a multiplayer game of parenting and civilization building
You are not logged in.
People fussing over this bs are more annoying than a couple necroed posts. Get over yourselves. It says no where that necroing is not allowed or even frowned upon. Targeting someone, bullying them, and dedicating threads to complain is more distasteful imo.
Quality use of 10 ropes. Smh.
testo wrote:karltown_veteran wrote:Do whatever you like. I’m not starting another argument with a troll who has nothing better to do
He cant necro the thread if you keep it alive for six months. Just sayin.
Immortality is a perfect counter to necromancy. Can't raise the dead if nothing truly dies.
<3
Game is unplayable for me atm. Between tool slots, biome restrictions, and pumping restrictions any excitement has been extinguished. I used to love hitting the benchmarks to progress, now thats not up to me. I have to be lucky enough to be the right race in the right town. Its beyond boring. Play a few lives on low pop without those restrictions and you'll see how the game was meant to be played.
Hey I just posted one. It's an opinion thread. And it's relevant. Chill out.
What are the opinions and how are they relevant to the game?
I cant wait to necro this thread in six months.
Quit posting threads about nothing. Ide rather read a necro thread that is at least relevant to the game than a long one about "wah stop necroing!". How many is it now? Four? Too many, its time to stop complaining about spoon and necros and actually discuss the game.
What would this tiered tech add to the game? Honestly town stages are super easy to see. Is there a deep well, newcommen well, or diesel well? Is there a basic forge or a newcommen engine with all its parts? Is there an oil pump? Seeing whats there and whats lacking instantly tells me where the town is in terms of progression.
Im tired of pseudo updates that do nothing for the game and jason wastes his precious time implementing and balancing. Stuff like the hierarchy bs.. a whole week spend on creating that and the sprites for it. What has it added to the game really?
Tool slots are bad. Just like a lot of these limiter updates they force a playstyle. If you want to get anything done, you must play 'this' way and if you dont you are punished. Its made the game more boring than ever. Its doesnt create exciting challenges. It ruins the rush eve runs used to give. You spend a considerable amount of time thinking about slots and managing them.
Oh no the fire is out. No one is willing to learn fire bow. Guess ill take the hit. Use axe to make kindling. No one manages the fire and i have to consider waiting for it to go out or waste another tool slot throwing kindling on it. Exciting stuff. The only purpose of these updates is to limit veterans from climbing the tech tree too quickly or growing towns too fast.
Instead of extending the tech tree all we get is these updates to slow us down in the progression of the current tree. Its cheap and i expect better from potentially the greatest game of all time.
I redeem spoonwood
Destiny call is jason confirmed
You scared the **** out of me.
Errrybody so thursty fo spoon, get in line.
I will tell you my secret, Spoon.
I am ALWAYS sarcastic. The only thing that really changes is the intensity level of my perpetual snarkiness.
Why you're my favorite destiny, sorry spoon.
#necrogang
sigmen4020 wrote:That weak skewer tilling though
The glass sword of ohol farming
Better than stone hoes. They get about the same amount of uses. Dont require a tool slot. Sounds like the new meta to me.
All of this talk about bean burritos versus other foods considers individual foods in the abstract. Really, that math isn't accurate. Why? Because it doesn't account for yum at all. Making BOTH green beans and bean burritos in a life, I doubt would be all that difficult. One can start on the green beans, prepare the burritos, grab the beans, and then cook the burritos. Would that even take a decade? It's probably two more sources of yum for a colony. If someone complains about clay bowls with green beans, then just get them more clay. Clay doesn't decay, and it comes as hard to imagine a colony having too many clay bowls and plates (unless it doesn't have enough adobe I suppose).
Also, I couldn't disagree with the person more saying the following:
DestinyCall wrote:"If you have mutton or rabbit meat available, you should make meat pies."
Just no, simply no. I mean especially if it's not the all too common mutton and rabbit pie only. It's done all too often and often yucky. The cook should make rabbit pie, mutton pie, cooked mutton meat, berry pie, berry carrot pie, carrot pie, berry rabbit pie, carrot rabbit pie, berry rabbit pie, and bread or at least as many as those as the cook can get from one fire in an oven. If there exist multiple cooks, then two of each type. Oh... and cooking a turkey last also would be a good bonus, if a hunter got one home. Ignoring the mutton meat, that's still +8 yum over cooking only meat pies. That's also +8 for the last pie yum. So, in effect that (+ 1 2 3 4 5 6 7 8) = 36 yum from cooking multiple types of foods. If players eat other things also, then that yum is even more beneficial and powerful. 45, 55, 66, 78, 91 yum and so on, and those multiple pie types can pay off. Pie yum farming can also start fairly early on.
With all the Spoonwood necroing i thought we could reminisce over their first ever post on the forums. Enjoy.
I thought this thread was new and it scared me so much. Half expecting the rift to return.
Personally i think all this necro is hilarious.
You go spoonwood.
To my daughter Alexa, you are the reason our bloodline made it. We hit third all time deep roots for a short while. I was chased off by some xenophobe and a bear killed me before i could name you but you are epic. The xenophobe caught yellow fever and died.
I read the forums for over six months before finally making an account. Thread views is probably a better basis to go by when judging forum activity.
Yea i really dont get the soil change. Water is more expensive than ever. Soil is more expensive than ever. Separating soil literally serves no purpose unless you are double tapping single piles. Biomes play no role in terms of soil usage. Im all for removing the noob trap but wouldnt it make more sense to make baskets 2 stack piles and compost and soil deposits have 33% more so that mistake is impossible unless you use bowls to make them three. Which would only be necessary in the snow biome.
If it was intentional fine but its come at a bad time. Between water, tool slots and biome restrictions we really didnt need another limiter before those are properly balanced.
Legend says that in the end of days when the earth is dying and the last of humanity is hanging by a thread, spoonwood and dodge will still be arguing on these forums.
If we are talking about base griefers that grief small towns and eve villages and such. It depends a bit.
Two main reasons i see are either that the player is frustrated with the game so they exploit or grief in some way to vent. The other is a player that enjoys causing suffering.
I run into a lot of noob griefers who dont seem to understand the game but think griefing is fun. They do very basic stuff like run around with a bow and eventually shoot an old lady for no reason. I would put them into the frustrated category. Griefing is probably the easiest job in the game. Without the appreciation for what it takes to build a civ i imagine they don't take it as seriously when they burn it down. If a player is frustrated with the learning curve and doesn't have the patience to learn i could see them turning to griefing. Noobs can often be the best town killers and not even realize it.
On the suffering end though. Which i think is a more common trait in the more prolific griefers. For anyone who builds a grand sandcastle there will always be someone who wants to knock it down. Its for a similar reason the person builds it. Its a spectacle. They spend X amount of time making this thing and they spend X amount of time destroying it. Its almost like they are two halves. One creates the civilization and the other destroys it. They are second in their impact to the town only to the person who founded it. I imagine the bigger the town the more satisfying it is for them to destroy it. These are the type of griefers that truly destroy towns. Not for any reason but their own gratification over the suffering of others and the destruction of hard work.
Back in the rift i think it had more to do with people wanting to be eve and getting tired of the same arc. For the most part nowadays i think it has more to do with the above factors.
I feel like most veteran players could kill a town easily, even without anyone realizing its them causing all the problems. Why don't they? I presume because they understand the effort and hours it takes to build towns, how many people poured their lives into those towns, and they respect that. Anyone who's been one of those people understand how painful it is to have your hard work thrown in the trash.
Maybe no babies past 37 but milk till 40. Or maybe no babies past 40 and milk till 43.
Dogs have been used for a lot of stuff. Lewis and Clark had a few newfoundlands that saved their lives on numerous occasions. I remember reading somewhere that explorers would often have dogs with them because their body temperature is higher than that of a human so they were good for keeping warm. Also if food became too scarce they could be eaten.
I do think it would be cool to have dogs as a kind of accessory even if they had no function. With a command like "you are my doge" and it sticks by your side for your entire life.