a multiplayer game of parenting and civilization building
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Griefing is apart of human nature. If society hasn't figured out a cure in 20,000 years how can we expect jason to. Every tool that could be added will be a double edged sword and likely be easily abused by griefers as well. Trying to squash the possibility of violence, like with leadership, makes the game stale. Forcing people to work together is boring. I miss when violence was common. The rush of defending your family and saving lives as a medic added a richness that has been lost. Families used to raid each other, steal, and take over villages. This too is apart of human nature that has been squashed by race restrictions. That chaos and that uncertainty made things exciting. It also demanded families find ways to protect themselves, like with walls. Now it feels like playing the same life over and over. This forced collaboration is fake. Instead of mechanics that force experiences down a tunnel how about revamping the curse system, which honestly doesnt do anything in its current state. Or maybe give an outlet for violent pvp types instead of vilifying them and trying to run them out of the game.
I am sorry, I was under the impression that we have entire library's worth of laws, constitutions, police, lawyers, courts, prisons, communal service, fines, court restrains, enforced psychologists visits....
In fact we have had such laws and punishments since the earliest of civilizations. Ever heard of eye for an eye? Doesn't quite fit your version of reality.
But nah, there is no solution to real life griefers, therefore we should allow people to grief in the game without any consequences, just like in real life. When you fill your neighbours car with valuables and steal it and then come back without it, you get away with it no problem and there is nothing they can do, right? Since griefing is 'apart' of human nature, as you put it.
I will just assume that punishing griefers is not in the best interests of someone called 'Eve Troll' and disregard your idiotic opinion.
I appreciate the tip, but to be honest, having read through several threads on the forums, I have a feeling it wouldn't make much of a difference either way.
I made this thread out of desperation over losing something I really liked. Something I had gotten other people into who, for most part, stopped playing after the weekend because they had enough of dealing with griefers. Not so much that they exist, but specifically the lack of defence against them. Nothing any of us could do would prevent them from coming back apart from organizing lynching parties over discord, but frankly that's not worth my time, and who knows if that would even work.
I see I am not the only one who noticed.
Because of all this, I now automatically suspect any one of my bbs could be and quite possibly is a griefer, and several times they have in fact turned out to be griefers. My own fucking bbs. I even started giving them short names that are easy to curse, just in case. I used to care about my bbs and always made sure they are alright. Now I dread the moment a bb pops out cause he's probably a monster in disguise.
Earlier today I had a bb. Game said he is a first time player - please help him. I complied as always, tho the baby started making faces which is something a new player shouldn't be aware of. I decided to test him by teaching him to farm and giving purposefully vague instructions such as 'put water', only to see bb immediately pick up an empty bowl, take water from bucket, and water the correct tree on first try.
I raised alarm, telling everyone to be careful. When the bb saw this, he ran off into forest and died. I cursed him just to be sure, since there was no doubt in my mind about what just happened. Minute later a baby is born. A bb who is cursed and making the exact same faces. I was out of curses and other people called me a prick for speaking ill of a bb who was just born and is therefore innocent.
There is no defence. You will be griefed if you play these days. This is not fun.
Not to be overbearing but I will add one thought.
It used to be that I would do things within my abilities for the good of the town. I would farm so we have raw food other players will process for everyone to eat. I would make tools we are in short supply of. Later I would construct boxes and carts so we can store and move items more efficiently. I would gather large amounts of a consumable item and dump them in town. Later that day, or the next day, I would be born in the same town and I would see the supplies I piled up are half exhausted, indicating to me that they were probably used for other productive activities. I did this, because I could have reasonably expected that what I did would help the next generations. Make their lives easier so they can focus on other stuff.
This is what makes the game compelling to me. This is what made me recommend it to friends who have never heard of it but ended up liking it, telling stories about their moms and bbs in the pub after work. This is the very same thing that has been utterly crushed by the total helplessness in combating griefers since sales.
I said I used to enjoy gathering and building stuff for future generations.
I do not do this anymore, why would I? It will get taken into the wilderness by a griefer anyways or if we are very lucky it will be used for a short time before it is finally taken by griefers. Several lifetimes of accomplishments squashed in a time it takes to load a full cart and take it far enough to where nobody will find it.
This needs to be addressed sooner rather than later.
i really do think we have all the tools we need, curses only don't work because of the new players not using them, give them some time, let the frustration of death over and over seep in, they will eventually visit the wiki and use their better judgement in game to curse, problem solved, really just give em time
I disagree. It would be like letting a housefire burn free because it will eventually rain.
We need action before it's too late to salvage, before more people get fed up with it. This sort of perverted griefing has a very negative effect on the current state of the community and most of all on the future of this game.
Hi, I have played this game somewhat extensively in recent months and I made this account specifically to start this thread. Sorry it's so long, it got out of hand but I hope it's somewhat concise.
I will not provide solutions, just describe the problem as is requested by dev.
I would like to bring up the frankly ridiculous amount of griefers and the destructive effect they have had since the salepocalypse.
It feels like every life turns into griefer chasing and begging people to curse them which appears to have no effect. It certainly does not reduce their occurrences, in fact I could swear they are multiplying.
In these hard times, our main challenge to tackle should be lack of knowledge new players will inevitably and understandably suffer from and teaching them to be useful in some way.
This is made frustrating beyond words because of griefers who will intentionally eat berries and carrots knowing their importance, steal entire rubber-tired wagons worth of high value items, and lately, constructing sports cars and dumping them in the forest when fuel is out. Not a very useful item to have under current conditions I must add, if anything, it helps griefers take even more resources away from struggling towns, but that's just my observation.
I saw a man fill up truckload after truckload of pies cooked and raw, turkeys, meats baked and raw, corn, potatoes you name it, and then after a while coming back with an empty cart. There was nothing that could be done as most players around were bbs too young to even curse, who would not survive long enough to curse, if they can even be persuaded to actually do it, since they just had every last bit of edible material stolen by one bitter individual who is compensating for his unhappy life and lack of friendly human companionship. We were able to accumulate perhaps 4 or 5 curses among adults before mass starvation presumably wiped out the village. And so the griefer goes unpunished and likely doing the same thing in other towns, giggling all the way.
There is no recourse against this, cursing simply does not work at it's current state. Punishments for repeated offenders are laughable and the amount of effort it takes to successfully curse one person is disproportionate to what it takes to grief a town out of existence. This leaves veterans utterly dejected and unwilling or unable to take care of others since they would starve themselves if they tried to do communal work. Veterans upon whom this game relies entirely as teachers, since there is no reasonable way of learning most mechanics on your own.
I personally, tho reluctantly, must say I kinda hate the game now and no longer wish to play it. It's mostly just momentum of habit which is slowly being rehabilitated into doing other things instead. Furthermore I now cannot recommend it to a friend like I used to simply because of absolute helplessness against griefers.
And that is a huge shame as this game is quite unique and until recently a great experience.
Surely, I cannot be the only one who has noticed just how much griefers destroy what makes this game fun, especially since sales.