a multiplayer game of parenting and civilization building
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You don't need to be a sociopath to be a troll. If that were true there'd be an insignificant amount of trolls.
Murdering a person ingame isn't the same thing as murdering people IRL. First one is generally fair game and perfectly fine, second one is morally and ethically wrong and is also against the law.
I'm surprised this even needs to be explained.
You are confusing sociopath with psychopath, a common mistake for those unfamiliar with these terms. Even psychopath's are not all killers, sociopaths like to manipulate others and mess with their minds, not kill people.
Psychopath:
A person with an antisocial personality disorder, manifested in aggressive, perverted, criminal, or amoral behavior without empathy or remorse.
Psychopaths tend to lack normal human emotions such as guilt. They are also often highly intelligent and skilled at manipulating others.
Also, psychopaths seem to appear normal. You would probably never guess there was something wrong with them.
Note, not all psychopaths are serial killers.
There are a lot more of these people then you realize.
https://www.quora.com/What-percentage-o … sociopaths
I am surprised you make comments as if you are an authority when you do not even seem to have read enough to be well versed with the terminology.
Let us look at the numbers provided here by people who ARE an authority on this subject. 4% of just americans are sociopaths, 325.7 million people as of 2017. That is 13 million sociopaths just in the great U S of A. Are you so certain that is not enogh "trolls" for you? 1% are psychopaths that is 3 million 257 thousand added to the 13 million sociopaths for the population of "trolls" just from america alone.
jasonrohrer wrote:The new extra wild food is making it too easy?
That's a very difficult question to answer. Too easy for who?
Ultimately, I think the new food doesn't benefit Eves as much as it does her first set of kids. Because experienced players are able to survive setting up camp either way, and beginners are likely to fail either way. But the strategy for many experienced players is to abandon a lot of kids. Child abandonment is frustrating for people trying to play the game, unable to find a mom who will keep them.
With the new food, an Eve is less pressured to abandon kids, and it's easier to be a kid, with hardly a food bar, trying to explore and help mom without starving to death. It's way easier to be a kid when you have a basket of carrots but Eve's first children don't get that so the wild food helps bridge the gap. Eve has a big enough health bar to find the next berry bush most of the time, as long as her player is actually paying attention to it.
Edit to add: If you want to help Eve, and only Eve, what she needs is more time. If she spawned in a few years younger, she'd have a few minutes to get her bearings and work on a few tools and find a good spot to start a village. As things stand, she often has her first kid as the game is still loading. That's a bit rough for both players involved.
Here, here. I have spawned a kid at what seems the exact second I spawn. That is to say as soon as I spawned the "pop" sound and "crying". It is far too soon "my child" I have no food and no home, and have yet to explore to see if a home is possible. Maybe make eves start a few years younger, or can't have babies for 5 minutes after spawning, or better maybe both of those.
Sociopaths are people who have little to no conscience. They will lie, cheat, steal and manipulate others for their own benefit. They know exactly what they are doing, they just don't care because they don't think that way. If you are naive enough, they will brainwash you into doing exactly what they say and what they want which is the only time a sociopath is truly happy.
Sociopaths can hide this well if you haven't known them for long. They're really nice and charming at first, almost too nice, but it's extremely fake. The niceness will last until a problem occurs in which they are at fault however, you will be manipulated to believe that you are in the wrong. There is no reasoning with this person. Things have to be their way or it's the highway.
They will blame you for hurting them (even if they're the ones who hurt you) or blame the world for all their problems (knowing full well they do shitty things in general). They are compulsive liars and even if they do apologize, it's never genuine. Most are anti social and have few to no friends because most people around them don't want to associate with them. However the sociopath will again tell you that "people hate me for no reason/the world is against me". The only person who will put up with a sociopath is someone who is off their rocker or someone who has absolutely no self respect, or both of those two combined.
These people really exist, and you will not "fix" them by telling them to stop being like that and have a conscience, because they have little or no conscience.
These people are often internet "trolls" because people in their real lives are not fooled by them, they cannot change their appearance and name in real live and pretend to be several people like they do on the anonymous internetZ.
"Dude. The Apocalypse was disabled the day after it came out. The wipes that happen now are when a lineage dies out."
"DUDE" Jason said it is disabled "for now".
It WILL be back, he said so, but maybe in another form and eventually as a nuclear holocaust.
Do you even read the forums or Jason's comments before you respond?
The damage of destroying all the civilizations on all servers is done. The damage is irreparable. The "persistent" has been removed from this game.
To quote Jason's website statement .... http://onehouronelife.com/
"You only live an hour, but time and space in this game is infinite."
No longer true, time is no longer infinite since the past is eradicated.
" Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears."
What you build is only for use until the next eventual "wipe/apocalypse" So it is not "countless" others, merely many others, until the next eventual "wipe/apocalypse".
jasonrohrer
New post
Ah, it seems that everyone suddenly woke up!
Apocalypse is off again, for now.
The idea is that there will be an apocalypse trigger in the upper reaches of the tech tree. But it will move and change each week, going further up as the tech moves further up.
And, when people get really bored of high-level tech, they can trigger it and start over again. But every week, it gets harder and harder to trigger as it moves further up the tech tree.
Eventually, when I'm done adding tech to the game in 2 years, the apocalypse trigger would be a nuclear bomb or something like that. And it will hopefully take people a full week or more to get to that point in tech.
Those are Jason's words not mine, all on this same forum. Stuff you should have read and known as I did and was commenting on. I was asked "What dose (does) everyone want out of this game?" I gave my response as should you. What I want may not be what you want. It is my opinion, and in case nobody ever told you, an opinion is not right or wrong, merely a personal response to a situation or proposition.
Before as an eve you would run till you found an area that was prebuilt, like running man but naked and with a basket of berries maybe. Now you actually have to set up your own camp, much more rewarding, but also more stressful. It helped me build my survival skills and camp building skills, so I like it this way. If you are not happy you can always commit eve-icide.
Why oh why are we competing with past patches?
Jason want's to make successive generation's harder, but we are competing with ourselves from the past, easier patches.
Reset the longest generation marker.
Make a longest generation in patch 1.23.
New patch with new content and harder survival deserves it's own longest generation.
If you agree then thumbs up here: https://www.reddit.com/r/OneLifeSuggest … per_patch/
I just wanted what was promised but is no longer so.
A persistent world environment, the apocalypse wipe was pure childish temper tantrum.
I like the eves spawning far away now, that is what I though was supposed to happen originally.
I think he fixed murder just fine, the problem is no one arms themselves to protect versus murder, because they have a mistaken view that having a knife is for one reason, to murder, but it also gives you the ability to stop the murderer. Stay unarmed, die to someone who is armed and cry some more. After you kill you are slowed, cannot eat or put down the weapon and are easy prey for anyone who is armed.
The big problem was how easy it was to destroy berry bushes, I heard that a solution has been implemented this patch.
The apocalypse wipes out every trace and vestige of everything that has been done, it eradicates the notion of persistent. This game is no longer a persistent one. You have one hour to live, and everything you do is to learn skills (the only thing that will survive the wipes). What is the point of monuments like bell tower? It willjust be wiped next apocalypse. If this were so in real life, Pyramids? What pyramids?
He made it take 3 people to take down one wall segment, but one jag-off can wipe all the servers in one life. This smacks of confusion and over compensation, an act of irrationality or sheer petulance. Why was it not the 4 horsemen of the apocalypse at the very least? Still not to my liking but at least follows a literal interpretation of a mistaken translation.
For me this game has no purpose beyond family roleplay. It is still fine for that, except it is not "family" since the definition of a nuclear family is:
nuclear family
noun
Definition of nuclear family for English Language Learners
: the part of a family that includes only the father, mother, and children
But there is NO FATHER in Jason's game. Only OHOL's male hating and unrealistic asexual reproduction. I do not want a "refund" to those who will try and use that argument. I enjoyed the game for an entire week straight, up until the word apocalypse was added, and the word persistent was removed.
It is Jason's game and if he want's to change it from what he originally promised that is his prerogative. He can't listen to everyone's suggestions, so let us hope he can find a balance that will make the most of his community enjoy the direction he takes it in.
I can only wait and see what will happen, I am still hopeful that what was outlined in the video on his website is still the vision he intends to pursue. I was happy to be part of this game when it was at least possible to log in and change the world "server" and see the changes others made to mine dozens of generations later. I would look around and say "oh yeah, I have been here before, oh how things have changed ..."
He could make civ's die out without wiping everything like a mistake written on a blackboard. The jungles of Cambodia have swallowed ancient civilizations, the sands of the desert have covered long forgotten cites. Volcanoes have covered thriving metropolises in a moment of eruption. Part of the mystery of our world, is archeology, and what we did as a people long ago, this mystery has been "wiped" by the act of a few. The reason for my playing was making changes to what I had started before, maybe building on what someone else added to my changes. I also had a lot of fun role-playing family interactions. I tried not to get revenge for past lives, and live the new life. Although I would sometimes return to building what I had started many lives ago.
Sakkiyn wrote:...
Edit: If it sounds like I am complaining, I am not. I was fortunate to learn the game when there was an easy mode. I know how to make or do everything in game. I am, and have been, self sufficient many times.
I could even raise all the kids if I keep moving and eating berries, but then I can't set up a base. It is one or the other not both. I am merely sharing my personal experience since apocalypse happened.
You may be a better player then me and can raise all your kids, and teach the newbs and make a great civ while smelling like roses and wearing the latest fashion, if so good for you. I have yet to be able to bring home the bacon and cook it too. But I am still playing and still trying and still learning.
there was an easy mode in the game ? wow, that's so unfair
i die so many times as Eve because the landscape is just too vast with too little ressources or even one crucial missing in a nearby area
to try to learn while constantly on the verge to extinction is very stressful
i tried to play on one of the private serves where life is easier, but they are all not on the last update, so unable to play there at all
Easy mode was huge towns stuffed with carrots, pies, and a hundred berry bushes. So you could grab a cart of food and go learn a trade young man. Now you run from berry bush to cactus, and maybe dig up the odd wild carrot, just to keep from starving.
I was naming my kids before the name update. i loved establishing a sense of personality and family.
But since the apocalypse I have actually forgotten to name kids, so busy trying to establish a farm, because I know you cannot run through the wilderness now and find some sort of civilization.
I ask my kids "are you new?" if you say yes I let you die (it isn't personal). I have no carrot farm yet, making tools with rope and still naked and freezing. Surviving off berries and cactus fruit.
I had a kid that was so new once they died standing by a berry bush pressing "F" at me, they were old enough to pick and eat themselves. I do not have the time or "luxury" to teach a new player when I am standing on the precipice of starvation any minute.
I had a few kids die because I told them "stay close" and they did not listen, Momma has a lot of work to get done or she will die herself and not establish a place for any family that is able to survive if she does not keep moving and working.
I used to RP a bit and type to my family, sorry no time for that stuff anymore, we are on the verge of collapse every minute now.
I do not mind hardmode, but I need kids that are able to play hard-mode. Not newbs that cannot listen to direction or better yet do not need direction. Do not blame me, blame the apocalypse and the new spawn for Eve's.
New players are going to find it much rougher now. New players are a huge liability now. Spawn as an Eve new player and try and learn to survive, or maybe you will get lucky and find a family with an actual carrot farm up and running that can afford to have someone learn the game while they work non stop to keep things from collapsing.
Edit: If it sounds like I am complaining, I am not. I was fortunate to learn the game when there was an easy mode. I know how to make or do everything in game. I am, and have been, self sufficient many times.
I could even raise all the kids if I keep moving and eating berries, but then I can't set up a base. It is one or the other not both. I am merely sharing my personal experience since apocalypse happened.
You may be a better player then me and can raise all your kids, and teach the newbs and make a great civ while smelling like roses and wearing the latest fashion, if so good for you. I have yet to be able to bring home the bacon and cook it too. But I am still playing and still trying and still learning.
Suggestions go here https://www.reddit.com/r/OneLifeSuggestions/
From the sounds of it, the clutter wasn't so much of a problem as everyone being able to easily respawn and run back to their town, so it is like impossible for a city to ever die.
Not true at all. There were many huge cities on server two that died completely.
The work of multiple griefer's who cut every tree, dug up every bush, planted wheat in all the carrot plots.
No fire, no food. No person can survive.
It cannot even be rebuilt as there is no tree anywhere in walking distance of many years in game life, and trees do not regrow and cannot be replanted.
I like the idea of item decay. It solves the problem of junk building it up.
I also like the idea of stumbling across an ancient civilization that died out. It makes exploring have a purpose, especially since the biome's are redundant.
I am fine with server wipes and resets.
But even a nuclear winter does not wipe everything out.
Why not make it a timed event with a meteor hitting the OHOL earth.
Once he makes this "apocalypse" possible, certain people will pursue it with unrestrained glee.
It is just a griefers wet dream come true.
Good ideas, I agree that apocalypse is not a fun game mechanic at all.
I agree. It is one thing if Jason wipes the servers with a fair warning, I am fine with that. I expected that to happen from time to time as they did with Conan Exiles.
The original meaning of the word apocalypse is "take off or remove the cover, an unveiling, or revealing" the book of revelation, in it's original Greek, was the book of apocalypse. But it never meant destruction in any form, especially not of the entire world. Poor translation and failed symbolic interpretation created this falsehood.
As soon as I manage to be about 3 years old in a town that suffers from famine (or close to be), I tend to wander and live alone far in the woods and survive on berries to get my bearings. After making the basic clothing (loincloth or reed skirt), it's enough for me to help fix a town by getting whatever it's lacking of.
Yeah it is not that hard really.
The worst case I have seen is where a griefer who takes like 10 full carrot carts, who knows where, and pie carts, to hide so everyone will starve that is too dumb to know where a good refuge is (wild berry areas). Of course they will just respawn of quit for the night or for good if they are thin skinned.
You can right click an object on the ground, even a wild horse with lasso won't run away then.
I watched a lot of youtubers before I bought it and read up a lot because I didn't want to spawn and be a burden or accidentally destroy others hard work.
when I spawn as an Eve in the middle of nowhere I try to keep my babies alive because everyone deserves to play
I give the baby a choice since it is not really a baby. If it wants me to keep it alive I try, even if I starve doing so, after all I can just spawn again so it is no skin off my nose.
Gotta have a knife around for those snekky snakes anyway.
"An armed society is a polite society. Manners are good when one may have to back up his acts with his life." - Robert A. Heinlein
Nice quote, this game has no government and constabulary.
No military forces.
Therefore it is like the wild "lawless" west where everyone had a weapon for self defense.
It is just the cry baby pacifist types who do not understand, it seems, that some poor soul has to carry a weapon to keep their sniveling person safe.
Someone has to take up arms to defend those who won't, sometimes that person abuses their power.
Quis custodiet ipsos custodes? is a Latin phrase found in the work of the Roman poet Juvenal from his Satires (Satire VI, lines 347–348). It is literally translated as "Who will guard the guards themselves?", though it is also known by variant translations.
Thank you to all the good members of the Military and Police services that bear arms and lay down their lives for the rest of us.
Have you watched youtube or twitch to get a feel for the game? I watched both for 3-4 days before buying. It helps you learn the basics without feeling confused.
And the hunger timer is not that bad once you are fully clothed. Naked is bad except in the desert biome.
The first thing I do if I am not clothed, is grab a basket of food and find the rabbits, most areas have snares ready to go and sometimes fur and rabbits all over. Get a basket of thread and a needle and get dressed for the love of OHOL. Make a backpack first and you can carry 4 food with you so you do not starve trying to get dressed and ready to carve out your 60 minute life.
I guess you must not play much. Typing to a new baby all the laws takes forever in a game that 1 minute equals one year. You have limited space to type. Then a new baby is born and you have to start over. People rarely stand around to listen to you speak about anything. If nothing else how about some text macros? I get so tired of typing the same shit over and over and over ad infinitum. Have you ever been near a carrot farm and listen to one farmer spam "this (top or bottom) row seeds" to every new person? A set of laws that everyone can read would fix this time sink, it would be crafted by a player, so still stays true to Jason's vision of the players creating the civilization. Or the macros would save me having to type the same thing till I am sick of raising new player babies. It needs to be addressed in some fashion and I am merely trying to propose a few ideas that could solve it and make for fun roleplaying as well.
Nice, thank you.
I love the watchtower idea, but not having the bell in a separate structure, it should be in the tower and you ring it a certain number of times depending on the warning.
lesslucid wrote:Alleria wrote:There are a variety of solutions to overpopulation - the least violent is making people emigrate.
This is not only less violent but more effective. A human player who is killed as a baby in one village is quite likely to just be re-born nearby or in the same village a few minutes later. If you have a few members of the family migrate together to another nearby village, you help protect the family line and you divide the population of IRL players across a broader region with a greater carrying capacity.
This sounds like a good strategy for me, personally. I don't want to let my kids starve, and I also get overwhelmed living in quickly growing villages. In those situations I can leave and have my kids elsewhere. Of course, then my kids might end up starving to death in the wilderness, anyway. Oh well.
When I spawn as a girl in a big village I make it my duty to gear up and leave for somewhere else. To keep my family line and my personal children alive. Do not keep all your eggs (or carrots) in one basket. This increases the chance of the family lineage going more generations, although if you go to a small farm, baby suicide rates increase (lazy players who cannot or will not tolerate hard mode) if you are lucky you find an abandoned and well stocked city/town.
Why do you think in the wild wild "lawless" west, everyone had the right to wear a gun and defend themselves. Of course you can not re-spawn with full memory of past lives in real life. A sad by-product of met-gaming and childish people. So these does need to be some way to curb or punish this behaviour, a Pavlov's dog scenario so to speak. That way if you do these things, you know you will be punished. If you do the crime you are willing to do the time.
I would like to see a prison/dungeon scenario. If someone is convicted of a crime they can be sentenced to do some real life time. Each murder has a time penalty that is server consecutively. No hunger strikes allowed, you must serve your full time. If you quit/ log out or DC then you must serve that time in the log in screen or of the prison is still stranding you log in there. Probably not an easy solution, but sounds fun, oh and don't drop the soap ...
Actually I have had about 10 mothers in a row let me stave to death, but it is rare I think.
It is funny that as often as not a naked homeless Eve is more kind then a fully dressed woman with a huge farm and carts full of food.
But this baby suicide to get where you want, meta-gaming, does need to be addressed in some fashion. And a game where every minute counts, making a player wait to spawn is a great solution.
It is the nature of a survival game at times.
When I spawn if I am not clothed my first priority when I am old enough is to get dressed and not be a drain on the food source. However to do so I must take a basket of carrots with me. I try and locate some wild berries to live off while I snare rabbits. 90% of the time in any decent civ there are many snares in the rabbit locations.
Once I am dressed I decide what to do. Good communities are fun to help, bad ones I just leave and set up camp elsewhere so my work is not wasted on fools and freeloaders.
I have yet to master smithing because to do so requires many other factors. And in big cities and towns I have seen 3 or 4 others trying to smith (knives no doubt) and one time just after the horse update where Jason made it so we "need" knives (a slap to the face of those who whine about knives being unneeded ...Dev 1 Whiners 0) some loud mouth idiot decided to destroy all the iron so no one could make a knife, rip the dream of riding a horse. Later someone did get a horse up and running so I took it for a short ride before replacing it where I found it, but it was an exhilarating experience I hope to repeat one day soon, Pony Express anyone?