a multiplayer game of parenting and civilization building
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He said he'd do updates with apocolypses when he first added them. He quickly realized people shitting apocolypses out too fast and said updates would be independent.
Then he disabled apocolypses, time passed , then he released a new apocolypses system but gave no promise of attaching updates to it.
you can use a branch on a wheat bowl to get the wheat out. thought i'd point it out.
https://onetech.info/245-Bowl-of-Wheat
Mvp
Well done and nice documenting. Hope you got some well deserved rest you psycho. ![]()
+1 to this!
What if seed pouches were as inexpensive as shoes, and stackable like rocks for rockpiles? So, made out of two clumps of rabbit hide, string, and some quasi-arbitrary differentiating element like hitting the hide one more time with a flint to make it leather?
so take a rabbit hide, hit it once with a flint chip, separate the four clumps into two piles of two clumps, hit them with flint again to get leather patches, then use threaded needle on them to get two seed pouches.
I guess you'd need two string, a flint chip, a rabbit hide, and a needle.
As far as stacking the entities, I wonder if they'd all have to be holding the same contents for coding/file-naming reasons?
Thoughts?
That's silly. This game has enough pointlessly complex recipes. Just make boots turn into seedbags when you use a seed on it.
--- ..- .-. / --. --- -.. / .... .- ... / ..-. --- .-. ... .- -.- . -. / ..- ... .-.-.-
Grim_Arbiter wrote:Wut? That's what a home marker is for lol.
I could see a crafted compass that gives current tile coordinates though, but even that is highly unlikely to ever happen.
The problem with home markers are, that if cut down, it stops showing the way home
Compass remembers that tile
Pretty sure this is not the case.
I find it's easier to E-Mail him directly, I've done it a few times and he's replied within a few days each time. His email is
Jason doesn't like his email hanging around in text form. Gave it to me as an image last time due to bots collecting emails.
Running over a snake and needing rope to fix a course cart it is a pain.
In OHOL, you are constantly making decisions. Even doing nothing is a decision onto itself. For every choice you make there is a pro and con- whether to spend time gathering fire wood in comparison to bringing back more milkweed. When you find yourself with a child, be it a girl or a boy, you have to decide whether or not you're going to spend the time and resources to raise that child to a certain age and if you intend to continue contributing the child's life after they hit a certain point- like whether you intend to take on the role of a mentor or continue nurturing them at all in comparison to just letting them be and hoping they live. With every child you decide to raise to maturity you risk bringing a griefer or a sponge into your village. With every baby you decide to abandon you risk your line dying out or suffer from what I like to call an 'invisible loss' which is simply where you lose something valuable without ever knowing you had it- in this case a valuable hard worker.
When one is presented with the interesting case of multiple children at once with unknown strong connections to the other, the stakes are higher. They require more resources than raising a singular kid but generally less time as you can raise three kids at once faster than one at a time. Because there is no way to know what type of bond the multiple children share, you don't know by what string of similarity they are connected and what their intentions are to you and your family- much like any other child. But whatever they are is multiplied by their numbers and are, as the saying goes, 'double trouble.' Are they mentors and students? Fellow learners? RL friends? Complete noobs? Or Griefers? Theres no real way to tell.
Twins, triplets, and quadruplets in all their varieties are important to the world of OHOL and are simply another decision we as players have to make. Just like with every child, the first decision you have to make it whether to keep them- quickly decide first if you are capable of keeping them- if you have a food shortage now isn't the time to be raising very many kids if at all. Then decide this-should you keep them? Know beforehand if you or someone else is able to dedicate themselves full time to raising them to maturity or if you have a way to dispose of them should they turn out to be rotten. If you are the town hunter or baker- you might need to ask an aunt, cousin, or sister to look after them as your job is very important and time consuming. If your town can't afford the loss of resources due to the multiples not only because of feeding them but the resources lost by having a valuable player be dedicated to nurturing them full time to maturity then now isn't the time for twins. If you manage to get the twins to maturity, give them a reason to stay. People tend to feel loyalty to a town that has treated them well and if they feel welcomed are more inclined to stay if their partner has passed.
Moral of the story: Try to keep twins if you can afford the risk and welcome them as you would any kid. I don't think twins by nature are more inclined to griefing than other people but because they're more rare and can do more damage and often aren't allowed to make it to adulthood the few who do grief ruin it for the rest of the lot.I think this thread reveals a lot about the different players of OHOL. Whether they're a risky gambler or conservative conformist and/or sympathetic nurturers or cutthroat managers.
Need more line breaks. That middle paragraph hurts to scan.(mobile)
Keep up the hard work! I'm sure you'll sell lots of copies on steam.
Love your mod. Absolutely necessary for me entirely due to bs animals killing me with no ability to respond before they ram me.
Refuse to play without it. That's how frusterating animals are in their current state.
Thanks for going out of your way to keep it up to date all this time, even while not playing it yourself.
Pretty surprised you didn't come to the conclusion of let's dump dogs in ice holes.
I would like us to enter a dying state when we starve, where we can still interact with items. Maybe a second stage where we just lie down and are too tired to move.
Always wanted to feel the famine, see the starvation, not just have a bunch of spooky skeletons being shat all over the ground.
Finally temp balancing can begin.
Loved the story. Lots of suspense and a happy ending.
Feel temp holding while running needs to be fixed. Can't properly balance temp till it's done.
Dear Mom, if I knew you had a Knife I wouldn't have tried to tell you to pick it up to protecc us.
Oof
Weeee pictures!
I think some people in history stored hot coals in leather poaches probably lineed with Ash for fire starting needs.
You are running the new onelife.exe that's generated, right? Not the one with the name you altered.
Your plight sounds very similar to my experience. I had forgotten about this second part of the problem.
Do let me know if this fixes things.
https://i.imgur.com/DP4Y78U.jpg
my shuriken style
So is this a picture of a two part pen? Is this right before you tear down the ovens, leaving a grave pen?
Jesus. How has no one else come across this...
I got you bro. Change the name of onelife.exe to anything different (onelife1.exe for example).
It's trying to modify itself while it's open.
Now it will make a new updated onelide.exe to play.
Thanks Jason. We sure aren't good at not bitching for a even a single post. May mushroom have mercy on Jason's soul.
Edge case not worth fixing.
behind every respawn may be your new favorite life!
I like this