldAge: 41 -> 47.13%
Death by hunger: 46 -> 52.87%
------------------------------------------
ignoredUnderAgeDeaths: 12
timeAliveIgnored: 9m
------------------------------------------
born as eve: 39 -> 39.39%
avg. generation born into: 5.79
longest generation born into: 53
------------------------------------------
kids: 221
kids per female life: 3.25
avg. kid lifespan: 19.14
grandkids: 268
grandkids per female life: 3.94
------------------------------------------
kills: 6 -> 6.90%
avg. victim age: 28.14
victim female probability: 50.00%
==========================================

From 2019 only?
My Eve percentage is wayyy higher and my survival rate has dropped immensely; that's the Eve suicide I've been doing (join like server9 to fix zoom and then suicide in snow with snowmen). I checked my files and confirmed that all my Eve lives in 2019 have been zoom ratio fixes, so that's 39 Eves dying at 15-16 years old... Ouch, that stings for average age of death and hunger death percentages. I thought it was maybe twenty or so Eves but 39!
Funnily enough the kid/grandkid ratio is even more on grandkids side. big_smile

Thank you for the stats and scripts! It's fun; I wish the game had a library of our lives to go through. I'd filter out my kamikaze Eve lives completely.

EDIT: No more deaths by killer?

#291 Re: Main Forum » PLAYER STATS + tools » 2019-03-16 10:02:07

BlueDiamondAvatar wrote:

I gave up on dying of old age.  I usually starve to death at age 59, with my clothes already passed on to new babies and standing on the edge of the boneyard.

It counts any death at 54+ as Old age death here. smile

#292 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 23:34:53

fragilityh14 wrote:

I"m actually really curious about how multi-life is playing to have equal kids and grandkids when no one else does, and to have such a high average survival age.

I think I am in a timezone where I play during the time when more players arrive than leave. I may also have had lots of capable players as daughters.
My survival rate is high because I basically had no learning curve. I watched videos before buying the game and lived to Old Age on my first life. And more after that. Those darn twenty-or-so Eve lives fixing my zoom and suiciding are dropping the rate though. :'(

I do recall lives where I have raised my grandkids and sometimes a great grandkid. From time to time my own daughters just pop a kid and leave it behind. I guess I may stay in towns a lot as a female, so I may notice a baby and raise it.

Some stuff I do (situational);
- produce a lot of goods for places to support babies
- tour my kids/tell them where stuff is
- meals on wheels (breastfeeding 3+ year old toddlers running around, I just grab 'em and let go)
- tell my kids if wild food is exhausted/far (disencourage traveling when way too young)
- leave nearby wild foods for kids and chain myself to eat further away (leaving some berries in bushes and such)
- tell my kids if base is in famine and raise them in wilds
- tell my kids if there are dangerous places around so they can avoid certain directions
- teach babies, give tips
- show newbie babies how to do things
- feed a toddler I know is starving while trying to talk to me (hold them if I can feed)
- never starved a baby by going dry - I'm always on top of it when graying and get them to food in time
- tell my daughters if they are the last female and how to get babies
- have 3+ yum most of the time
- name all my kids and grandkids with cool names (going as far as asking people with a surname to name my kids so they'd get it and pass it on if I have no surname)

But last life I played was 33 days ago so I haven't gone in with the new temp system. This was all pre-temp change.

#293 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 21:45:34

Whatever wrote:

I also made all the stats again and added new people, you can see them on the front page (OP)

Ooh thank you! My stats seem like a basic good player-- WAIT A SECOND
"Kids per female life 3.88, Grandkids per female life: 3.88" And I have more grandkids than kids in total numbers! big_smile Nobody else has it like I do! Wohoo! Perhaps I've been a Hope of a lineage a few times.
243 Old Age deaths -> 68.64%
Pretty happy with the low hunger deaths too, 29.10%, I promise I'm not a sponge.
K/D ratio 26/8. big_smile

#294 Re: Main Forum » I’m going to see how much KILLS I CAN GET! in 3 lifetimes. » 2019-03-15 12:20:42

Toxic wrote:
MultiLife wrote:

I worry you just favor lives where you got more than 1 and only tell about those.

No I just got this life a few minutes ago. It is true that it took me about 30 minutes to find a perfect town to kill, this is mainly because people are smarter now and were exposing me. This town had little weapons and people were not really communicating so I chose it. People saw me stabbed People but didn’t ask them who did it. If I chose this as my town to grief and didn’t get enough kills I would still  put it in so yes. This is totally legit

A-ha, so you do skew it a bit by favoring towns which seem susceptible to killers? That means you are choosing the easy ones to get high kill rate then. It's important to take that in consideration when showing off numbers. It explains high kill rates already.

#295 Re: Main Forum » I’m going to see how much KILLS I CAN GET! in 3 lifetimes. » 2019-03-15 09:42:30

I worry you just favor lives where you got more than 1 and only tell about those.

#296 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 05:48:23

Léonard wrote:
MultiLife wrote:

Ah that reminds me, I oftentimes use low population servers to fix my zoom level, so I get born as Eve, fix zoom, then kill myself to an animal. Darn, it's gonna skew the numbers a bit. Lots of deaths at 14-15.

Protip: I use the tutorial.

Good tip! May take a while to die though? Wouldn't have to go on a low population server at least. Would still count as a life I think?

#297 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 05:40:20

Greep wrote:

I think the low death age is me suiciding as eve a lot.  I tend to go for a perfect spot or stop on a bear by age 18.

Ah that reminds me, I oftentimes use low population servers to fix my zoom level, so I get born as Eve, fix zoom, then kill myself to an animal. Darn, it's gonna skew the numbers a bit. Lots of deaths at 14-15.

#298 Re: Main Forum » PLAYER STATS + tools » 2019-03-14 21:58:33

I never saw where the folder appeared? It was supposed to make a folder from OHOL data?

Grim_Arbiter wrote:
MultiLife wrote:

Oooh it's doing something now! Maybe I'll get through this.

Grim_Arbiter wrote:

Yeah im getting unexpected identifier too

I tried to use Node.js but it seems that I had to use "Node.js command prompt". So that was my first mistake.

Ohhhhhhh yep. My computer is churning now haha. Cant even snap a screenshot.

Had to restart it once before it got to 100%.
I must give up and go to sleep though, I have no idea what it wants now; "make a file", waaat. big_smile
"Get from email", no idea what it wants part two.

#299 Re: Main Forum » PLAYER STATS + tools » 2019-03-14 21:38:37

Oooh it's doing something now! Maybe I'll get through this.

Grim_Arbiter wrote:

Yeah im getting unexpected identifier too

I tried to use Node.js but it seems that I had to use "Node.js command prompt". So that was my first mistake.

#300 Re: Main Forum » PLAYER STATS + tools » 2019-03-14 21:32:07

Whatever wrote:

If you want to use nodejs then first install it https://nodejs.org/en/download/
Then you need to open a console (on windows cmd) and start a script by typing: node nameofscript.js
If it says that it cannot find it, than you can give it the full path: node C:\...\....\nameofscript.js
Or you use the cd command to go to the right directory with the console by typing: cd C:\...\...\
(the points .... represent folders)

"Unexpected identifier".

Aaaanyways my last life was 32 days ago, Sophia Mich (159656).
On name list: http://onehouronelife.com/publicLifeLog … _names.txt
On Births/Deaths: http://onehouronelife.com/publicLifeLog … Sunday.txt
http://lineage.onehouronelife.com/serve … id=3327975

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