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a multiplayer game of parenting and civilization building

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#351 Re: Main Forum » A rough, incomplete sketch for makng family survival more meaningful » 2019-04-02 19:33:50

You said you love the idea of the burial enabling return. (from the other thread https://onehouronelife.com/forums/viewt … 987#p51987)

The way i would imagine this:
- If you get buried the lineage will be added to your special lineage list
- Before you get born, you can choose one of your lineages that are still alive or you can choose a new random lineage.
- This way you can have multiple lineages to choose from before you get born (but only if they buried you)

Disadvantages:
- It will be difficult to bury people in an eve camp

#352 Re: Main Forum » Why there are no wars » 2019-04-02 19:15:34

jasonrohrer wrote:

I love the idea of the burial enabling return.

This great to hear, i dident expect that. Many people seem to like this idea, myself included.

jasonrohrer wrote:

You feel whatever ...

Yes ! Feel me !

#353 Re: Main Forum » Why there are no wars » 2019-04-02 18:39:51

About stealing from other towns and war:

Right now if you make war with another village or steal from them, you will lower the chances that your village survive. And even worse you will lower the chances that the other village survives. The chances that you will be reborn into the other village are much higher than the chances you will be reborn into your village. If you get reborn into the other village you can go back to your village and keep working there.

#354 Re: Main Forum » Why there are no wars » 2019-04-02 18:32:25

jasonrohrer wrote:

You've thought about sneaking your daughter into the walled city, hoping that she will be able to blend into the culture there and live on, but you realize that this plan is futile.  She'd be noticed right away and exiled, if not killed outright..

Why will the girl be killed if she goes into the city? Fertile woman are welcome in each village. Many villages die out because there are no more fertile women.

Lineage ban also encourages you to take in other woman so you may be reborn to them and can keep living in your town.

#355 Re: Main Forum » Why there are no wars » 2019-04-02 05:20:07

jasonrohrer wrote:

People lock their houses in Rust...  it's like the very first thing that you do in the game.  Step 1:  Make a lock.

Because it is their house. Because they can get back to it. When they log in the next day it will still be their house.
In ohol you get banned as soon as you finished your house and cant get back to it anymore.
But i am not saying that it is bad the way it is right now.

Gabby wrote:

I do not see how anything can be changed without changing what is the main premise of this game, and that is not something that I would like to see happening.

I agree, except that i think i would like to see something like this: https://onehouronelife.com/forums/viewt … 883#p51883
if implemented correctly

#356 Re: Main Forum » Why there are no wars » 2019-04-01 21:39:37

I know you wont like this, but this is a solution to the problem you are describing.

Imagine you could go back to a lineage you had a life before.
But only under certain circumstances, in your previous life you had to live to at least to the age of 40.
If X people from your lineage curse and or kill you cant get back in your lineage.

This would make it so people feel more related to their lineage, if they can keep coming back.

Now to support war you could make it so that you cant get randomly born into a lineage that is in war with one of your lineages.
And to further support this mechanic one lineage should have one skin color. This way you can easily detect outsider.

Also described this mechanic and collected ideas about it here: https://onehouronelife.com/forums/viewtopic.php?id=5513

#357 Re: Main Forum » A Griefer's Guide to Pitbulls » 2019-04-01 10:23:59

Dont call getting player stats doxxing lol
Stats dont contain any real life information.
Also i dident post toxic stats to anger him, i just wanted to compare it to other stats i thought it might be interesting to see.
Can you spot a griefer from his stats? idk

#358 Re: Main Forum » The Door Problem » 2019-03-31 20:48:09

Kinrany wrote:

A client side mode could make opening and closing doors automatic. Clicking on a tile behind a door would show the player a path through the door, but the server would only know that the player is walking to the tile next to the door.

Yes, someone please make this and share the code.

#359 Re: Main Forum » binoculars » 2019-03-31 18:12:50

Also:
watch towers, while you stand on them you can see very far.
good for spotting griefers

#360 Re: Main Forum » keyboard control » 2019-03-31 18:10:51

About doors:

Jason added springy doors, i dident see them jet, but i find it weird.
Why not instead make it so you automatically open and close doors when you go trough them.
And path finding should not be blocked by doors (unless they are locked ofcourse)

This might be a bit tricky to implement, idk, i wish jason would have done it.
I wonder what he thinks about it.

#361 Re: Main Forum » I never believed that people stabbed others by accident. » 2019-03-31 18:05:36

one time i accidentally shot a girl. I was trying to kill a griefing woman but the girl was walking on the same tile as the woman.

#362 Re: Main Forum » Nerf Compost » 2019-03-31 18:03:36

i prefer better storing options like barrels, much more than making things decay.
if something should decay than please slowly.

#363 Re: Main Forum » A Griefer's Guide to Pitbulls » 2019-03-31 18:00:59

Dont take DaTrüf! so serious.
Griefers exist, you will not be able to change their minds by calling them assholes (this only encourages them)
Stay calm and dont let them make you angry.

#364 Re: Main Forum » Ask twins/triplets+ to confirm who they are on discord. » 2019-03-31 17:56:51

hmrka wrote:

I had fun yesterday stabbing 8 of y'all, but come on, my killing stats get upped a bit much from it tongue

hehe
I thought about maybe improving them by adding more killing categories:
- how many babies did you kill
- how many fertile woman
- how many elders (above age 54)

#365 Re: Main Forum » Nerf Compost » 2019-03-31 17:54:04

DestinyCall wrote:

For the love of god, don't NERF composting.   Jesus.

+1 pls dont nerf compost

Also please dont make it more complex to make. Its already hard enough for new people to learn it.

#366 Re: Main Forum » 502 Bad Gateway I can't view any of the topics in the forum » 2019-03-29 05:45:44

Disable the reporting feature by default. And then manually turn it on for your servers.
If they then update, it should be fixed? And prevent more spamm in the future.

#367 Re: Main Forum » 502 Bad Gateway I can't view any of the topics in the forum » 2019-03-29 05:09:01

jason if they are sending you their stats you could use this opportunity to collect them and see how they are doing, hehe

#368 Re: Main Forum » First ice cream, now Tomatoes, Hot Peppers, Shrimp and vinegar? » 2019-03-29 04:54:23

I dont want to complain about more stuff. But why do we need so many different food items.
I still dont know how to make all the foods that are currently in the game. tongue
I want programmable killer robots !

#369 Re: Main Forum » Public data available again (separate server) » 2019-03-28 08:09:00

Also Leonard, here is something funny, you already compromised your secret hash by posting your stats, look:

Léonard wrote:

==========================================
Date 2019_01_01 - 2019_04_01
==========================================

------------------------------------------
firstEntry: Wed, 02 Jan 2019 06:13:34 GMT
lastEntry: Sat, 16 Mar 2019 14:16:13 GMT
------------------------------------------

You dident think this trough, this is enough data to find out your secret hash, hahahahaha
Oh and my hash is also compromised, so you can find it out if you want, and then stalk me smile

In the end i dont even care if jason changes it. If he wants it to be more private so be it.
I had fun making the tools, and showing it to people.

#370 Re: Main Forum » Public data available again (separate server) » 2019-03-28 07:51:32

Léonard you are taking stuff i wrote out of context and i have the feeling you are misunderstanding what i am saying.

Léonard wrote:
Whatever wrote:

Léonard, when a player gets born it will be logged, with an id (this id is server specific) and a salted hash.

I know. Did you even bother to read my post in your own thread?

I wrote this and the next sentence (you dident quote), to explain how a private system could look like, but you seem to understood it as an insult to your intelligence, i am sorry for that, that was not intended.

Léonard wrote:
Whatever wrote:

Then it would be no longer possible to see how many people played on a certain day. You could see how many lives were lived but not to how many players they belong.

We're just talking about public logs here.
Jason might very well be keeping track of this privately and share those type of numbers with you.
You don't need to share the entire data of everyone to make up global stats..

Whatever wrote:

You can no longer create stats for the average player, because you dont know what lives belong to whom.
These are all anonymous stats that have nothing to do with a specific player but you need player ids (unique hashes for each player) in order to make them.

So your argument is that you loose the possibility to make up stats about random people who we have no idea who they might be and what type of play they have?
That doesn't sound very useful.
You might as well make global stats or take random sets of data to make up stats at this point..

I will happily trade this ability for proper anonymity.

Besides, like I said above, you could still keep the public logs anonymous but have Jason's lineage server calculate stats and report them to you without sharing the complete data set of individuals or identifying anyone.

Whatever wrote:

It would mean that jason has to invest work to make something worse. (therefore more anonymity)
In the same time he could work on new features or improve other things. He already wasted some time to make the lineage email thing more secret.

This is a terrible argument and I'm honestly tired of seeing it everywhere.
Yes, Jason could use the time he'd take to implement my suggestion to cater to your preferences instead.
It just boils down to "in my opinion, x is better than y" so of course "you're wasting your time by doing x instead y" is part of that.
You're not adding anything to the discussion by saying that. It's just your opinion.

Jason could make all the stats by himself ofcourse. But again this would take even more time from him. And would limit the stats to only what jason does with them.
But that is just my opinion, right? And therefore doesn't matter. And that public stats are an issue is not an opinion?

Léonard wrote:
Whatever wrote:

this has never happened before.

That's also a poor argument to make.
There is nothing wrong with preventing bad things from happening.

Did anyone ever steal your car IRL? No? Then why do you bother putting it in a garage and locking it?

"Nationwide in the United States in 2012, there were an estimated 721,053 motor vehicle thefts...."
thats why you lock your car. I said "this has never happend before" and not "this has never happend to me before"

Léonard wrote:

I still remember this post which shows people were already concerned with this sort of stuff.
The argument also applies with sharing a single lineage link. Why should that allow you to make a bunch of stats about me or watch my playtimes/whatever?

Whatever wrote:

Most people dont care so much about playing anonym

I don't think I'm the only one here who thinks you making up stats about random people without asking them seems a bit iffy.
Here's an example post, just for the sake of backing what I say.

Here you are referring to 2 links, to make it look like many people are concerned about this?
One of those links is even referring to the email problem which has since been fixed by jason.
What about all the people that want to see their stats? and are happy about them? there are much more, just look in the stats thread i made.

In short: You believe having stats anonym is very important, even it means to sacrifice new features for it and limit the possibility for people to create their own stat tools. I disagree with that, i think functionality is more important, anyways, this is just my opinion, we could discuss this forever i dont think it would go anywhere.

#371 Re: Main Forum » Public data available again (separate server) » 2019-03-27 20:06:10

Léonard, when a player gets born it will be logged, with an id (this id is server specific) and a salted hash.
Now lets say jason would remove this hash but keep the id and then give all players their ids.
So only the player would know what ids he has. This means only the player could get his own personal stats because he needs his id list to do so.

Then it would be no longer possible to see how many people played on a certain day. You could see how many lives were lived but not to how many players they belong.
You can no longer create stats for the average player, because you dont know what lives belong to whom.
These are all anonymous stats that have nothing to do with a specific player but you need player ids (unique hashes for each player) in order to make them.

So what i want to say is that this change would remove opportunities / make the log data less valuable.
It would mean that jason has to invest work to make something worse. (therefore more anonymity)
In the same time he could work on new features or improve other things. He already wasted some time to make the lineage email thing more secret.

All of this for a problem that might not even be a problem.
You say that people might pm you on the discord or on the forums because you cursed them, but this has never happened before.
The logs already exist since half a year and no one ever got harassed because of it, as far as i know.
Maybe this will change now since i made some tools? But i dont think so, i believe only very few people will ever use those tools and probably not to harass people with it.
If someone curses you in game it is very likely that you will never find out who his hash belongs to.
Or if you curse someone it is also very unlikely that that person even knows about how the logs work and its even more unlikely that he is crazy enough to try and find out who the hashes that cursed him belong to in order to harass these people.
But i can understand that you want it to be impossible to do and unlikely is not good enough.  Than dont share your lineage links. Dont tell people who you are in what lives. You want to play anonym? So play anonym. This log system is not preventing you from being anonym.
Most people dont care so much about playing anonym, we even see people here on the forums that are proud about griefing and post about it.
They openly admit to all the bad things they have done and make themselves vulnerable to harassment.

#372 Re: Main Forum » Public data available again (separate server) » 2019-03-27 18:20:11

Léonard wrote:

I hadn't read the data logs raw by myself before, but from what I can tell even births are written, meaning someone could potentially find out who you are in the game in real time depending on if the name is written in the logs at death or birth.
And even if the name is written at death only, it isn't hard to imagine certain people continuously using their tokens to curse a specific individual simply because they dislike him.

The logs are only updated once a day, so you cannot find out who you are playing with while you are playing.
I dont know how curses work, if you play with someone, curse him and remember his name can you then curse the same person with the same name again in one hour?

I think you are seeing this all to extrem. There are many games that show your account name in game. (for example minecraft)
In ohol your name changes every life, that is very unusual.
Only because you know a players hash doesnt mean you know anything about this person outside of ohol.
Even if you know someones hash here in the forums or on discord they could just easily change their name.
Knowing their hash only gives you their stats, which doesnt really matter in my opinion.

#373 Re: Main Forum » Smith tips » 2019-03-27 15:44:42

No Saw? Adze?
You need these tools to make a cart, with a cart you can bring more iron to make more tools

#374 Re: Main Forum » A Griefer's Guide to Pitbulls » 2019-03-27 06:55:18

So in my first post about stats i posted stats about 10 people i dident ask before, and no one complained, but now i post them about one griefer and this is wrong.
Interesting how this works smile

#375 Re: Main Forum » A Griefer's Guide to Pitbulls » 2019-03-27 06:03:05

Found his lineage link: http://lineage.onehouronelife.com/serve … id=3891143

Here are some stats about DaTrüf!:
==========================================
Date 2018_06_01 - 2019_03_27
==========================================

==========================================
DaTrüf! https://onehouronelife.com/forums/profile.php?id=3800
------------------------------------------
firstEntry: Sat, 24 Nov 2018 21:12:17 GMT
lastEntry: Mon, 25 Mar 2019 23:15:22 GMT
------------------------------------------
births: 3641
deaths: 3639
timeAlive: 11d 23h 19m
males: 1260
females: 2381
males/females: 0.53
------------------------------------------
avg. death age: 28.57
Death by hunger: 317 -> 44.21%
Death by killer: 37 -> 5.16%
Death by oldAge: 140 -> 19.53%
Death by disconnect: 223 -> 31.10%
------------------------------------------
ignoredDeaths: 2922 -> 80.30%
timeAliveIgnored: 16h 50m
ignoredUnderAgeDeaths: 2119
ignoredEveDeaths: 803
------------------------------------------
born as eve: 1107 -> 30.40%
avg. generation born into: 6.68
longest generation born into: 90
------------------------------------------
kids: 1682
kids per female life: 3.07
avg. kid lifespan: 10.17
grandkids: 1104
grandkids per female life: 2.02
------------------------------------------
kills: 40 -> 5.58%
avg. victim age: 26.14
victim female probability: 70.00%
==========================================

If you want to know how to do this: https://onehouronelife.com/forums/viewtopic.php?id=5607

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