a multiplayer game of parenting and civilization building
You are not logged in.
8 types of pie in the oven, pein. Berry, carrot, berry carrot, rabbit, berry rabbit, carrot rabbit, berry carrot rabbit, mutton. But you knew that, probably just a typo.
That's what I've been doing! I think they're figuring out to lie when you ask if they're new lol. Genius!
Perhaps we should start telling them things like, "Sorry, I have one new player to teach already. Better luck next time." instead of just letting them die? I know there are times that being abandoned by my mother because 'too many mouths' is horrible, because I know those other mouths are probably new players who won't survive and I can contribute, but it's just the way it is.
Most of them are afraid that if you say you are new, they'll be abandoned. Let people know you're willing to teach a few newbies at a time, though, and things should get better. (You do have to follow through, though.)
Not talking about these kind of objects, obviously if you would be able to throw all the objects at any time you would see your screen full of flying objects, for example i just watched a streamer die because she couldnt pickup a berry with a cabbage seed in hand LOL, she didnt know she had it in hands lmao
I understand the intent, I'm just going through some of the questions that need to be answered before such a thing could be implemented. Even if the idea is just that non-switchable items (a berry on a bush, for example) will trigger you to throw what you have 'in hand', you need to figure out what the game considers 'in hand'. Since you can't eat or pick anything up on a horse, or while using a cart, they're probably considered to be 'in hand' for the purposes of the game. Thus, trying to grab a berry while on a horse would trigger this metarecipe (unless they weren't included, which is a possibility). If you restrict it to small items, like seeds and berries, what happens when you have a shovel in your hand and need a berry quickly? You're in the same boat you were in before, although obviously it's easier to see a shovel than a cabbage seed.
I'm pointing out that what looks like a simple solution has ramifications that need to be considered, just like in the real world. It's just that here, most of the ramifications deal with unintended interactions because everything has to be programmed.
Who hasn't tried to pick up a gooseberry when having a corn seed in hand and died because he couldnt eat?
Some held objects are barely visible and sometimes we pick them up by mistake, it can be frustrating to have to drop the current held object on the nearest free tile to pick up a new object
We could throw the object we have in hand when trying to pick up another object that cant be switched
Since most of the crafting is 'hold x, add it to y', I'm not sure how that would interact. It would require a sort of 'metarecipe' (or a recipe for each item) to be able to throw it when no other interaction was available. I'm not saying it couldn't be done, but it raises a number of questions.
How does that work if you accidentally 'throw' a knife? Can it kill someone if they step on the tile as it's being thrown? What about an arrow or a bow and arrow? Where would the thrown item go in the first place? Do you have to select the tile it's going to, or is it the next available space as determined by the server?
What if it's a full or partially full basket, what happens to the items in it? What if you accidentally throw a full but uncooked stew pot?
How does this interact with, say, a horse or other animal on a rope? Or a loaded cart?
I'm not saying all of those questions need to be answered immediately, but they are things to think about. It would be awfully funny to see a horse and cart go teleporting across town because you bumped into a berry bush, though. ![]()
Time to cut the hot potato and let the steam out...
Ssssh.....- Having that female member in your camp that runs from berry bush to berry bush, spending 90% of her time breastfeeding 50 different babies during her lifetime, while none of them managing to survive. (And me seeing this all to happen as male, trying to compete all that food consumption by providing as much as I could.)
- Having that nutjob male stating he has right to own all the carrots and locks them inside stone structure and announces his allegiance to Lorot (lord+carrot).
Two thoughts: first, shouldn't it be Lorrot? B, Lorrot should be a carrot wearing a carrot crown. (Aurora Aurora, I expect a picture of this.)
- Having one natural bush completely emptied out of berries, while next to it is berry bush with all berries.
Doesn't really matter... the wild bush will regrow, the domestic needs to be tended.
- Mother naming you v****a, since you are not a girl. (Yes, I am looking at you, mom. You and your 20 year expertise of OHOL)
Perhaps she meant Virginia? *shrug*
I guess Jim said it best: People are strange when you're a stranger.
- A written paper that says "George", which was put next to gooseberry bush.
John, Paul, and Ringo's autographs are hidden near other objects in the camp. Can you find them? ![]()
- Oven with kindling put on fire while there is no adobe or wet pottery to be cooked. (shivers hard.)
Uh... you can't fire pottery or make charcoal in an oven. That takes a kiln. Ovens can only be used to bake things, which cannot be done in a kiln.
Thanks for letting me stay and play. I'd been in your village before on an earlier Eve run; I'd like to think I left it a little better than I found it that time, and I know I definitely helped tonight. It was fun, even if I didn't intend to actually play; I was just playing with graphics settings and wanted to see it they changed my gameplay experience. (They didn't.)
http://lineage.onehouronelife.com/serve … id=1444817
So yes, over the course of a less-than-full lifetime, I:
Farmed berry bushes
Made compost
Split a log
Made two wheels
Grew milkweed to make a rope
Got a straight shaft
Made a box/sledge/wheelbarrow/cart
Built a fire
Made and baked pies
Chopped trees
And generally helped out by organizing, gathering, etc.
I guess you know I'm not a newbie and not a griefer now. ![]()
Sweet, now if you could make one about 'please leave a row of carrots to go to seed' that'd be great!
Ah, The Compost Cycle. And the third part of the trilogy, Three Sisters In A Row. Which leads to the cooking songs...
Umm. I'm gonna need help writing all these. ![]()
Well. Most play was on server 1 up until about a week ago. And most of the players are new. So it's no wonder there aren't that many settlements yet. But we'll get there.
On the one hand, the new players are helping to boost the game's visibility. On the other, many of them don't seem like they want to learn. The gripping hand is, if enough people learn - and stick it out until they see results - new civilizations *will* arise.
It's all explained there. And I'm sorry in advance. ![]()
Starknight_One wrote:And hunted a mouflon so we could have sheep... but I don't think anyone was working on a pen. And I never got to tell anyone it was there. The town's probably either dead or in the throes of dying, anyway. The few competent players I saw were so focused on their tasks they couldn't be bothered trying to educate people.
Why didn't you make the pen firstttt? Isn't that a normal thing to do before hunting mouflons?
Anyways if the tasks were survival related, the competent players may have been carrying. Sometimes you have to spend time carrying the town to make time windows for teaching.
I was in a sheepless, penless newbie town just now, I wonder if you were there. There was a boy planting milkweed in silence, could've been for a moufflon bow perhaps? I was making wooden floors to border a berry farm, I did teach as I went.
Someone else had asked if they could help me when I was making pies. I said no, but we needed a pen for sheep... he said okay and went off. I thought he was working on it... I was busy trying to make pies so we could eat. Then another person started making pies, so I went looking for a mouflon. (We had two bows and at least two arrows, maybe more.) I didn't lead it back to town, just killed the mama so we could get the baby later, and when I got back to town, they had let the homefire go out because they couldn't conceive of the idea of moving two screens to find firewood (it was plentiful ALL around the town). A child was trying to start a new one, so I ran off and came back with some firewood for him so he would know which direction it was in. Then I checked the bakery, and was trying to explain to the person making pies that just making rabbit pies is bad; we should have a variety to increase Yum bonus. I starved trying to explain that... never did get to figure out if we had a pen started or not.
EDIT: As for that... one person was building a stone building. I suppose that's important, but we didn't even have a sheep pen yet... buildings can come later, yeah?
Mmh, it's fun if you have time to teach. But it's not that fun when the veteran to newbie ratio is 12 to 1 in the town and you are the lone veteran fighting an uphill battle.
Just had a life like that, tried to carry so hard, and teach too. It's not always rewarding.
As a cherry on top, two newbies were racist towards me (was the darkest skinned guy, figures). Yay. Enjoy my pies.Well, at least this won't go on forever.
I was so discouraged after that life, I went through the tutorial again. Did you know Jason added a section to explain the Spacebar freeze-frame? You can make your first sledge earlier now.
And I found a decent spot for a minimal camp nearby. The biomes around that tutorial were actually pretty decent. Hope I get a chance to spawn there soon.
Even before I bought the game I went to discord and asked is it possible to learn things organically in game. I tried to do it but in the end curiosity and frustration got the better of me and I looked up guides and watched youtube videos which was how I first found out about this game. Graystillplays if I'm not mistaken.
I would try to set myself goals for each life. Like - next time I'm born into a city I will learn how to make compost. This time I will try to tame a horse. It would take my whole life but in the end I would master it and know it for the next lives.
Heh. Caught and tamed my first horse today. And hunted a mouflon so we could have sheep... but I don't think anyone was working on a pen. And I never got to tell anyone it was there. The town's probably either dead or in the throes of dying, anyway. The few competent players I saw were so focused on their tasks they couldn't be bothered trying to educate people. ![]()
Pretty much the same as Multi, although I still haven't mastered surviving to 60 most of the time. Although I did do 3 Eve runs on an empty server, surviving to 60 each time and building up my base. Sadly, my 4th run ended with me starving at 57... I misjudged how far I had to go to the berry bush. ![]()
Extensive reading of recipes on OneTech and a good memory means I generally know what I need to do. I've practiced smithing in the tutorial several times and I'm still unhappy with my ability, but I can escape the tutorial if I want and can survive to 60 there without any problem. I'm extremely confident in my ability to farm and cook. I've done very little woodwork, but nothing seems particularly tricky there... it's just a matter of learning the recipes. Since my second time through the tutorial, I've turned the boxes into sledges and hauled food and branches to the end area so I can focus on smithing, and I know how to make a box and a bucket. I can figure the rest out if I need to. ![]()
oh god .... the "giving-all-the-stuff-and-knifes-to-your-kid" tragedy is back ...
What I don't really like a bout the tutorial, is that it tells you to go get bit by the snakes to be born to another player. Many don't know that they can continue the road and try out stuff.
Instant gratification isn't quick enough for some people. And many struggle with figuring out how to even light the torch in the first place. Forcing them to continue playing the tutorial won't make them better players, it will just frustrate them.
It would be great to have the snake room a bit further, so that they don't automatically go die after lightning the torch. Maybe set up some farms and some tools ready, so the player can try them out ?
Some carrot and berry rows next to some empty rows and soil. A stone hoe and some bowls ready to go ? Maybe they will actually try out all those stuff in the tutorial.
You don't 'die automatically after lighting the first torch'. If you did, I'd never have found the optional area on my first run (I'm an explorer by nature - 'what's behind that door?' is one of my favorite games). But most people, being impatient, want to get into 'the real game'. The tutorials in many games are so watered down that playing the real game isn't the same experience. Here, you literally are playing the exact same game as the 'real game' (less, say, the wild animals), but players don't understand that. Admittedly, Jason made sure there's plenty of food in the tutorial, which isn't guaranteed in the real game, but having mass numbers of noobs dying of starvation before they even got to 'actually play' is not good for repeat business. ![]()
Currently, you can do almost everything but farm in the optional area. I'd rather see a private server with a 'farming and cooking tutorial' on it, so people who want to try it can go and learn how to farm and cook... it wouldn't even require many changes to the game code, just some work on tutorial stones and getting things set up. I don't have the resources to do that myself (I know how, just don't have a spare box to build a server on or the money to acquire one), but I'd be willing to help with setup/layout/scripting if someone did.
hard to see in letters
my pen setup is O shape berry farms with every second tile blocked and every second bush missing so basically just a grid of berries
then you can let out one sheep with grave/door shear and kill outside
Is this better?

The one on the right is my attempt to shrink it to better fit in your field of view in-game. It's a bit cramped to my mind, though.
I will not kneel to men like you.
Curious. I'll keep an eye out for these, could be a project to do some day, when I feel like I'm up for a new challenge!
Well I haven't built any of them yet. It's just theorycrafting at this point. I'll need to be born into a fairly advanced village to be able to abscond with the resources needed to build one. Either that, or get lucky with my children as an Eve.
(See, I'm a big LOTR geek. So this design is what I call my 'Marchwarden's camp', after the flets the Marchwardens of Lothlorien had built in the trees along the edge of the Golden Wood. Since we can't build *in* a tree, I decided to set it up as a room made of trees.)
The idea is that a civilization could build these near concentrations of resources that are useful - like, say, an extensive savannah with many rabbits - and then people going to snare rabbits would have a place to eat and process their catch. I've also toyed with the idea of tiling them together - if you connect 4 of them at the entry points in a square, it creates a sort of cruciform room in between them as well.
The blocking terrain could literally be anything - stove bases, fences, whatever. I put 'tree' above because I like the idea of a perennial source of branches so I never have to worry about finding them for kindling or tools. Plus having maple leaves and juniper tinder helps if your fire goes out. And everything inside can be shifted around. Put two of them together, do all your farming in one and put your sheep in the second. Make a cluster of four, farm two, cook in the middle, smith in one and put woodworking in the other.
Early designs had many more berry bushes... but looking at the numbers, I decided it was better to keep them to a minimum. Newbies may freak out, but it might also be a good way to teach them the value of diversifying food intake and therefore production.
you need to keep carrot out of pen
They're not in the pen, they're in the fortress. The pen is the small enclosure in the upper left corner.
The pen entrances to the main area are to keep random wildlife out.
Or are you talking to someone else?
Sorry about the premature post. ![]()
This is an idea I've been tooling around with. I designed it as sort of a one-man outpost, but it could easily be the basis of a distributed farming system.
Each 30 minutes it can produce:
8 mutton pies
5 pots of stew
3 bowls of popcorn
11 berries and 6 carrots not needed for anything
That's 1451 food points based on OneTech values, not counting the invisible +2 bonus. (Adding that gives another 282 food points for a total of 1733). Water runs on a positive cycle with 4 wells (31 bowls used). Soil is handled by composting; a cycle produces 26 extra soil (22 used out of 48 generated). Each cycle uses .44 iron. You could just use the extra soil and water to pop more berries, if you really needed them, or grow more carrots. You could even skip composting every other cycle and use the straw to make a basket.
Diversifying your pies a bit in the interest of Yum bonus, you can do:
4 mutton pies
3 berry carrot pies
1 loaf bread (unless you can't make bread from one use of dough anymore - make another pie then)
5 pots of stew
3 bowls of popcorn
5 berries and 5 carrots not needed for anything
1 leftover straw
This way uses 1 less bowl of water, and only generates one compost pile at a time; that gives 0 water and 2 soil left over each cycle with 3 wells. Iron use is slightly less at .415. This generates 1424 food (+276 invisible bonus) every 30 minutes.
x
x b x
x x x x x x x x
x s p m l l x
x p p b m l l x
x x h h a l l x x
x b h h h b x
x x d x x
x w w t * t x
x c c o r r x
x x x x x x x x
x b x
x
a-adobe oven; b-berry bush; c-carrot field
d-dirt pile; h-squash field; l-bean field
m-corn field; o-compost pile; p-pond/well; r-food storage basket
s-sheep; t-stew pot; x-blocking tile (tree); *-fire Edited: corrected water math, forgot to include water for making dough in my calculations. ![]()
You have to put in at least one life that isn't the tutorial. Spawn in and suicide as baby or starve as an Eve, then select Tutorial instead of Get Reborn.
I also think it should be permanently available from the main login page.
but the whole point of wild plant is that it is found in the wild... as soon as you actively seeked the seeds and planted them yourself, even though it's the same plant, it isn't wild anymore.
Quibbling a bit, don't you think? It would eventually become domesticated, yes. But that process takes years - sometimes lifetimes - of effort in crossbreeding. Meanwhile, wild seeds are spread by birds/animals and just fall into ready soil and sprout... so why is it different that the seeds fall into a row you've purposely tilled? This proposal would give a chance for wild carrots to become domesticated... it just wouldn't happen automatically the first time every time.
So maybe at first, a soil row only lets you grow 3 or 4 wild carrots, but you can grow them. This is still a boost to food for an Eve camp, even if it's not as big as the boost carrots currently give. Then you get a domestic seed from one of them (chance to be determined, could be from an actual wild carrot plant even). This lets you grow the superior domestic carrots - they can be crowded closer together, so you get 5 per row. And maybe we can someday breed an even better carrot that can grow even closer together, for more carrots per plot.
This would require a different seed - probably just a color change, really - to distinguish between wild carrot seed and domestic carrot seed, and new artwork for grown and seeding wild carrot rows, but much could be reused from existing artwork.
I think it's just to see the distiction, because on use there's no difference between a wild carrot and a domesticated one.
True, wild carrots should be less nutritious, but... isn't surviving hard enough already? :)
As to the original proposal... I'd be in favor of it. It'd certainly be more true-to-life than pulling corn kernels and squash seeds from a seeding cabbage.
And now I know what it's like trying to set up an Eve camp (or, technically, a children-of-Eve camp) with eager-but-clueless total newbies spawning in approximately every fifteen seconds. That was pretty wild. Wild, and entertaining, and doomed.
IKR?
I played some earlier today, and they were expanding a perfectly good berry field - which produced enough to make pies, compost, and mutton - because they couldn't conceive of food sources beyond berries. After they tore apart a second compost pile to put down even MORE rows of berries... when I told them we didn't need more... I just left camp. There were only two wells there... more berry bushes would just exhaust them faster. There was, I think, one more pond a bit north... maybe a couple more sort of nearish, but it would have been better to just build a new farm near those sources.
I'm not even sorry for the clothes and knife I took with me when I left. I mean... they put clothes on me as a kid, in the middle of a LARGE desert area, and my mom kept dropping me back into the hottest area when I'd move to cool down. And then some guy gave me a backpack with a knife while I was an infant. I guess I could have tried the 'grumpy farmer with knife' bit then... but I forgot to set a home marker, and didn't really care if I got lost while looking around. The joys of being a boy. ![]()
Starknight_One wrote:MeIsZ wrote:I can't log in. My guess it has something to do with the Steam release, or I missed an announcement.
Having the same issue, across both Steam and non-Steam clients. Steam release day was yesterday, btw, and I've been playing with the Steam client since Jason sent us keys and have had no issues (aside from a bit of lag) up until now.
One thing I did notice was new upon firing up the game client was the obfuscation of your account details, although clicking on the 'View' button to reveal them and then attempting a login didn't help. The display being changed shouldn't have affected how the server receives the data, right?
The login details are kept in you directory so it has nothing to do with the server.
I know that. But the credentials need to be sent to the server, and the way they are displayed in the client has changed since I last logged in. Since I am unable to log in now, I thereby surmise there *might* - not must - *might* be a connection. However, I did indicate that I felt it was a small probability.
I can't log in. My guess it has something to do with the Steam release, or I missed an announcement.
Having the same issue, across both Steam and non-Steam clients. Steam release day was yesterday, btw, and I've been playing with the Steam client since Jason sent us keys and have had no issues (aside from a bit of lag) up until now.
One thing I did notice was new upon firing up the game client was the obfuscation of your account details, although clicking on the 'View' button to reveal them and then attempting a login didn't help. The display being changed shouldn't have affected how the server receives the data, right?
I recreated this and recorded it. Relevant section of the video is here: https://youtu.be/WPWAvgdvIsk