a multiplayer game of parenting and civilization building
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oven was in a 6x2 size room..
at least, south wall hadn't finished yet when I was born
but somebody completed the south wall and attached a door...
only jungle/desert tile warms you up
if it's not a jungle/desert tile, it's cold even in the room
check out the 5th picture; 'every tile in jungle'
pein, shouldn't this picture be 6x6 or bigger?
is this large fire in open space?
fire radiation in real game
↑ ↓ compare 4 tiles away
![]()
*fire is behind the player
it's a shame, bigger room needs more firewood
sounds realistic but.. hope fire range was bigger and evenly distributed
*it's back on again ![]()
you got the point... I keep forgetting that all the floors in 8x8 zone affects player
I tested, complete belltower isn't counted as wall ;(
someone said, algorithm seems don't distinguish between enclosed room / 8x8 tiles


hunger rate of jungle and grassland are same.
but if there are too many mosquitoes, start your camp next to jungle
and slowly block out mosquitoes.
snowman melts, but snowman foundation is eternal ![]()
*snowman doesn't cool the area if there's no walls
*clothes don't make you cooler but slow down getting hot

yes... farming can't get much better. wear good clothing and have fire going around berry farm.
still, I think this is the best town we can have in this system
require less wood
+ eternal snowman
nope
flooring doesn't help without a fire. bear rug neither

it's just as same as being outside naked
Building shape can reduce those problems.
In fact, current buildings are close to useless,



* I stood very long time to make sure temperature is accurate
so build room like this (even smaller for nursery)
if you make room small, you'll gain enough insulation even without floors
walls only at north, west, south.
If you build this in jungle? you don't need fire.
put snowman instead of fire
for even perfect temperature(tested)
https://onehouronelife.com/forums/viewt … 260#p46260
I confirmed that room without wall can cool jungle/desert
your airspace is 8x8 slightly south west.
you have to floor 8x8 around you for cooling effect

↑ 45 orange tile
↓ 56 orange tile
... you wouldn't want a town like this anyway

this's at town in bigserver2, east of forge. town has two bearcaves north https://youtu.be/tBN43eQVWXA
*strangely, desert room = jungle room
*clothing should give more insulation; cooler in jungle
but I can't see a big difference
you can cool down room temperature with snowman!! (works in grassland too)

you have to floor jungle to get cooling effect
you shouldn't farm in the jungle because you can't make farm over tiles
Today's update changed temperature
now, time for 5 pips is (when naked)
desert and tundra = 14 sec
jungle and others = 24 sec
so, farming in jungle = farming in swamp/grassland
*but you can wear clothes and put fire in swamp/grassland
Remember, mosquito(and all animals) moves towards North Wast as time pass!
If it's an old village and is at south of jungle,
all mosquito'd have moved north already!
plus, why would you go through the hassle making grassland room
when room insulation is this small?

compared that with tutorial room!
* I stood very long time to make sure temperature is accurate
you got to make room as small as this if you want to make a difference
**I added lots of new info here and there. plz read one more time +my replys too!
***I lost my passion on this after snowman melts, and full clothing give you temperature in the middle.
Everyone'd begin to think it's impossible to close all the door of a room.
If door is open, floor and walls are useless in most cases. (temp is same as outside)
in the end, you only rely on fire radiation.
So why should we bother making all these floors and walls?
when you floor jungle or desert,
it gives out free heat!!!

*smaller room, cooler
*one bear rug affects whole room. warmer in grassland, cooler in jungle
So, just make a huge room in a jungle or desert.
Even if there is one grassland tile,
(temperature will be reversed if you're wearing clothes)
you can come back to jungle tile right away and it won't harm you much.
>> The rate of hunger (naked)(without fire)<<
desert, tundra = 14 sec /5pip
all others = 24 sec /5pip
floored all others = 24 sec /5pip
floored desert/jungle = 74 sec /5pip ★ <---- depends on size
You only need one big room (not several 8x8 rooms) for the cooling effect.
No need to make fire!
if you want to make 8x5 rooms, (3 rooms connected)
this is an example of how you can do that with minimum boards/rock/flatrock
...and with no door!! (east is completely opened)
*look at the 2nd picture. ↓this village design works just like that.
*there should be no door
because open door makes room as hot as outside
(gradually though.. it's not a heat shock)
if you want, put door where ppl don't go often


crops include corn, bean, squash, cabbage, potato, sapling.
you can farm in jungle since hunger rate is same as swamp/grassland. (never in desert)
but still, you can do better with clothes and fire in swamp/grassland
* more pictures of evidence and experiment are below
regarding airspace and insulation +snowman
about the corner of sheep pen,
it doesn't matter if it's a languishing berry or dying berry or dead berry or tilled row or fertile soil pile or a random item.
sheep cannot escape unless there is an item.
you can use 'Bowl of Wheat' to plant wheat.
Thanks for this ultimate farming guide!
so the room with corner door outside 8x8... you don't recommand it?
what do you mean by
"it's technically closed"?
every time door opens, the only safe place from it, is other corner of room as your 8x8 is only 4x4 in top left corner
it's only when door is at right bottom corner, right?
Can you plz explain what you mean by this?
you still lose the room heat but outside room it isn't in your airspace so doors go bot right 1 away from corner
???
about the 3x3 storage rooms...
having no fire, those rooms'd be as cold as outside.
If you are at 7x7 room and open the food storage, room insulation won't work anymore. also fire heat won't reach food storage and it will be cold there... isn't it?
maybe even leave a square in the desert to provide free heating. You would want to put wooden boxes on these desert tiles though because if a door opens and someone is standing on the desert it would spell disaster.
?? what do you mean? what can a wooden box do?
desert heat doesn't work like that anymore. you cannot gain safe heat from desert
(unless you're at optimal temperature before entering desert)
putting A key to all doors would be nice!
but what would be more costly? locked door or pine door?
______________________________________
I agree, we don't need a big berry farm. it's just that... there are too many newbies right now
I also prefer this

I made related working area as close as possible
and... this is the most efficient way to organize a town, in my opinion
what do you think about this?
1. Building 8x8 rooms
* "crops" includes corn, bean, squash, cabbage, potato, and skewer
Room insulation works when door is closed but people constantly come and go...
This way, only with 2 doors, you can still quickly go to related working area!
Griefer can lock a door so make them pinedoors.
Kidzone has a constant fire going (located 1 tile top left from middle??)
Room should be completely floored so avoid unremovable items. (pond, sandpile, rabbit, cactus)
*Berry farm can't have floors so room insulation may not worth it.
*CrazyEddie explained that floor plays bigger role in room insulation (4 times better than a wall)
so don't bother making walls.
If you don't have wall restriction, this will be the better efficient town organization.
2. Without building restriction
cistern next to main forge and milkweed,
place doctor and kidzone farther from forge, but close to fire,
place every odds and ends that needs hotcoal at the corner of town,
with secondary forge and oven... and so on
How would you change it to be more efficient and perfect?
you can use powerpoint with text box
or just tell me, I'll change the diagram and show you
?? If rooms are connected like 1st diagram,
will room insulation work with open door in the middle?
if you put fire next to the open door?
?? If you make room bigger than 8x8, does room insulation still work around the fire?
?? pein showed a new way
This is from post 'The New Temperature System, Explained Simply'
the corner of 8x8 room is open. so room insulation doesn't work.
but if it provides heat similar to room insulation, it might be a good alternative.
(because people always let doors open) Will it be better?
plz tell me anyother new info and alternative ways!!
Jason wanted us to take off clothes before going into desert
but we'll still wear full clothes...
1. to protect from heat shock
2. wearing clothes doesn't add more heat in burning desert.
how much dangerous is temperature shock? like, even if you wear seal coat + loincloth, still there is a small but rapid temp change. is that a shock too? is that less dangerous?
lol, I was doing the same thing in Paint. Then I realized that I could not control where water is located. I recommend your eve finds a suitable location; then, start making schematics.
that's absolutely right.
so there are two cases, either
you play at private server where spawn point is set, and you want to plan on building something perfect and magnificent.
(screenshot the location and use that image as background of RPGmaker)
or
you just want to demostrate general or imaginative town schematics
this should be better than using paint or snagit
you don't have to manually adjust the item,
I made sure all items are at exact same spot just like the game;)
what's editonelife?
is that something for a programmer??
go here and download trial version! >> www rpgmakerweb .com/download
rest is described at the post..
well, it takes long time to create a big city in game and you might wanna change color or material of walls
*first page(A) is automatic ground tile as a default
that's why it makes a weird object. (only A5 is normal)
*If you want to delete a tile, just click empty tile from page A
*If you want to add/change an item, simply download image from onetech
and reduce the image to 37%. then use photoshop:
edit -> preference -> guide -> gridline every 48 pixel
*background image
grassland: imgur .com/a/qPPpEEU
desert: imgur .com/a/TdtagdX
Yes I needed it entirely for myself, for very long time and finally made it...!!!!
now you can simulate anything you wanna try!!
make a blueprint of your own town, demonstrate a sheep pen,
... or just play around with it!
I just wanna see how everyone has a different ideal town!
Hope lots of ppl use this and post a pic ; )
used RPG maker MV (trial ver: 20 days)
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but there's some weak points, and I'd really like a suggestion plz
1. one tile must be 48x48 pixel which makes the resolution bad..
2. limit of available tiles : IDK why but I can only use 128 tiles per a page
that's why items are all put together as closely as possible... :'(
3. you can only overlap three tiles. If you put more, the first tile disappear!!!
(biggest bummer)
4. you can't drag n drop a tile..
▶plz tell me if you know any other program that can overcome this problem!◀
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look how big you can make a map ; )
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To change tileset, download the images I made
ground, plants imgur .com/a/fD4wIgQ
over ground imgur .com/a/pyFOead
forge, materials imgur .com/a/gMPRIjC
animals, food imgur .com/a/4z7Nakt
put them in C:\Users\Administrator\Documents\Games\Project1\img\tilesets
go to database(F9) -> tileset -> change A~E
t...