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#26 Re: Main Forum » What's the crappiest town you've ever seen? » 2019-02-23 13:15:49

oven was in a 6x2 size room..
at least, south wall hadn't finished yet when I was born
but somebody completed the south wall and attached a door...

#27 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-23 07:52:17

only jungle/desert tile warms you up

if it's not a jungle/desert tile, it's cold even in the room
check out the 5th picture; 'every tile in jungle'

#28 Re: Main Forum » Buildings and Flooring Aren't All That Efficient » 2019-02-23 07:50:57

pein, shouldn't this picture be 6x6 or bigger?
is this large fire in open space?
4DNaUT0.png

fire radiation in real game
F3R6S0K.png
↑ ↓ compare 4 tiles away
WMLiEBI.png
fire_rangeaa.png?type=w740
*fire is behind the player

it's a shame, bigger room needs more firewood
sounds realistic but.. hope fire range was bigger and evenly distributed

#29 Re: Main Forum » Buildings and Flooring Aren't All That Efficient » 2019-02-22 23:27:13

*it's back on again wink
you got the point... I keep forgetting that all the floors in 8x8 zone affects player

I tested, complete belltower isn't counted as wall ;(
someone said, algorithm seems don't distinguish between enclosed room / 8x8 tiles

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#30 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-22 16:29:04

hunger rate of jungle and grassland are same.

but if there are too many mosquitoes, start your camp next to jungle
and slowly block out mosquitoes.

snowman melts, but snowman foundation is eternal wink


*snowman doesn't cool the area if there's no walls

*clothes don't make you cooler but slow down getting hot

1XqDRCx.jpg

#31 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-22 14:31:32

yes... farming can't get much better. wear good clothing and have fire going around berry farm.

still, I think this is the best town we can have in this system
require less wood
+ eternal snowman

#32 Re: Main Forum » Buildings and Flooring Aren't All That Efficient » 2019-02-22 11:23:28

nope
flooring doesn't help without a fire. bear rug neither

vbZbog8.png
it's just as same as being outside naked

#33 Re: Main Forum » Discussion: do walls really worth it? Support for buildings? » 2019-02-22 07:18:06

Building shape can reduce those problems.

In fact, current buildings are close to useless,
KCJ7HyI.png
ysXhvY0.png
8e0hVFK.png
jeIC1SE.jpg
* I stood very long time to make sure temperature is accurate

so build room like this  (even smaller for nursery)
SQx6d5D.png
if you make room small, you'll gain enough insulation even without floors
walls only at north, west, south.


If you build this in jungle?  you don't need fire.
put snowman instead of fire
for even perfect temperature(tested)
https://onehouronelife.com/forums/viewt … 260#p46260

#34 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-20 21:19:10

I confirmed that room without wall can cool jungle/desert

your airspace is 8x8 slightly south west.
you have to floor 8x8 around you for cooling effect
TYlMiDB.png

NEYT2Pa.png
↑  45 orange tile
↓  56 orange tile
... you wouldn't want a town like this anyway
XkkiCLs.png
537Qrhz.jpg
this's at town in bigserver2, east of forge. town has two bearcaves north https://youtu.be/tBN43eQVWXA

*strangely, desert room = jungle room
*clothing should give more insulation; cooler in jungle
but I can't see a big difference


you can cool down room temperature with snowman!! (works in grassland too)
WfkGPQ2.jpg
VQQlkfg.png

#35 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-20 21:08:03

you have to floor jungle to get cooling effect
you shouldn't farm in the jungle because you can't make farm over tiles

Today's update changed temperature
now, time for 5 pips is (when naked)

desert and tundra = 14 sec
jungle and others = 24 sec

so, farming in jungle = farming in swamp/grassland
*but you can wear clothes and put fire in swamp/grassland

#36 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-20 13:10:02

Remember, mosquito(and all animals) moves towards North Wast as time pass!
If it's an old village and is at south of jungle,
all mosquito'd have moved north already!

plus, why would you go through the hassle making grassland room
when room insulation is this small?
ysXhvY0.png
8e0hVFK.png

compared that with tutorial room!
8X2d9ec.jpg
* I stood very long time to make sure temperature is accurate

you got to make room as small as this if you want to make a difference

#37 Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-19 20:17:37

yaira
Replies: 25

**I added lots of new info here and there. plz read one more time +my replys too!
***I lost my passion on this after snowman melts, and full clothing give you temperature in the middle.


Everyone'd begin to think it's impossible to close all the door of a room.
If door is open, floor and walls are useless in most cases. (temp is same as outside)
in the end, you only rely on fire radiation.

So why should we bother making all these floors and walls?
when you floor jungle or desert,
it gives out free heat!!!

FdCXpN1.jpg
*smaller room, cooler
*one bear rug affects whole room. warmer in grassland, cooler in jungle
vbZbog8.png

So, just make a huge room in a jungle or desert.
Even if there is one grassland tile,
(temperature will be reversed if you're wearing clothes)
you can come back to jungle tile right away and it won't harm you much.


>> The rate of hunger (naked)(without fire)<<
desert, tundra = 14 sec /5pip
all others        = 24 sec /5pip

floored all others       = 24 sec /5pip
floored desert/jungle = 74 sec /5pip ★  <---- depends on size



You only need one big room (not several 8x8 rooms) for the cooling effect.
No need to make fire!

if you want to make 8x5 rooms, (3 rooms connected)
this is an example of how you can do that with minimum boards/rock/flatrock
...and with no door!! (east is completely opened)

*look at the 2nd picture. ↓this village design works just like that.
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*there should be no door
because open door makes room as hot as outside
(gradually though.. it's not a heat shock)

if you want, put door where ppl don't go often
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crops include corn, bean, squash, cabbage, potato, sapling.
you can farm in jungle since hunger rate is same as swamp/grassland. (never in desert)
but still, you can do better with clothes and fire in swamp/grassland

* more pictures of evidence and experiment are below
regarding airspace and insulation +snowman

#38 Re: Main Forum » A Guide to Farming. [Spoilers] Don't read if you want to self-learn. » 2019-02-19 08:45:30

about the corner of sheep pen,
it doesn't matter if it's a languishing berry or dying berry or dead berry or tilled row or fertile soil pile or a random item.
sheep cannot escape unless there is an item.

you can use 'Bowl of Wheat' to plant wheat.

Thanks for this ultimate farming guide!

#39 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 22:39:43

so the room with corner door outside 8x8... you don't recommand it?
what do you mean by
"it's technically closed"?


pein wrote:

every time door opens, the only safe place from it, is other corner of room as your 8x8 is only 4x4 in top left corner

it's only when door is at right bottom corner, right?

Can you plz explain what you mean by this?

pein wrote:

you still lose the room heat but outside room it isn't in your airspace so doors go bot right 1 away from corner

???

about the 3x3 storage rooms...
having no fire, those rooms'd be as cold as outside.
If you are at 7x7 room and open the food storage, room insulation won't work anymore. also fire heat won't reach food storage and it will be cold there... isn't it?

#40 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 20:31:09

JoshuaN wrote:

maybe even leave a square in the desert to provide free heating. You would want to put wooden boxes on these desert tiles though because if a door opens and someone is standing on the desert it would spell disaster.

?? what do you mean? what can a wooden box do?
desert heat doesn't work like that anymore. you cannot gain safe heat from desert
(unless you're at optimal temperature before entering desert)

#41 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 20:12:45

putting A key to all doors would be nice!
but what would be more costly? locked door or pine door?

______________________________________

I agree, we don't need a big berry farm. it's just that... there are too many newbies right now
I also prefer this

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#42 Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 19:40:48

yaira
Replies: 16

I made related working area as close as possible
and... this is the most efficient way to organize a town, in my opinion
what do you think about this?


1. Building 8x8 rooms
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* "crops" includes corn, bean, squash, cabbage, potato, and skewer

Room insulation works when door is closed but people constantly come and go...
This way, only with 2 doors, you can still quickly go to related working area!
Griefer can lock a door so make them pinedoors.
Kidzone has a constant fire going  (located 1 tile top left from middle??)
Room should be completely floored so avoid unremovable items. (pond, sandpile, rabbit, cactus)
*Berry farm can't have floors so room insulation may not worth it.



*CrazyEddie explained that floor plays bigger role in room insulation (4 times better than a wall)
so don't bother making walls.
If you don't have wall restriction, this will be the better efficient town organization.

2. Without building restriction
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cistern next to main forge and milkweed,
place doctor and kidzone farther from forge, but close to fire,
place every odds and ends that needs hotcoal at the corner of town,
with secondary forge and oven... and so on

How would you change it to be more efficient and perfect?
you can use powerpoint with text box
or just tell me, I'll change the diagram and show you



?? If rooms are connected like 1st diagram,
will room insulation work with open door in the middle?
if you put fire next to the open door?

?? If you make room bigger than 8x8, does room insulation still work around the fire?

?? pein showed a new way
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This is from post 'The New Temperature System, Explained Simply'
the corner of 8x8 room is open. so room insulation doesn't work.
but if it provides heat similar to room insulation, it might be a good alternative.
(because people always let doors open)  Will it be better?


plz tell me anyother new info and alternative ways!!

#43 Re: Main Forum » [Corrected] - Temperature Update - Potentially not so bad. » 2019-02-17 12:21:57

Jason wanted us to take off clothes before going into desert
but we'll still wear full clothes...

1. to protect from heat shock
2. wearing clothes doesn't add more heat in burning desert.

#44 Re: Main Forum » New temperature mechanics » 2019-02-16 20:35:06

how much dangerous is temperature shock?  like, even if you wear seal coat + loincloth, still there is a small but rapid temp change. is that a shock too? is that less dangerous?

#45 Re: Main Forum » Design your ideal town (RPG maker used) » 2019-02-02 20:39:11

elemental_slim wrote:

lol, I was doing the same thing in Paint. Then I realized that I could not control where water is located. I recommend your eve finds a suitable location; then, start making schematics.

that's absolutely right.
so there are two cases, either

you play at private server where spawn point is set, and you want to plan on building something perfect and magnificent.
(screenshot the location and use that image as background of RPGmaker)

or
you just want to demostrate general or  imaginative town schematics

this should be better than using paint or snagit
you don't have to manually adjust the item,
I made sure all items are at exact same spot just like the game;)

#46 Re: Main Forum » How do you get a scene from EditOneLife into my private server? » 2019-01-31 14:51:57

what's editonelife?
is that something for a programmer??

#47 Re: Main Forum » Design your ideal town (RPG maker used) » 2019-01-31 06:42:45

go here and download trial version! >> www rpgmakerweb .com/download
rest is described at the post..

well, it takes long time to create a big city in game and you might wanna change color or material of walls

#48 Re: Main Forum » Design your ideal town (RPG maker used) » 2019-01-30 23:06:54

*first page(A) is automatic ground tile as a default
that's why it makes a weird object. (only A5 is normal)

*If you want to delete a tile, just click empty tile from page A

*If you want to add/change an item, simply download image from onetech
and reduce the image to 37%. then use photoshop:
edit -> preference -> guide -> gridline every 48 pixel

*background image
grassland: imgur .com/a/qPPpEEU
desert: imgur .com/a/TdtagdX

#49 Main Forum » Design your ideal town (RPG maker used) » 2019-01-30 23:05:41

yaira
Replies: 8

Yes I needed it entirely for myself, for very long time and finally made it...!!!!

now you can simulate anything you wanna try!!
make a blueprint of your own town, demonstrate a sheep pen,
... or just play around with it!

I just wanna see how everyone has a different ideal town!
Hope lots of ppl use this and post a pic ; )


used RPG maker MV (trial ver: 20 days)
ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

but there's some weak points, and I'd really like a suggestion plz

1. one tile must be 48x48 pixel which makes the resolution bad..
2. limit of available tiles : IDK why but I can only use 128 tiles per a page
that's why items are all put together as closely as possible... :'(
3. you can only overlap three tiles. If you put more, the first tile disappear!!!
(biggest bummer)
4. you can't drag n drop a tile..

▶plz tell me if you know any other program that can overcome this problem!◀

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

FluxBB bbcode test
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look how big you can make a map ; )

ㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡㅡ

To change tileset, download the images I made
ground, plants    imgur .com/a/fD4wIgQ
over ground       imgur .com/a/pyFOead
forge, materials    imgur .com/a/gMPRIjC
animals, food      imgur .com/a/4z7Nakt

put them in C:\Users\Administrator\Documents\Games\Project1\img\tilesets
go to database(F9) -> tileset -> change A~E

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