a multiplayer game of parenting and civilization building
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Happens every time
Add something for people to work towards, some kind of reward system like:
- Levels / experience points
- Cosmetic rewards / skins for characters / skins for items
Like as it is now people just play a game once in a while and might feel satisfied like me, but if they have something to stay for everyones playtime will increase dramatically.
Even the similar game don't starve together added a leveling system, but only for events since the basegame is usually so modded. But even in the base game it has a system of weekly cosmetic rewards (4 rewards per week, first from at hour 1, second and hour 2-3 third at hour 6 and fourth at around hour 12).
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And me personally would enjoy the game more if building (floors, walls) was streamlined a bit. It is suuuper annoying to change the stakes with like 4-5 hits each tile when making floors, just let the stakes stay in one form once you are done building and put it down the same way.
Like make stakes into floorstakes mode, put down material, move floorstakes to the next tile add material and so on.
Keep up the good work jason!
Also get it on steam asap, you can keep the update system as it is now, just add the .exe on there and sales will go up thousandfold haha (might need to censor genitals and boobs on there, I dno)
fun patch, game is alot easier than a couple of patches ago
Vegan approved
Add vegan food
https://www.polygon.com/2017/9/2/162471 … er-secrets
Here is the article

Oh snap, jason keepin it real in here
Ooh, well changes coming soon
Apocalypse, decay and lineage ban. What's next, the great depression? xD
You mean, like it wheely should be

did someone say wolf
Eeeh, why would wolves be better for transportation than horses


Play the game for 9 minutes, start a family lasting 50 generations +
Edit about what I thought was a bug, I guess it adds players to the tree once they're dead maybe


Most used letters used for english words
Crafting reference for One Hour One Life: https://kazetsukai.github.io/onetech/#
Letter usage info: https://en.oxforddictionaries.com/explo … used-most/
See the crafting website for how to make signs and locks. Locks can used to lock a containers and doors, and also signs to prevent it from being altered.
One thing that helps make the babies feel more valuable and desirable is to make having them more fun.
Like add a backpack thing for mothers to hold babies with so you can keep playing with them, like a baby carrier for mid tec. And some silly stuff for babies to do while standing around a fire like a minigame with small items as kids do irl that can be fun to watch.
Like when a mom gets a kid, I would much rather like a postivie "Yes, nice!" feeling instead of "Damn, now I have to deal with this..".
Make some item that supports moving to a new area, like a starter kit cart you can make. Like a really big cart that you can close and then open up and it breaks so it only has one use to bring things to start anew with. The wreck might become like something you can build different small decorative monuments used as the center of the new town, to give it like part of a story. Like here is the bear village, with a wooden statue of a bear made from the starter kit, or a statue that looks like the player who opened it: looking like they did at the time opening it with clothes n all.
These things might be offtopic for this discussion, Idno.
I look forward to seeing what u come up with jason ![]()

Was my tips and tricks post inspiration for your sheep pen? ![]()
I am not to hyped about the update, if someone wanna fill in some info about this one I think people would like it.