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#301 Re: Main Forum » Get Onboard With The Bell META » 2018-12-20 01:47:15

Gederian,

I started my own thread on this, but we just revived the awesome jungle berry patch with the mosquito wall/ bell army on the left side. 

Almost as soon as we got there, my Eve mom and I RANG THE BELLS.  There was drama, but it was absolutely the right choice.  Thank you for your encouragement and support.

#302 Main Forum » Two Bell Berry Patch and a note for Julie Snow » 2018-12-20 01:44:33

BlueDiamondAvatar
Replies: 1

I just got born into my FAVORITE CITY of all time, as the eldest son of a wandering eve, Eve Snow.  First thing I do, I ask mom, "We" "Ring" "Bell?"

We go and ring the adjacent bells. These bells started as the best mosquito wall I've ever seen, but now they tower over the berry patch I (as a player) helped plant many generations ago. A few minutes later, Eve Less wanders in with a passel of kids and takes over the bakery I had just finished clearing of old broken and floppy baskets.  I'm happy.  My mom is happy.  We both were going around telling the other family we were happy they were there, and vice a versa.

But it only takes a few bad seeds.  My mom was murdered by a younger daughter of the other eve. http://lineage.onehouronelife.com/serve … id=2459916

Wish I'd been there to see that... I do wonder who started the incident??

Because, my younger brothers didn't stop at murdering the culprit, but decided they needed to wipe out any "threats", which meant any member of the Less family with a knife.  They managed to kill my buddy Deaton Less, but I wasn't having it. I cursed my brother, and spent the next ten minutes explaining to him why his answers for why they just killed Deaton were completely lame.  This involved a lot of him saying "but they hit us first"  and me reminding him "we rang the bell".  I don't know if I changed his mind, but I don't see any more murders in the Less tree during his lifetime.  I was also quite clear that if I had a knife he would be dead.

You see, my brother had murdered my friend, Deaton Less.  Deaton and I had just had an awesome conversation about our prior lives in Two Bell Berry Patch.  We'd also started swapping tales about the prior exploits of Eve Snow, including the demise of a previous Snow family due to... a vengeance seeking member over-reacting to the arrival of another Eve. (sound familiar?)

I'm still proud of ringing those bells. Both families are still going over an hour later, and now have rampant cross-naming.  (And murders.  But there are always murders, right?)

But mostly this note is to let a certain player know, I'm sorry I didn't live to explain all this to you in game, and I HIGHLY approve.    Good job Julie Snow.  GOOD JOB.

Long live Two Bell Berry Patch!  May she be forever Snow-Less and green.

#303 Re: Main Forum » Guide: City Planning, Interactions, and Effeciency of Villages » 2018-12-18 22:36:14

I need to write up my own post about this...but instead of creating a physical space to be a center, I take on the role of "Carter"  I move stuff from areas of town where it is seen as useless junk to the place where it is needed.  If there are a ton of green bean pods cluttering the bakery, I put them in a bowl, and move that bowl to the stew farm and cooking area.  If I find a broken steel tool, I move it to a pile just above the forge.  If the town is drowning in bones, I put together a cart of baskets, pick up all the bones, and move them out. 

The trickiest is figuring out a good space for all the tools used in making backpacks and clothes. It's a bit of a triangulation between proximity to the sheep pen, where the rabbit hunters come into town, and the bakery (which is useful for making those rabbit carcasses dissapear).    The fact that both needles and flint are practically invisible doesn't help.  Somehow this profession is not as well respected as smith or baker, too.

Many town layouts are happening organicially, as people are struggling to survive.  Roads get put in when a roadbuilder shows up and makes their best guess as to what areas need to be connected.    An intentional town center seems unlikely to evolve organically, unless you are building a new part of town in a jungle biome area that has been cleared of both trees and mosquitoes.  Having things work out so that you have four roads heading out in different directions from a single spot doesn't happen that often. 

On the other hand, I have seen many successful nurseries - someplace where the busy working mother could drop off their child for care.  Most are in the middle of a berry patch, but there was one very good nursery on the edge of the bakery, right where the exit to the sheep pen was.  One of the key features a nursery needs is NO CLUTTER at all, whatsoever.  Because the caregivers need to be able to put things down quickly when a baby says "F".  Combining a central tool repository and a nursery does not seem like a good idea to me.

#304 Re: Main Forum » Natural bug repellent » 2018-12-17 22:05:36

There IS a labor intensive counter to mosquitoes.  You build walls.  The best berry patch I ever started planting was on the safe side of a wall that some wise folks had made in a jungle zone.  You use bell tower bases.  You have to get the timing right, setting the base down when the mosquitoes are in their future pen.  I've tried to reproduce it, and didn't get very far.

#305 Re: Main Forum » My experiments with the new hammer and a new ungriefable pen discovery » 2018-12-14 14:22:38

lionon wrote:

what isn't done enough is once the camp grows to a town is to make a new kiln (or two) further away, a little more outskirts and move the smithy and then take down the eve-one.

There is a way to take down a kiln?  I've tried to retrofit them with a bowl of water, but it doesn't work. 

This just adds to my reddit/suggestion about making the recipes for removing built objects more available.

#306 Re: Main Forum » On zoom mods, should I use one? » 2018-12-10 05:18:16

HI,
According to Steam I have 200+ hours in OHOL, and I don't use any mods.  What's more, I frequently scout, explore, scavenge, and am better than most at living off the land. 

You really don't need the mod.  The one time my Eve start town was short on iron, I spent a dramatic 20 minutes scouting for iron, and came back reporting it was really difficult to find.   Someone paused a second, clearly checking the mod, and then reported "there's a vein southeast".  In comparison to my lengthy experience scouting for it, the mod check was anti-clamatic.  But when I passed on this knowledge to the only surviving females (mother and daughter) as I was dying, it seemed well worth the compromise. 

But that's the thing... there's usually someone with the mod around, if its a remotely busy town.  If its not an established town, well, you have a right to play the game on hard mode, without worrying about how its impacting other peoples survival.

I have killed griefers, and regularly thwart them by cleaning away the obnoxious "bowl of salt water" and other visual duplicates.  I think I'm better than most at dealing with the subtle forms of griefing, because I am always looking at the screen in regular zoom.  I'm not as good at dealing with griefers with arrows, but usually they want to stay and gloat anyway.  That's kinda the payoff for griefing.  I have killed bears multiple times, and lead them away from my village without getting eaten. 

Even without the mod, I have been the last one alive in an eve village that's been decimated by bugs/snakes/boars/etc. 

I guess my point is you can get plenty good at playing this game without the mod, given time and interest.

#307 Re: Main Forum » $5 Lost City Challenge » 2018-12-05 14:45:43

I was just posting on floppy's thread about scoring that I wanted user-generated challenges, so thanks!

I spent two Eve lifetimes wandering around server 13, but the closest thing to a civilization that I found was one banana tree missing two bananas.

Since I usually play on high traffic servers, it was amazing to me how different the landscape looked.  Way more wild onions and carrots than I see in "wild" places on servers 1,2, or 6.  And way more things popping up out of their standard biome (tho still near the edges).  I think people must be more likely to grab a resource if it is unusual.

I may try again.

#308 Re: Main Forum » Idea: Score system » 2018-12-04 06:05:44

I enjoyed playing user defined challenges, back when I played the Sims.  I've been thinking about how to set up a "Pioneer" challenge, to encourage people to spread out from an established town.  It has a similar problem - how do you make it easy to score?  Maybe Jason could make it easier for us to look back on our actions, but we could choose to look at different kinds of data, based on what we were trying to do that play session.

#309 Re: Main Forum » More Natural Fibers? » 2018-12-03 19:16:53

I agree with you, and ported your suggestion over to the reddit suggestions folder. 

I think Jason is highly likely to do some of this, because it does make the looms and spinning wheels more useful, but it's always good to communicate our player priorities, right?

--Blue Diamond

#310 Re: Main Forum » Questions about spawning and world persistance » 2018-12-01 18:12:06

hailey wrote:

You don’t get lineage banned until 30 years of age or from being murdered/killing someone.

Thank you hailey, that's the key info I  was missing.  There was one struggling town where I'd interact enough to have a sense of story arc, but then starve somewhere between 10 and 25, and end up coming back.

#311 Main Forum » Questions about spawning and world persistance » 2018-12-01 14:49:03

BlueDiamondAvatar
Replies: 2

Hi all,
Steam tells me I've played over 150 hours on this game, but I'm still a slow newbie in some areas.

How does the game select your next spawn position? 

I've been respawning in the same town, sometimes to the same mom, a lot more often in the past three days.  Did something change in the code, along with the water updates?

I've also had more Eve spawns where I find the remains of a village or camp, is that new or am I just now noticing it?

Also, are there ever server resets where the world is wiped back to pristine?  I got the impression this happens from something i read somewhere, but clearly that didn't happen with the recent water pump update.

Thanks in advance for your insight, wise elders of OHOL

#312 Re: Main Forum » Small update incoming » 2018-12-01 14:30:25

betame wrote:

For some who don't know were to look for changes to underlying transitions (Discord, OneTech, ...)
"All seepage water sources produce one unit of water (one bowl) per hour. Upgrading [now] increases reservers, not rate. The known time of the first refill step from empty now matches the expected time for subsequent refill steps (the first step no longer has a huge time advantage, meaning that a source can't be exploited by keeping it constantly on empty). Fixes #79"

Original Water Nerf for Newcomen Pump:
"Adjusting pond and well refill rates to prepare for new pump. After reserves are consumed, pond produces 5 water per hour, shallow well produces 5.3, and deep produces 5.7 per hour. Reserves have not been changed (pond has 20 water on average, shallow has 66 on average, and deep has 160 on average)."
(First step of deep well from dry still produced 20 water/hour minimum)


Thanks Betame,

This was helpful for me.  Now can you explain what's going on with spawn points? I'm totally confused.

#313 Re: Main Forum » Jungle trees can be cut, new meta, move into jungle » 2018-11-30 21:55:50

But (unless something changed) not all jungle trees can be cut.  I'd be perfectly happy to get rid of some rubber trees and oil palms.

#314 Re: Main Forum » Suggestion: Overpowering players (especially griefers) » 2018-11-30 21:53:53

The solution is to have multiple people carrying knives in their backpacks, not just the one that was targeted in your example.  This has worked well in several villages for me.

#315 Re: Main Forum » Idea: Hunger Emotion » 2018-11-29 00:29:03

I had a conversation with two newer players in the middle of the green plains.  They were both naked, as most of that town was/is in the desert.  When I pulled out my pie to feed myself, I fed both of them and kept answering their questions.  So an experienced player can intuit that someone is having difficulty and help.

On the other hand, the more dramatic play session of the past couple of days ended with the boy I had named Orphan dying in the middle of asking me who had saved him from the murder rampage.   For that I really wish we already had your hungry emoticon feature.  I knew he was pretty inexperienced, and in hindsight he politely waited for my other conversation to end before asking his own question.  This game never lets you prioritize social niceties... 

Which is another reason to like this idea.  I often have to run away from conversations when I realize I'm hungry.  If my face automatically conveyed that I'm running away for a reason, that would be nice.

Maybe it could be a setting that is on by default for newer players?  And when people are experienced enough to do yum stacking they can turn it off.

#316 Re: Main Forum » Daycare center? » 2018-11-20 16:19:16

If you haven't seen that happen already... try out Server 1.  In my experience it has a majority of experienced players.  The way Jason grew the server farm and player distribution weighting makes it this way. (at least as of today). 

Or just ask someone to babysit, or offer to do it yourself for someone you see moving faster.

#317 Re: Main Forum » Another PSA from Aurora » 2018-11-20 16:15:09

But if there are multiple children named Berry in your town/family, then wouldn't that be a group of Berrys?

My IRL personal use of grammar is degrading the more I play this game.  Thanks for the PSA Aurora.

#318 Re: Main Forum » village manager? » 2018-11-20 16:05:33

If you want to be a town manager, build roads.  People who build roads learn where the good stuff is, and they've usually traveled around enough to know what is going on and what people need to work on.  If you want to ask a "town manager" a question, ask your local road builder.  If they are a good one, they've cased the area to figure out where the next road is most needed.

And Booklat, I recently ran a berry patch adjacent to a road, and it was fine, once I learned to keep my stash of bowls and baskets on the opposite side of the patch (off screen) from those on the road.  I also was able to collect my stash of bowls by running down the road, so a road near a berry patch isn't all bad.

I won't try to finish the road on the fourth side of a square patch again, though - now I've spent a life running a patch.  But road building near a patch is a pretty good mom activity.  I learned road building from a mom who built the road on two sides of a berry patch while I was a kid. 

And back to the town manager issue - there's a lot of folks who don't like being told how to play their game by a manager, and it's pretty easy for folks to start turning on manager types as leeches who aren't doing enough work.   Again, road building establishes that you are a benefit to the community, even while you keep tabs on who is doing what, make witness to the murders, celebrate the victories, etc.

My next step is to learn how to set up signs, so people can quickly see what jobs are being done, and set clear "I'm baking here" boundaries.  I also think we could establish the habit of building "yum boxes" that get filled with the different kinds of food a town is making.  It could teach the new players all the food they are running past while trying to get to the berry patch to keep from starving, and encourage people to diversify the foods available in their hometown.

#319 Re: Main Forum » I have so many questions about yellow fever » 2018-11-20 15:46:01

Oh, and now I've seen random banana peels being left in the middle of a bustling non-jungle town.  <sigh>

#320 Re: Main Forum » I have so many questions about yellow fever » 2018-11-19 22:35:10

Book and Crazy Eddie,
After reading your comments I found myself telling my "kids":  Yellow Peel brings Yellow Fever.  Yeah, this can't just be a coincidence. 

<insert a witty gripping hand reference>

-Blue Diamond

#321 Re: Main Forum » Jungle Temperature OP! [OUTDATED] » 2018-11-19 17:12:51

I have two ideas on mosquito management.  On the one hand, I spawned in a sprawling jungle town that seemed like a fairy land, and we only had one case of yellow fever in the 25 minutes or so I was there.   But my eves and eve children are dying from it constantly.  From this I think that either: 

1) Mosquitos spawn when the jungle squares are first explored, so the first explorers are highly likely to get sick and or die at a time when they are already pretty vulnerable.  But later the mosquitos random walk and spread out, since you can spot them in mountains and plains, etc.  So they are no longer densly populated in the jungle, making explored jungle squares relatively safe.

2) The mosquitoes are spawned and/or attracted to bananas and banana trees.  The village had found and/or cleared a large swath of land and was running a traditional berry/carrot/wheat/corn farm rather than rely on bananas.  My Eve and eve children spawns rely on bananas as an easy early food, and end up getting sick or dying a lot more often.  If this is the case, then cutting down the banana trees might be a way to kill the mosquito spawns.

Or maybe its a combo of the two.  Either way, jungle is more dangerous when you are the first explorer than after its been occupied a while.

#322 Re: Main Forum » I have so many questions about yellow fever » 2018-11-19 16:59:30

It's easier to survive if you 1) regulate your temperature and 2) get someone else to feed you.  But you are unlikely to survive it if you get bitten more than once.  Seems like a percentage game rather than a simple do this and you will survive answer.  Hmm, wasn't the last release all about games of chance??

The best strategy for survival is to get out of the jungle biome fast, and go back to "home", where you are more likely to find people willing to feed you, and a good temperature zone for staying regulated.

I have questions about the Mosquitoes!  The first jungle town I spawned in was pretty sprawling, but mosquitoes and yellow fever were rare.  Are they spawning near some of the trees, but not other jungle spots?  The yellow fever was pretty harsh on my Eve's children who were gathering bananas.  Anyone else think they are attracted to bananas?

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