a multiplayer game of parenting and civilization building
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yeah the An family is currently having this problem as well, i show as 3rd generation but my "grandma" first gen died 21 hours ago...my kids show as "distant relative"
why are you all playing the tutorial more than once?
how do you know where a town you call over radio is? does it give you a direction and distance like a bell?
I guess what's unclear to me is if you make one and send out transmissions in darkness, or if once you know where another civ is you make sure they both have the same frequency or whatever.
Playing on bigserver is kinda pointless right now with items constantly disappearing and what not....
i had a few frustrated situations where i figured other people were messing with my stuff. wonder if that was after this was going on and it was just disappearing lol
this still a problem? I looked at server numbers and it appears everyone is still on big server, but numbers are low
I don't really want to set it to server 2 if it has 1 player total.
I think I was here yesterday and it was out of soil and no one cared about compost, fortunately I had a competent daughter. Was there another sheep pen south of the gooseberries?
sometimes Jason's emails contain your download link....I know at least one from a month or so ago did
i've for sure accidentally died of starvation, like all of us, and been lucky to avoid it many times. But I also make sure I know where food is, spend a lot of time outside of town, and don't rely on food when I get home.
That one has definitely got me in the past, coming back with a full basket of whatever non food item to find the town has had a food crisis
The MAIN thing i tell newbs is "always carry food". When you're a child just have a damn gooseberry in your hand.
it's frustrating cause pretty much no matter what I do my families don't make it many generations. I even had two daughters make it to their 30s and it didn't make it but one or two generations past them.
Im very often at the end of long lines, like i'm some sort of touch of death, which is ridiculous because I'm a damn work horse most of the time and i keep all my BBs. [though the honor family has lived on, but my line of it only survived gen 13-18)
yesterday, i would have thought I saved a village in my last game, because I was running around frantically trying to make compost, i think a griefer was feeding my bowls of berry carrot to the sheep just to be shitty cause then someone stabbed all of them. But i at least got the compost going again, the damn town was in a soil crisis and no one cared. fortunately someone was smithing and made me a shovel and i had a competent daughter. still, society didn't survive much after me for some reason.
the last game I died of yellow fever at 25 cause it said a "home" was 4.7 k away and i couldn't resist running there. No cool spots around to wait out the ever, it killed me rapidly lol. I was quite interested in what was over there, and had just found human artifacts after running through a bunch of stuff which was just spawning.
Since last night i've been having a problem where the game loses connection when I start.
Everyone just stops moving, if I've been set down i can run around.
After a while it will say I'm disconnected and try to reconnect, and if my mom has taken care of me I'm still alive.
I've even exited the game and came back and I was a 6 year old without a food bar and as soon as it let me try to eat it showed that I died of starvation.
if I make it through the childhood freeze it works the rest of the game. it's never done it besides right at the beginning.
is this happening to anyone else? i feel bad starting these games and being a dead BB for the mothers ![]()
also, sorry Vespa family, I got spawned in twice with the game going crazy, one time i fully exited the game and it let me back in at age 6, with no food bar, and then i starved as I tried to eat!
one of my games I made it to 60 I Was disconnected for like 3 minutes and mom kept me alive.
Made it 6 games in a row, if you ignore having connection problems where it started messing up as soon as i was born.
actually 5 without even that.
yet, no matter how many kids survive my family lines die like crazy, and of starvation.
I am just on a winning streak, because I often die from animals, but it is not that GD hard to not starve in this game, why do so many of the kids i raise old enough to take care of themselves starve?
[granted, i had the annoyance of 4 60 minute male games in a row.]
i'm having the game freeze upon starting, it did it once last night and now three times today. I get born then everyone else stops and it disconnects. Some of the time when it reconnects i'm in the same game and my mom has kept me alive.
This happening to anyone else? It never happened to me before last night.
I really hate how many players suicide if they spawn in the wild
buildings are getting wiped daily?
And it's kind of a problem without a solution, or at least not one I can think of. The nature of the game is as such that you don't spend a lot of time standing around.
potentially it's useful for organizing forges or bakeries or that sort of things, but i think it's mostly just for people who enjoy building things in game.
Of course, if it gets working with much higher pop servers it's possible there are more actual wars as opposed to random mass stabbers, in which case walls etc might be more necessary.
there's not a lot of downsides to having WINE installed on your computer, so there is no harm in it being an easy fix if it makes it just work.
And since clicking the file did literally nothing, running it in terminal did nothing, I have no idea how I would find what dependency that is.
You're right though, it still works after uninstalling WINE, however since it didn't work previously, and there are no obvious dependencies which install with WINE which might matter, I think the advice still stands that if the game won't open on Linux to try installing WINE and seeing if it works. Which once again, has pretty much no chance of causing other problems, so what's the harm?
It still amazes me how many deaths are from starvation. Though i get killed by animals a lot, cause I'm always running around the wilds gathering this and that. I've also just had some games recently with bad animal luck, you know bears everywhere etc.
if I had to guess I'd just say "it happens", probably depopulating the server for some reason. Always a bummer.
server 2 is at 10 players and server 3 is at 4, so if you're on either of them it seems pretty clear they're being depopulated or there otherwise isn't enough people on them for new BBs
oh I randomly died from network connection yesterday (with some kids i was caring for) and i never showed up on the family lines, wonder if it relates to this
so if they're dead they never disappear though right?
And if they're full of fruit they also stay forever?
yeah my various artifacts and tilled rows and whatnot were still there.
onetech doesn't show anything that makes it obvious that dead berry bushes ever despawn on their own, besides in a tile reset situation [which I didn't think was supposed to happen, with the map being so incredibly vast]
Anyway, i'm not too worried about the mystery of what happened to a few gooseberry bushes, I just wanted to determine if i leave them there for the next person to find they will generally stay around.
it amazes me how many people never travel far at all, I've been quite close to relatively high population villages and can see the rabbits spawning when I run through the plains.
The reason i ask, is because i happened to spawn back near a small camp I had set up several hours, which i was sure was the same mostly because of a formation of 4 flints on the ground. It appeared there had been very little activity around my camp, however, the few gooseberry bushes were gone.
My confusion is that since they were just absent, i would think that meant someone took the time to remove them.
I suspect the game has a culture of people pretending they know what they are doing and wasting stuff due to fear of being killed if they admit they don't know something.
For sure, and how i know this is because it isn't that GD hard to not starve in this game yet my kids are always dying in childhood (but after theyre off the tit) and i've seen many cities go into food crisis with a bunch of people standing around. I see it and run into the bush, where it's plenty easy to survive. The only time this really gets me is i've gotten back to camp near starving before assuming it would be fine.
My main problem with teaching, at least of older people, i'll often give BBs some basic advice etc, is that if i am actually playing in an established civ I usually work as a gatherer. This makes it relatively inconvenient for an inexperienced player to follow me and stay alive.
i play at new camps quite a bit, when possible, [as i said, i'm obsessed with this idea that the family lines should never die if the population spreads as it should] and i'm a caring mother, but it's often only noobs who will play with me, who see an opportunity to learn the early game stuff that you never learn if turned into a civilization.
And i used one-tech coming back to the game after months, but learning in game is part of the fun. i was _so_ proud of myself when i was first able to make fire from scratch.
another thing here though, seriously, some of us don't want to be constantly thinking about the most possible efficiency. For one thing, i'm confident that least some experienced players starve because they wait til the last minute to eat to save food. But secondly, a well running city generates a surplus pretty damn fast. This isn't a serious problem if people are contributing, but i would agree the biggest problems are probably the "elite" players insisting on building structures and making cars etc instead of the noobs.
At the same time, i still haven't figured out why i starve less the other people. When the burdock and wild onions were added I was the only person who said it made it too easy and that being an eve already wasn't very challenging (Jason was quite perplexed, that i thought being eve wasn't challenging enough). Anyway, i'm having some sort of fundamentally different experience than other players. For example, i'm rarely ever in a situation where I don't think more kids can survive in the wilds. People always say you need to limit them so you don't starve, but _I_ don't starve, all of my children do, so I don't really think lack of total food is the problem there. Just get a basket and forage and drop food off at camp. it's pretty damn easy, carrots and berries will be going in no time.
Anyway, what i've taken from all of this, is to tell my BBs i will keep them if they're noobs, cause i'd way rather they just tell me. The few times where someone told me and then learned from me all game have been magical.
ok I stopped reading at mid page 2 (this is quite long) but i'll give some commentary here:
I just got back but have played quite a bit, mostly back like before july though.
Teaching and learning is definitely a point of the game. It really is elite players who are obsessed with optimization, and it is a lot to keep up on various changes etc. Coming back and just having played a few full games i already got told that a soil is worth less than a use of a hoe. Cause someone was willing to tell me instead of just stabbing me.
I always take care of all of the children, unless i'm desperately setting up camp. Children are a blessing, you shouldn't abandon them in the woods. Most people starve with adequate food around, i look at the family lines quite a bit, people starve when there was no shortage of food all the time. With some decent gathering its all fine.
I did have a nice experience with a noob recently, a baby boy who asked me to teach him to play. I was just maintaining the gooseberries, but i was able to tell and show him to separate the soil, dump one, and water. Which is enough to do something, in most villages, usually that's always helpful and they can pick up more while being in the center of the camp. Unfortunately he followed me when i wasn't expecting and starved, but i had time to tell him to always bring food, and i think he saw how to make baskets.
In general, if a baby is misbehaving (running around, as a noob might do) i tell them to behave or i won't keep them. "stay or follow as i tell you"
Also: re whoever blamed girls starting new civs:
if that happened with any regularity, the family lines wouldn't die, because they'd split off and spread over the huge map. It's hard to have kids willing and able to survive in the bush setting up a camp, I try this over and over again. and looked at many family trees closely, and it's clear cadet branches of family lines are not regularly breaking off and starting new long term colonies (I believe the farthest apart relative i've personally seen was 7th cousin)