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a multiplayer game of parenting and civilization building

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#326 Re: Main Forum » Bamboozled » 2018-05-05 07:24:17

You forgot the option of just trusting people and playing like there's no killers. Sure, it'll get you killed now and then, but death isn't really a big deal in OHOL. It just means you get to play in a different village.

#327 Re: Main Forum » A leson to the "No Boys" civs. » 2018-05-05 07:14:08

pein wrote:

mainly no one plays as eve

Wait, what? That's like the best part of the game. I'm always so happy when I get to play as Eve.

Anyway, yeah, I try to keep all my babies too. I try to teach them a bit, but it's nearly impossible because the birth cooldown is too damn short.

#328 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 23:21:57

If randomly grouped civilizations aren't viable that just means the game should be rebalanced so they are. Random grouping is *the* core concept of the game.

#329 Re: Main Forum » Servers as a karma ladder? » 2018-05-02 17:24:49

I like the idea of ban on respawning to lineage. But I think it should be two hours instead of permanent, to get around the problem of a family running out of eligible active players.

#330 Re: Main Forum » Tule Decay? » 2018-05-01 05:06:16

jasonrohrer wrote:

The problem that I'm facing is that high tech life is boring.

That is why everyone in real life is depressed.

For the most part, high tech life is focused on entertainment.  Playing OHOL 10 hours a day, for example.

Anything that becomes infinite becomes something that you no longer need to think or make decisions about.  Just make more of it.  Endlessly.

So if I give you "higher tech" that lets you make 10x baskets from the same amount of tule, baskets become worthless and sorta fall out of the economy.

This is true in real life, of course, where no one uses baskets but instead uses "free" disposable plastic bags to carry stuff.

But in real life, since you don't spend your time making baskets, you spend your time watching Netflix.

I'm never going to have Netflix in the game...

Also, the struggle is still there in modern life, we're just ignoring it for a while.  The materials used to make disposable plastic bags do run out over the long haul.

Well yeah, I can understand game balance reasons for not letting us increase our productivity exponentially, like tech works in real life. But I see no rhyme or reason in *decreasing* productivity. Like, everything at higher tech takes more steps to do and tries to integrate all the different production chains. Both of those increase time it takes to do anything. IDK what resource you're balancing the game around currently, but it should be time as time is *the* base resource in all crafting games, and it's exponentially more important in a time limited game like OHOL.

I mean, just look at soil. Early game you grab a basket and go to your nearby pit, and you make four fields in as many minutes. Later on, when you're doing compost, you need to find a bowl of berries which takes like ten minutes because kids will *always* take berries from domestic bushes, then you need straw which is god knows where because all the wild wheat has been used for baskets, then you repeat the whole berry quest to feed sheep and hope to RNJesus that they actually poop. Between all those hard steps and a whole bunch of regular small steps, getting four soil via composting takes at least ten times longer than getting it from a pit. Now, my point is that getting soil should require the same effort at all levels, it's only the methods that should change as the tech advances. If I were balancing the game, I'd handle the whole soil thing by making compost much easier (just reeds and bowl of berries, alternate recipe just straw and sheep poop), but increasing the soil consumption by making carrots consume soil regardless when they're picked. It'd decrease the carrot farming repetitiveness too.

#331 Re: Main Forum » Jason: Griefing should be a main priority » 2018-05-01 04:49:23

Out of game problems require out of game solution. Make babies' account names visible.

#332 Re: Main Forum » The role of males in the game » 2018-05-01 04:47:44

An attack helicopter sounds like it'd be a useful gender in the game :]

But yeah, reproductive viability aside (and it's a very important thing for societies with <200 members), women are still out of place on a battlefield, especially before guns. An exceptionally strong woman is the equivalent of a scrawny man. So men can carry more spears, thrust harder with them and throw them further. Sure, tenacity can make up for that sometimes, but generally men are better in this field too because of their higher testosterone. So a warrior woman is a very rare exception, and sending average women to battle instead of men guarantees failure.

As for usefulness of men being so low due to abandonment contraception meta, I think it's best to heavily discourage abandonment. Babies shouldn't be a dime a dozen and you shouldn't be virtually guaranteed to get a daughter when you need one. Making babies more precious would simply be a matter of making them more rare. So just increase the birth cooldown, and instead of grief preventing you from eating it should prevent you from having more babies.

#333 Re: News » Update: Fixing a bunch of things » 2018-04-30 11:57:30

Alleria wrote:

Definitely worth it if you're out of iron ore.

Nah, it's definitely not worth it. Just grab a cart with four baskets and find a new stone biome. You'll get at least 10 times more ore per minute than if you fiddle with this shitty mine.

#334 Re: Main Forum » feedback - state of gameplay » 2018-04-30 11:54:24

Uhm, it's not a fucking PvP game, that should be obvious from the fact that it doesn't have an actual combat system. This is why I suicide whenever I spawn in a large settlement, the more people there is the bigger chance of knuckleheads like you being there. You useless leeches can go starve, I'll go help an Eve because she can appreciate my contributions.

#335 Re: Main Forum » Coordinates - possible to hide them? » 2018-04-30 05:13:41

kubassa wrote:

I work for a major game studio if you must know and I have been coding physics engines for years son. Worked with Unreal, Source, Infinity, and some in house engines. As for begging in Haxzor forums I do not have to because I am one of the publishers of one of the injectors. Been cracking VAC for well over 10 years son.

Funny thing, I also work as a game developer. Mostly working on AI, but also some physics, tool development (various editors) and serialization. You know how much of that translates into hacking? Zero.

Also, claims to be a gamedev and doesn't understand basic concepts like global and local coordinates XD

#336 Re: Main Forum » Coordinates - possible to hide them? » 2018-04-29 11:54:49

LOL, how exactly are you going to get global coordinates with an external tool? Please walk me through the algorithm, Mr Script Kiddy.

#337 Re: News » Update: Fixing a bunch of things » 2018-04-29 11:34:18

Stanchion kit for three ore and one stone? Seriously? Why even bother adding stuff if it's too shitty for any rational player to actually bother with?

#338 Re: Main Forum » Tule Decay? » 2018-04-29 11:32:30

Weaving baskets from tule is a LOT less time-intensive than straw baskets. It seems like this is the theme of the game - productivity declines as tech advances. This is not only opposite of reality, but is also highly frustrating for players.

The last patch is a perfect example: to get a basket of ore from mine you need to bring a basket, a pick and a stanchion kit which is a minimum of two trips because stanchion doesn't fit in the cart. Or you can bring a bucket in cart and make stanchion kit on site (GL finding maples right next to the mine tho). Either way you still need to make a bucket, tho, which is an entire quest in itself. Whichever way you choose you're looking at burning 30-40 years between when you start working on this and when you bring home that basket of ore. Whereas in the early game you just need to make a basket and go collect three ore from the ground, and the entire process takes 5-10 years max. So the previous generations have worked their asses off so you can work your ass off while being five times less productive than they were. This theme persists through all industries, collecting wild foods gives you more food units per minute than carrot farming, which gives you more than pie making. Really, there is only one single tech upgrade that actually makes you more productive, and that is carts.

So with the game tech works, if family line survival is your primary goal the ideal strategy is to never do any tech whatsoever, simply live from bush to bush and keep moving constantly. People don't really do that intentionally, but the low average player skill (which will always be a thing because experienced players keep burning out) combined with the diminishing productivity puts a hard cap on town duration. As you work through the tech tree you simply have to push ever harder and work ever more efficiently just to stay in the same place population wise. So towns naturally quickly fail and Eves are the norm, which boils down to players spending most of their time playing the ideal strategy of living off wild berries. Now how's that for repetitiveness?

#339 Re: Main Forum » "Everything runs out": has it actually ever happened? » 2018-04-29 11:11:58

kubassa wrote:

It end and died and everything crumbled to the ground so many years passed before it was ever re colonized. You must be educated in USA. Empire horded food. Only fed its soldiers. People did not like that in the end. Over consumed my friend. It had nothing to do with faith. Please read a history book.

What are you smoking and where can I get some?

#340 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-28 10:16:40

Nah, Minecraft was a Dwarf Fortress ripoff initially. Now that's an influential game if there ever was one, but it can never be big because it's UI is incomprehensible.

#341 Re: Main Forum » I'm done. » 2018-04-28 09:45:48

The berry meta guy is clueless and you should've shot him ASAP.

#342 Re: Main Forum » For those who say you can no longer leave a legacy » 2018-04-27 22:31:12

Minecraft objects are more feature rich, though. You can do all sorts of thing with redstone and there's no equivalent in OHOL (though hopefully we'll have copper wiring one day).

#343 Re: Main Forum » Randomizing tool breakage? » 2018-04-27 15:25:56

Yeah, it'd take expanding to a set of formulas:
A + B = C + D
A + B = A + D
A + B = C + B
That is, you need a transmute flag for both components in a recipe function. IMO the three formulas are still pretty managable on the user end as they're probably more intuitive to your average layman (it's natural to believe that the ax in your hand after chopping a tree is still the same ax from before chopping). But it could be creating complications on the server end, IDK.

#344 Re: Main Forum » Rabbit Ranch » 2018-04-27 14:39:17

Yeah, hutch that you fill with food is a must, feeding individual rabbits by hand would be a nightmare.

#346 Re: Main Forum » Game is dying » 2018-04-26 18:29:21

Hm, you might be onto something with Rust comparisons. What if we had a Tool Cupboard equivalent that you'd feed resources and it'd auto repair stuff in it's radius?

#347 Re: Main Forum » Celebratory rituals » 2018-04-26 16:19:30

Turnipseed wrote:
Potjeh wrote:

This would work so much better if the game had seasons. Winter could be festival time because you can't farm anyway.

If one minute equals one year wouldent carrots grow in like 15-30 seconds....

GoT climate, seasons last years.

#348 Re: Main Forum » Celebratory rituals » 2018-04-26 15:32:34

This would work so much better if the game had seasons. Winter could be festival time because you can't farm anyway.

#349 Re: Main Forum » Game is dying » 2018-04-26 14:01:16

Wurm Online definitely seems designed to be a chore :]

#350 Re: Main Forum » Game is dying » 2018-04-26 13:57:08

IMO main problem there is that you can't form a proper sentence till you're like 40. And with the way hunger works ain't nobody got time to watch you speak one or two words at a time. I tried to give my kids specific jobs as an Eve, but explaining it takes longer than doing it myself so I just gave up.

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