a multiplayer game of parenting and civilization building
You are not logged in.
oooh tarr reveals his player id ingame just like me. this leads to fun pseudo-twinnings.
oooh tarr signs his last words just like me. thats just nice. this usually gets people angry.
thats all neat.
i have yet to whitness an identity theft ingame (besides copying a family name for whatever reason)
notes that just say "i am NAME on youtube subscribe" are commonly excluded from libraries and hidden in the deepest swamps.
on point-proving and excessive warswording, yeah its just a game.
except today i significantly increased the population of killian bell-town (even if only temporarily over and over), by constantly going there, buiulding roads there or bringing turkeys there.
i took all those diagonal road rocks, meh just 8, and used them for the southwest road extension into the green land.
the city is north of a large green circle, and its about to get a ring road trough that green.
i would like many continuous roads to prevent property fenches/theft/murders
it's currently a thing south, greedy slave fuckers, keeping all the babs and horses.
they usually build around wells, therfore wells must have long roads connected to wells.
i leave the dyed cloak spam for another day.
Today I woke up with the plan, that ohol will be different today.
Today is; Turkey conga day.
basic idea, flood bell town in turkeys on plates, and if theres no plate to put a turkey on, bring or make more plates to put turkeys on.
bother only to transport full stacks of plates, and only if your town/ruin is flooded in empty plates. else the space is more valuable to be filled with one turkey.
it is important that there is no turkey that is NOTon a plate. those are just wasted to become dumbum people hats.
all turkeys must be put on plates!
it is important to bring almost eaten cake in your backpack on your voyage to bell town, if only for its plate. not so much for the cake (theres enough turkey food at your target town)
it is important to remember, that the near north and northeast of bell town is always very low on food, due to many invasions having come from there, and not much food existing there. do not die dumb there, dont gather turkeys north(east) at old age without food in the backpack.
its kinda important to not waste time with conflict, because turkey hunting takes much time and youre faster with your cart/horse anyways. So just stay near your cart and scare any hostiles away by growling at them first, but then just running away from them as soon as they run away from you. if they dont disengage, show them how to die dumb as long as you growled first.
---
bell town has had a kitchen with 5 full plate stacks, unused for too long because its a war zone with no time to make excess cake.
i changed that a bit, using up half of those plates in 2 lifes.
I filled them with 35 turkeys in 2 lifes:
https://cdn.discordapp.com/attachments/ … nga_LD.jpg
https://cdn.discordapp.com/attachments/ … ga_2_b.jpg
there now existsa one line of excess turkeys on plates near bell town, and theres always like 5-10 turkeys on plates within the town center kitchen area.
Bringing excess turkeys to a war zone town is easy. yoiure faster with horse/cart and easily gather and evade conflict.
bell town is now 2500k away from most player spawns, but many players spawn closer, and bells are strill rung constantly.
on that long voyage to bell town, instead of going warbab, just go turkey hunting.
and its easy to remember where turkeys are, on your way to bell town.
so i say "turkey conga" "your lucky day" and "brb" to all the turkeys i encounter, depending on distance to town and how many turkeys i currently carry back,
The main goal is, remove one bow from bell town, and bring 5 turkeys to bell town, ideally 2-5 times per life. (you drop the bow far from bell toiwn, where you got your 5th turkey)
This may get trickier over time, as turkeys may just be on that 8 hour reset timer to resparn.
but on your first travel towards bell town, its easy to get 5 turkeys with a cart within a 1-2k voyage, and +1 turkey without a cart foreach [turkbab]
bring turkeys, not knifes.
if you get a bab, nurture it till it is old enough to wear a turkey hat, and call it "turkbab".
If you are greeted with hostility anywhere, just rowl at people, but do not chase them too far away from your cart/horse.
if the other person growled first, you can just run away in the horse/cart and get more turkeys.
A simple choice is, either just drop the turkey on plates further away, or show the noob how to die by not being first to growl.
today may end with bell town being surrounded by turkeys on plates, and filled with them.
today may end with 50 fertiles in bell town, due to turkey flooding and removal of bows/arrows from the location.
today may end with 4 kitchens in bell town and sometimes people trying to cook turkey for 60 hours nonstop.
---
turkey conga 3, and im female, my village had only 2 females and no males. i kept saying "turkey conga" and they thought their kids were dumb/retarded, but they parroted me so thats nice.
THEY failed to get the babs, unlike me much later in trillian I had grandkids, and they got to whitness the turkey conga!
my sibling asked me to kill her, this town was literally suicidal, nothing of value was lost with my siblings fatal birth after stabbing my sibling for her stuff
, when she begged me to kill her with her knife, while i only waited to reach age 13.
with all their weapons in a horsecart trillian was mostly peaceful and oi mostly build a road.
https://cdn.discordapp.com/attachments/ … 3_smol.jpg
---
turkey conga 4 is neat, as im born in trillian, but is also +0 turkeys, as im born in trillian and its full of people. not many screenshots taken of me having 2 kids and building a road.
most notable turkey conga 4 was that my kids were easily impressed by anything i could show them.that was cute.
turkey conga 5 im a female 2k away from trilian. most notable is that people now recognize "the player that just keeps saying turkey conga" at young age, so i evacuate that base on foot before that one ends ugly. people tend to thing im dumb or annoying or bad rping when i repeat single phrases
i get one baby in trillian, and only child suicides on my way to trillian, and trillian has low birth rates anyways, because many /die to not live in a zone of conflict.
my bab there has has transparent tree sprites and gets all my stuff bejind all my magic trees of my magic forest (i dont have the sprites yet and keep forgetting what is where, and it changes fast anyways).
this is fine, no secret lasts forever, especially if you raise smart kids there.
oddest turkey conga 5 event was that one of my babs suicided after insisting on "goose conga" instead of turkey conga, but i sayd "no, thats soo old", and then it /died
turkey conga 6 ends quick with 2 pweople with swords bows and horses hunting me down. +5 turkeys there. u guess i deliver turkeys at larger distance for a while, and also, its guerillia mode again, because these spoiled fuckers have too many horses for their own good.
they did build property fenches with slave childtren south of trillian, i just had to hunt her mom just for that, so she just ran away, abandoning her slave kids, and arranging to hunt me down.
---
the [turkey conga] is inspired by yesterdays [goose conga] twinning:
https://cdn.discordapp.com/attachments/ … _small.jpg
i just happened to find 2 lines of 5 goose, and the 2 young malee twins only saying "gos conga" annoyed one family member to death, so it ended violently, for the goose.
that arrow i shot into you, just a happy little accident
shrooms for backpacks?
just make a caped endstone farm:
https://cdn.discordapp.com/attachments/ … e_farm.jpg
someone once made an ingame note "griefer graveyard, curse their bones" next to a further away smaller pile of bones
this is such a terrible easily explotable idea.
if you think the memerscore geneshit mostly causes peace, naaah, definitely not where different fams live close together and mix. and hetuv vector maths sure causes many small eves and oine huge caputal, with lots of family mixing.
then it just causes treason, because people "think", "but wut aboot my previoos fam? qaah i know, ill just kill this fam before it kills my previous fam!"
http://lineage.onehouronelife.com/serve … id=4970390
I got stabbed by my aunt in trillian, after guerillia warfaring and killing 3/4 foreigners, likely all foreign females there, while ringing bells, while being a fam thaqt has its main base close to trillian (easy to take it)
and my aunt in trillian stabs me with a knife.
her false dumb argument "that was my previous family"
Well, she sucked at guarding them if that was her goal, and she sure sucked at siding with me, after seeing how much i could do.
i killed them fast, and knifing me made my aunts memerscore just a bit lower.
when you die, you get reborn into a different faction, deal with it, play it out.
if you get bown as a faction of warmongers, just roleplay it along as such, your anchestry and fate change.
your pacifism towards one faction does not justify murdering your own family.
here the memerscore only increased bloodlust, within mixed families, people pretent to care for foreigners, but its a hot mixed mess, because different people care for different factions, and many just randomly kill anyways.
-
when you die, your memerscore multiplier should go down to like 1/128 to all previous families who still life and score to you, just to prevent this silly pro-treason "thinking".
real time strategy and pvp mmo is always grief in competitions, cry more there.
anyone whit a turkey on the head in main base for too long is asking to be killed.
anyone with a ckicken in the hand for too long is asking to be killed.
anyone who repediateld drops and picks ip the same titem, puppies or flat stones, is aksing to be cursed.
yeah white knights and naive dumbasses with bloodlust are easily explotable griefers that you just need to supply with weapons to see some murders.
you just wasted time chatting, when all they need is a weapon for greed.
the game is now a often constant state of raids, and its no longer just bell town or any prosperous town.
even rather small towns need warswords quickly and use them wisely to guard, instead of abandoning their females.
as more horsecarts exist overall, and more corpses mark rough directions to other places, and the dual bell town causesd more small eves to exist, which brough many cities closer together over time, people hunt more turkeys, people learn more about what is within 300-700 tilles, and guess what, its foreign cities.
i was born as ziv, realizing the ziv are 2 ziv families with different skins. this is quite common for the ziv family name though.
they got raided shortly before my birth, 10 died, and the survivors where drama queens (the mi vs bob raid had 20 people die)
i spent my life not getting any babs but caring for babs of others and hunting bears
at age 55 a second raid came, from a very different direction, so yeah twice raided in 60 minute interval. thats a total of 25 dead in 60 minutes, because the ziv were great at repopulating in those 60 min, just to get slaughtered again.
the ziv fam is in a constant ptsd state and the corpses keep piling up.
i got to kill an invador at age 55, so no big loss happened with my death.
the fun part, people copy my ideas that i posted on the forum/discord after trying them, even the rather bad ones, because they see me doing them agasinst them experimentally i suppose, for example; using bears in foreign city attacks, and haviing more dedicated bear hunters.
i see more cities daring to be founded very close to bear caves. this was different 2 resets ago.
if you want a foreign city to suffer, do not attack it, that just feeds it your cloth and weapons and you likely die too yung for no good reasaon.
instead gift the foreigners you want to see suffer 5 knifes and 24 arrows and run away (doable within 100 minutes) , this way you at least survive easily to get your home back some more valuable items.
they will happily mass murder each other with excess knifes. with too many knifes, not enough people turn them into shears, because a city always needs 0.5 knifes per capita, but never more than 2 shears, right? the vast mayority turns into greedy murderous motherfuckers, lies and curses fly left and right.
and those who did not get a knide backpack as a baby just need those bows and arrows for their revenge bloodlusts.
significantly higher yum should win fights passively.
knifing should diminish food of both involved instantly, based of the yum of the other person, scaled by some factor in favor of the attacker, but the attacker will also lose food in the moment of the attack (as well as the hit person), depending on the yum of both players (which is semi-secret).
a wound is only caused above a threshold, that can easily be avoided by a higher yum of the defender.
the yum does not diminish here, only the food bar.
this way, a player with 15 yum +40 blips may just kill his stabber instantly in the stabbing (by falling over the attacker, cruhing the weak berrymunchers bones) , and the knife may not even cause a bleeding (instead like -15 blips with no wound to be healed), as the women is so fat, it only pieced the skin and fat layer, but no arthery. its just a scratch!
this way, it would take multiple hits to wound a much higher yum player.
this way, hunting fertile women is more likely suicidal.
this way, duells and raids take more hits and insta killing is just dull in a game about food management.
---
while running away from someone with warsword, i dared to get 2 bears out of their caves as line of defense, and navigated in an 8-motion around the bears in only slightly better shoes than my browling hunter.
i had the feeling that my sword duel would likely not be worth trying in this duell, compared to just adding bears to the c(h)ase (to starvation).
i got killed by the sword, but in the end my attacker got eaten by a bear after he wounded me (because luring bears onto anyone is much easier once you are wounded)
bear zoos could be used as ward against invaders.
stone holders are as rare as unicorns i nthe game, only third to kindling gathering.
your whole description sounds utopian and far from the common reality of the game, where half of all city extinctuins are likely because they ran out of kindling and axes and rope, and its usually the kindling first, then no axes are being made.
i found many ruins in many stages, with items in them, and its rarely an axe, kindling or raw-rope-stuff.
when you die by weapon just write: "curse jason hoer"
i noticed more people hammer knifes into shears since the mermerscoreboard ranks you not by your skill but the lack of skill and greed of your traitor-siblings to not stab each other.
i disharmed the bell city by hiding roughly 20 of its arrows, and 10 of its bows, which should help keeping its multi-family peaces.
i oversupplied cities i do not like, by making 6-12 arrows for them.
when you give birth to some shitpiece while pulling a cart full of round stones, ask yourself, is this baby really worth more than 12 stones or not.
the mi where in the town that had gotten 30to-40ish turkeys 10 hours ago, and only managed to devour 10 turkeys in the first 2 hours 2ith 20 fertiles.
The bob raiding the mii halved the turkey stash to 20ish, and spread it out more.
https://media.discordapp.net/attachment … height=496
its was down to 12 turkeys on plates when the mi had mass stasbbings in it ten hours later. turkey-city changed its owner often and has significantly lower population, that cares a lot less to cook or gather turkey.
surely some people liked either bob or mi more ,and acted out of character when born as the less liked family, as murderous traitors.
https://media.discordapp.net/attachment … height=673
sure this is all very rational and has nothing to do witn insane greed and bloodlust to claim or empty turkey city, and then to have mass stabbings in it.
https://media.discordapp.net/attachment … height=673
today was a silly day full of war and treason, especially between bob and mi families, both of them hafe a mild trauma of the conflicts between them.
those got documented in a few written notes in both main cities.
but they keep forgetting al the mass stabbings over time within them.
many other families also scouted more than usual, generally in bell direction, or while turkey hunting, and turkeys leave larger traces, so you more easily find foreign villages within 300 tiles, and that makes more raids happen, where bells and carts/horses and 6 arrows and 4 backpacks get stolen from a foreign nearby city, and one foreigner ends up being hunted by 4 people with 3 bows
2 knifes and one horse for 20 minutes.
who could that possibly have been?
wow ziv you sink deep.
when i see property fenches and hostage slaves in a town, i do one of two things, i either lure 6 or 16 bears.
the main problem is that people are dumb, traitors and bad sports, and people likely get reborn close to where they died, which in the case of turkey town, means they get reborn in turkey town, even after they lost a raid, because this town has 20 turkeys in it, so its birth rate and yum is hard to counter.
so this can only end in treason.
the bob faily raided turkey-town, they called me "noob to be left behind" while approaching it, for actually not being a dumb person that justz blindly follows a horde to starvation.
well that old fuck of a leader died in the raid, and the hoistory is written by the survivors that say "hee was an ass leader"
they rushed in blindly while i was eight, with a sword inherited from an old dumbfuck who died on the way. so i had fun watching them kill or be killed for 4 minutes. i dont disagree with thaqt rushed attack choice.
nonetheless i killed 6/20 at age 12, as this war was big ans thinly spread rather quickly (many escapees to hunt).
I was the only one who made fire anmd got kindling for 20 minutes after, turned knifes into shears, but you know how this goes, it always ends in treason, and it doesnt matter if you prevent it, oure just outnumbered by traitors and megalomaniacs who are too dumb to keep a fire burning.
there were 2 of the newbowns, who grabbed one of the many war swords on the ground, and tried to take noob revenge, hunting people of their own family with war swords, without holding shift and all the dumb crap.
i call this out in chat, "these two are traitors that hunt the family to kill them, but they suck at it", they are ignorant.
i knife two of them, the second one just stands at my place, waiting clamy for my knife to get-non-bleedy, while i chat to him "you will be next" and so he was.
And what do these tards do?
one of them lets the fire go out while holding a "town meeting", which is a lie as its a wichhunt trial against me.
i come in creaming "you traitor nops let the fire go out wasting time with your shit"
and "might makes right" as i knife that asshole, and get knifed by another bob-tard who claims "i pronounce you guilty", yeah, happy bob-inquisition you incompetent traitors.
i was the only one making fire.
i cooked 7 turkeys.
i protected them, ded them, they would have been born elswewhewre and just /die without me.
but you cant win against 7 traitors in your own family. I only killed 3/7 traitors and 6/20 hostiles in a raid.
man those traitor noobs suck, to a point, where picking up a knife as child is likely best punishable by death.
and the lightest sight of megalomanic acts in one of your babies after a raid is not paranoya, because this shit keeps happening all the time, so its justified.
i would not call it murder, i call it "free cloth"
the vengeful murdeter is just seeking a bad excuse to murder.
sure, people play like they are too dumb to breathe.
"bb" is also an unexpected valid name.
i am a twin and triplet often now.
i often outlive my siblings and dont suicide.
jason loves his pink noise and unpredictabilities.
Craig Venter and Norman Borlaug on an isolated island witrh one knife per person, which of them would survive longer?