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#26 Main Forum » Arc Stages » 2024-02-08 02:52:50

Spoonwood
Replies: 5

Since we've had consistently leftward moving Eve spawns for a while now, and now two monuments near the start of Eve spawns, this allows us to organize stages of the arc.

1. The Walking Stage:

Players can walk in a single life to the Tarr Monument or the Original Methman Monument.

2. The Stone Road Stage: Players need a stone road to reach the monuments in a single life.

3. The horse stage: Players need a horse to reach the monuments.

4. The truck stage: Players need a vehicle as fast as a truck to reach the monuments in a single life.

5. The sportscar stage: Players need a vehicle as fast as a sportscar to reach the monuments in a single life.

Stages of the arc could get further extended by considering how long it takes to travel to the monuments on a road.  Or with something like a crude or sports car trip followed by a plane trip.

We might also think of stages of the arc in terms of how many generations it would take a family to journey to the monuments.

Another stage of the arc:

F. We're so far from the monuments, that they may as well not exist.  It is either too difficult or impossible to journey back there, even with ghost farming, or almost perfect play.

On bigserver2 families are over 560,000 tiles from the monuments.  Yikes, who perhaps has more hours than anyone else and is a very fast player, has claimed that it's impossible to get there now.  There were some calculations on discord by SoloAceMouse that after farming ghost mode, someone might drive there in 8 hours.  But, the more I think about that, such is either too demanding or uninteresting.  Bigserver2 is in the F. stage of the arc.

If we're in the F. stage of the arc, then Eve spawns should get shifted right so that we're in a more reasonable stage.  A shift of Eve spawns back to their starting position would make for a simple solution.  All the way back to the origin.  It also seems implied by Jason's pictures: https://imgur.com/vkHTmGi

Server1 Eve spawn according to logs, e. g. here: http://publicdata.onehouronelife.com/pu … nesday.txt, is over -129,791 tiles from the monuments.  If there's a new player influx due to some highly popular YouTube video, it seems likely it will become active, but then become inactive during low population hours.  I believe server1 is also in the F. stage of its arc.

I don't know about server2, because I don't know if Eve chaining works there or not, and forman made a post that it did not work on that server (though he did not file a bugreport, so I don't know if he was sure).

Due to Eve chaining, I think the other servers are not in the F. stage of their arcs, though I haven't check how far out their Eve spawns are.

Edit: Someone and their alt also might make it to the monuments.  But, using one's alt that way involves a significant amount of /die, and possibly abandoning someone else out in the woods, if not inevitably doing so.   Also, ru has expressed doubts about that as feasible.  The margin of error is small.  It's a lot of time.  It seems to fall into the "walking simulator" genre.

#27 Re: Main Forum » Arc resets. » 2024-02-04 01:39:21

I don't think that Tarr quite asserted that a reset would do nothing.

Reformed wrote:

Reset will do nothing.

16:49:00

Reformed wrote:

I will be starting a trip to 0-0 to find a place for you guys to build a proper memorial.

17:02:37

These statements are not consistent.

I mean, if we had arc resets, Eve spawns would go back to around 0-0.  So, building a memorial on bs2  could get accomplished.  Also, crafting additional methman monuments would be possible.  At least if it's craftable, which I'm not so sure it is, since it says "UNCRAFTABLE" on onetech.info, even though it looks like there exist previous steps which make it also: https://onetech.info/4956-Additional-Me … ith-Chisel

#28 Re: News » Update: Methman Memorial » 2024-02-03 21:08:29

I'm watching Dox's stream right now as a white Eve.  He's in, I think, Saltea's old town.

Do I need to do an estimation on how far away the Original Methman Monument is from living families now?

I do feel you have a touching tribute above though.

#29 Re: Main Forum » Arc resets. » 2024-02-03 19:04:33

fug wrote:

Early game does not exist. It is the most perfected part of the game and any pro player can climb through the hoops to get a place settled easily.

O. K., since the early arc game doesn't exist at present, but since it is the most perfected part of the game, then it would be in the better interest of the developer to have resets happen monthly or bi-monthly.  That way people would experience the game at it's best more often, have better experiences, and maybe even tell people about the game more often.

The very words you use, fug, suggest that kaden is correct on the main point.

fug wrote:

The game also requires every race besides whites to function which encourages people dumping kerosene or clothes or trucks on new towns to help ease the game.

Kerosense?  Yes.  That seems encouraged, since getting it later can become problematic.  Trucks?  I don't know.  I did an oil well for tan Groots the other night with a rubber tire horsecart.  No truck.  Alright, I went to the same Groot family generations later the other day as a male white Spoon and Tuurd said that they had four or five trucks and offered me one after saying that he knew I wouldn't take it.  And traveling between families ends up taking time.  So, I'll give you that one.  Dumping trucks gets encouraged by races.  But clothes?  Clothes are first for function, then for fashion.

fug wrote:

Why would anyone want to build from complete scratch when YOU or your FRIENDS are the ones setting things back to zero by killing off a family.

O. K., so what relevance does his bad behavior have to whether regular arc resets would help the game or not?  Honestly, to me it looks like you just want to try to refute his position, because of his bad behavior.  But just because someone is an asshole, that doesn't mean her (or his) argument is wrong!  Kaden isn't the first person who has suggested arc resets as potentially helpful.  Forman, frodo, paradoxal, some others, and myself have claimed such. 

Also, nope, you're wrong about them setting things back to zero.  They didn't erase any objects on the server.  There were new Eves for some races yes, but not all races at the same time.  Early game arc reset period doesn't involve only some Eve out in the wilderness who maybe starts a new location with the first tools, or goes and scavenges a dead town, or goes and resettles a dead town.  It involves all (or almost all) *families* rebuilding from scratch.  From nature.  From nothing.  From the ground up.  Your family has a loom?  Some ancestor of your family likely made it after someone else went out to get rubber supplies (or maybe the same person).  You have a rubber tire horsecart?  Probably someone in your family went out and got rubber supplies justly or unjustly with the help of another living family.

Maybe I could even answer your question more concisely as follows:

*Because such a person believes that trading or stealing or charity is better than scavenging or repurposing*.

During the early (arc) game ... that most perfected part of the game, scavenging and repurposing are out, or at least minimized.  Players trade or steal or engage in charity.

Also, I guess you think fug that an early arc spring tapout by an adjacent family is one of the most perfected parts of the game.  Well, I can't say it's forgettable in my experience.  But, I digress.

#30 Re: Main Forum » The game seems to lack players » 2024-02-01 06:44:11

The video referenced in the original post predates the temperature overhaul.  I would guess after the steam release.

#31 Re: Main Forum » There Are Never New Families (THIS GAME IS BROKEN FIX PLEASE) » 2024-01-31 19:20:44

I logged in about 11:45 A. M. this morning.

Blacks, tans, and gingers all past generation 40.  Gingers and tans both started on Sunday also.  The Goths (not a family name) were generation 6, but they could have easily just walked to some other family and joined them, since that's what the real Goths did.

#32 Re: Main Forum » The Forgotten girl saved Torch Family » 2024-01-30 12:20:47

I was the first Torch.

I spawned in snow next to some seals.  I had my first two children soon after while making tools and/or looking for a spot to settle.

Once I found a spot, early on I felt worried about my children starving, because though I had found a spot with iron veins close and some clay pits, we seemed to have less wild food than usual.  But, they did well.

I checked my leaderboard after the Eve run, and saw that my 1st and 3rd child were the same person.  No use of /die in between.  My sixth child was the same as my eighth (counting the /die babies).  No use of /die in between.  My boy was on his 5th life.

My 1st child lived to 9, and then lived to 59 on the 2nd life.  The sixth child who became the 8th child, lived to 41 by a wild boar.  So, it doesn't seem that either person got soured by dying and decided to not play or quit earlier in the next life.

Snowy Torch is one of the funnier names I've seen in this game.  I learned that name had appeared before via a search... I was Eve Torch about a month ago also, but I hadn't seen the 'Snowy Torch' name before.

A Russian streamer visited Torch town after Torch family died: https://www.twitch.tv/moon_krendel/video/2047208500

#33 Re: Main Forum » Why do Landing Strips Decay? » 2024-01-29 03:07:05

Paradoxal_1 wrote:

Maybe a cargo plane with more item slots ...

Did you really just ask for that?  *headdesk*

"Regarding your issue it's pretty simple, if you think about it how does that make sense to have in the same world a group that already is at the end of the techtree and another one that just started their first berry farm?

It's as if Europe was using electricity, cars etc and America just discovered fire or the opposite, even supposing that this scenario exist what do you think would happen?

Would it make sense with our current history or just in general?

Of course there's going to be issues because it doesn't make any sense.

And this problem will only get worse the more stuff is added to the game.

New cargo plane added! [emphasis in original]

Let me pack it up with with every important tech in the game plus large ammounts of found, find the nearest Eve camp using the latest localisation radar and boost them from small camp to advanced civilisation."

- Dodge

http://onehouronelife.com/forums/viewto … 20#p102620

"Awbz told me that in multiplayer Terraria someone would be throwing advanced objects at players at early stages.  His complaint was "you shouldn't be able to have/do things that early".  It wasn't so much that someone was doing that, but one couldn't get away from such players and still player multiplayer Terraria.  In OHOL players use rubber tire horsecarts, or trucks to throw clothes, wood, "specialty" foods, tools etc. at players living in camps on a shallow well or deep well.  I've seen this happen  Or even, if I recall correctly, a cart gets used for a site's resources before the family living there even has made a steel file.  Also, the game is advertised as being about rebuilding from scratch with others, which makes such situations contradictory to what it gets advertised as ..."

- Spoonwood from the same link.

#34 Re: Main Forum » When Will This Arc End? » 2024-01-27 23:32:13

Paradoxal_1 wrote:

I was Eve yesterday and I checked the springs directly east and west of me for good iron spots.

I thought it was two days ago you were Eve as Eve Spring and you were daughter of Eve Kyle yesterday?  Anyways, minor detail.  I think from the dry springs I saw watching Hope Kyle http://lineage.onehouronelife.com/serve … d=10146834, I can say with confidence that Eve Kyle didn't move around to find a spot.  The spring nearest to her fire was a dry spring pointing northeast to gingers.  It was her daughter who found the spot, and Eve Kyle didn't know to look.  She just didn't have any relevant experience.

If an Eve is Black and the other last Eve was Ginger, it's more likely that there exist iron mines right of your spawn spot.

But, if the last Eve settled in an adjacent band, then the algorithm puts the next Eve at a spot where the previous Eve/family can have tapped out mines to the right of their closest spring.  In other worse, I think spawning point is currently 20-40 tiles left of the tapout radius of the last dug well... but shifted to stay in band (if the square wave pattern hasn't gotten applied by Eves getting bite by wolves or something like that: http://onehouronelife.com/forums/viewtopic.php?id=8344)  That leaves 4 possible mine sites to the left/west if the Eve doesn't move.  The closest spring has all mines to the right tapped out if the families are ginger/white, white/ginger, white/tan, tan/white, tan/black, or black/tan.

When I look for a spot, I try to find a spot with 2 mines.  I've smithed early in some other families and got them up to the tools for a cart with just one mine before, but it feels grindy moving a mining pick around without a cart.  And also, one mine towns are likely to end up depending on other families for iron or consuming more oil than average.  2 mines and 3 clay pits close-ish pretty much comes as my rule set for finding a spot, and likely branches are o. k. also.  So, having new Eves spawn say 80 or 120 tiles left of the tapout radius could be advantageous for finding a nice spot.

On the other hand, if one spawns as things stand, and one can find milkweed near one's starting area, then if one makes a fire bow drill, rabbit snare, and hatchet before finding a spot, and finds a spot left, then there's some advantage over spawning in an already suitable spot.

That said, I think new Eves won't run around and look.  Or think something like "make basket, the three primary tools, and only after find a spot."  If new Eves spawned 80 or 120 tiles left, they would more often have a 2nd mine.  So, yea, I think Eve spawning just a bit further west would be better.

#35 Re: Main Forum » The girl(s) who played with pigs. » 2024-01-27 10:08:40

Years later even, this was a fun read!

Do you recall Tarr if you were using Jason's client or Awbz mod?

#36 Re: News » Update: Colonization » 2024-01-26 21:53:22

So has anyone else taken up the challenge implied by the picture above and the word "colonize" (note... colonize connotes part of a more technological advanced group settling with less technologically advanced group... The British colonized what once were Native American areas or Cortez colonizes the Aztecs... something like the Goths "walking" into Rome or Mexicans swimming into Texas doesn't sound like colonization to me, or doesn't fit the word as well)?

Have you as a white lady or as a man with a white lady, gone to a low-tech or Eve camp family and tried to colonize what was once just their land?

If so, how did it go?

#37 Main Forum » Apparently Engines, Looms, and Radios are Better Than Trade/"Trade" » 2024-01-26 12:03:48

Spoonwood
Replies: 0

Deomnicblack a while back commented on how it's inconsistent that the seal on a newcomen breaks, while the seal on a newcomen engine does not break (https://onetech.info/2243-Multipurpose-Newcomen-Engine). 

Jason agreed that there exists an inconsistency on that: https://github.com/jasonrohrer/OneLifeData7/issues/1165

But, instead of caring about the inconsistency, it got dismissed with "game balance" as preferable.

SoloAceMouse: "While I enjoy difficulty when it is rewarding, I feel like this difficulty increase [making it so that the newcomen engine would bust] would not be rewarding but instead unnecessarily harder."

So basically needing to get another bucket of latex, two, or more, cook them, and then put them in the engine would not be rewarding.  It sure sounds to me like Ace has implied that "more trade" would not be good.

Tarr: "We want new players to learn advanced stuff and making mistakes is okay and part of learning naturally. Making things more costly leads to gatekeeping and now allowing new people the chance to learn."

So, basically, "advanced stuff" *consists of crafting* complex objects.  Advanced stuff isn't playing as Ginger early arc especially, and going to both tans and blacks and trying to get latex, palm oil, and also sulfur for the latex in buckets.  Advanced players would also "gatekeep" using the engine, instead of thinking "oh... we don't have enough rubber!" and maybe get out of town to get those supplies also.  People also having a *clearer consequence* for performing poorly also doesn't allow them to learn.  Honestly, that's absurd.  When in doubt, people need more feedback on how they're doing, including more negative feedback, not less feedback.  At least for anything objective.

Tarr: "You know how to play the game and while this would negatively affect you, it would much more negatively mess with new people."

Alright, so Tarr here implies that more rubber supply trade/charity would negatively affect me and also that would negatively mess with new people also.  No, I don't know such a thing.  In fact, if anything, I'd prefer if towns just didn't make it a diesel water pump or loom.  Families would then end up more often in an early game loop, and maybe there existed somewhat less resettling of old towns or throwing advanced objects at new towns.

But anyways, it looks like Jason doesn't have that much confidence in trade (or "trade" or charity) as so good of a thing as to make it more necessary.  When the rubber meets the road, it's more important that someone makes an engine or truck than goes out and tries to interact with someone in another family to get rubber supplies, I guess.

#38 Re: News » Update: Colonization » 2024-01-26 11:30:17

To make an analogy with the real world and use a modern example, this change was like making it easier for Mexicans to migrate to Texas.

#39 Main Forum » When Will This Arc End? » 2024-01-22 18:42:22

Spoonwood
Replies: 6

Demonicblack, who has over 3000 hours and I've had many enjoyable lives with, sent me the following picture saying

"i made this screenshot to annoy you":

https://steamuserimages-a.akamaihd.net/ … rbox=false

He also said:

"so i did a small eve experiment, instead of focusing on kiln and whatever i focused on looting
it went kinda nice lol"

Alright, it's better than resettling a dead town.  And o. k., he has over 3000 hours, so he's not some clueless new player, and he feels it kind of nice.

But still...

WHAT

THE

****

IS

THIS

****

????

#42 Re: Main Forum » How to know a same player in different life? » 2024-01-19 16:53:18

There's a tag with numerals and letters which appears before a person's chat nickname, if you type '.list'.  I believe that's a permanent id tag for YumLife (for that account).

#43 Re: Main Forum » Leadership Type Diversity [Suggestion] » 2024-01-18 19:52:55

The game had some form of anarchy for a while.  There didn't exist allies, leaders, or posses.  Also, no possibility of running away before getting killed (no 'growl').  The result? 

Some people would get killed over trivial things.  You used some board to make a bucket, when someone else wanted to make (purely decorative) wood flooring?  Stab.  You had a backpack that someone else wanted?  Stab.  Killing over small matters, when anyone could do it, was not good. 

There also existed pein-style killing.  Someone like pein would believe someone doing the wrong thing.  Like watering too many berry bushes or the wrong berry bushes.  Stab. Maybe some of that could get justified.  But also, pein admitted he had a temper.  Hard to figure out when such killing made sense and didn't.  Then pein would get stabbed by some idiot also!  Yea, it didn't work out well.

Then there were the new players and they still something like "HOW KILL".  These days they mostly look funny and/or some experienced player kills them after getting exiled, or they give up on killing (which they should!) or go play something else, since this isn't a game about killing people just because killing exists in it.  It isn't a "kill or be killed" type of game.  It's a "multiplayer game of parenting and civilization building"  The new player saying "HOW KILL" was extremely far from playing consistently with such a concept.

Then there were new players who would figure out killing quickly.  You can see one in the video here at about 2:45 https://www.youtube.com/watch?v=fuGrYoBzqOU  His cousin was just putting berries into a bowl.  And got shot dead.  The mother even predicted that would do such.  Those people didn't stop to think "huh... maybe I shouldn't try to kill for no reason in this game".  They just victimized their cousin trying to pick berries.  It was not a good experience trying to help out or do something and getting shot like that.

I also remember getting shot by my own daughter twice (and I mean playing with random people... playing low pop with friends is different.).  I think both times it was just me and her.  I remember seeing one making a bow, and I try to assume she plans to hunt a turkey.  Nope, I get shot dead.

And it wasn't like PvP games.  In PvP games, both players compete for some goal, and thus both have reason to kill.  But, in OHOL, it would usually be one person wants to kill without any in-game reason to do so.  And the other person doesn't want to kill, or would only kill for defensive purposes.  The first person has the goal of killing.  The second person has the goal of trying to make a better society or build stuff or parent or something constructive.

So, based on what I've seen, NO, anarchy would not be a good idea for this game.  It already had anarchy, and it was a bloody, boney mess.  And left plenty of *victims* who correctly felt unhappy with a game that didn't fit it's advertisement, because of jerks and idiots.

I do feel skeptical that democracy wouldn't work, because of the time issue.  Also, I don't know that democracy would work better.  I mean, genetic score tied to leadership, at least in general keeps out people who want basically want to victimize others, because they can.

I don't see any reason to change the current system, because it doesn't suffer from deficiencies.

And finally, anyone wanting something like the danger of the old days, can use '/unfollow' command at any age, refuse to run away if targeted, and thus they become as vulnerable as they were in the old days to getting shot when picking berries.

#44 Re: News » Update: Big Soil » 2024-01-17 18:13:55

Updates are kicking people off of bs2 now (not just causing infertility).

It happened when the last update fixed the wheat bug, and just happened now.

Did the process change or do we have a bug?

#45 Re: Main Forum » How to know a same player in different life? » 2024-01-17 17:36:10

I would guess they were making it up, since Jason glasses/the default client doesn't have permanent identifications in game (there does exist a player's leaderboard which has a permanent identification though).

That said, if you use YumLife mod: https://github.com/selb/YumLife/releases, that has permanent identifications.  Names can get changed, but I think the id tag which initially comes as your identifier, won't change.

#46 Re: Main Forum » There Are Never New Families (THIS GAME IS BROKEN FIX PLEASE) » 2024-01-17 05:55:29

forman wrote:

Simplest solution is to ALLOW PLAYERS TO EVE WHEN THEY WANT.

Three more humorous possibilities as "solutions".

1. Play on a low pop/small server.  Yea, likely not a group experience.  Even if it's a group experience, it's a small one likely.

2. Find twitch streamers/viewers/vets who want to make new towns.  Do it on Sunday, and call it mass even!  It can be fun.  But, getting random people to join becomes more difficult.  It can happen.  I've had the new player popup on low pop servers before, and even had it on s1 before the split period in some recent days.  But still, kind of rare.  Also, you can only do that when you can get such a group together.  Again, change your work schedule... don't be a real priest who needs to conduct a real mass on Sundays.

3. Go to Donkeytown!  I mean, nowadays you can just be rude to your moms with your bone clutter and "nope, not your baby", and /die yourself there these days.  No need to get cursed out to go there.  Kids in donkeytown too now.  Yea, but 1. It's donkeytown.  2. Have to walk back if you want to develop a donkeytown town, or keep a family going (which means you'll need more people in donkeytown).  Also, Donkeytown will have all sort of issues with race restrictions (which is good overall, because I don't think we want donkeytown players to get useable planes up, since then they can possibly harass the main town players on their cursed out account).

#47 Re: Main Forum » There Are Never New Families (THIS GAME IS BROKEN FIX PLEASE) » 2024-01-17 05:43:47

To imitate Tarr's style:

Change your work schedule so that you can play 4:00-12:00 A. M. EST (a little later even) when there's a new Eve spawn and/or a developing family/one before a diesel water pump. 
???
Profit.

Yea, that doesn't work.

Some more humor in response to this:

forman wrote:

Final phase, tech tree is done.

Make sprinklers and plow???

Alright, I just saw some on iamdox's stream.

Make radio telegraph too???  https://onehouronelife.fandom.com/wiki/Radio

Again, I'm joking.  Why oh why would you make the radio telegraph unless you play low pop, and/or make it, "because it exists" "because it's there" (and Jason if you're reading... do NOT try to fix the radio telegraph so it becomes useful.  There are plenty of more productive things to do than trying to make that thing useful.)

Apocalypse maker style:

"We need an apocalypse to reset the arc!  Then there will be new families, since the old ones will starve.  There will be linear town development too, since no one has anything!"

Yea, o. k.  But, after like 48 hours, there's almost surely a paved road, probably glass bottles, some trucks, and we're easily off of the initial oil pumpjack and onto oil wells (who likes the oil pumpjack as anything but a bootstrap anyways?).  And loom clothes started and up, if not now or soon getting transferred to the latest Eve camp also (trousers decaying would cause clutter... I remember basket decay and stuff spraying out everywhere).  Though, I remember playing after one arc, and it didn't completely feel like normal until a week or two into that arc, I do remember having some tan lady coming and visiting me as a black Eve with a horsecart like 2 days after the reset. 

Also, apocalypses reset tutorial areas.  The apocalypse is not a kind thing to do to a new player: http://onehouronelife.com/forums/viewtopic.php?id=10919  So, no.  Not a good solution on two points.

Additionally, I don't recommend anyone lose sleep to try to do the apocalypse. 

My style:

Hey look, server1 is active!  http://onehouronelife.com/forums/viewtopic.php?id=10912

Well, that did work.  For like 5 days or something when server1 was active.  No families made it through the unsplit/merge period, but honestly, I felt happy with it.  Some families made it start to finish and thus could claim that they succeeded!  And town development was linear too.  Then there weren't enough players to have players not checking a custom server split between bigserver2 and server1.  RIP

I made this post after the days playing on s1: http://onehouronelife.com/forums/viewtopic.php?id=10917

But,

1. Jason would have to find that idea interesting.

2. He'd have to recode his entire server movement process (the current system has bugs). 

3. Some now vets like SoloAceMouse would also have to deal with a change.

SoloAceMouse wrote:

Yes, that is the point of the game. It is deliberately this way and that has always been the case.

What you quote from Jason holds true, but what you quote from Forman is not how the game always was.

In addition to the above example where server1 was active (and there were other times it has become active), it use to be that players could '/die' and become an Eve.  Also, advanced objects getting thrown at Eve camps ruining the possibility of linear town development didn't happen when I first played, or happened rarely.  When I played between the first oil update and The Come Together Disaster, there were plenty of developing towns not on a pump or diesel water pump.  Finding them was not rare, as I recall, and they were not difficult to find.  People would resettle old towns, as Tarr would probably point out.  But, players who wanted to get away from places like "Bell town" (there was a town that got referred to by that name on the forums years ago), had meaningful options.  Also, even in an old city like San-Cal people could form a suburb and basically play as if they were starting over from scratch.

Specifically, as a case in point, I remember there was an update that changed from the pond to well system to the spring system.  I think it got called "Pump Overhaul", since pumps didn't use to bust, and they got changed to bust (I still like this aspect of that update).  I wanted to see how the new system worked.  But, since wells would cluster instead of more like the current day one well in center of town style, I could easily spot resettled towns that week.  I would often get born into a town with two wells adjacent to each other or something, and thus knew that this place had gotten resettled.  But, if I /died a few times, I could easily go to a new style one well town/camp.  And I don't think I even became Eve a single time that week (he did an arc reset after that week).  I still managed to get to the new/developing, pre-diesel or just diesel water pump town easily.

If there were some change, could I do so today?  Only at certain times of the day.  If it all.  Plenty of families would likely resettle and not experiment with some new water system.  So, definitely not; the game has not always worked that way.  The point of the game is not "being FORCED TO START AT THE //END// OF THE GAME //EVERY// TIME".

Jason made objects decay at one point when they hadn't previously, and if I recall correctly, commented on rebuilding from scratch.

The advertisement on steam says:

jasonrohrer wrote:

Leave a legacy for the next generation as you help to rebuild civilization from scratch.

https://store.steampowered.com/app/5956 … _One_Life/

It doesn't say "help rebuild civilization from the end of civilization."

It says "from scratch".

Edit: I don't think "from scratch" has to mean from Eve or Eve's daughters.  A town can be deep well, or on a pump and the family still be building from scratch possibly.  A family can even still be 200 generations in and be rebuilding from scratch if you ask me, if they developed linearly.  But, if they get all sorts of loom clothes, an engine, and more even (I mean some of those things are even understandably scavenged... do players really want to make more buckets and get rubber supplies for every new family?), it just isn't rebuilding from scratch.  And resettling dead towns, even if wise, isn't rebuilding from scratch.  It ends up more like loading someone else's save file... even if that save file seems pleasant.

#48 Re: Main Forum » “This game gives you one hour to live” » 2024-01-17 04:18:12

Cupit wrote:
OminousBladeBlank wrote:

The game used to be much better and is now abandoned, I feel bad for anyone who bought it because of this.

I bought it because of this video and I love it so don't feel bad for me smile

The quote you referenced doesn't apply any longer.

It has had updates and improvements lately, as you can see if you join the discord or look in 'News'.

#49 Main Forum » Developer Stream? » 2024-01-16 22:39:09

Spoonwood
Replies: 0

I seem to remember that in 2019, a year after this game first got released to the public, there was a Twitch stream were the developer played with some of the (at the time) discord moderators.

Maybe doing such 6 years later sometime soon would be a fun or enjoyable experience?

Or maybe a YouTube video?

Just a thought.

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