a multiplayer game of parenting and civilization building
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Having the hot-rock timer not get reset with each new omelette would be a good nerf. It would require better management and coordination of the cooking station, which is a good thing. Well-run camps in the early pottery stage would get a bonanza of food to carry them into large-scale farming; poorly-run camps will scramble around frantically trying to get a paltry few omelettes made while chewing through their kindling.
This is good.
And it ought to be technically straight-forward to implement, right? Use the same timer mechanism that ovens, kilns, and forges use?
It couldn't be done the same way they work, because with the oven/kiln/forge you just 'touch' the item to it and the oven/kiln/forge is unchanged. With eggs the hot rock gets turned into a hot rock with egg, so to have the timer not reset it would need to remember how much time was left on the empty hot rock and copy that.
I'm not saying it would be hard, just it couldn't use the same mechanism as the oven/etc.