a multiplayer game of parenting and civilization building
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especially now, there are no inherent overpopulation problems. If the town has an unnecessary amount of people, some should get together and start a new town.
I keep all of my babies who behave. If they run around I say "be good or I won't keep you"
Malthusianism is wholly unnecessary, though I still lack an answer as to why people are so incredibly hostile to the premise of starting new towns with the same family line. it's so damn easy to run away with a bowl of stew and find a new home.
I never ever kill people. I think the only time I've ever done it someone was quitting and asked me to and i did it out of curiousity. Another time a son asked me to kill him because he was bored and I wouldn't then he came back and got me trapped in the bakery and killed me when he was older.
I never do anything to intentionally mess up other players' experience. It isn't in my nature.
Before I left, in June or July, the killing was so bad i avoided all the civs and just tried to set up new camps in the woods, almost every game. I generally taught my kid we were hiding from civilization
i suppose, in a way, it's shitty to let a mom raise you then run off, but I don't really care what my kids do. I try to never steal more than a bowl, preferably of stew, from camp when i go. They're really not scarce in a functioning civ, and makes getting started massively easier, because you can make a small berry farm before a fire.
Still, i do understand the boredom, i'm a total workhorse in this game, and it often doesn't create any good results, and I do wonder the point, as I'm basically just laboring in a game. At the same time, the problems of human interaction are pretty fascinating, which is part of the point of the entire game.
I may be learning things about myself, though mostly that I'm like the prophet Jeremiah.
I think this airplane/teleport aspect will ultimately do a great deal to balance the game and keep it interesting, actually having long distance exchanges.
yes, exactly! And it is beyond frustrating to try to keep that in balance when people are randomly feeding sheep for no reason! It's so frustrating to spend a whole life just trying to keep the GD pen clear. There's no general reason you need more than a mouflon and a couple of shorn sheep unless you are trying to produce something specific.
They don't take long to grow either, and you fundamentally need to slaughter one sheep per compost pile, so just that produces quite enough in most circumstances.
It's also frustrating because sometimes no one else is making compost or growing wheat or whatever, and by the time i deal with that and come back to the pen it's already entirely full of dead sheep and dung that have no reason to be there.
I suppose these problems could be mostly solved by making hauling mutton the job of the bakers assistant and leaving the composter in charge of gathering the dung, but that requires people doing both of those things. And in that circumstance the shepherd would actually have time to make yarn by request.
But honestly, it seems like at that point half of what you're doing is just guarding the sheep, though that does make sense.
Also, is iron scarce enough that it's now a faux pas to make trash pits? I never see them anymore though no one has yelled at me about it. but i've been making them in sheep pens because it's way easier to clear the dead sheep bodies and if it gets over populated you don't need to set a basket down.
I was gone for quite a while, and am still getting used to the severe scarcity of iron. I feel like the amount of time saved merits it, but it also seems like the consensus at this point labor is seen as less valuable than iron.
Even worse, sometimes some genius will realize that the pen is too full of dung and will start moving it out of the pen and onto the ground nearby, which uses up the shovel.
Oh, yeah that's a mistake I'm making, i was kind of thinking about that, in my head it seemed more efficient to gather the dung for the compost area so there is dung waiting there when you want it. i realize that's two uses instead of one and iron is the main scarce material now.
Also, i've seen civs with like 10 baskets of mutton and the pen full up of dead sheep and dung that didn't need to exist. It's frustrating because i'm spending my whole life trying to keep the sheep pen clear enough, remove the dead bodies, move mutton, etc. and the sheep keep reproducing, dying, etc faster than i can work.
You should really only feed the sheep if you have a reason to. I'm confident people are just trying to help, but it doesn't actually help.
In my constant drive to be useful, i've been spending some time shepharding, mostly, moving mutton, disposing of dead bodies, etc.
A limited amount of feeding, because it's often not the thing that needs to be done.
But I run off for a bit and come back and there's a bunch more sheep. More poop than anyone knows what to do with, no shortage of wool. And if people need wool, cut and then feed.
of course periodically you come back and all or all but one sheep are slaughtered.
I'm assuming the culprit here is well meaning individuals making food to try and help out, but they aren't.
Please don't overfeed sheep!
if someone is clearly running the pen, don't create new sheep!
If there is adequate mutton and the pen is full of poop, there is literally no reason to feed the lambs.
In my constant drive to be useful, i've been spending some time shepharding, mostly, moving mutton, disposing of dead bodies, etc.
A limited amount of feeding, because it's often not the thing that needs to be done.
But I run off for a bit and come back and there's a bunch more sheep. More poop than anyone knows what to do with, no shortage of wool. And if people need wool, cut and then feed.
of course periodically you come back and all or all but one sheep are slaughtered.
I'm assuming the culprit here is well meaning individuals making food to try and help out, but they aren't.
Please don't overfeed sheep!
if someone is clearly running the pen, don't create new sheep!
If there is adequate mutton and the pen is full of poop, there is literally no reason to feed the lambs.
If iron wasn't the major current limiting factor, just burying all the bodies would be fine.
fragilityh14:
I checked out this life of yours, server-side:
http://lineage.onehouronelife.com/serve … id=3245879
Get this:
The server NEVER saw you as disconnected!
As far as it was concerned, you were connected the whole time.
Next time the game does this to you (especially if it's early in a life), can you quit immediately and send me:
1. stdout.txt
2. Your most recent recordedGame file
i don't know where to find the stdout.txt, but i can certainly send you the recorded game file for any of these, it's happened every game i've played. Searching stdout does find an English.txt file related to OHOL, but it looks to all by default.
What's the best way to contact you? I assume the hope is to get the information while my character is still alive and connected.
I dont know if this helps at all, but when it freezes it doesn't always show a connection error. If I'm being held i have to exit the game entirely and it reloads as the same character
if I'm not being held, trying to grab an item will make it know it's disconnected and it will reconnect me pretty rapidly. But I may have to do that like 5 times in 5 minutes
*cough* stone obelisks
in gameplay
stone on ground + flintstone in the middle of the ground tile
then flint in an offset positionie south east
_ _ _
_ s _
_ _ f
or potentially just 3 flint chips and removing the other, then you don't have to find a stone, and you have to have the sharp stone anyway
X X X
X X F
X F F
When i'm out in the wilds i do tend to do random things to demonstrate I've been there, but not in any pattern that actually helps me or anyone else
Jason didn't know about the disconnect issue, apparently, but does now.
I do agree though, there needs to be a way to store more of a lot of these common small items, such as milkweed seeds. Since theyre infinite anyway the total number of milkweed seed is not meant to be a limiting factor regardless. Just make it so you can collect 8 with a bowl or something.
yeah my understanding is that is the number of steps, so 1500 steps.
yeah I actually lost connection at age 51 today, which was really abnormal. it's almost exclusively the first 5 minutes of playing
Usually i can exit the game and come back and be the same person, but it took like 3 times to reconnect and then when it finally did it was a new life, where of course it disconnected upon birth again.
this life, if that helps at all
I'm in WA state.
it started right before the big server update, I commented on it on the Big Server Update thread, and three other people reported the same problem
i had this problem a while ago, i was trying to make a new camp, and ran all over like crazy trying to find a sapling, the single one ended being really far, and i realized i very much should have taken cuttings to plant more.
and there's no reason you couldn't just put the sapling cutting in a bowl of water or bowl of soil to make it last long, you can carry cuttings either way IRL
Though maybe a water pouch is a better way to go, then make it so they can put it in a pack. There is more like what you would actually do, a container like a water pouch
thinking of it, since a bowl of soil is not made to be set down with soil in it, that could potentially be a problem for a major game mechanic to deal with a minor thing.
So maybe actually a bowl of wet sand would be a good thing to put a sapling cutting in. That would also work fine IRL
but who else needs to be looking at it, and you know your own email address...so, so if you wanted to share you can use the link.
i still fundamentally don't see the issue with any of this.
thank you!
I'm still having tons of trouble with disconnects at the beginning of the game, would be too frustrating to play if i was a noob and didn't live to 60 most of the time
Just a note, you can plant wheat seeds from a bowl of threshed wheat now. It's no longer the end of the world if someone happens to cut all the wheat down, though it's still preferable and a healthy practice to leave one for seeds, as not everyone is aware you can plant from threshed wheat, and simply pound it all to flour without realizing or planting more.
oh, wow, thank you! i've for sure done some unnecessary running recently, which is especially annoying as wheat seeds despawn pretty fast
hm. If I spawn a woman in a civ I don't want to live in for some reason i usually just grab a bowl and run off. I feel bad stealing any more than that, and a single bowl makes it massively easier to start a new camp. but of course my camps always die because BBs who know how to play won't stay.
it does also appear a lot of newer players don't know how to survive anywhere but an advanced civ, despite how easy staying alive on berries and cactuses etc is.
It does sound like people are somewhat more tolerant if their mom is an eve as opposed to not an eve and out in the wilds...i pretty much never spawn eve though cause i don't /die
Yeah, but why is it the people NOT getting named who are upset about it. Like if I'm nameless, that only would protect me from being cursed.
I never grief, and have never been cursed, and always name babies, but I don't understand this thing where players will only stay with parents who name them or start asking for a name right away.
well, I don't know, i mean, i suppose it sort of is, but it's sufficiently comical it wouldn't have caused me grief were i the one to experience it.
I think everyone learned a valuable lesson about letting bear charmers into a walled town ![]()
so are you the one who made the "writing center" sign in apocalypse town trying to get students?
yeah i was thinking about this. It's probably quite a lot of coding to make any sort of system where we can look at an ingame produced map in games.
one thing that is more doable is if it just showed the nearest two towns instead of one. cause of course a home marker prevents you from seeing the other places as well.
I suppose even just allowing both a home marker and the bell would help immensely, as the two directions and distances would give you some actual frame of reference.
BTW, how far can a person run in an hour, if they run the whole time? A long time ago before I realize the world is like the size of jupiter I spent a whole lifetime running north, hoping I would come back around or find something you know. But there weren't distances for anything at the time. It seems to take a fair amount of time to walk just .1, so I imagine 4.0 is an unlikely journey in a life time. Though of course being a multigenerational caravan heading to the big bell city is also cool.
I didn't mind having a mechanical workshop going on in town and helping them with wool (though i wish they would have better communicated, as i was getting annoyed at people doing random shit with the sheep I was spending my whole life caring for)
The problem is there were clearly at least like 3 or 4 people working on advanced mechanics and no one growing wheat! People would bake occasionally, but no one was dedicated to it
Literally one person farming wheat and composting would have saved the whole place, so frustrating. Someone was at least baking sporadically, but I don't think that person was sufficiently involved in it to care about grain stocks.
hmmmm. I'm not really obsessive about optimization. i do still generally prioritize proximity to berries when starting my first little camp, instead of temp, though then i stand in the desert to try to have BBs.
I for sure understand about the food use, i just also don't find it particularly hard to generate a food surplus
So do you think if my farm was on desert or jungle i would get fewer suicides? I don't want to set up in a jungle if i don't have an ax, but desert is doable.
also I rarely yell at noobs [or, i your case, people i perceive as noobs who are actually far more experiened than me]. i feel bad the last time I did I was just trying to make backpacks and my shit kept going missing [you know how it is, everytime you come back somethings gone] and i had to make a new needle, then my 17 y/o daughter burnt the rabbit I had. i yelled at her and she quit, and then my family line ultimately died
I was able to keep her kid alive but like so many the kid still didn't make it to adulthood. On the bright side that player learned to not burn rabbit.
i don't really consider that griefing, and it's a pretty damn funny sequence of events.
seriously you have to give the guy credit, he managed to get a bunch of people locked in a building with a bear.
I would have found that really comical if i died that way.