a multiplayer game of parenting and civilization building
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Thanks Crazy Eddie and thundersen,
Ok, I started playing during the Steam tsunami, so I wasn't around for the post you linked to. That also makes sense...
So the key is which lineages are going at the time the server shutdown starts, and which is the longest. I watched the reflector reports pretty carefully last night. The reports show the number of active players slowly decreasing for the active servers, while the unpopulated servers immediately show they are Offline. Which brings up an interesting question... how would the location of the eve sprial be calculated for those servers that don't have anyone on them when the shutdown is started?
It doesn't boot off or kill any characters, he initiates the shutdown for either the odd or even numbered servers, and then no one is born on them. I guess the compensation for being in one of those doomed towns is that you might have just created the center of next week's lineages. Instead of giving birth to your fellow players, you are giving birth to future players families.
I've been avoiding playing when I know a server reset is coming, because I've played in towns where we realize we are doomed a few too many times. Now I'd be happy to - we might be building at the center of the future spawn spiral.
.. the average of the location of all the births during the previous week of server time.
Ok, so I've come to this conclusion because of several different posts on different topics, and my experiences with the mega-city of San-Cal (AKA Two Bell Berry Patch, AKA Many Bell Perry Patch) on Server 2. Here's my evidence.
1) In the change log for the Apocalypse update, Jason told us that he was accidentally using, "the weighted average of recent
placements on the map" for Eve respawn from a "death of Old Age" location. In removing this bug, many of us became very concerned that folks are a lot less likely to spawn into areas with old towns. But over the last week of play, I've been in many Bell towns and older villages. The key point is - we know that the weighted average of recent births is something that Jason can and has calculated.
2) In Thudersen's excellent diagrams of the birth location for server 1 , we noticed that the eve spiral location shifted significantly after the server's were shut down for the update, but the circles still had significant overlap. None of the posters on that thread could see a logical reason for why the eve-spawn spiral had shifted in this particular direction by this number of kilometers - and there isn't any obvious logic to the shifts in the eve-spawn spiral seen when Thundersen shared data from the other major servers either.
3) Because I'm obsessed with the mega-city on server 2, I always play there (and I play a lot...). When San-Cal was rediscovered this week, I would hear the bell ringing from about 10 to 13 kilometers away from where I was living on the eve spiral. Too far to make a meaningful visi. I only played in San-Cal if I was born in the city. Since the mini-update on Thursday night, San-Cal's bells have been significantly closer, generally 1-2 kilometers away, and I made several successful treks.
4) I was born as the daughter of an eve right after Server 2 restarted this evening. Eve Worth told me that she had spawned in the heart of San-Cal. No wandering period was necessary, and she was able to start ringing the bell right away.
So I think Jason is using the average of the birth locations for some previous time period to determine the center of the Eve-spawn spiral for the next week. For server 2, this will generally be smack dab on San-Cal.
If my theory is right, we are likely to always have a major old town close to the heart of an eve spiral. But every week a new city might arise as the bast place to live and play, and shift the eve-spiral footprint as a result.
As a player that loves rebuilding and maintaining big cities, this makes me very happy. For players that love early-game play, the sheer size of the map means they can ignore those pesky bells and play in whatever wilderness they find themselves. But maybe not in the first hour after an update...
So what do folks think? Does this theory line up with your play experiences?
I planted wheat in two new ways. Woot!
That sounds like I didn't like the update. I do. Because it's clear that Jason took the time to listen to people's reasonable suggestions and specific complaints in a number of areas. I'm happy about that in a way that no cool new content update would have addressed.
Gedarian, check out this post on the reddit forum:
https://www.reddit.com/r/onehouronelife … at_sancal/
As it says in the page name... there are four bells now at San-Cal. And the fifth is not far behind.
It's a webpage, a subset of the posts on the One Hour One Life reddit page.
https://www.reddit.com/r/OneLifeSuggestions
And yes - road building. It's a great way to get out of dodge, but still have a fast road back to civilization if you need (for example...) a needle.
This thread is officially the suggestions thread at this rate
Jason posted something almost identical on the Steam forums. So, guess what the replies look like there...
Fix the temps!
Fewer mosquitos!
I'm still mad about the last update!
Let's create a twenty point list of my favorite ideas for changing this game!
etc.
While I don't often choose to be a lone wolf, I often end up as one. I'm damn good at foraging, and can usually survive even as everyone else in my village dies off. So I'll head out and try to find another village (especially now we have seen the distribution). I found two the last time I did this, but both were empty.
I definitely agree with your suggestions. More non-needle clothes would also be great for eve camps where everyone is running around freezing with baskets, adobe, and soil, but struggling to prioritize finding and cooking the rabbit for a needle.
Do you know about the suggestions subreddit? Jason seems to respond best to ideas posted there - the more specific the better.
A compass that can be set to show the location of natural stationary objects would be great, too. So you could go back to that iron vein you pass by on your rabbit run...
And now it has three!!! Family Dragon is lightly inhabiting the main city. Fourth bell tower is almost done...if we could just convince people to give up those pesky crowns. West Village was pretty much abandoned when I was there.
The fact we're talking about a magical apocalypse (again) is just shocking.
The discussion should be about how the latest update got us closer to robots with lasers as seen in the trailer.
Yes. I agree. Can't wait to see what comes out tonight or tomorrow, cause at least we'll have something else to talk about, than this most recent - and horrifically bad - update.
But we don't get any spoilers! Another problem with a one-man dev team... no one on the team leaks!!!
What does it look like zoomed WAAAY in?
+1 to this.
If you want a target area... how about that red splotch towards the top edge of the spiral that has fingers reaching into the green loop? Or that dot towards the right of the orange circle that looks like it made it all the way to the 19th?
Thanks!
This is fascinating! Love to see it for the other active servers, so we can see how consistent it is.
I really like the zoomed in view. The red dots are especially noticeable - when they pop up in regions that were otherwise mostly occupied at earlier times. The places where the blue arc (from 12/13) underlies the newer spawns also seems to make those new spawns generally denser. There's also an interesting gap in the 12/14 spiral. Is that in the code, or because of a big tundra biome?
Lots of questions.. like, is the eve spiral always tighter right after a restart?
Thanks again, thundersen
Glad to see so many people against the update. Watched Twisted's new video and the comments on his video made me happy to see. https://www.youtube.com/watch?v=dIKTa1JbcNs
Thanks for sharing this Solgryn. The comments were good to see. And while I don't keep up with Twisted's videos on a regular basis, I do enjoy his cultural influence on the game. So I was utterly delighted to realize I was playing one of the family members in this video! I started building the platform around the bakery in this town. I show up in the video around 1:30 minutes in. I think I stupidly starved pretty early in that life though...
Jason actually started an active thread in this forum just before the latest release - requesting feedback on the eve-chaining issue.
What I find especially upsetting though, is that he didn't listen. A bunch of us chimed in about the fact that we like re-discovering old cities, and his only comment was, "endgame cities make players feel listless." Which given a bunch of us had just said we like that aspect of gameplay... is totally dismissive.
Instead he pushed out eve-spawning into the wilderness even harder than anyone thought he would, and released a re-hash of the apocalypse idea with a new *incentive* for killing people. Ugh. I've seen a lot more blatantly evil behavior the past few days. It's like griefers have been given permission to grief by the dev, which, Oh, I guess they have.
Yes. This is how I feel about the update, too.
It is working out better than I thought... I got to play in two revived villages tonight, and the apocalypse is easy to dismantle. But.... the fundamental encouragement of the griefer play-style coupled with the dismissal of the city-dweller play-style leaves me feeling sad and discouraged.
In the past two days, I have hidden four completed endblocks, two empty endblocks, and one endstone. I've only had to take apart an endblock tower once. I've also lived in a town where people wanting to get knives for their endstone ceremony has led to them being outed as grievers and brought to justice.
I'm also starting to plan out ways to block off nosajs in the jungle. I wonder - do we need to block all access, or can it only be used from one direction?
Disrupting the apocalypse is actually kinda fun.
I think the apocalypse when activated should:
1: starts a one hour timer before the big boom
2: Prevents new kids from being born during the timerIf I play the game and everything could end at any second, I don't wanna play. But if it's like "here live out your life, but no more kids!" I would be like, ok cool, sit around and say goodbye and chat for a while and then die. Cool.
I think you are missing a key change in this version of the apocalypse. No one dies. You instantly respawn at the same age in the new world. It's the world that is wiped, not your character or lineage.
BlueDiamondAvatar wrote:Apocalypse towers can be deconstructed without any tools. So all it takes is for someone to find them to take them apart again.
Is there a reason a reason to prevent apocalypse tho? all Towns get lost eventually and now when you live to 60 as eve you can't respawn back in town
I feel like you are asking if there's even a reason to keep playing the game?? Or maybe that's just my whole reaction to this update seeping through. There's no old towns to discover. Bell meta is killed off, cause eve's won't spawn close to old towns anymore. What's the point? We're gonna do endless early Eve grinding. Whoop-dee-doo. <sigh>
I know Two Bell Berry Patch is still out there, even if it's been dead for nearly a week now. Until that server gets wiped, I'll be fighting the Apocalypse every chance I get.
Either that or I'll quit the game. I'm not sure which right now...
Well basically an apocalypse can be forced by 3 players coordinating via discord and taking turns (/die until you are in the apocalypse-lineage and kill all other babies). Put enough food and lock the area with unbreakable blocks like bell tower bases. All the public warnings are void.
PS: It's just a mood point, since in 24 hours most lineage will be wiped by nocturnal infertility anyway.
Umm, isn't server 1 the only server that's regularly sustained through nocturnal infertility? And aren't most college kids still home? I wouldn't expect nocturnal infertility to strike Server 1 for the next few days. Not that any lineages have been making it twenty-four hours lately...
But yeah, if there's anyone who can lock the general public out of an area...it'd be Tarr.
Apocalypse towers can be deconstructed without any tools. So all it takes is for someone to find them to take them apart again. I'm curious, Tarr - what did the monument call sound like for other players on the server when you put the Endblock on a base?
Good Job, Crazy Eddie. Thanks for sharing.
Also - good job AmyJ and Keks!
Jason,
I don't really care if you change this particular mechanic, do what you want.
I do want to let you know - I'm not loyal to my lineage. I'm loyal to towns that are good. Based on this post, I'm not sure you realize how common that is.
When you imply that "keeping villages alive forever" is a problem, it worries me. If we do a good job of reviving a place repeatedly, will you make more changes that make it harder to find again? For example, see my threads on what I call the "Two Bell Berry Patch". I've played in this same town in more than half a dozen families over a couple of weeks. I've been the only baby of a wandering Eve who discovered the road system and ran joyously to the heart of the abandoned town. (not a re-spawned Eve) I find it fun to go back and see what has changed.
I get that we will lose all the towns every couple of months to a server wipe - like when you added the jungle biome. But based on this conversation, I'd like some assurance you see a place for the rediscovery of old towns as part of the gameplay, and not an accident of your changes to the Eve spiral.
Maybe you've clarified this in the past...but as a player that joined with the Steam tsunami, I wasn't part of those conversations.
Hi Solb!
Yes, the east city has a building labeled San-Cal. It's usually locked (in spit of my efforts to turn it into a clothing store), and the car is parked in it most of the time, since the car got built.
But I love the Two Bell Berry Patch, so that's what I call this town. XD
Proulxes died out just a dozen generations after my visit. Oney's made it to Generation 35 before succumbing to the night time fertility loss.
http://lineage.onehouronelife.com/serve … id=2494925
I don't know how the last few inhabitants got the last name of Dick.... Cause there's no Eve Dick active in the family trees for the past few days. ???
The bells are currently ringing in Two Bell Berry Patch. This time the population is also booming in the expansion down the road to the west, which I will imaginatively dub the Western Village.
Families Oney and Proulx currently live in the massive city around Two Bell. (Although it seems that the Oney line is hanging on by a thread since that bear attack hit the main town.)
And that giant room in the desert south of the city is properly abandoned. Will anyone manage to import some snowballs to cool off that frying pan?
Just thought I'd let you know.