a multiplayer game of parenting and civilization building
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Go! Bwah! wrote:Eclipciz wrote:killing is still necessary
Nope. The smart/aware ones will do what YAHG said.
And besides, it's not "necessary" to save a town. If it's too broken to survive, let it die. Not your problem.
Since you admitted killing out of boredom, I think you enjoy killing and have just found a way to (poorly) justify it.
Letting it die is a poor choice, especially when you have a ready option available to save it.
You literally massacred everyone and killed the city.
I think so too, it would make for really interesting lives. I would be okay with any role I'm born in to. Altho I don't think everyone will agree, the people who become slaves might rage and try to kill everyone and say it's "unfair".
Which would definitely work for the RP aspect
This has actually given me an idea. Now every time I spawn as a female I will leave town and start a new town either going straight south or north, basically just live as an eve. Seems like forcing my kids to start with nothing will prevent them from crafting a knife to murder because they wont have time to forge because food will he an issue. I also like playing as a founder then as a assgined villager with a job. I also like to test how fast I can build a starter town while not letting any kid die. I will only stay at my birth village if I'm a male.
This is what I do every time now unless i'm male or it's already a new camp. Even as a male I often start a second farm nearby and alert people that it's there in case of a food crisis. though i have terrible luck actually getting a female to survive and start a new line. I usually go east or west though. I try not to loot the camp in a way that hurts anyone though, I often just take a basket with a bowl and food. Maybe a snare or a fire tool depending on whats around. With just one clay bowl your ability to make camp is insanely improved.
I don't understand why more people don't do this, these family lines shouldn't be dependent on one village, it kind of seems to me that there is no good reason for family lines to end at all as there's an "infinite" world to expand to, but people never venture out. and I can't keep daughters alive. (really once they are old enough to feed themselves and there's food around there isn't much more I can do.)
I want to add, there is a HUGE difference between infanticide of your own child due to food shortage and just wasting a civ allegedly to help it.
Baker wrote:West wrote:Well yeah, that was really lucky. Maybe it was because of the Bell, but I dont know.
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In all my lives I've rarely spawned in a town as an Eve, Having an Eve spawn in a town is really useful tho. Having multiple bloodlines in one town means we can get around the lineage ban and be reborn in the same place more often.
I was in that town, I wonder what the "warning" sign was about.
Since i mostly play as Eve or in my bloodlines, I have spawned in a few towns, it is rare but not super rare.
For that respawn reason the original family, I think it was "Queen", allowed me to stay.Maybe that sign was there because of the aunt that was buried behind it. Maybe she wanted to come back as a zombie lol
Do you have some control over that? I don't spawn as eve that often and never in my own bloodline.
I spawned in towns plenty before the change, I still end up in plenty of situations where it's clear the bloodline spawned in an existing town.
http://lineage.onehouronelife.com/serve … _id=150647
You killed 4 pre-menopausal females as a male, and left none surviving.
fragilityh14 wrote:Eclipciz WTF is wrong with you? How is that fun for you? WTF do you care what people on Discord say?
And West: That's either a crazy coincidence or a flaw in the spawning system
It's fun for him because he's a dick, just look at his thread on it.
oh, I responded.
it's always been like that. In my last game there were a ton of gooseberries, and same thing.
you're just a complete piece of shit is what you are. You completely wiped out that civ for no goddamn reason. If it is over populated people should migrate, which is exactly what I did.
What you are is a sociopath who likes to hurt people for amusement.
I in fact, came back to see if there was excess population I could bring to a new civ site. That's the ONLY reason I came back, was to try and convince population to leave.
You killed me, an old woman, when you were the only person left. Why would you do that? What good did that serve?
apparently the same person spawned in the same spot as Eve twice close together and used the same name...
So I both don't know why it said distant relative and that seems like a problem with the spawn pattern.
Eclipciz WTF is wrong with you? How is that fun for you? WTF do you care what people on Discord say?
And West: That's either a crazy coincidence or a flaw in the spawning system
how many people play on the 2 hour server? I haven't tried it, wouldn't have thought enough to have 10 kids, and would have figured people playing that server would know how to survive
I don't know if this is a bug, but I'm so perplexed my head is about to explode.
http://lineage.onehouronelife.com/serve … _id=150647
This person was murdered by a "distant relative" with a different Eve with the last name?
actually i'm really confused about this tree, navigate to 8th gen and you find someone killed by "Taron West" which takes you to "distant relative" and shows a different Eve West than the Eve of my family tree? how is this possible?
There's no way the eve couldn't be my grandmother...two Eve Wests related...different woman, whole different kid names...
Civilization brings disaster.
Today, I left a civ, apparently a 10th gen family line, because it was heavily populated, low on seed, and had a guard who was actively having to kill people over seeds. After much searching I found a truly amazing spot, probably the best I've ever seen, in terms of mass soil, near carrots and water.
Well, at menopause I have one surviving son and no daughters. So I decided to go find the old civ, and see if i could bring a girl over. I make it back, to see only my little brother.
I ask if he's the only survivor and he says, "bear, sadly"
Then proceeds to pull out a knife and murder me.
This asshole, Lochlan, killed five of his siblings, and one of my sons who apparent survived finding the civ in the east. The bastard also murdered two cousins and a first cousin once removed...9 total.
His last words were 'Gg.'
WTF is wrong with people that they enjoy destroying something real people have spent 10s of hours building?
http://lineage.onehouronelife.com/serve … _id=150647
I don't know if you're familiar with the theory of Zomia, the idea that the Highland Asian people were refugees from the lowland governments/civs, but this is basically where I'm at now.
I'm close to becoming more like the "uncontacted" Amazon tribes and teaching my kids to fear and shoot at all outsiders. (I didn't know this until recently, but the tribes are actually hiding from white people, it's not just that they are so deep in the forest they happen to have not seen anyone.)
Also I didn't realize you just lose your last name if a descendant doesn't get named.
yeah the suicides are frustrating and i figure that is part of it. Experienced players can also help starting a solid settlement.
There's no meaningful reason worms should be a finite resource in worm pits, both in terms of realism and gameplay as it's a whole hour
also, Jason, what made you decide to use milkweed of all things, instead of flax or something like that? I looked this up, and it has been used occasionally throughout history but it's pretty obscure fiber. This is the only wikipedia mention
"The bast fibers of some species can be used for cordage."
i generally keep every baby if it's feasible to do so but if they jump out of my arms and run around I say "be good or I wont keep you."
Sometimes it is just a noob who doesn't know better and needs to learn.
Also, this one time a girl kept intentionally standing over my son so I Couldn't pick him up and feed him, like 4 times or so, until he starved, and then she had the audacity to say F when she got hungry! I had a chance to say what was going on to the other adult there and said, "I'm not feeding you."
(the girl had said "dumb bb" or something so it was clear what was going on.)
I was Jenny Sky in the 4th generation i got separated from my mom and after an arduous journey started a new camp. Only a son of mine survived, I didn't think the family line had made it, I checked back but I guess I didn't go back far enough, my mother's branch of the line died out 8th gen, it's my first cousin's line that made it.
They must have found that site because it had some roads and stuff down in 4th gen. I thought it was far older than that until I Checked after the game. they were having a food problem already, is part of why I didn't go back...and i kept having to travel desperately for food until I was lost.
my mom also didn't have a home marker for some reason.
I don't understand how all of my kids are always dying. Based on the bottlenecking family trees, this is clearly a problem for everyone.
No matter how many kids I raise, most of them drop dead of starvation, often right next to food. Even the ones who appear to know what they're doing. One game, I gave the only surviving female of the family line a backpack and instructed her to always keep food in it. She seemed competent. Somehow, she dropped dead next to a berry bush near camp with an empty backpack.
Another game, I felt bad because I kind of got my daughter killed, because I was changing out carrots in a basket and my picking up and setting down stopped her from getting one, but we were like one screen away from other food, why did she run there desperately, from that direction!
I don't care much for city life, so i've been doing a lot of running off with a bowl and starting new camps especially because I'm interested in the idea of sustainable family lines (that is to say, it seems to me if people move out and colonize there is no reason family lines should die.
If I do this at a young age, I definitely have a carrot farm etc going by the time of the first kid, and plenty of food around.
But I find them dropped dead all over, almost always near food, no matter what instructions I give.
I suppose these are the same people In the city who stand around eating carrots until food collapses
But another time I was a male and did everything, noob eve grandma and relatively noob eve mom I believe, from basically nothing and no help but a bit of milkweed gathering I got fire, rabbits, farming going extremely fast (males are INCREDIBLY useful if they are skilled and work) and kept telling the women to stay in camp and just mom so the family survived, and they STILL dropped dead next to carrots (I think this was the game I made the surviving female a backpack.)
When i play my average lifespan is like 35 if I live past infancy. Once I had a full life the first time the basic shit was pretty easy.
I mean, I'm not saying I'm the greatest player, and i'm WAY more of a first/second gen (I don't actually know how to smith, do carpentry, etc) player so I get that I'm better at the initial survival aspect, but clearly this is a problem for everyone all the time, based on the family lines you see. I don't get how so many people who say they know what they are doing can die standing in camp next to food (though, obviously, we all barely don't make it sometimes, this especially happens to me when I'm elderly.)
It's started to discourage me a great deal, as I am always trying to start a long line, and they usually die out ludicrously early far before any sort of resource collapse (which once again, that shouldn't actually starve out a family line, people should go settle a new area.)
the problem is, I don't know what to do about this. I try to ask kids if they're new and teach people when they have questions. I think a lot of babies will worried I won't keep them if they admit they don't know how to play. Or maybe what they mean by yes is that they know how to point and click.
I get the impression this happens to everyone who is good at the game, at least that's what all my adult children say when I complain about the situation.
I get that low survival rates are historically accurate, but these are extinction rates. The problem is, I don't want the game to become easier, I would have hoped this would get better with time, but it hasn't At least it hopefully means there are still new players.
Is there any better way we can teach new/casual players basic survival? I always tell my children to always carry food, and that doesn't seem to help
did clothing decay go down? It appeared so the last game I played but may have been a coincidence from when I happened to acquire clothing etc.
If clothing decay is turned down its basically fine
lost 4 of my 7 kids to rattle snakes and wasn't even around many.
It's unfortunate I managed to found a second colony (my eve mother clearly spawned on an old one) and my family line had managed to take and then there was a murdered in the family ![]()
what makes you believe it was a Santan bot?
the problem with males is that most players arent very good. Males who actually contribute are very useful.
New people, avoid these qualms.
Spend your lives providing for your family and don't squabble over small stuff.
60 years in 60 minutes, if you're good and lucky, never waste a second of it on an argument.Learn to take care of yourself and give all your excess willingly to your kin.
If there is any question that the food situation in your town is not stable, run for the hills, sustain yourself on foragables and bring back food and carrot seed if you can.
Always provide for your family, never argue in game, time is too precious.
Spend as much of it as possible being productive and you will be rewarded with satisfaction.
I play like this and am regularly the only survivor of camps, while bringing back food to drop off. What gets me is people,who do nothing but say 'seed' while I gather wild seed and save camp. One time,a person was insiting on saving like 7 rows for seed when there was no food! Of course, village starved out but me. I suspect that person was testing how dumb people were lol,
I spend so much time in the brush...
people who only like to play as cities do seem to suck. I often just make a seperate farm and try to trade lol
A few things:
Being killed because you're a boy is annoying, but only takes like 30 seconds of your time. I don't think there's any good reason to take revenge in a future life for infanticide. However, if you're a peaceful farm family and someone shows up and slaughters you for no reason and you spawn into their tribe...a bit different.
I'm with the previous poster that want's civilization to expand more. I always think more people should start new camps so there's actually a stable population instead of starting over a bunch of times.
I won't live in totalitarian societies, so if I'm born a girl in one of those places I run off to start a new camp (sometimes stealing some basic items that aren't scarce in a functional civ)
I almost always avoid abandoning babies, but sometimes I just can't keep them. For example, in a recent game I was the only girl, and had 7 boys and 1 girl in a lifetime. I think on the 4th boy in a row I had to tell him I couldn't keep him.
I believe the family line died out anyhow, as far as I could tell. Possible my daughter left camp. I started trapping rabbits at menopause and somehow the people at the camp had starved out with 4 raw pies and relatively close stuff to gather. Was told someone had left with water pouches and no one did anything about it.
Anyway, historically infanticide due to fear of starvation was pretty common. It's definitely within the "spirit" of the gme. What gets me about killing boys, in general, is that they are way better for some tasks, such as long-distance gathering etc When you've reached the point of having carts and a backpack long gathering trips can be very important.
I think the game should have some fertility benefit to being around a man who is at least a 1st cousin. (or possible 1st cousin one removed or farther.)
Besides dealing with the perceived males and population survival problem (which once again, if the males work they can easily produce greatly more than they consume), this would encourage family lines growing out and "marrying" with other villages.
Seriously though: if you have a problem with the culture of the village either stay and try to change it, or start your own, better civilization. Think of this like the book Watership Down. There's no good reason to intentionally destroy villages because of what happened in a previous life.
IMO that constitutes griefing, esp considering the religious human sacrifice aspect fits in with creating a civilization. (Though a lot of these people did believe in spirits coming back to cause catastrophe...)