One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-27 21:20:59

Erudaru wrote:
Casdir wrote:

I personally was thinking of Sheeport as Woolvile, but oh well, not that it really matters anyway. Sheeport makes just as much sense.

I did too but Sheeport already stuck. And yeah, it doesn't matter as Sheeport has been "ovened" and permanently abandoned and Woolville is left to rot as it seems that Eves rather choose the northern Wellington or Junktown which continue to thrive.

Anyway, does anyone know this town? I assume it's one of the old ones because I've seen it before the big update.

I was trying for days to figure out how to reach it from the new villages.

http://i64.tinypic.com/fc4g9i.jpg
http://i66.tinypic.com/2r5clg7.png

That's Ovenpost. I built the vast majority of it myself over many lifetimes.

#27 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-22 19:04:12

Hero wrote:

I frequently make the trip from the new cities to the old; Ovenpost, the largest, easternmost city is directly south of C, about a five minute walk. So most of the dead civs are a bit more west than what you show on the map.

#28 Re: Main Forum » Rediscovering the Lost Cities of Server Three » 2018-03-20 08:14:52

I found them. In my final year of playing the final son of Ovenpost, I found them! The old cities are to the south of the new; perhaps a bit south-southwest. Far, but not so far that a woman cannot make the trip and still be able to bear children. I managed to pass the news to the residents of one of the main cities (the one with the sweet bakery above the smithy) just before I died of old age.

#29 Main Forum » Rediscovering the Lost Cities of Server Three » 2018-03-20 06:27:56

Antichthon
Replies: 4

Those of you familiar with server three will know that shortly after the ice biome update, the ancient cities, at the time the most complex center of civilization in OHOL, were lost.

I was recently born in Ovenpost, a town just to the east of Zatris on server three. I explored the old cities, of them only Ovenpost has been recolonized, and who knows if that will last. I don't know where the cities are in relation to the new center of civilization on the server, but they were close enough for an Eve to find Ovenpost and reignite its fire.

I spent my lifetime at Ovenpost searching for the new cities, and I have reason to suspect that the old cities lay far, far to the Northeast of the new; it was the only direction i found traces of the diaspora.

Any of you with the heart of an adventurer or the curiosity of an archaeologist, please help me solve this mystery!

Some of you might even be born in Ovenpost. You'll know it because one of the posts of the milkweeed farm was accidentally made an oven.

#30 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-20 05:20:21

I can confirm the old cities have been rediscovered. I was born in Ovenpost again, which is east of Zatris. I'll try and figure out how it relates to the current center of civilization.

Edit: I found them! The old cities are south, perhaps a bit south-southwest, of the new. A trip that can be made in a single lifetime, with time enough for women to bear children!

#31 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-19 06:15:44

I just saw Ovenpost. I think the lost cities have been rediscovered.

#32 Re: Main Forum » Man, I'm so sick of building camps just to see them rot » 2018-03-19 02:22:50

Casdir wrote:
Antichthon wrote:
Casdir wrote:

Wasn't there like a trailer about the game that said that the game has more than 10.000 items? I doubt that we have already seen all of these items yet.

Here is the link to the video. It even is from the man himself, Jason. It's his youtube channel I believe. https://www.youtube.com/watch?v=riqu2eszsIg

He only showed 261 items in this little preview video. And most of all the items were items that we're working with right now. I mean, that's not even close to 1k items, from the supposedly 10k items that are apperently in the game right now.

There are not 10,000 objects in this game. Maybe he has them made and is prepared to release them slowly. Maybe he plans to have 10,000 objects. Or maybe it's just a PR lie, I'm not sure. But there definitely aren't anywhere near 10,000 objects currently in the game.

That's what I believe too. If there were that many items in the game right now, surely we would have seen more of them by now.

Would be nice to get an statement from Jason himself about this video, since it seems really odd that there are supposed to be more than 10k items right now. Perhaps it's the amount of items that he is striving for for his game.

I believe that's the case, yes. Just a lot of people spreading misinformation that 10,000 objects exist right now. Youtubers especially.

#33 Re: Main Forum » Man, I'm so sick of building camps just to see them rot » 2018-03-19 01:13:27

Casdir wrote:
Joriom wrote:
Casdir wrote:

We haven't even seen 50% of all the items yet, have we?

What do you mean? Many settlements have all the stuff already. Steel tools, sheep, wells, crowns and pine walls are the last technological feats as of now. There is no tech after that yet... They just can't make good use of that. And pro players in closed communites already blew through all the tech tree like 50 times and started to build palaces out of pine walls... just to kill boredom.

Wasn't there like a trailer about the game that said that the game has more than 10.000 items? I doubt that we have already seen all of these items yet.

Here is the link to the video. It even is from the man himself, Jason. It's his youtube channel I believe. https://www.youtube.com/watch?v=riqu2eszsIg

He only showed 261 items in this little preview video. And most of all the items were items that we're working with right now. I mean, that's not even close to 1k items, from the supposedly 10k items that are apperently in the game right now.

There are not 10,000 objects in this game. Maybe he has them made and is prepared to release them slowly. Maybe he plans to have 10,000 objects. Or maybe it's just a PR lie, I'm not sure. But there definitely aren't anywhere near 10,000 objects currently in the game.

#34 Re: Main Forum » Man, I'm so sick of building camps just to see them rot » 2018-03-19 00:05:41

Helperguy wrote:

It's just too easy to screw up farms as a newbie. We will have to develop tactics to make it harder for the noobs to screw camps over.
Making backup seed farms outside the camp for example. I once learned it from someone else and it's working, obviously.

This is a nice idea. But what i am really wondering about: How to save clothes?

My todays work was the crafting of around 15 full outfits in the same camp.
I respawned many times at the same village, which made it possible.
But when i came back after 2 hours of real life , there was ONLY ONE jacket left?
I think someone murdered all people, because there was one bloody knife at a dead body.
Im still wondering what might have happened to all these clothes.
I hope they are useful..

Remember that if you die on farmland, or bones are harvested and the items  on the corpse have nowhere to go, clothes disappear. Until this is fixed, there will be a constant loss of clothing to be fought back against. And this isn't considering all the clothes lost out in the wilds, which is considerable.

#35 Re: Main Forum » Forms of Griefers -- Please submit examples » 2018-03-17 19:05:51

Joriom wrote:
TyrantNomad wrote:

"Please submit examples of people who have griefed you, your town, or others."
Yes, very subtle - very nuanced. I can clearly see how you've completely mistaken the point of the thread.

So basically in other words: "If you got grieffed in a new, creative way that is not yet known to masses - lets share it with more people so it gets more popular". No matter how you look at it, the same shit. And you're just trying to execuste stupidity with more stupidity. Thats exactly why I believe over half of RL population should be shot at sight because of their stupidity.

You come across as a particularly stupid asshole. Yet, I doubt you think yourself as part of the half of the RL population that should be shot at sight. Funny how that works.

#36 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-16 00:57:04

What really sucks is if the murderer is invisible.

#37 Re: Main Forum » Players are interesting in this game » 2018-03-13 01:58:34

Clothes get lost in the wilderness from people dying constantly. Most people will be naked until the environment reaches a critical point where you cant walk two squares without tripping over clothes. that is, unless the spawn point migrates repeatedly, like it did in Server 3. Then people will just be naked forever.

#38 Re: Main Forum » Chill out server » 2018-03-12 20:44:02

A warning to those who surround their property with adobe: Put in a door before you finish, or else you leave yourself particularly open to griefing. All someone has to do is put in a partial adobe wall at the opening and the entire area is lost. Even better, don't use adobe, use fences.

this is especially true now that you can't kill griefers.

#39 Re: Main Forum » Possible bug? » 2018-03-11 00:43:56

They can also wake bears and startle penguins among other things. I don't think it's a bug.

#40 Re: Main Forum » The City of Rome » 2018-03-11 00:14:25

Daebak wrote:

Were you the one who once told someone (me) that you've build all that, but had no female nearby, And also said it's okay, because you will be reborn and come back to that place?

When you or anyone else told me that was about 3 to 4 days ago.

That might have been me. The city was Ovenpost. Lost now with the rest of the server 3 cities. Hopefully to be re-found someday.

#41 Re: Main Forum » Wild West Justice » 2018-03-10 19:03:57

I always try to have a knife on hand to kill kids that don't listen.

#42 Re: Main Forum » [Suggestion] Campfires should provide heat in a 3x3 tileset » 2018-03-10 18:33:00

I think all tiles within two steps of a large slow fire should provide ideal heat, regardless of clothing. In reality, if you're at a fire and you're too hot, you move away. too cold, you move closer. In this game, space is quantized, so often you have to choose between being too hot or too cold. it makes fires impossible to be ideal unless you're naked and right on top of it.

#43 Re: Main Forum » BAD Update » 2018-03-09 23:14:24

tigerbgood wrote:

I support mechanisms to lead people away from massive carrot farming without having to also use other food sources or advancing to cooked food. But this update was really nuts. I've been playing for just a week now, but today it was really not fun to play at all. I'm really trying my best as a new player, reading the wiki and so on.

Today's update looks like you can now get 3 seeds from a seeding domestic carrot (I didn't experience it). Maybe it will help. But after the update, I have not seen a single well-developed place with a running farm yet again. Just continued starving over and over. Maybe just bad luck. Let's see.

It's more important that we shake our reliance on Eves. even before the update the longest-living community was 22 generations at Farmer's Peak, and even that was just because a bunch of us dedicated ourselves to being reborn  in the village and keep up the farming. nerfing renewability means nothing if all you're doing is exploiting some other renewable to keep the game going. Eves are the biggest, not-in-the-spirit renewable we have.

#44 Re: Main Forum » Thoughts on new March 8th, 2018 update » 2018-03-09 21:26:30

The biggest problem with this update is that ostensibly its purpose is to eliminate exploiting infinite resources. It does the opposite. Instead of one part relying on infinite dirt, its five parts relying on infinite Eves.

If we were a hivemind of hundreds of players the game as it stands would be viable, but that level of organization does not and simply cannot exist. Humans only manage it in real life because our lives are longer than an hour allowing for the transmission of culture, and we're a damn sight more invested in surviving. We don't get infinite Eves.

The "Everything runs out" philosophy has to cheat somewhere to avoid human extinction.  Let the cheats be in favor of the fun aspects of the game, instead of the unfun ones.

#45 Re: Main Forum » A map of villages and roads on server 3 » 2018-03-09 20:20:53

There's a large settlement East-Northeast of Zatris called Ovenpost.

Board footer

Powered by FluxBB