a multiplayer game of parenting and civilization building
You are not logged in.
WonLife 246.26 resolves merge conflicts. It does not yet incorporate new ground swap behavior, and I want to review other interaction changes - but not this late at night.
Selecting points in the animated layer now respects the time setting.
Once a life is in the list, there are now options to select the lineage of that character, and a link to the family tree viewer.
Jason is philosophically opposed to sales. Seaching "Jason Rohrer sales" turned this up
I think I just saw this park on Wolvenscar's stream. Roughly here:
You can now click on data points to see the names in the sidebar. This is not yet aware of the time slider in animated view.
Might be a little CDN delay in feature availability.
can you do a save settings option for the filters? most of us will use bs2 births graticule and faded every time
Good idea, though I'm still focused on exposing data, and the layers will probably change around as I make other servers available etc.
also wouldn't it perform better if you just crop the map? like we never use more than 100x100k space, maybe the tutorial or donkey town but i never searched on them and no real chance that someone will move more than 15k in a life
The base map is tiled, so only the visible part is loaded. It could save me some tile generation time (in the past) or some storage, but I'm already only doing areas near where people have been born or died. Point data could be cut down by only loading the view, but one dataset is cacheable, very specific ones would hit the database harder.
You may now turn on the "Search" overlay look up a character by name or lifelog hash. Note that this comes from the lifelogs, which are only posted once a day. I fetch them around 9:00 UTC
Coordinates are now linkable, and moving the map updates the url for easy copying.
Mysterious tutorial eves (perhaps I should add layer settings as well)
That one good eve I had, who settled a bit to the east
when I tested it, it had problems with large families.
I can imagine. But how large? I've seen Boots and Bada, though rendering is done in the browser and it may depend somewhat on browser and system for the large trees.
Trying a new search method. Not fast, but faster and somewhat consistent. I didn't find a fast one without extraordinarliy bad cases. It also does loose matching, so might handle typos.
I only get "request failed"
Perhaps my issue last night wasn't a fluke then. Any particular search term?
This is pretty cool! Does it only show older lives? I don't see any of my recent lives or any of my relatives I try to search for.
As with the map, this is based on the lineage logs. They are posted at around 08:30 UTC daily, and I believe the data server begins fetching them around 09:00 UTC.
I've had a local program to draw family tree graphs for a while. Now that I've got a database up for the map life data, I've also got a way to search for character names in order to make the family trees far more approachable.
https://wondible.com/ohol-family-trees/
Graphs are linkable, such as my only really successful eve
Notes:
- Graphs are still filtering out lives < 30 seconds, from the days of /die spam
- I had some database timeouts when I was getting ready to publish. Seem okay now, though I might like to work on search times in general at some point.
I don't think that mod shows "real" coordinates, because I'm pretty sure I've fixed all those leaks. So they are probably just showing coordinates relative to their own birth location. Unless there's another leak, which I will fix.
Not a leak precisely, but hetuw allows adding a coordinate offset. If you hear a monument call and think you know which one it is, those coordinate are published and can be used to create an absolute offset.
Monument coordinates are also used to place them on the map. This a very nice thing to have a map, but also a kind of leak - if you find a monument that has been around long enough to have been picked up, there are often only about 3 points to check for familiar biome patterns in order to know what is around and possibly recent neighboring towns.
It was a snowball *fight* right? Could the splat emote be interacting with the angry emote from targeting a player?
"Version Mismatch: Client 240 -- Server 452984831".
That server number seems very wrong, I'd expect 240, more likely 241. Are you sure you didn't set a custom server at some point?
Jason has posted an email on the forums a few times. jasonrohrer AT fastmail.fm
When looking at the results of such a poll, I hope you will bear in mind the people who have already quit out of frustration/boredom/whatever other reasons (e.g., Breezeknight, Tarr, myself, etc).
You could mention the weekly poll in the update email. Assuming the people who've checked out still read them.
I noticed they don't disappear on windows, but do on OSX. Both firefox. Possibly some different extensions?
Perhaps it could work similar to the review feature, where it always available. Perhaps the subject of the poll should be visible before clicking into it. Required or not-available could still be put on top of this as needed.
There was. bigserver1 had the misfortune to get an IP blocked in some countries, so Jason spun up bigserver2, copied some of the data, and switched them over.
I thought I saw some long distance travelers. Despite your wanderings, we seem to have had eve spiral reset just before the log shipping time.
Think I found brave town
Everything in that directory is owned by my user and writable, so I don't think it's permissions. Where can I go to download version 238/239 manually? The download link in the most recent email only has 217.
afaik Jason publishes an old version and counts on auto update.
The data is pretty much copied from the repo, or soft linked in some dev scenarios
https://github.com/jasonrohrer/OneLifeData7
Mod clients publish recent binaries. I think Awbz and Whatever have linux builds
https://github.com/Awbz/OneLife/releases
https://github.com/hetuw/OneLife/releases
They expect auto update to be working though, so you may have to manually edit binary.txt
The two versions are the program (binary) version and game data version, which are pretty much always different. Game is currently 238/239. On windows the game will auto update on login.
I found one code path that will fail the update if it was unable to write an update file. File permissions perhaps?
One tiny request, if you get the chance.... can you also have "2 days ago births" and an animated version of that? I do need to verify, at some point, that the spiral is jumping back to the middle correctly.
I initially tested this clientside part with a week, which had a perceptible but very small effect on responsiveness on my system. I did 1 day because that is that you asked for. Would Just 2 days work, where you could scroll to half if you wanted, or would both have significant utility?