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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Favorite moments » 2018-03-07 16:42:25

I was born in the beginnings of a small settlement. My mother looks at me, "FINE", she says. She builds me a fire.

A brother is born, "No boys. We're amazons now," mother says. She shoots him with an arrow.

I grow into a child and my first task is moving the bones of my mother's sons. I build a wall of bones to border our camp.

I soon bear my first child: a son. "Hold him still," mother says. I hold him, she shoots, I add his bones to the wall.

I give birth to a daughter. As a babe I carry her to the wall, "These are the bones of your brothers," I tell her, "No boys."

My mother passes away and I don her pack of arrows. It is now up to me to carry out the family tradition. I have never shot anyone before. I hope I don't let my mother down.

Another child is born: a daughter. I breathe a sigh of relief. I don't have to make that decision yet.

My eldest has several daughters, but she is a poor mother and they die. I create a separate graveyard for the bones of my mother and the girls.

My younger is clever and she soon takes over running the farm. "Why do we kill the boys?" she asks.

"It is our way," I reply, "It is how it's always been done."

A son is born. I pick up my mother's bow with shaking hands, but the infant flees into the wilderness. The decision is made for me.

My youngest has a daughter and we celebrate. We have made it to four generations, but we are running out of food. All that is left to eat are the seeding carrots, and I refuse to take them. I die, praying that my sacrifice allows the family to continue, and wondering if my daughter with her questions will be able to do what I never had to.

#27 Re: Main Forum » THE TENETS » 2018-03-07 00:57:38

colinmarc wrote:

Manage soil and clay carefully, or you will have to create it yourself.

This makes it sound like you can create clay.

#28 Re: Main Forum » THE TENETS » 2018-03-07 00:55:06

Well, you still don't want people randomly eating the berries because then you can't use them for sheep or compost. And the thing with berries, seeding carrots, and milkweed is that, for all of them, if people who don't know what they're doing come along and pick them at the wrong time it could mess things up to one degree or another, so i think there is an argument for having all of these more removed from the main carrot farm. I think a good strategy would be to have the main carrot farm removed from the fire/town center, with food left in baskets near the fire so to discourage people from hanging out at the farm if they aren't a farmer, and then the more complicated plants on the opposite side of the main farm from the center, with some space between so if people do wander over to it they'll hopefully just stop at the feeding carrots and not go further to mess with the other stuff if it's not relevant to their job. Fences to separate them could be a deterrent too, once they're available.

In the last few camps I've tried to start I'll put the farm in the marshlands near ponds, and fires/tools a bit away in the grasslands near a juniper and a leaf tree, with the plan to have the seeding plots/berries/etc. further into the marsh so they're still near ponds, but I've never lived long enough to get to that step, so who knows how or even if they evolved after I was gone. It's hard to effectively organize things when you're there such a short time and then others can come in and do things differently and you never get a chance to try out the whole strategy and see what does or doesn't work.

#29 Re: Main Forum » ?? Years Around the World » 2018-03-06 22:05:13

Jason said on discord that it is 700 Jupiters

#31 Re: Main Forum » Sheeps ruining farms » 2018-03-06 21:45:23

Does this mean you could plant carrots in sheep pens to feed them, instead of hand-feeding them mashed berries and carrots?

#32 Re: Main Forum » [Bug fix request] GUI Graphics are not obvious / intuitive » 2018-03-06 21:27:11

There is no desert biome, the yellow areas are prairies.

#33 Re: Main Forum » [guide] Beginner's Guide to Survival, Fire, Farming » 2018-03-06 17:43:28

In the section under warmth, it doesn't really explain that the ideal temperature is in the middle of the temperature bar. It is possible to get too hot, which is not good either.

#34 Re: Main Forum » Eating all the food trolls » 2018-03-06 17:24:51

Another, slightly simpler suggestion that I thought of:

When you fill out your food bar currently is says "Full". Keep this as is, and if you're missing food but eat more calories than necessary, it still says you are Full, no penalty, and whatever benefits it currently has if any. If you eat again while "Full" though, it says "Overstuffed" and the outline of your food meter squares become red. Maybe you walk slower while overstuffed too. If you eat again while Overstuffed, you will die.

Technically you could still keep just waiting to drop to one empty food bar and then eating, but that takes more patience and it slows people down so they can't just shove everything into their mouth as quickly as they can grab it, so you will have time to react and it will likely be enough of a deterrent for trolls who just want a quick laugh.

#35 Re: Main Forum » [Suggestion] Heritage » 2018-03-06 17:05:04

Doctor Flintrock wrote:

Although something as simple as tweaking hunger rates, and giving players enough time to talk, would also change the game a little.

Honestly, I think this is something we're supposed to create ourselves by advancing society. If you have a complete set of clothing, your hunger decreases much slower, giving you time to spend on things other than eating. Being by a fire slows down hunger, so you if you need to talk, maybe gather around a fire, or create a structure to meet in which also will keep you warm. Keep food inside or by the fire so if you do get hungry, you don't have to run off to eat.

The problem is, we're still in most places struggling just to survive and get enough food, few places have structures yet, and people still frequently run around cold and naked. It's up to us to create a settlement that has the luxury to sit around talking, and we are slowly getting there in some places.

#36 Re: Main Forum » Feature Request - Names, names, and NAMES! » 2018-03-06 16:51:29

There are supposed to be more sprites eventually. I saw Jason say somewhere that there are supposed to be more skin tones eventually, currently there are only 2, and your children will be your skintone or slightly lighter or darker to one side. When that's the case it will be a bit easier to tell who's who and also who is likely part of your family hopefully. I wouldn't mind it saying "mother" "brother" "daughter" etc. when you hover over people though, where is usually says the names of items. Or even to be able to type a name/title for someone to go in the space, so if someone tells you their name you can make a note of it yourself, or tag an adopted mom as "Mother" if you wanted, but I'm guessing that's probably a bit too much to ask for.

Another thing, with the graves, usually if you walk out of a room, and then come back and suddenly there is a dead body there, if it was someone you knew you would recognize them. In game, unless they were wearing clothes no one else was, like a wolf hat, or if you're in a small settlement and can easily account for everyone who's still alive, you can have no idea who just died. It'd be nice to know that random skeleton was your mom and that she's not just out gathering milkweed or something. The ability to distinguished could only last a short while, like a minute/year, and then revert to just "grave", so you'd still have to stumble upon them before they've decomposed to recognize them, so the game wouldn't have to permanently store that extra data.

Ooooh, I just thought of something: wool dying! If you could make different colors of clothing that could help with differentiating people. Add water to bowl of berries, mash with sharp stone to make pink dye, add to wool, then that can make pink wool. Add another dye to pink wool to make red wool. Now depending on which you made, you can make either pink or red yarn and use that to knit. That's three colors right there: white, pink, red. Now one person might have a red hat, another a pink shirt, someone else one pink booty, one white. A ton more variation from that alone.

#37 Re: Main Forum » Mass Murderer Solutions » 2018-03-06 06:27:07

Keeping knives and arrows in backpacks so random people can't get them, or hiding them behind a tree so they're less likely to find them.

Also, after they shoot an arrow, if you can pick it up before them they can't shoot it again.

In one town I was in there were two knives, I carried one in a backpack til a hunter asked for it and I gave the pack and knife to him. The other I took out of town and hid behind a random tree a couple screens away.

#38 Re: Main Forum » The problem of the one carrot rule! » 2018-03-05 21:00:44

I was in a one-carrot settlement this morning, built a garden a bit away and tried to tell people to keep it for seeds. One person caught on and tried to help tell others, but there kept being too many new people and they kept getting eaten. Saw one person, told them not to eat them, and they we're all "but it was for the baby!" and i told them no one eats, ever, or we all die, and someone just told me to calm down. -_-

#39 Re: Main Forum » THE TENETS » 2018-03-05 16:40:40

For "Only the farmer eats from the dirt" maybe you can mention domestic gooseberries too. They should ideally only be grown and used only for compost, and only picked by people who will water them after so they don't die.

Also, for Violence, maybe there should be a guideline that weapons are for hunters and that knives should be carried in a hunter's backpack at all times so others don't play with them. Even if not malicious, it's super easy to accidentally stab someone, I've done it myself. Maybe arrows too, but they are a bit trickier to use and slower at killing multiple people so they're not as dangerous, and you should have at least three to defend against bear attacks so they'd fill up a backpack, otherwise I'd say those must be carried too, but as is I'd say if possible have someone carry them (or some of them), but not as important as the knife.

#40 Re: Main Forum » Helpful, simple tasks for new players? » 2018-03-05 07:20:28

gathering wild milkweed can often be very helpful, as long as they know to only pick fruiting

#41 Re: Main Forum » [guide] how to farm » 2018-03-05 04:35:50

Uncle Gus wrote:

So they are in theory renewable, but if you leave them unwatered for too long, they will die.

I'm not sure that's true IF they have berries still on them. If all berries are gone they will die if not watered, but looking at the crafting recipes it doesn't look like a "domestic" bush ever turns into a "languishing" bush unless all berries are removed, and only "languishing" become "dry" and then "dead" over time. The recipes are a little cryptic though, so it's possible I'm missing something, but I have tried watering one with berries and it did not let me.

Of course, either way, guaranteeing that randos aren't going to come pick them clean and not water is impossible, so they will likely die if someone isn't looking after them, but there's still a chance to recover if you notice someone do it, unlike milkweed. And if we keep spreading the idea of not eating from the farm unless you're a farmer that will help.

#42 Re: Main Forum » [guide] how to farm » 2018-03-05 02:29:16

If you are growing wheat, you can and may need to grow berries in order to make compost. If you're using berries for compost, it negates the fact that they use up a soil, as they can actually become soil producers if you make compost with reeds, which are renewable.

Edit: Also, domestic berries do regrow, but only after they have been emptied and then watered again.

#43 Re: Main Forum » Wolves? When/who do they kill? » 2018-03-05 02:22:25

I've definitely died to wolves as an adult. Only way to avoid is if you see them running toward you, run away. Can also shoot them with bow and arrow. In my experience they aren't terribly aggressive, though, most of my deaths to them have been due to not paying attention, mis-clicking, or being held by a mother who ran into one.

#44 Re: Main Forum » THE TREE OF KNOWLEDGE [T-O-K] » 2018-03-05 00:18:03

I usually word it at "animal families" as i think it's slightly more clear (maybe?), but someone asked me what that meant once and I explained "animals with babies" and they seemed to get it.

It takes awhile to learn things, I've been playing since release and there are still things I don't know how to do. Today I learned how to make compost for the first time. I try to teach how to do the things I know when I get a chance, feel free to ask if you see someone doing something you want to learn. In one village a man taught me how to bake pies, and when I was old I taught another child how to make them, spreading the knowledge.

It's a journey, just try to learn or get more comfortable with something new each time, the most important things to remember at the beginning are the Laws as they prevent ecological collapse. Other than that, if you are born into a civilization listen if people tell you things not to do.

#45 Re: Main Forum » Favorite moments » 2018-03-04 19:37:35

Part One: The Founding

I was born to an Eve in the wilderness. She carried me, searching for somewhere for us to call home. We came upon lush grasslands, ripe with berries, and we ate them to sustain ourselves as we travelled through. We came to an area where the green fields narrowed to pass between a mountain to the north, a small wetland with three ponds to the south, and to the west a vast prarie stretched. This is where our search ended.

My mother gave birth to a sister and the three of us began to build a farm. I was still young when I took a basket into the grasslands to gather milkweed, and when I returned my mother and sister were gone; only skeletons remainded. As a boy, I knew no more children would come, but still I stayed to continue what we started. I expanded the farm, trapped rabbits and sewed clothes, and made a bow and several arrows for protection from the bears in the mountains. In my mind I called my home Bear Pond Valley, as there was a cave above and the ponds below. My final project before I died was to construct an oven I never got a chance to use.

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Part Two: The Return

I was an Eve in the wilderness. I had a child and I carried them, searching for somewhere for us to call home. We came upon an advanced, bustling village and were invited to stay. I left my child with the mothers by the fire and explored the village to find out how I could be helpful. I found water to the south: three ponds that looked eerily familiar. To the north was a bear cave in the mountains, and a vast prarie stretched to the west. I was in Bear Pond Valley.

DmRPnypl.png

It had changed much since my previous life, the farm had grown, a forge had been made, trees chopped down, and there were even some walls beginning a structure. Excited, I ran back to the village center and told how I had started the settlement in a previous life. A young child called out in return, they had been the sister I had lost.

I helped out a bit with the farm, but the new settlers mostly had it under control. I taught those who asked for help, spreading what knowledge I had. My oven had been turned into a kiln, but someone built me a new one and I baked some pies with wheat someone had left lying around. My contributions this time were not as grand, but when I passed away as an old woman, this time it was not alone, and I knew the work I had once begun would continue to benefit those I left behind.

#46 Re: Main Forum » Favorite moments » 2018-03-04 01:59:16

I was born to a small settlement on a sliver of grassland, with a robust farm in the marshlands. As a child I tended the fire for my mother, carrying branches and chopping tinder. She grew old and soon the only survivors were myself and two older brothers. One brother was a trapper and tailor who sewed us all full sets of clothes. The other was a farmer. I took it upon myself to be a potter and baker.

We had an unusual shortage of reeds, so I trekked to new marshlands to bring adobe home for a kiln and an oven. I sculpted bowls and plates that I then used to make pies with the farmer's produce, the trapper's meat, and wheat that my mother had left before she died.

My brothers began to die of old age until I was alone, and in my last few lonely years I put together a forge for whoever might stumble upon our little home to perhaps grow from what we started. I passed away of old age in front of my life's work, proud of what our little family had accomplished.

(I love reading everyone's stories here!)

#47 Re: Main Forum » Forget About "Always leave one carrot" - MAKE SECRET GARDENS » 2018-03-03 19:50:45

You can always pass the secret down to a trusted apprentice, and more experienced players will learn to look if this becomes a thing, but new players who are still learning are unlikely to just grab one because they're hungry.

#48 Re: Main Forum » Favorite moments » 2018-03-03 09:11:50

I found myself alone in the wilderness, I had a child once, but they were quickly lost. I wandered looking for food and shelter and finally came upon the abandoned beginnings of a carrot farm in a small corner of grassland bordered by wetlands full of ponds. I began to build up the settlement and soon I had a son. I built him a fire and sewed him a loincloth and he soon grew to be a capable young man. He took over the running of the farm, which became prosperous. I spent my time raising children and building an oven and a kiln which I used to make pottery. I had several other sons who all died young, and no daughter to continue our work.

I was growing old and my son decided he wanted to set out to find a woman to bring home and grow our settlement. I told him I might not be there when he got back, but he made me promise to try. I spent my final years taking over my son's work on the farm, preparing some pies I never got a chance to bake, and finding and skinning a dead wolf I found hidden behind a tree. I wanted to make a hood from the pelt for my son when he returned, but I died of old age shortly after bringing the hide back to camp. I hope after I was gone he was able to return with a family and make use of it.

#49 Re: Main Forum » Birth hunger cost » 2018-03-03 05:10:00

It used to be like that, then it was changed, and then the update today accidentally reverted it back to the old way, but now it should be fixed again.

#50 Re: Main Forum » What do "fail stat" on main page mean ? » 2018-03-02 10:23:04

Maybe they are interactions that people attempted that failed? Like tried to put a carrot in a basket, but failed because the basket was already full. Or tried to craft with two items that don't combine together.

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