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a multiplayer game of parenting and civilization building

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#401 Re: Main Forum » How to migrate? » 2018-04-13 18:07:52

Why would you need the berry bushes if you're migrating? It's not like soil usage is a concern in this situation. Wells too, you're supposed to be moving somewhere with more ponds. Wells are shit anyway. Forging full tool set isn't all that hard and horses are meh, so really the only thing of value you're leaving behind are the sheep, but they're not all that great anyway.

#402 Re: Main Forum » First water collecting priority » 2018-04-13 14:11:23

Bob the Blob wrote:

Some say build a kiln, fire, make some bowls and off you go doing single runs of water over and over again. This is how I've been going about my start in a new place and it seems to be working for me but it's inefficient as you clearly can only fill a bowl at a time.

This isn't an issue if your fields are right next to a cluster of ponds, as they should be. So yeah, I prefer kiln over snare, mainly because rabbits will most likely not have babies when you need them so you'll have to permanently destroy some rabbit holes to make pouches. And early thread IMO is better spent on backpacks or second snare than on pouches.

#403 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-12 14:27:14

Joriom wrote:

Then how would you explain this (below screen that are post apocalypse)?

Voice chat. None of the experience in that town is applicable to a legit town. In a legit town ponds would never be given appropriate time rest and refill, so they refill timers would be constantly getting reset and the overall water production would be much, much lower.

#404 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-12 10:28:45

Lily wrote:
Potjeh wrote:

Growing and processing one wheat takes less water (and time if nearby water is low) than growing 35 carrots. Time is the most valuable resource, so wrecking local ponds with pure carrot farming isn't that great. And it takes many generations to build sufficient wells, plenty of time to starve from drought.

Well it all depends on where you place the farm. It only take a few ponds to water 7 rows of carrots. If you are right on the swamp where there is a ton of water and ton of reeds for baskets(to store all those carrots), it isn't to difficult to just make a ton of carrots.

I still think pies are important for storage though. Because while it is debatable if pies or carrots are better for food and soil concerns, 1 pie definitely takes up a lot less space than 35 carrots.

Constantly watering seven rows takes a fair bit of ponds. But the thing is, seven rows don't feed a whole lot of people. There's no location with enough water to grow enough carrots to feed a village.

#405 Re: Main Forum » New record 32 Generations » 2018-04-11 14:30:01

I don't get how these people are having fun, voicechat only takes all the challenge out of the game. If you're gonna play a citybuilder might as well dust off an old Sierra game, they do it better.

Also, I'm a bit miffed that they're obfuscating duration of best legit family. Maybe we should have top ten lists for all time and for past 24 hours.

#407 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-11 09:49:17

If you have a cart and horse, wild wheat is infinite for all practical purposes.

#408 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-11 01:38:32

Growing and processing one wheat takes less water (and time if nearby water is low) than growing 35 carrots. Time is the most valuable resource, so wrecking local ponds with pure carrot farming isn't that great. And it takes many generations to build sufficient wells, plenty of time to starve from drought.

#409 Re: Main Forum » How to find a Camp? » 2018-04-10 23:55:56

Sorry, I didn't realize global coordinates have been turned off on the official servers.

#410 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-10 23:50:57

You can gather dozens of wild wheat around any decent camp location. Pie gives you the food security to focus on getting smithing and clothes going.

#411 Re: Main Forum » How to find a Camp? » 2018-04-10 14:44:06

Uhm, can't you just use the coordinate tracker?

#412 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-10 14:38:29

Your town will die faster than the soil runs out, so pie away. Pie just means it'll take a while longer to die than if you were just farming carrots. Same goes for not seeding carrots, only experienced players will reliably bring seeds and their time is much better spent working on village upgrades or even just teaching the newbies.

#413 Re: Main Forum » Suicide Babies » 2018-04-10 14:34:40

Portager wrote:

I for the life of me can't figure out why babies suicide in the middle of a well established (and sustainable) village, do they want to live the feral Eve life?

Yes. That's where I can make some kind of difference. In a big established village it's hard to make a meaningful improvement, and even if I think of something it's virtually unachievable due to immense clutter and people constantly moving my shit while I work. Eve life is simply much more fun than town life.

#414 Re: News » End of the apocalypse, and lag fixes today » 2018-04-09 11:04:28

Anyway, I like the far spawn mechanic, but it's largely circumvented by coordinate tracking. Could we have obfuscated coordinates, please?

#415 Re: News » End of the apocalypse, and lag fixes today » 2018-04-08 17:23:34

Spawning to lineage should be a thing if you die of old age.

Anyway, I love the new spawn mechanics because it was too easy before. However, the early game does get a bit too repetitive, and lineage mortality is too high. I think both these issues could be helped with some more early game foods. Preferably something that takes a little work so it'll stay conserved for times of famine. Maybe wild tubers that respawn in the same tile at around the pace of cacti, but need a sharp stone to harvest so people won't bother with them if there's other food. Or frogs in swamps that you need to catch, clean with a flint chip, skewer and roast. Basically stuff for any smart kids to make it through the crisis if newbies mess up farming.

#416 Re: Main Forum » How to make more worms? » 2018-04-07 19:59:39

I think almost any town will die out before it runs out of soil and worms. And then because Eves spawn far it likely won't be reclaimed within 24 hours, so it'll be wiped, ie no permanent damage is done to soil. So I think we should just continue with good old pies. I'm guessing the plan is that when we exhaust worms we'll have to switch to some higher tech solution we'll get in an upcoming patch.

#417 Re: News » Update: The Apocalypse » 2018-04-06 17:18:22

How about localized apocalypse? Big enough radius that you'll always be in range of at least one monolith.

#418 Re: Main Forum » So the Apocalypse is here » 2018-04-06 14:21:35

Claudio_f5 wrote:

Also, giving bronze age people a doomsday device is stupid and makes no sense at all.

Never heard of Bronze Age collapse? The science doesn't know why exactly it happened, but it's a fair guess that it had something to do with monoliths tongue

#419 Re: News » Update: The Apocalypse » 2018-04-06 09:58:15

I like it, but I think it should only apply to the server it was made at.

#423 Re: Main Forum » New player starting woes » 2018-04-04 18:21:15

If you don't know how to do something, ask. A lot of players will teach if you show enthusiasm for something specific. I recommend learning carrot farming first, then rabbit snaring, then baking.

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