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a multiplayer game of parenting and civilization building

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#401 Re: Main Forum » Are these things still a thing anymore? » 2019-01-23 03:49:50

Aurora, i've been gone since July and am just now back, i remember you for sure.


I don't know if "in the bush" was widely said by anyone but me LOL

as always, i struggle to live in a society and am always trying to start my new camps.

The water and soil balance is way different now, that's the main thing you need to know. Element of randomness to water depleting and soil pits can be redug. Neither seem to be shortage, limit on things appears to be iron now, for the tilling.


re: Q

The people who said that did always seem to suck. just behave and say TY and whatnot if you're a baby and they'll know you know how to play.

#402 Re: Main Forum » OHOL needs WINE to work on Linux? » 2019-01-23 03:43:36

lionon wrote:

You probably just installed some other lib-dev dependency you were missing without. Really WINE has nothing to do with it.

Maybe you actually can run the windows binary with WINE, but it really isn't necessary.


You so for a future person who may search this topic, it's possible they can just install WINE then it will work without having to do anything else, pretty convenient. The only reason it wasn't installed on my computer was that I hadn't happened to have needed it yet.

#403 Re: Main Forum » OHOL needs WINE to work on Linux? » 2019-01-21 20:12:56

lionon wrote:

No need for WINE, you can compile OHOL as a native Linux application.

PS: SUSE, really? I thought their times are over by at least a decade.



Well that's the weird thing, once WINE is installed you don't have to use WINE to run it, the main linux tar download just works once it's extracted. Just click OneLifeApp. I couldn't get it to compile, it said it couldn't find anything when I ran the pull and build like the instructions said.


Also, the Suse project remains really active, it combined with Suse enterprise a couple of years ago.

#404 Re: Main Forum » HELP ME PLEASE! DON'T KNOW HOW TO DOWNLOAD GAME ON LINUX! » 2019-01-21 04:49:34

I don't know why but it didn't work until I had WINE installed, which i found out on accident. Besides that it has just ran on opensuse from the file OneLifeApp with no need to do anything but click on it in the file manager.

#405 Main Forum » OHOL needs WINE to work on Linux? » 2019-01-21 04:22:14

fragilityh14
Replies: 12

hi guys,

I've been gone since about June, but was an avid player for a good period of time. OHOL worked just fine without doing anything special for me on Opensuse 42.3

i was taking a break from playing it when i updated to Opensuse 15 [yes, those version numbers are correct] and it wouldn't do anything when i clicked on it.


i decided to try to run it with WINE, which i realized i hadn't had a cause to re-install on my computer. it opened in wine but i didn't play test it. I decided to click on the linux file again, for no good reason, and it works now, since WINE is installed on my computer.


I have no answers for why this is, it doesn't make sense to me, but i wanted this to be searchable cause i have not found that advice searching for linux help on the OHOL forums.


[note: i rewrote this after accidentally finding the solution.]

#406 Re: Main Forum » Haven't played in 2 months, what do i need to know? » 2018-08-27 22:26:01

Ok i think I've played enough since at least the big food changes. I've played since the soil changes but not enough to consistently remember to use a bowl lol

And I tend to do low tech stuff anyway so i'm probably fine. I kind of play as a refugee from the griefing epidemic much of the time. (I'm also obsessed with the idea that family lines shouldn't be dying out at all because women should be colonizing new areas periodically and creating multiple population centers.)

#407 Main Forum » Haven't played in 2 months, what do i need to know? » 2018-08-27 21:57:32

fragilityh14
Replies: 4

I rarely play computer games in the summer. I think the last update i've seen was when food fatigue was added.

But, the weather is changing already and i'm ready to get back at it.

I know the milkweed changed and is always permanently gone, but how are things going socially and what are the most important changes?

I see the number of players looks like it rebounded a bit.

#408 Main Forum » Today's Dungan line » 2018-06-24 04:44:41

fragilityh14
Replies: 0

I was born into a big and prosperous city and was named Jason, 24th generation of the line. My mother asked me to bake, and I spent some time making pies. I got focused on making a backpack, as there was a shortage of milkweed and few rabbits near by.

My home marker was never the city I was in, it was to the southwest. I travelled quite far looking for home, once i was afield and got curious. Unfortunately After quite a long journey i stepped on a rattle snake, and ran for the minute or so it gives you before dropping dead, no sign of other civ, but a lot of unused resources.


Anyway know what is southwest of that civ?

#409 Re: Main Forum » The last of 28 generations of Wests » 2018-06-10 21:11:19

http://lineage.onehouronelife.com/serve … &id=299022


This is the other family line, I'm not finding it from the West family tree but remembered the name was "Rest"

#410 Re: Main Forum » The last of 28 generations of Wests » 2018-06-10 21:07:28

emily was murdered by the same person that killed my mom and wanted to kill me.


I never saw anything but that campsite, i was thinking one would expect it to be bigger 28 generations in.

I was mostly living in the brush and bringing back resources, then they were gone.

Edit: oh, two emilys

#411 Main Forum » The last of 28 generations of Wests » 2018-06-10 20:56:03

fragilityh14
Replies: 12

I was born into a healthy and populous village. As a boy, close to the age to feed myself, i saw a man with a bow and arrow and ran

I was fed once by a cousin, before i could eat, but the assailant who had killed a few people was still trying to kill me. i was able to run out into the brush, and survive and go back when things were calmer

But there were still more murders, the population kept dwindling. I went out hunting milkweed, and ultimately started a small plantation. My first trip home there was still some population. My second trip it was completely bare. I spent the last years of my life burying my many family members.


Sad to see such a long line die out, and because of griefing



Also, West how TF are you Eve so much? Do you always baby suicide?


http://lineage.onehouronelife.com/serve … &id=300345



Also, at some point the family line met this family line, the eve killed someone

http://lineage.onehouronelife.com/serve … &id=300345

#412 Re: Main Forum » Why make potatoes » 2018-06-10 04:31:46

TrustyWay wrote:

To re-experience irish starvation.

If they didn't cost water that could be so great. Nomad life could take new turn, villages living morr in place where there is not much water.



i really think we should be able to cut a burdock into 3 with flint and replant it with sharp stones, takes epoch to be ready, no water or soil.





Well, that's actually not how burdock works as a plant, but the premise works for the game.

#413 Re: Main Forum » I've been gone for so long!! T-T » 2018-06-10 04:24:34

agriculture has all be massively rebalanced. Everything takes soil. Milkweed never comes back in the wild.

#414 Re: Main Forum » Biggest OHOL fantasy » 2018-06-10 04:22:39

I still think there's no good reason family lines should be dying out regularly. But so few people live to adulthood, and so few start new colonies. with like 33% of children surviving to maturity and some people spreading out there would actually be a stable population.

#415 Re: Main Forum » Having some trouble with farmed food design » 2018-06-06 17:04:01

irrigation, they flooded the fields and when it evaporates it leaves mineral residue, which includes salts. As the soil becomes more saline it becomes less suitable for wheat. Barley is more salt tolerant, and as civilizations neared collapse the archaeological records show higher and higher barely production before collapse.


I wrote about this in the blog post that is too long to interest anyone lol.

#416 Re: Main Forum » Dark secret: the murder rate is 16% » 2018-06-06 06:34:14

Muddauber wrote:

I've never tried to kill anyone.



The griefers claim everyone murders sometimes, it's frustrating AF. The one time I've killed someone a person said they had to quit and preferred to be murdered and handed me a knife, and I decided to try it out. Plenty of us never, ever murder.


i've thought about playing as a raider/bandit, which is well within the theme of the game, but I never want to be an asshole and hurt someone else's experience. And also it's so easy to live in the wilds there isn't shit I need if I am living outside of a colony.

#417 Re: Main Forum » MA PLS FARM ON DESER T » 2018-06-06 06:06:56

I'm apparently only at 106 hours LOL.

though my wife played a bit on the same account when I first started, she may account for like 6 of that.

#418 Re: Main Forum » So many bad players » 2018-06-06 06:01:48

I usually just tell them to always carry food and to gather lol.

#419 Re: Main Forum » What do you do as a male? » 2018-06-06 05:59:42

well I mean historically that's what men are for. I'm not much of a hunter, but i mean gathering seal skins is a great male task. Just the ability to live a long time without eating is super valuable for expeditions.

I had a game where the land the family spawned near was already wasted, and I ran all over looking for a new home, and found one, and then when I finally got home and told them I knew where to lead them i ran right over a rattlesnake! One of my most frustrating deaths.

#420 Main Forum » What do you do as a male? » 2018-06-06 04:27:52

fragilityh14
Replies: 29

there is a lot of anti-male bias amongst some people. As if they are useless. Certainly, a shitty player who is female may live long enough to produce a child who is a competent player. And a truly incompetent male accomplishes nothing.

But if you're good and actually care, males are extremely crucial to colony survival.

I'm a pretty big gatherer in general, because it is under done, as a male I usually just do a shitload of grindy gathering, and do basic things to stop a food crisis while living in the brush.

But the big thing to do, is just make backpacks for all the women, because it's massively easier to avoid starvation with a backpack. And trapping rabbits ain't that hard.




Anyway, main point: good male players are crucial to colony survival. Esp if you're willing to adopt abandon kids as a man. (just hang out by berry bushes.)

#421 Re: Main Forum » So many bad players » 2018-06-06 04:22:15

I find surviving to old age to be really easy (though certainly I've died of hunger over 55 many times) I don't understand hw all my kids die. I tell them to always carry food. I've even given backpacks before and had people who said they were good players die of starvation.

Jason's new berry picking change should hopefully massively improve kid life expectancy, and be a simple task for new players they won't die doing.

#422 Re: Main Forum » Having some trouble with farmed food design » 2018-06-06 04:15:25

I love the berry update, esp cause my children always stupidly die and it's hard for them to do tasks.


Also, i really failed to sell my intensive blog post about this, so let me post the recipes.


re: slash and burn

"This could be implemented into the game relatively easily, if burning the remains of a chopped down tree (all three) leaves one fertile soil. Some process for regrowing limited trees could be added, potentially by filling an empty wormy soil pit with something besides soil. (or by getting two soil from the slashed tree and needing one and something else to regrow).  Since the trees have other important usage, it would make resource allocation more complicated, and increase the risk of deforestation. There are a lot of trees, if it created an overabundance of soil it could require watering and waiting or [water + one item + time.]"


bear in mind, this is from like a month ago, but the principles still apply

"The current composting formula of [wheat straw + bowl of mashed carrots and berries + water + worm = composting compost pile] [composting compost pile + time = 4 fertile soil] works well for its purpose of limiting soil creation with the constraint of three worms per empty fertile soil pit.

However, a slower more intensive method of soil creation could be added which rewards those those who think towards the future. There are three good ways this could be implemented which are relatively faithful to traditional Asian agricultural methods. These solutions would need to be balanced to the rest of the game, but some or all of them would work.

1) Full trash pits can become soil.

The formula I envision for this is something like [full trash pit + pine + leaf + water = prepared trash pit] [prepared trash pit + clay = covered composting trash pit] [covered composting trash pit + epoch = one fertile soil]

This only adds a small amount to the total soil, as trash pits don’t fill quickly. It would add an incentive to create, use, and fill trash pits so with extra work (running around finding things to fill it with) it could add to a greater soil increase. This has the added bonus of doing something with trash pits, which as far as I know are currently a permanent obstacle.

2) Intensive composting in empty soil pits.

The recipe for new soil in empty soil pits can closely follow the actual Chinese composting methods with existing in-game items.

Here is my recipe idea: [Empty fertile soil pit + 1 fertile soil + bowl of mashed carrot & berry + straw or reed + fresh grave + X leaves or pine + 1 clay + water= unmixed fresh compost pit] [unmixed fresh compost pit + shovel = mixed compost pit] [mixed compost pit + adobe = sealed aging mixed compost pit] [sealed aging mixed compost pit + epoch = 5 fertile soil]

The advantage of this is that it IS difficult that most people will not remember the recipe or care enough to make the effort. It involves benefits that cannot be gained within a life time and the process should be started before soil is scarce. This makes it possible to continue a civilization without fertility loss, but at a price many are not willing to pay.

3) Cover Crops

This feature could easily be worked into the existing game, though once again, possible balance issues.

Green grains are a great cover crop in real life. We already have access in game, since domesticated wheat goes through a green phase. This could be implemented with the following formula:

[green domesticated wheat + sharp stone = cut green wheat] [cut green wheat + shovel + water =extra fertile soil]

“extra fertile soil” doesn’t expire the next time you harvest domesticated wheat or carrot seeds, giving you the option to use an extra two water instead of one soil.

This would greatly reduce the scarcity of wheat, however it also requires greater care and leads to soil waste if the wheat not cut at the right time."




Also, the Greek proverb about old men and shade is the beginning of my conclusion in the post.

Sorry to self-promote, but I worked really hard on what I think was a quality blog post and almost no one has read it, and I think it's really helpful lol



link again, because I really think people who play the game would appreciate this if they read it

https://groundandfury.com/one-hour-one- … riculture/

#423 Re: Main Forum » Dying of starvation a few steps away from food » 2018-06-06 04:03:33

lmao this almost never happens to me (though it has, of course).

It's how none of my children survive, even when they say they're good.

It makes me wonder if you were one of my children who died for no apparent reason Jason.

#424 Re: Main Forum » Dark secret: the murder rate is 16% » 2018-06-06 04:01:06

I hate the idea of you using god powers, but now that we have the lineage tracker it's clear that murdering griefers are what wipes family lines. I'm to the point of wanting to raise my kids in the wild and teaching them to fear everything, like the "uncontacted" (hiding from white people) tribes in the Amazon.

At the same time, these people who admit to killing family lines etc and try to justify it are such huge assholes that any penalty you put upon them will just make them come back as soon as its over, more encouraged to do the same thing.


It's really shocked my view of humanity the people here who want to be evil to prove a point that people are evil



You know, I usually only play multiplayer games if I can be a healer, which is probably why I'm such a generous helper to everyone in OHOL. (I basically grind to keep the colony alive the whole time.)

Think about introducing a heal, esp with the delay in death. If there was a bandage sort of thing I would focus on carrying them and making sure people had them. If you could heal the murdered person and then kill the murderer it would be way harder to do.

It would also make bandits stronger in a way, but actual banditry, raiding, etc in the game I think is crucial. What I hate are people who kill their own family because they enjoy destroying what other people worked to build.

#425 Re: Main Forum » Having some trouble with farmed food design » 2018-06-05 15:08:58

Jason, I wrote a long blog entry with ideas about farming, sustainable agriculture etc a while back.

I don't know if you saw it, but if you didn't I hope this helps.


https://groundandfury.com/one-hour-one- … riculture/

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