a multiplayer game of parenting and civilization building
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Sandra, my queen and my namesake, Queeny. I killed someone who killed for the crown! I killed a murdering racist! I did so many tasks around the village we hardly saw each other again! While earning it would've been nice, I never cared, I was too busy working! I remember passing you at one point by the bakery, clearly being swarmed by a gaggle of harpies, to see you saying "Leave me alone girls" I sympathized completely. I considered grabbing your attention then, but clearly you were fed up, so I continued to keep busy out of respect to your wishes.
I didn't need your crown, because by the time I was done, people were hailing Queeny the Protector regardless of my clothes! Infant grandchildren were stuffing berries down my throat as a 59 year old crone I was beloved to all generations! I'm sorry the gaudy trinket troubled you, truly. I suppose I'm pretty happy I didn't actually inherit it, (besides the reason that someone later got murdered for it, whom I avenged) Instead I think I lived up to your expectations and then some instead, instilling hard work virtues into the next generation, like you had to me. I love you <3
I tried to ask you "Who, why?" But you were starving already. I was Queeny.
I was there, ready to shoot you as I had other murderers troubling us. But you had already accepted your fate, you weren't running, and you dropped your weapon when you could. As I ran around announcing your crime, you opted to continue to starve and simple say "For delphi", "I die now."
Now, I get a different story. Delphia was my mother. Sandra, my grandmother, the queen at the time, who admired me as a baby. I was named Queeny, after my grandmother('s position), according to Delphia. Another girl was born to an aunt shortly after, and Delphia asked who Sandra would pass the crown on to. Sandra replied she would to the hard worker among us. So Delphia told me to work hard. And I did. I watered, I composted, I transported mutton, I grew milkweed, I cooked, I brought tons of firewood into town, I killed murderers. And I kept so busy I didn't even notice the crown changing hands over the years, unless murder was involved.
But after the defense of the town in multiple high profile murder cases, you know what? People loved me. "All hail queeny" "Queeny is protector". Not all heroes wear capes they say, and I was the Queen[y] Without a Crown™. The crown makes people go mad. One of the murderers killed a kid who had a crown. It makes people go wacky, it makes a target of people. Plus, actions speak louder then words, and I don't respect someone who wears a crown and lets it go to their head, especially if they lack game knowledge, compared to the humble composter providing lifeblood to a settlement. To be recognized as a hero of the village regardless of the gaudy golden trinket felt really good.
I'm sad you took this dark oath to your grave. I'm sure Delphia, my own mother would've been happy to see what had become of her own branch of the family in me. I also don't quite get why you went for Sunshine. Did she end up getting the crown off of that kid who had been murdered for it? She didn't have it when you did it. If that's the case, you just murdered some random person, not the alleged person Delphia said you should get the crown from, the queen she asked you to kill, Sandra (gen 4) - who was also an incredibly nice player- I had finally assured everyone we were at peace once more, had just gotten some of the no-longer-bloody corpses out of there, when you struck. I admire your dedication to the bit and accepting full responsibility for it though, I can't lie. You weren't like that one racist murdering weirdo we had to kill. You had honor, in some weird twisted sense. But it was still an undeserved murder. She was going to die in a minute anyways!
But boy that was a good life. As an old crone I directed children to high priority tasks, showered them with hopes and praise, and fed a lonely boy at the fire, little Tony. We shared a heart warming moment at the fire together, as I spoke lovingly to him, and gave him my clothes, I got down to five hunger bars and he could start to grab stuff... He began to feed me instead now! He wanted me to get every last minute out of life. I pushed him away, sadly knowing, "No, It's time now"... And I ran far, not wanting to be boney clutter in town, or wastefully buried out of town...But I felt oddly sentimental, and had a sudden change of heart. I turned back just to get to the wells and see....Tony running towards me - berry in hand! He got right next to me, arm outstretched to raise the berry to my mouth, but it was too late already - "Death - Age 60".
Oh yeah, maps, and big roads that connected many different settlements. We had that. Once.
Natural reclamation and decay is a *****.
You know what you don't see anymore? Storehouses lined with excess supplies. (Now they're just single locked door rooms people hide weapons and a food stash in. A griever's dream) You know what you do see a lot of, especially nowadays, instead? Screens full of single tile crap items all over older settlements. If you're going to make more garbage, make more storage options. Its bad and only gotten worse rapidly.
You remember the arguments against artificial difficulty? That just kicking up the sliders on damage and health on enemies in games is not a rewarding change in experience? More steps and more items on the ground due to more intermediate stages... (drying corn, worms spread across two fields or more, one in use and one not, neglected seeded crops)...is not a rewarding change in experience. Added with the psychological effect of the knowledge that storage solutions will not last, and cannot be renewed long term makes it feel futile. I often suicide out of large towns that have already exhausted all the natural resources in a wide expanse of area. They're often frustrating for that reason, inevitable griefers not included.
Carts will break and trees cannot be reproduced. You could make a limited income of baskets from straw if you're careful with compost. But it's not fun. If you see a bunch of carts in a town you know that it will start sunsetting soon. No one builds a storehouse for a bunch of them anymore because what's the point? In the great words of the Nine Inch Nails and Johnny Cash, sometimes it feels like my only true legacy to descendants is, "An empire of dirt, and you can have it all..."
Glad to see the Woloszyk family is going strong! I was Bobby Wolosyzk, the only surviving female of gen 2. A pseudo eve, I got the camp started from the beginning. Momma Eve starved at middle age
http://lineage.onehouronelife.com/serve … &id=279039
Once food income was sufficient I spent my elderly days telling the kids where stuff was in the area and making runs for wood to get our tools forged, which a child of mine was handling well. I've not been back in the family yet, not being an Eve, the lineage ban has barred me out. Are you all eating well? Are there sheep and composting yet? Don't catch a cold or have a heat stroke!
Love you Wolosyzks! You're all my beloved children. Grow, thrive, expand!
Edit: Looks like hungry bears (likely lured) into town and a couple of murderers killed the family tree after 12 generations. Yippee ![]()
Edit: The Wolosyzks crossed paths with the Butt family - late in the wolosyzk tree, early in the butt tree (lol). I think the Butts may've taken over the camp after the Wolosyzks died out. I became Queeny Butt. Butt family thread here:
https://onehouronelife.com/forums/viewt … 447#p17447
They wont see it if its on screen when you mention it.
Hello second cousin twice removed, I was lydie of Gen 3. Jake was my grandson.
http://lineage.onehouronelife.com/serve … _id=275056
I was struggling with those tools in my time. The foundations, getting more clay bowls and plates done, endless wood runs, making charcoal. People were getting in the way and touching stuff, wasting fuel, allowing fires to die. Then the kids just kept popping. If I recall correctly after I explained where some stuff was and what we needed I opted to allow myself to starve far from how while making a last couple wood trips since were were having a food crash already, and I was reaching my sterile years. I did not want to take from the dwindling supply at home the kids needed, and we had already foraged much around the area.
Looking at this from a logistic perspective. I hate graves. They take up valuable space, they do not rot, people misplace and burn through shovels needed for other important work. A griefer can just waste shovels clicking them over and over. People take the precious baskets we have, load up carts and leave the shovel ten screens outside of town, burying everything they can. They limit the ability of the town to expand in directions, and do work in some cases. A home of adobe will rot before a marked grave. Oh, and please, stop taking flat stones from the smith.
Taking bones out of town to rot is a good thing. It keeps the town clean. But Burying every unnamed starved baby, relative who died before you were born and have no known connection to, is a big waste of space time and resources. Not to mention walking around multi-screen graveyards is a pain in the arse. You'll spend the equivalent of ingame months walking around some of these crawling expanding monstrous atrocities. Please do not bury me, I do not want to be a permanent scar on the town I want to grow. My handiwork here wont last forever, why should my stupid useless grave?
From a balance perspective Morti, you're barking up the wrong tree looking for a moral conflict. You should instead be looking for graves to be able to be pass-through so they can't be used for pens. People wouldn't be doing it if it weren't a valid option. It would also mitigate how much traveling around big graves sucks and wastes precious time. I miss common fence pens, but they're too grievable by the ignorant and malicious alike. But I would really love seeing more of them. Isn't a pen made out of empty trash pits or "filled bone pits" equally silly? When you remove emotional attachment, they're just holes to be filled with things either way. We can walk over one, why not the other?
These arguments are penned from purely logistic and balance perspective. I will get in character and on rare occasional bury a precious loved one. I'm not opposed to graves, I just do not like their current implementation.
I've also seen some nasty misinformation spreading in game when I ask something like "u kno how temp work?". I've gotten awful answers like "yeah stay hot", or "dont get hot". I know it's not 100% mathematically accurate but I usually go on to say something like "get temp in middle." "u eat ten times less". Often that alone gets an instant reaction.
-To Sprinkles and Dashes Blazina (Spring and Dazel Blazina)
My most beloved. Your grandmother entered this empty husk of a town that made every tool, had boxes and carts ready to go, but never had any sheep and fell tragically short on milkweed. Your grandmother starved as I grew older, and the only other person in town, an old man died. It was my town alone now - me and my sister, Sun's, of course. But she told me of another town Northwest, and I never saw her again.
I wasted no time, many bushes needed watering. If we were going to have sheep we would need carrots and milkweed. I looked far and eventually made a rope, I planted carrots, I maintained the berries. And I dug a massive sheep pit, the first time I actually completed one by myself!
Then Dashes, you came along, and Sprinkles shortly after. I was already middle aged, and you may have both been boys but I was happy to see someone could inherit my hard work at least! I would waste no time restoring what this town lacked for them, or so I thought. I left Sprinkles with Dashes to go hunt sheep, only to find I had misplaced my rope! I wasted so much more time looking for more milkweed. Always prioritize sheep and compost children! Or this will be your fate!
Dashes, thank you for trying to help me find some! I remember Mom had dropped some milkweed when I was born to carry me south from the wilderness, so I decided to go spot that one piece. It was all we needed to finish a rope. And so North I wandered. I did not find the milkweed, I found another town. Was this what Sun spoke of? It was straight north, not northwest. A few people of various age were running around, including a creepy boy with a creepy face with a knife. I approached the others, and before I could finish saying "Greetings from the south!" the little prick stabbed me! I got to call out his name and witness revenge though, as another relative quickly took a bow and shot him down.
I don't know what was crueler to you poor lads. My butchering as a heinous random act of violence while I sought supplies for our home, The fate that you did not get a sister to live with you to protect, for I hit menopause while I ran north - seriously, why is it raining kids always, right up until you find your own personal town? Or the fact that the town got so far to begin with without compost - I can only hope you'll get what you need before it becomes too difficult to do. I'm sorry for the promise of sheep I could not live up to.
Please be strong
...oh nevermind, look like you both starved... I made so many pies and watered so many bushes for nothing. ![]()
Stankysteve wrote:-Someone yells there's a murderer. Drama happening near stone building.
-Murderer is locked inside but has pies. People seem sure he is locked in there.
http://lineage.onehouronelife.com/serve … _id=242775
-Reveals he has key, comes out, someone went for bow inside and got locked in (Nameless woman)It's slaughterhouse prepared by griefers. Seen two such towns/ruins, in one case I followed griefers prepping everything up for next "safari":
https://onehouronelife.com/forums/viewt … 876#p15845
That's what murder man #1 basically did. Again, he had at least five victims, and died of old age eating pie and stabbing until the bitter end. In that building were pies, an extra weapon or two, and in this case he also hid a bunch of the town's tools in there as well. I imagined innocently at first was a storehouse, but putting a lock and key door on it does make it quite sketchy. Well thank's for pointing this out. It is now my mission to go Robin Hood on these people, and to start finding hidden keys and busting these shady sh*t shacks open to hand out the goodies within! Except for maybe the extra knives and whatnot...I'll try to put those aside.
This is why I hate people who only play in voice chat groups and carry knowledge throughout lifetimes of settlements, but do not share with the players who actually need help. They're creating a closed feedback loop that will end in toxicity, elitism, and a bleeding player base as too many people get frustrated and give up. Especially once this "PvP" (It's not PvP) gets factored in too.
I hope people will use a variety of tools to become a killer.
This will make the game more interesting.
No thanks. Multiplayer Murder Farmville doesn't need any more help going down that direction. I want technology. Advancement. Progress. Society. Not more places to spread dirt and bloody smash the people who don't.
I could be very wrong, this is only what I understood reading changes. Players no longer die stepping on wild animals while riding. Their animals do? The cart possibly acts like a container in the way a skeleton does after a horse carrying one dies. Items go out but not in. Or maybe everything just spills out. Maybe it can be salvaged when emptied? I sure hope so, I don't know.
So before horses were limited right? But immortal? Now they can die, or be killed rather, and not be replaced? Horse breeding when??? If I'm right about animals killing horses, this opens up griefing potential for a player to kill all horses in a settlement, wasting the many resources to get one, and the limited resource of horses themselves. With that glumness aside, I do hope we get to make more industrial stuff like glue with the dead horsies eventually!
Take the following with a grain of salt, as much of it is based on limited understanding. But players asked for this change because horses move so quickly it is so easy to accidentally run across a snake and die. Snake bites can be a big problem for horses but they are not instant killers. I highly doubt a lone wolf is going to take down a fully grown horse by itself. Bears? Fine. While getting mortality of animals in is very good, having no way to replace them is very bad. I think the system needs some additions.
-Wounded system like players have, allowing a time frame for the player to get the wounded horse and cart closer to a destination.
-Or scrap animal death by animal altogether and have the horses just die after a lifespan to cut griefing potential. Visual indicators of horses age would be very important.
-If horses are too easy to get rid of, die too quickly, and are too difficult or impossible to replace, players will avoid using them. By choice, or lack thereof rather.
-A breeding system like sheep, probably a bit different in process though. They need to be replaceable if they are expendable. They're living creatures! Not iron!
-Uses for dead creatures. More uses for the living never hurt. Glue is the obvious for horses. Horse shoes could perhaps mitigate stepping on a rattle snake once? This...still allows for griefing though. Just shooting in the dark here.
I was hoping more for the heavy handed balance changes to Multiplayer Farmville after more content had come along. Things were just getting comfortable for new players to learn. Not every player is a coordinated society tycoon in a discord managing vast soil logistics. Vast majority of us are not in fact. Maybe scale back berry regrowth but 60 was too much. 15, ,25, 35, 45, whatever. Just let someone see them in their life.
Steam Engines when?
Thank you for dealing with the crowd control after that second murderer incident. I don't know if she was acting with honest intentions or not, but she made a fatal mistake and paid the fatal price. Even my own mother was shocked and asked accusing questions.
It's also relieving to hear from another perspective that the knife I confiscated, and died leaving near a sketchy man did not seem to go on to cause trouble. You and Fenix didn't mention the nameless girl who murdered after either. Maybe I was actually an effective town guard, what a haunting thought!
That's awesome about the Eve! And it still looks like our family is going too? Doesn't matter! You married her! Our family is still going! If I had known about the refuge camp, I might've just hid there during the drama. I'm not usually one who takes an active role in dealing with murder drama like I did this life.
EDIT: Welcome to the forums!!!
I just wanna bring the thread back around with a post like OP's, since so many people are calling out very specific connections.
-The unknown connections, the lost ones - The missed connections. The people who taught us before we knew how to do some of the most basic of activities. The people who showed us the prep rituals needed to work ovens kilns and forges. The patient tired parents who explained what a seed row is and how berries regrow. The relatives who inspired us to be more then food sponges wandering from one meal to the next, but rather creators of something. I'm sorry I never got to thank you more personally, either because I ran off and/or died, you ran off and/or died, forgot, or we were so busy with doing our work together there was no time. Whatever the case may have been, thank you for getting me to where I'm at in the game now.
The perspective of Uncle [Han] Solo who got the knife from the vulgar racist griefer's corpse (Sad part is that man died of old age, not starvation. He used temperature and a backpack to manage eating pies and stabbing up to the bitter end, with at least five victims)
https://onehouronelife.com/forums/viewt … 591#p16591
Family tree relation:
http://lineage.onehouronelife.com/serve … _id=243001
I didn't live too see your aunt be set loose but am very happy she got to see her freedom. You didn't mention any more strange people running around with knives, but there were a couple more incidents after that first serial murderer. A Man was murdered who looked like the nameless griefer did before he got old and gray. I thought it was a random act at first and killed the person who did that.
Later a nameless girl (Possibly the man reincarnated, since he did make it to old age) was making a knife and murdered a couple people before I stopped her. Another sketchy man was pestering my aging starving self for the knife. I tried to die in an obscure place to hide it since I couldn't drop it to feed myself, lest the strange man get hold of it. Having him get it and run wild in town was my dying fear. Your post makes me feel pretty safe it didn't happen. But what was the context of your murder death?
What's your take on it RedBug? Unique perspective? Anything to add? Oh, I see!
https://onehouronelife.com/forums/viewtopic.php?id=1955 Fenix's perspective
http://lineage.onehouronelife.com/serve … _id=242775 And I believe that is Fenix, Solo's nephew.
What's up with your murder death?
-The happy ending I see from reading your thread is that the key was found and the trapped player was freed! Good job! It doesn't sound like mass murder was happening after my death but I'm still watching the family tree to see.
So I'll eat my words from the other threads. Via cistern and bucket systems, agriculture has improved, despite the increase in soil management difficulty. I was born into a proper growing small town and was impressed. Of course, when people get comfy, have lots of food, and don't have to work hard to survive, murder just becomes so much more likely. What's up with that? The amount of people the first nameless man killed successfully was shameful. Some were just unlucky babies at the campfire, but it was sad he was actually able to use temperature to get to ripe old age of 60, stabbing and eating pie all the way.
Rey, I'm sorry about killing you, probably? You seemed well intentioned and I was just living in Han Solo fashion and shooting first after witnessing you kill the man who looked like the man who killed half a dozen and died of old age. But it seems to me it would've been difficult to miss that he died of old age pretty close to the town's central. So I'm not 100% sure about you.
The third nameless child confused me a bit. I was watching two clothed people working very hard in the sheep pen. I was asking if they wanted the knife I confiscated but they did not respond at all. One did have a knife. I suspected I was in the presence of the architects of the town who were likely in voice chat together. While her brother may have just been roleplaying, that interaction, the sheep pen, and her saying, "I don't trust" and "oh well" make me question her motives...except she lied about shears and said "fuck it". Nevermind. Maybe she was a bad person AND in voice chat. What an awful entity to imagine dealing with.
But what do you know? I was a guard. One of the jobs on paper I hate the most. But I gave my life for a good cause, there's honor in that. I think there should be some sort of gagging or censorship in this game. That first guy was a foul mouthed bigot. And while I had fun, I'm sure many people did not. Please share your perspective and take-away if you were there.
If you are near death and suspicious guy is begging for your blade, why not kill him?
Also nice to hear that cisterns are working well. I haven't run into any yet.
Perhaps I should have. My killing policy has been strictly one of defense and retaliation only. I hate taking the initiative. Was he innocent? I was too hungry, yet unsure, to drop the knife and find out. I would hate to have an innocent murder on my conscience, but truly the safest option would've been dying together. At the same time, I feel like even if I did either way, my story will be far from the last murder story to come out of that town.
-Born a male, in what appears a large camp.
-Upon exploration (mom did not give tour) it's actually got a network of cisterns and deepwells, with a couple buckets. Massive sheep pen and berry field. And a stone walled building with a locked door. A town in the making, but very messy.
-Name: Solo (Han Solo was the given name, and I lived up to it.)
http://lineage.onehouronelife.com/serve … _id=242775
-Spend early years helping fix a very messy farm, making some compost, getting firewood.
-As I grow I try to direct children to tasks, bakers, potters, composters
-Someone yells there's a murderer. Drama happening near stone building.
-Murderer is locked inside but has pies. People seem sure he is locked in there.
http://lineage.onehouronelife.com/serve … _id=242775
-Reveals he has key, comes out, someone went for bow inside and got locked in (Nameless woman)
-Stabs someone, no one seems to find any other weapon besides whatever was inside building. Has backpack, says vulgar racist things and targets dark skinned characters.
-Eats pie and stabs people until he dies of old age, at least 5 victims.
-I follow him from safe distance as he's very close to 60. Manage to get knife from corpse, however I have no pack and am naked.
-Hide knife on outskirts of town and return, claiming knife is now hidden.
-Enter: Rey, wielding knife "You didn't do a good job" who then stabs my uncle, who just happens to look like the nameless murderer did in his younger days. I'm shocked.
http://lineage.onehouronelife.com/serve … _id=242775
-Return to hiding place, this knife is still there. Retrieve it, exclaiming "Yes I did". Stab her
-Realize the confusion of the situation: She thought she was killing the murderer. Explain to my mother that she wasn't a hero, and that a mistake had been made.
-Return knife to hiding place
-Some child took the nameless racist serial murderers backpack, and upon talking with Fiona locked in building, she says the murderer said he hid the key. A useless(?) key I had hid behind the building in the struggle was also gone. We can't find the door's right key.
-Meagerly bake before spotting little nameless girl with file at forge. Take it and run.
-More time passes, I see her with it again at forge and approach. "Making shears" she says. We have shears, she is lying. "I'm sorry I hid file!" I too am lying. I even help her get the forge prepared
-I watch from safe distance, get food, see suspicions confirmed. She finishes knife and stabs first person she can saying "Oh f*ck it"
http://lineage.onehouronelife.com/serve … _id=242775
-I retrieve knife, still hungry. I almost misclick someone when getting pie. I ask for directions. By the building.
-I approach, she runs. A man speaks up "she is fine! leave my sister alone". I fumble with knife and accidentally swap it with item on ground. Another person with knife approaches
-Enter: Han, Older cousin I'm named after at campfire, approaches with knife
http://lineage.onehouronelife.com/serve … _id=242775
-Nameless girl returns on screen and stabs Han "sorry I dont trust"
-I retrieve my knife and stab her. I am fifty years old.
-As I run out of town a strange man follows "yo gimme blood" - "wha?" - "gimme knife"
-I do not like this person, it sounds like they wished to murder. I cannot eat from the bushes nearby. I run and die behind a tree hoping it might obscure my corpse, but he was likely too close for that to have worked. I starve.
_______________________________________________________________________________________
Or just a single mine across several biomes of search, with no means to make a mine because you don't even have any iron tools yet. If you're an eve you die thinking, "oh no I've cursed my children with terrible land". Sucks.
So many people bringing up so many good points!
While abandoning and killing children makes me feel awful, I lack Morti's hard convicted dedication to raising all, but I try my best! But the fear of starving, and starving my children becomes more and more real as they keep popping out and I have to stop explaining whatever I was to the last one. It creates an internal drama and anxiety for me. I get very anxious as my productivity inversely drops against my rising need need for calories, now and for growing children later. It detracts from my efficiency badly. Sometimes the stress becomes too much, and I've said "Ok this run is screwed now". I'm trying to get better with this. Morti seems content to die and prove the point however, which also bothers me too though. I want to give them all a chance. A real chance.
Alleria had a similar experience to the one I shared. We worked together with Morti on separate occasions and were impressed with efficiency. We were both eager to keep up the work after seeing it. We need more exemplary players to inspire exemplary behavior in others. Actions speak louder then words, and sharing words is hard in game sometimes.
you dont have genetics, you dont have nothing to do with them, so you should consider skill before relation
I understand talking and teaching in game can be tough, but no one will ever get better if you only take in those who say stuff like "i", "pro". Therefore the only people will play are those who care to research recipes on their own, and the same few people who have always been around. Player population will stagnate and decline. Actions speak louder then words. Just keep them warm and continue to work hard and fast in view of them. Give them a name, and maybe a quick tour, and let them watch you work magic quickly so they have a standard set for them to meet early. It worked for me, it (maybe?) worked for Alleria.
I don't like drama. I don't like reading this forum very much. It's full of drama and people who seek drama. I occasionally pop my head in to see where things are going and try not to get too involved. I try to remember that not everybody is the same. The world is like a stream with fast moving sections and still sections. I try to find an eddy which is out of the way of the tangled hostility of the current and enjoy my life.
. Hello kindred spirit!
'v'
'-'
...
First of all, thanks for sharing your heart. You'll always have a willing ear with me to hear your troubles if you need. Second of all I respect your viewpoints on the game very much and agree with the majority of your post, the parts I don't care for as much I also realize are partially coming from vented frustrations as well. Since that's what I basically started this thread doing, venting woes, I must respect that as well.
Now, I'm not too intimate with the unique OHOL forum-player culture. "q" is relatively new to me. I only picked it up from some signature, and don't really dig the labeling myself as a baby unless I have some connection to the family or town already.
I enjoy eve and early camp game play, and am still trying to master my efficiency in these stages. This has caused me to experiment with strategy. When I first started this game I loved all my children and focused more on the social aspect as I learned. The more I learned the more I wanted efficiency and the less I socialized (generally speaking). So in the name of efficient early Eve game play I've been trying different strategies often discussed here and seen in game commonly. One of the first that made me quite sad to do was abandoning boys - as an Eve and in low-food camps. It escalated to abandoning all children as an Eve until various tech thresholds were met. And if a busy mother or Eve abandoned me in any of those circumstances I understood, sometimes even volunteering if it looked like they were the doting type I used to be, berry hugging every child who comes along.
...So during my short lived runs I mentioned before, I get spawned to an Eve. I'm a boy. Eve is busy making rope and hatchet, and has a basket. Doesn't matter, she keeps me. Ok, interesting. At one point, they say "I'm Morti" in between tempruns. Again, I don't lurk super hard, but the name rung a bell. So I decide to try that thing for once, and say "Q?" "Nah." Morti moves along efficiently with me following when needed. We get a nice patch of desert and berries when another kid pops out. IIRC another boy. Keeps that child too! Now I'm both impressed and skeptical, but this eve is moving quite well and was giving us names when a third kid popped out. I believe a girl. Of course he keeps her. Right? Because of that weird keep the girls culture? No. This eve has raised a daughter with two older brothers and no crops. Respect.
I had just hit the right age to be useful. I was eager to match your pace for this daring undertaking, Morti. I really was. Seeing kindness and skill blended into one patient player was refreshing. I so easily get bent out of shape doing one or the other too much for too long. If I keep all the children as an eve in a food filled greenland, I get anxious I'm not getting anything done for them to have later, and how teaching through in game speak is difficult while doing it - they never stop popping out!
On the other hand though, If I go rush kiln, oven, tools, crops, etc., I get sad at how many children end up getting left behind, and sometimes I dont even manage to have a girl, or child to inherit it. I could improve in efficiency but, as a baby I always sadly understood when abandoned. As a mother though it pains the heart, the cruelty many deem necessary in this game.
Seeing your noble undertaking inspired me that life - which was cut tragically short. I smacked a tree by accident and lost my temperature too far from food, or tripped on an obscured rattlesnake or something. It genuinely saddened me, but you made a strong impression in that short time we had together earlier.
The culture...Oh boy. Teaching and learning is one of the most rewarding experiences in this game. Reading about Joriom's exploits in the big thread, seeing all the old (and occasional new) threads about griefing, appalled me. I don't care if it was to prove a point, the ends do not justify the means. Many players legitimately had their experience with the game ruined and probably went on to speak ill of it, or speak nothing at all if they didn't return, just in that one single named player's spree. Victims, survivors, viewers, descendants who pieced together the aftermath - a ruined town with every berry bush dug up found by an Eve. Awful seeds were planted into players.
Those who stuck around took on a culture of paranoia, with asinine talk of guards who are supposed to stand in one spot for thirty years of their life to guard the stinking crops. Maybe some of the murder then happens through overzealous paranoids, or miscommunications - or by people who have dealt with it so much they think nothing of it for a minor offence via ignorance (Not knowing how domestic berry bushes work for example). Maybe some of those who hang around even get fed up themselves and go on a grieving spree to get their frustration out eventually, or for morbid curiosity - and the culture is propagated further.
The last thing I want this society building game to become is some crappy 2D PVP thing. But sometimes I feel it's too late, even if Jason makes no further change to the killing system. The seeds of that culture have already been planted in the hearts and minds of victims and survivors. My brief living with you was inspiring, and your views which were clear in game on child raising are commendable!! -and you're clearly an efficient encyclopedia of in game recipes, I'm sorry I couldn't help you with that family more, truly. I've had amazing experiences teaching and learning. Sharing them has always been wonderful. Dealing with decaying mismanaged uncoordinated large uneducated societies can be a problematic beast to wrangle when it comes to having those experiences. However, a culture of fear, perceived scarcity, "selective" breeding, and paranoia on top of direct griefing is the last thing we need on top of that.
...I suppose with all this rot, decay, and entropy ruining more advanced societies, maybe there's nothing wrong with slowing down our early game to give the kids a better chance. All of 'em! This is especially important with the lineage ban, considering low-pop servers, non-peak hours, and situations where those kids might be the only kids you get. So thank you, Morti, and I hope your troubles turn around!
Stuff that matters decay faster than you can make it, but useless trinkets last forever. They are like 1 pixel big. They are everywhere. And their only use, that I found so far, is to help you starve.
Quoted for emphasis.