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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Monthly Statistic Challenges » 2019-03-15 06:04:48

fragilityh14 wrote:

well, imo grandchildren per female life is the supreme statistic, though i wish there was a good way to measure iron runs, cause i'm pretty damn proud of those stats too.

You only feel that way because you are by far the leader in the grandchildren realm. tongue

#27 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 06:01:33

Whatever wrote:

I will make an update today in order to fix a bug and maybe improve the stat script.
Then i will do all the stats again and add people who posted lineages here.

Portager wrote:

My script keeps getting stuck on October 10th, keeps cycling through that date indefinitely.

The download script? If its the download script than it could be that there are problems with the server, try again later.

The download script pops up connect ETIMEDOUT messages over and over when I run it. It also more or less crashes my internet, which would explain the time outs. I have pretty good internet too.

So I decided to run the stat scrip without the download and that is where it got stuck on the 10th of October. It was fine up until that date. This happened multiple times.

unknown.png?width=1192&height=671

BTW, thanks for making this. What a great idea.

#28 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 04:55:05

My script keeps getting stuck on October 10th, keeps cycling through that date indefinitely.

#29 Main Forum » Monthly Statistic Challenges » 2019-03-15 04:15:09

Portager
Replies: 9

So, thanks to Whatever's scripts (https://onehouronelife.com/forums/viewtopic.php?id=5607) we now have the opportunity to check each other's stats.

This now opens the door for some friendly competitive gaming. Would anyone be interested in competing over a span of a month to see who can get the best stats in a certain category? (ie. number of living grandchildren, avg age etc.)

We could put a pool of interested people together, and then share our results at the end of each month. The winner would get bragging rights. We could also do team play, and average the results of our teams together. Sounds pretty fun to me, and it would help keep OHOL fresh.

Of course, it would be optional, and those who dislike the idea would not have to have anything to do with it.

#30 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 03:34:41

You will have to post one of your recent deaths, Star.

#31 Re: Main Forum » PLAYER STATS + tools » 2019-03-15 01:40:06

I'll try to mess around with this, this weekend. No idea what my stats are. Afraid to look.

#32 Re: Main Forum » Top 7 Reasons the Area Ban needs to be Fixed » 2019-03-14 06:41:00

CrazyEddie wrote:

I think the side-effects are in people's imaginations and the actual effects are very small.

Pretty much everything Portager said is speculation at best, nonsense at worst.

Anecdotal, sure. However, most other long time users I have talked to agree with at least some of my points. You live enough lives and it becomes noticeable.

#34 Main Forum » Top 7 Reasons the Area Ban needs to be Fixed » 2019-03-14 02:55:07

Portager
Replies: 31

The area ban, as it currently stands, has altered gameplay in many ways. I firmly believe that its net impacts have by in large been negative. These are seven reasons that I believe that the Area Ban needs to be fixed. Feel free to add your own, or critique mine.

1.) The Area Ban Punishes Eves: In what is probably the worst outcome of the lineage ban, Eves are punished more than other players. If an Eve happens to spawn within a proximity to a flourishing village then her chances of having a child are greatly reduced, as are her children's chances. If by some miracle her camp is able to survive and grow, then the nearby village might die out because of the Eve camp. I agree with Jason that Eve starts should be hard, and rarely successful; but this should be because of starvation, bad camp placement, poor management etc. and not because of some unseen game mechanic. That some algorithm can punish someone who has nothing to do with a nearby city is not a good thing.

2.) It Isolates Villages: One of the most fun aspects of OHOL is the social game; interacting with others and leading memorable lives is core to the OHOL experience for many. There was once a time in OHOL where it was possible to build interconnected villages, to exchange people and information, and to make meaningful connections. This is no longer possible. Any villages that are proximate will cannibalize one another of babies until one or both are destroyed.  Villages have become like islands. Everyone is of the same family, and that interconnection is gone. Forget adopting a girl baby to save a line, or contacting your outpost town for help, once an isolated village is gone...then it is gone.

3.) Roads are now Worthless: With villages distantly isolated from one another, there is no longer any purpose to build roads. You would have to build a massive road spanning thousands of kilometers to make a meaningful connection. The only time that roads are used now is to connect a village to a farther out biome or resource, which is generally an unnecessary waste of flat stones. Roads within camps are no longer being built due to functionality issues.

4.) Radios are also Worthless: Radios have never been well-liked, and they are arguably one of the least useful techs in the game, but with area bans they are now completely useless. The only useful purpose for radios was to connect nearby villages with one another to share work orders and ideas, but now they can't even do that.

5.) It punishes players who are actually trying: Babies who suicide are banned from respawning within an area for 90 minutes. This means that players who are not suiciding and who are actually keeping true to Jason's vision about leading a different life every game are being punished the most. These people slave away in their camps/villages, yumming and warming themselves to get a girl, only for the village to die of no fault of their own. Many babies suicide to play a life with a friend or because they don't understand the new temp update, and once they live that life then they have no way of getting back to any village or camp within the area ban limits. This punishes all the people who are within the area ban limits.

6.) It prohibits a fatherhood mechanic: One of the biggest reasons, as I understand it, that men cannot be fathers is a fear of incestuous relationships between men and women within the same family tree. With the area ban in place, of course this is going to be a problem. As long as villages are inadvertently destroying one another, how can lineages ever hope to meet and betroth players to one another? Sure, multiple lineage towns were rare even before the area ban, but now it is impossible for them to exist (unless its a twin start). Alot of players have asked for this mechanic over the years, so if it is ever going to come, the area ban will have to be overturned. Same with trading; if there is ever a reason to trade, then area bans will make it very difficult.

7.) Bell towns are pointless: Following bells was supposed to be a one of a kind journey, one that would allow a player to start a new life if they were able to make it to the bell town. Now if they make it, they all but guarantee the end of their lineage if they are a woman. The idea of multiple families living together in bell towns is simply not feasible.

#35 Re: Main Forum » Why /die as a girl in a low population? » 2019-03-13 19:14:10

fragilityh14 wrote:
Portager wrote:

Why would you beg your son to /die, he is not going to come back as a girl by doing that. Isn't the point of telling a boy to die so that they will come back as a girl?

I agree that SID is a major problem in low population camps, but for those that want to Eve it is the only viable option. It sucks when they screw other Eves other in the process though.


was 38 years old and there's a birth cooldown if they don't /die, so it was the only chance to have another kid.

It doesn't take more than a few seconds for a baby to die if not fed.

That gives the person time to try to get back as a girl before age 40.

Not hating on Oblong, but it is not the strategy I would have used.

#36 Re: Main Forum » What big thing do you remember being added to the game? » 2019-03-13 18:22:02

I can remember most things going back to January '18.

The biome additions of desert and jungle were both huge, especially jungle.

I also remember when murder was nerfed.

When soil became finite and required worms to make compost, only for that to be undone with dung.

When milkweed became finite, even when fruiting.

The introduction of the new character models.

Lots of things really, but the addition of jungle has probably the biggest difference maker in terms of content. Jungles really hinder long-distance travel in a way that other biomes never did, but their sweet bananas and mangos also changed the early food game significantly.

#37 Re: Main Forum » The death of OHOL? » 2019-03-13 18:11:33

A trend in recent months has been the collapse of in-game relationships and community building.

Maybe 1 out of every 50 games or so I will have a life where I actually miss another player, and 1 out of 100 where I miss them enough to try to figure out who they are/connect with them.

Case in point, a couple of weeks ago I befriended another little boy at the nursery fire and became his friend. The rest of the game we hung out and worked together; we made each other food, clothes, made a rose bush, made paper, wrote notes and then died side by side. Our infectious friendship rubbed off on many people in the village, and they offered to bury us. This was such a precious life that I ended up becoming this person's friend on discord. If you ever have a 1/100 life like this, it would behoove you to make a connection via Steam or Discord, or risk never seeing that person again.

Yesterday I had a cool son who I hung out with some, but it wasn't quite at that 1/100 level, so I didn't ask for their contact. I reserve asking people for their contact for those really special lives, because when I haven't done this a few times in the past, I deeply regretted it.

#38 Re: Main Forum » Why /die as a girl in a low population? » 2019-03-13 17:56:41

Why would you beg your son to /die, he is not going to come back as a girl by doing that. Isn't the point of telling a boy to die so that they will come back as a girl?

I agree that SID is a major problem in low population camps, but for those that want to Eve it is the only viable option. It sucks when they screw other Eves other in the process though.

#39 Re: Main Forum » Idea: Beard style and different growing » 2019-03-12 08:54:15

Would be cool to make scissors and clippers and put them to use.

#40 Re: Main Forum » Are We Having A Player Decline? » 2019-03-07 04:44:40

Yes, most of my eve spawns and 2nd generations plays have been harrowing lately. One or two kids are born max, making SID worse than ever.

This has become very noticeable at all times of day, it used to only be a late night EST issue, not anymore.

I can crank 3-5 if I yum and warm, but that is increasingly impractical at an eve camp. The women with more diet options, clothes, and buildings in villages will always be favored by the algorithm.

#41 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-06 22:11:17

Sounds to me as though you and Jason need to sit down and work your troubles out face to face, there is too much "he said, she said" discourse going on at the moment.

Christoffer, your work on this mobile port is admirable, but the most suspect part of your development is your entrance to the Chinese market. From a business standpoint kudos to you, but from a moral standpoint, you more or less excluded the original creator of this game from one of the world's largest video gaming markets. Now, if Jason decides to release in China, there may be legal ramifications (due to the trademark issues) or consumer confusion since the mobile game will already be more established. At the end of the day though, I was here when you first contacted Jason about your project long ago, and I do think you have held up your end of the bargain for the most part. The widespread popularity of your mobile port was unexpected overall, and that has led to issues of project identity. These are the issues that I hope you can find a solution on. Honestly, if Jason will do it, meet somewhere and iron out these details. Face to face can be awkward, but I suspect that you each would gain some new appreciation for one another, and a new willingness to work together. It would also be a gesture of goodwill, imo.

I am happy you shared your story, and I am also happy to know Jason's story. Hopefully this resolves itself soon.

#42 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-06 08:30:49

Jason, this legal blog claims that they can seek trademark for OHOL, although it would be tricky. Read the comments at the bottom:

https://legalinspiration.com/?p=682#more-682

I know some Chinese, I will try to search and see if anyone is trying to trademark it.

#43 Re: Main Forum » I recorded a stationary timelapse » 2019-03-06 06:56:06

At 3:57 I am born to you. That one woman grabbed me and started telling me I am a worker drone and that I am unable to speak, and then I see you barking out workorders and think that I want to gtfo this society. At 4:40 my laptop crashes, leaving me afk. At 4:45 the idiot moves my afk body in front of the forge, and then eventually I am moved to the sheep pen where I die. Interesting life.

Nice timelapse by the way! Its kind of crazy to see everyone running around like that. The big takeaway here is that the village doesn't change much at all in your 60 minutes of life, which seems to lend credence to the idea that established villages are stagnant places. Someone should have been making clothes though. tongue

#44 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-02 11:03:56

I am not a copyright lawyer, but I agree with Greep in that this will be an uphill battle for you.

Even if you could file suit, we are talking about developers in China and Japan, where the court system is way different and not easily accessible by Americans.

Your best option at this point is to follow the discourse provided in the Rosenlaw link that Greep posted, and re-assert a copyright over your work. Once you have done this, you can license it under Creative Commons or OpenGNU, or some other public domain license that requires attribution.

#45 Re: Main Forum » Game constantly disconnects post update » 2019-03-02 04:58:54

He is still looking at it, from what I can tell

#46 Main Forum » Building Camp as a Single Man » 2019-02-23 04:25:49

Portager
Replies: 4

I highly doubt that this is an original idea, but lately I have been abandoning hyper-crowded villages that don't seem sustainable/fun as a man and setting off into the wilderness (normally about 15-25 biomes away).  Once there, I proceed to set up a camp with all the essentials...a berry patch, forge, basic kit of tools, a sheep pen etc. before meeting the reaper.

When I am inevitably reborn into the hyper-crowded village a couple of hours later (sometimes less), I retrace my steps back to my other camp. If I am a man, I continue to improve it, if I am a woman then I start a branch family. Although the idea of starting a branch family/"eveing it" is not a new concept, the big difference here is that I already have set myself up with all the essentials and more. Unlike a female character who is burdened with children, as a man I had free reign to do whatever needed to be done.

Once you return to your camp as a female, babies can easily integrate into the new camp without fear of famine, and a massive village can spawn within a generation. This has major benefits over "eveing it" the traditional way of starting a camp as a runaway girl, and when the "/DIE" folks see a decent camp, many of them will decide to stay.

The only drawback is that you might never be reborn into the original village, which would mean that your work was done for nothing.

#47 Re: Main Forum » What New Stuff Got Added by The Temperarure Overhaul Update? » 2019-02-21 04:27:15

No new "stuff" has been added, in terms of objects. I imagine however that those are coming within the next few updates.

Have already seen some temperature related objects on Jason's suggestions subreddit:

https://www.reddit.com/r/OneLifeSuggest … iremovers/

#48 Re: Main Forum » What an adventure I had. » 2019-02-21 04:18:59

There is alot to dig through in that file. Can you share the pertinent lines of script so that others can test this theory. I am very interested.

#49 Main Forum » Milkmaids? » 2019-02-17 10:33:21

Portager
Replies: 8

Has anyone been born into a camp with a "milkmaid"? This has happened to me twice over the past few hours.

All the women in the camp drop their babies at a fire, where a single woman feeds and clothes them all. I like the idea of freeing up women to work, but I am pretty sure that being a milkmaid would be pretty dang boring. Is this a new role with the temperature update? Or is this just a roleplay that a few users have adopted?

#50 Main Forum » The more I play the new update... » 2019-02-17 05:45:09

Portager
Replies: 5

The more I play the new update...the more I am getting vibes of this game from before the desert update. With the eves, living on green biomes, mostly spawning in camps rather than cities, and a focus on survival, this really feels like a blast from the past. I'm not sure I like it or dislike it, but it is bringing back a rudimentary playstyle that I haven't experienced in some time. I noticed that carrot farms are even starting to make a comeback.

Does anyone else who played before the desert update feel the same way?

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