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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Early Camp Farming: Carrots or Stew Crops? » 2018-07-25 19:09:44

I think we can agree that the way we play this game is mostly for fun and there is no best way.
But really the best way is my way of course ;P I tend to make a set of berry bush's (9-12) as they will be needed for sheep anyways and try to rush to sheep by spending the rest of my miserable berry eating life making or working towards steel tools.
If the civ does not have stew i do enjoy making a stew farm, and you will often find me here, but never as an Eve.

#27 Re: Main Forum » Teleporter thread: The history of teleportation in OHOL » 2018-07-25 18:51:35

Just want to confirm that this teleporter does indeed work on Mobile, using the ghetto version (three adobe base's and one adobe oven) i was able to make a great little carrot farm!
Oddly this setup did not work with children. I could not drop children on the oven for whatever reason (Flashbacks to some fairy tails and b-movies).

Im really liking the idea of crafting sets of items that combine to make a new factory item. Like perhaps a set of crafted goggles that allows that user to see patterns on the ground showing different configurations of structures and when complete form new mechanics (perhaps a daycare square that requires lime, ore and berry's.... Or a cereal creator, just add corn and stir wink ).
Or instead of goggles, maybe a book that shows the configurations, but the reader needs to complete the first sets of structures before moving to more complex setups as job experience is a thing (this would help prevent reaching the tech limit without proper preparation) giving advanced civ a goal of collecting all the gear needed for the known configurations before giving the inventor job title to a child (to maximize the time needed to work and document unknown pages of the book).

#28 Re: Main Forum » The Road » 2018-07-11 20:58:38

This road was built by multiple people if its the one I'm thinking of.... and if not, i still would guess it was a team and a multiple generation effort.
Roads help move players between area's, walls on the other hand... well don't get me started wink

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