a multiplayer game of parenting and civilization building
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Kato boys, it's not that you're not wanted... it's just that until I have an heir and a spare, I don't have the resources to allow a boy to grow up. Especially when I'm the child of an Eve who died early.
I hope you all keep up the farm properly. There's much soil to the east, but getting the composting cycle working is important too. In the meantime, you can use the wheat to make baskets - you always need those - and pies. And don't forget to gather stones for a well!
So you'll need sheep. I started on arrows and a bow, but... too much to do, too little time. Maybe my efforts will help people grow a village there. But watch out for snakes, wolves, and boars.
Mother, I hope I was strong enough.
Starknight_One wrote:Well. Not an eve, but... I just played a life as the 7great-grandson of a life I had lived earlier.
Funnily enough that's the longest family tree from my Eve'ing. Second longest tree died at gen 8, this one at gen 14.
I spawned into a random dead town with embers in the bonfire, spent my Eve time cleaning up stuff and arranging things so it'd be nicer to live in; firewood, bread by berry fields, teaching a newbie, touring babies. Looking at the kiln placements, I do not think this was originally my town but some other Eve's. Hope you had fun in the Gala family.
It was great! Although being asked if I was new (as Jack) because I was struggling to tell someone I needed a bowl and a basket to farm the berries was a bit frustrating. I was your great-great-great-great-great-grandmother, Grandma, I helped build this farm. I remember when those wells were shallow, not deep! ![]()
Unfortunately, someone dog-griefed us and the mean pit bull killed just about everyone. By the time I found the bow and arrow, it was an old pit bull and I couldn't kill it. So sorry. I set up the farm so all the berry bushes were alive, compost was ready, and seeds were planted (but not watered) for carrots and wheat; if someone finds it, they should be able to get it going just fine. I died foolishly running for the berries to eat one, even though I had a carrot at my feet. Still, I spent my life caring for the berries... dying next to a berry bush just seemed appropriate.
EDIT: The only worry I have is that someone will think I killed the town; I had a knife in my bag (I found it on the ground and took it to keep it safe) and almost everyone else was murdered. I promise, it was the doggo that killed everyone.
Well. Not an eve, but... I just played a life as the 7great-grandson of a life I had lived earlier.
Well. I don't like when my children die on me... especially when they don't let me explain the situation. If I can, I'll tell you what's going on; even though I'm naked in the wilderness, it doesn't mean the situation is hopeless. If clothes are scarce, I might have given stuff to the kids and am heading to get more rabbits.
On the other hand, this morning I hit the 'Get Reborn' button out of a desire to see what's next, and then realized I had to go take the kid to school. Sorry... I didn't have time to explain. At least I wasn't a girl. And I had to 'suffer from depression' (i.e., go afk) and later suicide the other night; at least I had a daughter that survived to weaning. I hope I didn't have one while I was afk. ![]()
I spawned in as the firstborn daughter of an Eve that had somehow spawned inside a tutorial zone. We broke out after a son was stillborn to me, and shortly afterwards my daughter was born. Sadly, she seemed to be hard of hearing; she survived to be able to run about on her own, but didn't listen when I told her to follow me. There was a lot of food left back in the tutorial, and we could have lived on that until the crops came in, child. And there were other tutorial zones nearby that we could loot, as well. It would have been a grand village of tomb-robbers!
I left seeding carrots, a few berry bushes, and tilled rows. I buried my mother and daughter, but didn't make letters in time (and I wasn't sure where the chisel was, if we had one). I died at the foot of my daughter's grave, by the sapling that I had taken cuttings from to plant... just north of the home marker.
A bell had rung before I planted that, btw... it was 1.6G tiles away. Let that sink in. ![]()
Our short-lived line. If I ever get there as an Eve, I'll call myself Newport.
Most simply need scarves for carrying infants. It must be something simple to do even in the Eve camp. For example, three rabbit fur + two pieces of fur + thread with a needle = a sling to carry children
+1! I’ve always wondered if something like this would get added. I mean it’s not a must have but it would definelty benefit mothers who have a large list of things to do.
My thought was: rabbit fur shawl + rope = baby sling
Baby sling puts baby in carry position but mother has her hands free. You cannot wear a baby sling and a backpack at the same time. Adds a slight amount of heat, as the baby and mother are in skin-to-skin contact (which is good for cold biomes, not so much for desert).
But using more fur and thread is good too.
Sakai was a very kind man who was working at the pen, feeding and sheering the sheep, his whole life. When I gave him his blue hat and blue shoes, I can't remember him having a backpack, let alone a knife or a file.
Your mother told me that he took the backpack from a toddler, that had a knife in it, so she assumed that he was a griefer. I highly believe that the file was with the knife in the backpack all along and he simply didn't notice.
She was angry at him because he took the backpack of her toddler and killed him for that. And since she was lying when telling me that he attacked her first (seriously, he didn't. I was there when she stabbed him first), I was scared that she might attempt to kill another person who we couldn't heal, given the fact that all the pads were dirty.
In the end, she tried to kill me twice but neither of us died. She and I died of old age and so did the "drama" with us ^^
Then I'm sorry for his death, and the trouble that was caused. I kept the knife from being used for anything until I passed it on to a Boop girl who was running the kitchen, when I got old. I didn't see any other Shekells at the time, so I felt a cousin who was cooking was the logical choice to have it. I even told her where there was much wheat to be gathered, near where I made baskets.
It was a fun life, and I'm pretty sure I contributed much more than I ever took from town. I hope we run into each other in a better life, though. ![]()
Hey Sakai Boop aka Blue Hat Guy!
I tried to kill that Lady who murdered you. But I was so laggy and didn't manage to do it ...
She told me that you were a griefer because .... you took the bp with the knife from her kid. That you wanted to kill her first. Sigh. She denied to have dirtied all of the pads but I didn't believe her. I would have healed you ...
Anyway, I hope you enjoyed your hat ! Next time we meet again, I will make you a new one.
Xavier Boop
A boy has no name, but will keep his knife safe. I remember you, Xavier Boop, trying to get me to give you my knife so you could kill my mother, Shiny Shekell. Shame on you.
I found Sakai's bones. He had a knife, and a file. Seems like intent to harm the village. I brought the file back to the forge, gave his remaining clothes to the village, and kept the backpack with the knife. Exploring south and west a bit, I found a large plain with many rabbits and much wild wheat; I cut wheat, threshed it, made baskets. Caught rabbits, took them to town, skinned them and made clothes. And that was pretty much my life; I stayed out of the drama (and the village) as much as possible.
As I was dying, I found a cousin who was working to keep the kitchen going. I gave her the knife... I hope it doesn't cause more trouble.
Thank you, cousins, for letting a poor nameless Shekell boy make a contribution. I'm happy I could help.
I was actually just thinking about this. In game terms, I'd probably make the aqueduct a high-end stonework project, like walls. Let's see:
stone wall + fence kit = stone wall with scaffold
stone wall with scaffold + cut stones = aqueduct construction
aqueduct construction + mallet = dry aqueduct segment
dry aqueduct segment (connected) + 1s = aqueduct segment with water
An aqueduct system needs a reservoir; multiples may be attached. Water may only be added to reservoirs, but they can hold 20 buckets of water.
dry cistern + cut stones = reservoir foundation
reservoir foundation + bowl of plaster = reservoir
Fountains can distribute the water. You may only remove water from fountains. A fountain holds 5 buckets of water.
pit stakes + cut stone = fountain base
fountain base + pot of plaster = fountain form
fountain form + branch = tree fountain (by variety)
fountain form + mouflon hide = mouflon fountain
fountain form + gooseberry = berry bush fountain
fountain not connected to aqueduct = dry fountain
All attached fountains and reservoirs in an aqueduct system will check their water levels every 10 seconds. After filling fountains, the remaining water is averaged over the reservoirs. This preserves the requirement to fill the aqueducts manually (at least at this stage of the game), while not requiring the players to run across the intervening terrain to bring water to remote areas.
I've played plenty of online games that consists of only online communities and 93 curses is possible and not unreasonable. It's better to have a well thought-out penalty system in a game people pay for, or at least a Time indicator.
Server cap is what, 300? Even if full, you'd need 1/3 of the players on the server to agree to use their curses on a single person.
I realize that curses follow you. It's just that your options for interaction are so limited in a single lifetime, you'd have to do something really evil - or unpopular, I guess, since morality is a social construct - in order to accumulate the kind of curse time you're talking about. 19 was given as the 8th highest total, and I'm pretty sure Jason won't tells us more - he said it wasn't a precedent when giving that info out.
I know 10 hours might seem like 100, but really... hyperbole doesn't further the discussion. It leads to people setting up and knocking down strawmen, not to resolving the issue.
If you don't like it being called Donkey Town, call it Coventry. In fact, I'd prefer that - it gets the point across better if you know the stories. Donkey Town was really a trap laid by Pinocchio's clever, layabout friends; they would tempt children into 'living the good life' - i.e., being wasteful and lazy - and then, when they changed into donkeys, they sold them into servitude. It was all for their benefit.
Coventry, on the other hand, was for the benefit of society. Those individuals who refused to honor the social contract - i.e., the basic rules of their society - could either be 'adjusted' (i.e., given therapy to bring them into line with the majority) or they could choose Coventry. This was a land beyond the wall, outside of society, where a person lived by the sweat of their body and brow. If you choose Coventry, the society will give you survival gear, rations, even a vehicle - then they put you through the door, and you are no longer their problem. The hero gets robbed, finds his feet, discovers a plot by Coventry to invade the society, and warns them - not because he was treated badly, but because it was the right thing to do. At the end, he is welcomed back into society, because he's let go of his wrong opinions that being an island unto himself is the proper and necessary - indeed, only - way to live.
The latter is the lesson that OHOL's Donkey Town is trying to impart - it's better to be a small part of a society, instead of being alone or surrounded by people who want to destroy things.
Hmmm. It needs a few things in between.
Some kind of form would be needed for the cuffs; could be stone, could be steel... could be iron?
Forming rounded shapes out of iron or steel pretty much requires an anvil or machine tools. That would probably be... hmm. Allow stacking of hot steel ingots. Gives end result of:
hot steel ingot on flat rock + hot steel ingot in tongs = pile of hot steel ingots on flat rock (2)
hot steel ingot in tongs + pile of hot steel ingots on flat rock (2)= pile of hot steel ingots on flat rock (3)
pilr of hot steel ingots on flat rock(n) + 3s = pile of steel ingots on flat rock (n)
pile of hot steel ingots on flat rock(3) + smithing hammer = hot anvil form
hot anvil form + smithing hammer = basic anvil
hot anvil form + 3s = cracked anvil
cracked anvil + pickaxe = pile of steel ingots (3)
The anvil would function like a flat rock, plus allow the addition of more recipes that require the use of the anvil. In addition, the anvil adds +1s of heat to heated metals placed on it. (This is an actual function of the anvil in blacksmithing, to regulate temperature and keep the metal malleable longer.) This would also allow for the addition of recipes requiring two or more ingots to forge.
Add new recipes:
chisel + wrought iron = iron bars (2) [new stackable item]
hand + iron bars (2) = iron bar + held iron bar
held iron bar + ground = iron bar
tongs + iron bar = iron bar in tongs
iron bar in tongs + firing forge = heated iron bar in tongs
heated iron bar in tongs + flat rock = heated iron bar on flat rock
heated iron bar on flat rock + round rock = hot cuff blank
hot cuff blank + 3s = cuff blank
tongs + cuff blank = cuff blank in tongs
cuff blank in tong + firing forge = hot cuff blank
hot cuff blank + anvil = hot cuff blank on anvil
hot cuff blank on anvil + smithing hammer = hot cuff
hot cuff + 3s = cuff
hot cuff blank on anvil + 3s = cuff blank on anvil
cuff blank on anvil + tongs = cuff blank in tongs
cuff + cuff = pair of cuffs
hot steel ingot in tongs + anvil = hot steel ingot on anvil
hot steel ingot on anvil + smithing hammer = pile of chain links
pair of cuffs + pile of chain links = manacles
Manacles can't be locked. They can be placed on people in murder cooldown by anyone who can pick them up. They can be removed by anyone who is not wearing them. While wearing them, a person can only pick up food items.
Iron bars could also be used make cage walls and doors. They wouldn't prevent passing items through, but would prevent movement of people and animals. Cage doors would need to be locked like other doors.
<voice = "Mike Nelson"> So that's our invention exchange this week. What do you think, sirs? </voice>
I have to boast, because I'm so lucky for the first time. A few days ago my family had for the first time more than 20 generations. It's them:
http://lineage.onehouronelife.com/serve … id=1237939
I was in that line! Lily
Always retrieve your arrows, kids.
I agree that there should be a cap on curses, because at the moment it is theorically possible to be cursed to the point of having to spend 100 hours in donkeytown
How long in purgatory is too long for the one who kills a thriving, peaceful village?
Curses are limited. You can't just go around sentencing people to time in Donkey Town. You get one in your life, so don't spend it frivolously.
I realize your post is intended to be hyperbole, Dodge, but let's assume it is factual. In order to get 100 hours in Donkey Town, you would need to accumulate a minimum of 93 curses in a single life assuming you had just returned from exile. That's a TON of curses. It would need a major city, with an organized news guild, to arrange that kind of curseload... so yeah, if you were to get that, you'd probably deserve it.
It's pretty simple. Curses follow you. If you get 8 or more, you go to Donkey Town. Each hour in DT burns off 1 hour of curses. Once you get down below 8 points, you can rejoin society. I'm not sure if time spent in society without accumulating curses burns off curse time, but I'd think it should.
That being said... perhaps a /cursetime command could be implemented, allowing you to see how many curse points you have remaining. Maybe it could even be phrased in terms of how many game years you have left in limbo.
... am I the only one who gets a chuckle out of seeing 'New posts' after a topic about fence gates? Really?
Don't mind me, I'll just show myself out. ![]()
I'm sorry, Mom.
I stayed alive as long as I could, but old age and inattention got me. I died at 59, of starvation, inches from the berry bush. I didn't realize I was hungry.
I brought in more soil, farmed carrots, kept the berries alive. Made a snare, caught a rabbit, made a backpack. I started farm rows for corn and wheat; hopefully the next tenants know what to do with them.
I accidentally dried out the goose pond by the berry farm, so I hunted up rocks and hauled them back in my new backpack. I used them to build a well - it's shallow, but sweet.
I never married. It was a good life, but I'm still sorry I wasn't a daughter.
Your son, Charles Moon
Back to the topic: I play most of my games on Steam, and I'd be happy to help you test.
Amen. I'll let you know when to feed me. Constantly juggling babies is a waste of food.
In addition, if I run to a tile near where you left me, I'm probably trying to adjust my temperature. Either that or my mouse got stuck. ![]()
Garfield is a valid last name in the game.
It is not a first name in the game, because no one uses that as a first name.
Except for a cartoon cat, which was named after the last name of a US President (my guess). Cats don't have first/last names. They only have one name.
The naming of cats is a serious matter
It isn't just one of your holiday games
You may think that I am as mad as a hatter
When I tell you a cat must have three separate names
![]()
But seriously, new first names come into vogue all the time; sometimes they are family names from a previous generation that someone liked. Perhaps just make it a generic 'acceptable names' list and let people decide if they want to be Eve Bobby or name their kid Garfield Jones.
Also, Garfield is both a surname and a given name, according to several sites I've looked at. ![]()
To my family, the Wests:
I'm sorry I wasn't more fertile, and I'm sorry if the family was harmed by my actions... but I think I left the place a little better. Farming in my youth (to stay close to food), as an adult I went around and explored. I found a good spot and began a milkweed farm, although I never got around to watering it... it's a bit north of the old graveyard which is just north of town. I hope someone finds it. There were also many seals nearby which I clubbed and skinned, and someone had left a mouflon dead, so I brought that skin back to town as well. I hope there are many happy children in the future.
P.S. To my last two children, I'm sorry you came when I was working on the milkweed farm. There was a great village not far away, I wish you hadn't run off (son) or died of despair (daughter). I didn't even get a chance to name you.