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#26 Re: Main Forum » L'Hôpital's Rule » 2019-03-08 21:42:53

Seriously though, Bernoulli is really well known for so many things. He could kick this one to L'Hopital quite happily. What should've irked him more was how the constant e started getting called Euler's number when he was the one who first identified it.

#27 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-07 01:56:33

Redram wrote:
jasonrohrer wrote:

I'm taking steps to correct it, including contacting those reviewers and telling them the truth.  And really, I mean the truth.

No link to the 7-page forum discussion eh?  Just your quick version of things, nothing else for them to judge based on?   Ya, seems totally truthful and above-board.  Are you afraid that if people have two sides to the story, they might actually form balanced opinion and decide that your story is not snow-white-pure?  You should be.

Hi Redram. The link to the forum was right there in the screenshot. Contacting the reviewers is an effort to make sure they've heard more sides than they until then had done.

#28 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-07 01:46:49

happynova wrote:

Glad you were able to post this where I was able to see it.  It's fascinating!  I just watched it three times in a row.  I find I genuinely felt a little sad watching those biggest, longest-lived circles of light finally snuffing out.

Yes. Those longest lived ones are many hundreds of lives and many thousands of suicide babies.

It might be interesting to examine a settlement in detail over its entire life. But I'm not sure you'd see much from just birth and death data.

#29 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-07 01:33:22

jasonrohrer wrote:

Chard, can you post this to YouTube?

Would like to tweet it!

Jason

Turns out I can! My new rendering method leads to much better results on YouTube than the last one.

https://www.youtube.com/watch?v=fjEh-iOxUSQ

#30 Re: Main Forum » Are We Having A Player Decline? » 2019-03-06 23:35:17

Moving average has dropped about 50 over the last eight weeks. See here:

https://bream.chardsville.uk/~richard/o … _weeks.png

#31 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-06 19:56:41

Thank you for explaining your side! I think a lot of the community is struggling with this, trying to understand what has happened. Sharing information helps everyone in such circumstances.

#32 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-06 17:27:11

BadKat wrote:

Looks like DualDecade has some competition on the mobile market as of two days ago:

https://apk.games/com-one-hour-one-life

Check the year, BadKat. That’s over a year ago.

#33 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-06 09:26:17

CrazyEddie wrote:
Chard wrote:
mric wrote:

why is it a circle ?

Every time the server is spawning a new Eve it picks the next location along a spiral with a constant pitch (of around 2000 tiles I believe).

Each new spawn point on the Eve spawn spiral is 250 tiles away from the previous one.

Ah yes. 2000 is the default in the code but its been overridden by a settings file to be 250. Thank you.

#34 Re: Main Forum » I did something stupid.... » 2019-03-06 01:16:19

Peremptive wrote:

if you clear your account, do you lose your lifetime curse score? is that a way to bypass the new curse penalty system?

No.

#35 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-06 00:44:14

mric wrote:

why is it a circle ?

This is the eve spawning pattern. Every time the server is spawning a new Eve it picks the next location along a spiral with a constant pitch (of around 2000 tiles I believe). This makes Eve spacings fairly consistent and fills in the space quite efficiently. Every time the server restarts a new spiral starts centred on a previous camp (the camp is selected based on lineage lengths IIRC).

#36 Re: Main Forum » I did something stupid.... » 2019-03-06 00:09:19

Do you still have access to the email account you registered with? If so then any of Jason's update emails will contain your download link that in turn will contain your key. If not then you need to contact Jason directly at: jasonrohrer [at] fastmail [dot] fm

#37 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-05 23:50:30

futurebird wrote:
Chard wrote:

I'm still experimenting with the visualisation but I'm pretty happy with it. You can see migration trails sometimes, scattered with faint spots marking the births of abandoned children.

https://bream.chardsville.uk/~richard/o … erver2.mp4

This is lovely! is the scale changing? why is it pulsing? Is this the "eve spiral" ?

Yes indeed. I tried to make the camera dynamic, focusing where there is activity. Stopping it from snapping to donkey town was actually hard sometimes. That is the spiral you see though.

#38 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-05 23:20:54

I clearly need a more compatible video format. I should do WEBM.

#39 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-05 22:38:44

Yeah, I need to find something that works on mobile maybe.

The video shows births there's a build up on intensity with frequency but they have a maximum visible radius of 100 tiles. So larger camps might be 300 tiles across, no more. Longevity plays no part except in that long lives lead to more births. The affect of a single birth lasts for two game hours, which seemed to give a nice ebb and flow to the animation. Then there's some blending effect to get it nice glow on each one camp.

#40 Re: Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-05 21:54:00

Damn, don't work on mobile. I tried putting them on Youtube but it lowers the quality and you can't see what's going on as clearly.

#41 Main Forum » What happened on bigserver2 last week, an OHOL video. » 2019-03-05 21:35:58

Chard
Replies: 24

I'm still experimenting with the visualisation but I'm pretty happy with it. You can see migration trails sometimes, scattered with faint spots marking the births of abandoned children.

https://bream.chardsville.uk/~richard/o … erver2.mp4

#43 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-05 18:54:58

jasonrohrer wrote:

I.e., it's not a problem until its a problem.

I clicked on the link.

Regarding trademarks. To me it seems that the name of the mobile app is the most confusing thing about it. It is the thing everyone reads and it certainly implies your involvement or approval. Trademark exist in part to protect consumers from being mislead about the origin of goods and services. I assume you allowed the use of the mark in this case, but doesn't that action contribute to the confusion? Even if you don't mind others using the name itself shouldn't you take the word mark seriously? Even if it is just, "you can use the name but must highlight prominently that you are not the original author of the work".



Incidentally, this is now the second longest thread on the forum.

#44 Re: Main Forum » Why can't we say "0 1 2 3 4 5 6 7 8 9" ? » 2019-03-05 17:20:22

jasonrohrer wrote:

Also, only Joriom can say numerals.

(Shout out to any old-timers who know what I mean.)

*shudder*

#45 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-05 17:16:00

I hope you’re right, Eddie.

Jason hasn’t changed his position on copyright throughout this though. He says so up top.

#47 Re: Main Forum » Why can't we say "0 1 2 3 4 5 6 7 8 9" ? » 2019-03-05 15:22:42

CrazyEddie wrote:

Jason has said, clearly, that he likes the aesthetics of having to "say" words rather than being able to "say" numerals.

It can be annoying, but I agree with him.

Eddie, I was sure I remembered him saying something like that but I was searching around and couldn't fine the source. So I couldn't say so affirmatively. Do you know where it is?

#48 Re: Main Forum » Why can't we say "0 1 2 3 4 5 6 7 8 9" ? » 2019-03-05 13:49:04

Whatever wrote:

If you say the word seven, it will sound the exact same way as 7.

I'm not sure I'm making my point clearly. The fact that they sound the same is the crux of the matter. The difficulty of saying a number of more closely related to how it is spelled in words that it is to how it is spelled in digits. So if the character limit, the growing capacity for communication is to mean anything (and numbers are a relevant part of people's communication, which we shall accept) then allowing people to type the digits kind of undermines that.

You can think that's a good reason or a bad reason. But it is definitely a reason that makes sense.

PeaGirl's idea of using Roman numerals seems good at the scales we're likely to be talking. Longest then up to 100 is LXXXVIII = 88. And it averages less than three characters up to 25. I'm going to do that from now on. smile

#49 Re: Main Forum » Squash seeds question: are there finite squash seeds in a given region » 2019-03-05 13:04:13

Yes, that's a hard limit. You need to find more wild plants.

It used to be three uses on squash seeds but Jason reduced it to one.

Maybe two would be better? Let you slowly expand your crop.

#50 Re: Main Forum » Why can't we say "0 1 2 3 4 5 6 7 8 9" ? » 2019-03-05 12:55:07

Spiegel wrote:

Though I would like some regular ol' numerals for the sake of convenience, and so I can say, "ihav3pie" at age 8, instead of, "I have" "three" "pies! XD" because the ecksdee is completely necessary, I. . . Don't have any arguments in support of the current system! I'm sure there's probably some sort of code-reason as to why, but I'd really like to be able to give people a solid answer when they come at me with a basic question even if I'm a toddler.

There's no code reason for it. I also don't think it would've escaped Jason's notice as an option. I'm guessing Jason has a reason why he wants it this way. For my money I'm still betting on "people don't talk in numerals".

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