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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-09-26 04:49:30

Object search is an amazing feat to implement into the client, congrats! It is incredibly useful, are you planning to have aliases for referencing objects? Also I put up an issue on the repository about name support on the release page, if you have the time to take a look that would be great, thanks smile

#27 Re: Main Forum » OpenLife Launcher (think Steam for OneLife) » 2019-09-25 20:42:19

jasonrohrer wrote:

Ah!

Next stop, the OHOL store where we publish and sell third-party games!


Yes the OHOL empire begins! a new client and a launcher today following morse law it's only a matter of time!

#28 Re: Main Forum » OneLife++ - Milkweed's modded client » 2019-09-25 20:37:20

Would you be okay if I put the milkweed client into the launcher I just published coincidentally today as well?

#29 Main Forum » OpenLife Launcher (think Steam for OneLife) » 2019-09-25 08:55:46

PXshadow
Replies: 4

Download

Simply click, download, and play on the servers you want with your favorite clients smile

Instructions:

  • Download the launcher.

  • Run the launcher.

  • On the left side there is a sidebar, look through the client section, when you have found the client you want to use press the select button in the bottom right corner.

  • Navigate to the server section and pick a server, then press the download button in the bottom right corner.

  • An alert will show up explaining background task mode press okay and the launcher will minimize.

  • When the download is complete the launcher will un-minimze and pop up a complete alert, press okay.

  • Now on the downloaded servers page, press the play button in the bottom right corner.

  • A client should appear and begin loading, congrats you can now login and play the game!

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If you run into any problems going through the instructions don't hesitate to report issues here or message me on Discord PXshadow#9132

Finally if the client serves utility for players, I have a host of ideas I'd love to add to the launcher, here is a list if people want to explore them:

  • Texture packs.

  • Quick setup for importing in previous settings.

  • windows settings in the launcher such as fullscreen, framerate and window size.

  • volume adjuster for sounds and music.

  • Hour counter.

  • Auto updater when launcher starts up.

#30 Re: Main Forum » Reports of the Arc » 2019-09-17 20:30:38

I was part of Morsell last night I thought peace would last forever it's to bad, I hope the ending wasn't to grim sad

#31 Re: Main Forum » Join our knew trolling discord server » 2019-09-13 06:30:03

pein wrote:

you complain cause doesn't fit into your communistic utopia bullshit

I could not agree more, and the general label of griefing for the vast majority of people that can not stop themselves from using the word, simply means "something that I do not like or do not admire"

#32 Re: Main Forum » hetuw mode » 2019-09-12 18:15:00

The command would fail, as the player is out of range (1 tile distance)

#33 Re: Main Forum » Capitalistic idea » 2019-08-19 04:53:11

What I see from this post is a series of criticisms of the general economics of the game.
I'll try provide extra insight to them from an economics perspective.


pein wrote:

maybe i could have saved a few by working very hard but if they werent motivated to do anything, it would never worked well
that's why capitalism is good, and communism fails
lot of people like the idea of being equal, and workign together
but in this game, stealing stuff others produce is way easier than creating your stuff
why bother planting milkweed when you can just take a rope
why to collect iron when you can just walk in to a camp, grab it with a horse and run away?

Tragedy of the commons

"If land is not owned by anybody, although legal formalism may call it public property, it is utilized without any regard to the disadvantages resulting. Those who are in a position to appropriate to themselves the returns — lumber and game of the forests, fish of the water areas, and mineral deposits of the subsoil — do not bother about the later effects of their mode of exploitation. For them the erosion of the soil, the depletion of the exhaustible resources and other impairments of the future utilization are external costs not entering into their calculation of input and output. They cut down the trees without any regard for fresh shoots or reforestation. In hunting and fishing they do not shrink from methods preventing the repopulation of the hunting and fishing grounds." -  Ludwig von Mises

DarkDrak wrote:

Right now the best scenario i can think of:
Town A has a desert and a jungle very nearby, they made a rubber outpost and can mass produce rubber
Town B Has lots of fertile soil deposits that they use up to make a milweed giga farm
In this scenario Town A and Town B can trade 4 rubber tires for 4 empty buckets.

Division of Land/Nature

"Historically division of labor originates in two facts of nature: the inequality of human abilities and the variety of the external conditions of human life on the earth. These two facts are really one: the diversity of Nature, which does not repeat itself but creates the universe in infinite, inexhaustible variety. ...

These two conditions … are indeed such as almost to force the division of labor on mankind. Old and young, men and women cooperate by making appropriate use of their various abilities. Here also is the germ of the geographical division of labor; man goes to the hunt and woman to the spring to fetch water. Had the strength and abilities of all individuals and the external conditions of production been everywhere equal the idea of division of labor could never have arisen. … No social life could have arisen among men of equal natural capacity in a world which was geographically uniform. ...

Once labor has been divided, the division itself exercises a differentiating influence. The fact that labor is divided makes possible further cultivation of individual talent and thus cooperation becomes more and more productive. Through cooperation men are able to achieve what would have been beyond them as individuals. ..."  -Murray N. Rothbard

"The greater productivity of work under the division of labor is a unifying influence. It leads men to regard each other as comrades in a joint struggle for welfare, rather than as competitors in a struggle for existence." -Murray N. Rothbard

pein wrote:

trade was a goal for jason and it has zero procent chance until things can be just taken away
or eve if the multi step objects cant tell who worked how much on them

that's why we need a category that doesn't depend on current gameplay element

Private property

"If history could teach us anything, it would be that private property is inextricably linked with civilization." -  Ludwig von Mises


~And finally some banter

Anadamide wrote:

Uhg please no we already live in a capitalist world, its nice to escape every once in a while. Eat the rich and griefers get the gulag.

"It is no crime to be ignorant of economics, which is, after all, a specialized discipline and one that most people consider to be a ‘dismal science.’ But it is totally irresponsible to have a loud and vociferous opinion on economic subjects while remaining in this state of ignorance." - Murray N. Rothbard

#34 Re: Main Forum » 한국 원아워원라이프 커뮤니티 카페 소개 Post to Korean players (OHOL KOR Community) » 2019-08-19 02:34:34

Hey ppsmm great to see you on the forms! The translated English is just fine so don't worry about it. I look forward to your continued excellence managing the korean pc community. It's been a pleasure so far to be able to participate in your community as a foreigner, which was only possible because of your help. I look forward to the mutual portal across the two communities and what spawns from it.

#35 Re: Main Forum » Every griefer uses the zoom mod » 2019-08-14 00:51:39

Every griefer uses a keyboard. Let's go after the keyboards too.

#36 Re: Main Forum » Discord - The breeding grounds Of Griefing » 2019-08-05 10:15:50

Dodge wrote:

If you found a way to make a lot of money (or fame or wathever) IRL but it would mean a lot of other people would suffer and be miserable would you do it?

Yes without hesitation as long as the suffering was not from direct action such as stealing, initiating violence, or trespassing. Outside of that realm comes envy, emotional offence, hurt feelings and other indirect suffering that from a social standpoint I try to avoid, but would be more than willing if the benefit was worth the mutual relationship cost.

Examples would be, telling offensive jokes as a job. Being a movie star and occurring serious suffering from others via envy.

The morality and charisma I'm not mixing up I believe. I have no doubt that the people on this list, have performed indefensible crimes against humanity if this game was the real world.
But as far as I'm aware this game is not real life, as such as the game continues to progress these players are a huge asset to test and push the meta gaming (unconventional tactics)


Dodge wrote:

If it would be balanced between the griefers trying to do something "bad" and the regular players trying to stop them then it would be fair, but it currently isn't.

As I said in the discord, the balance is between coordinated players and uncoordinated, the griefer label does nothing to add validity to this assessment.

Finally the PS seems unnecessarily hostile, and I don't know why coordination should be viewed as a negative, anyways best regards.

#37 Re: Main Forum » Discord - The breeding grounds Of Griefing » 2019-08-05 08:52:50

DiscardedSlinky wrote:

It's a specific group doing it. What they do is they get born to a town, get the gate permissions, and then let their Eve friend in to slaughter everyone.


This happens over and over and over. Even if you kill then, they just return in a pack.

They do nothing but sit in the Official Discord general chat and grief the game all day.


Their Discord ID's are Chomp (@chomp231#5155), Zivisziv (@Zivisziv#8115), @Shaivi Baine (@Shaivi Baine#1895), @JACK HAMILTON (@JACK HAMILTON#4255), Dark (@DarkDrak#5301), and some more but they're not 100% confirmed.


Honestly, they need to be banned from both the discord and the game. They add nothing to the community and are just general garbage people.

I know the first 3 people you mentioned, and I find them quite favorable to play with and talk to. I think it's a mistake to hold to such strong views, when maybe a more expanded view would not get to a conclusion such as banning these players.

The first time I joined the discord voice chat I was extremely nervous. Shaivi (one of the people you mentioned) and Gaea were very welcoming, they showed me around server #13. And told me all of the amazing secrets that they had discovered. They were open and very receptive to all of my questions I had for the few hours I played with them that day. And when I spot Shaivi in voice now and join in, I'm always impressed by the sheer technical scope of the idea and the charismatic pitch for it, and his laughter from the game is absolutely contagious.

Chomp is a great person to have for gaming, he gives incredible status updates and is extremely engaged in the experience, regardless whether the idea put forth are crazy good or bad ideas.
He is a true innovator in the game, similar to whatever, and to disregard him because of that is a mistake.

Ziv is a young competitive player, he tries to excel as much as possible during game, and pushes for coordinated team play. He pushes game theory outside of the standard one hour one life morality and for that I think he gets the most flak.



Anyways if you view these people as garbage people, I think you should add me to the list as well. I would be honored to be in a list with them, as with any of the other innovators of this game that push the limits of what is conventionally possible for the sheer joy and experience those are the winners in my book regardless of what others say.

#38 Re: Main Forum » Tried being a Paper Merchant » 2019-08-02 11:05:42

Yes there is, just like in real life, besides a social negative cost. Killing a merchant diminishes potential production of values to the people trading, it directly ties into the division of labor.

> You don't get a doctor's recommendation on drugs and proceed to steal them even if stealing them had no chance of becoming a criminal offense, because it's not in your best interest.
> You don't rob the place that you go out to food every night for, because it destroys the future value there.

On another note, this is also why contracts don't need to be a game mechanic in order to force people to abide.
players that already have a pre-existing mutual relationship will use that partnership to act as a risk settlement, where if anyone breaks the contract the loss will be (on both sides) more than an initial gain by breaking it.

#39 Re: Main Forum » Good morning! » 2019-08-01 22:00:46

What other data would be important to extract from the time lapse?

#40 Re: Main Forum » Bird mechanic » 2019-07-29 22:54:55

Oh neat wind is a good idea for spreading seeds as well, Birds for berries than,

#41 Main Forum » Bird mechanic » 2019-07-29 21:29:04

PXshadow
Replies: 7

Problem: Milk weed and other plants can all quickly get picked in a day within the rift zone.

Solution: In real life birds eat seeds from plants and transport them via digesting them and eventually ejecting them out over head while flying. Transporting seeds that may be extremely dominant in one region and eventually over time spreading them out. Having a mechanic so randomly 5-20 time min intervals for instance a bird comes and sits where a seed or plant is, after 8 seconds without being interacted with flys away removing a seed from the plant and transporting it to a random location to either grow or stay as a seed.

Let me know your thoughts big_smile

#42 Re: Main Forum » I was bored so I made a hermit house. » 2019-07-29 04:53:08

Very few things should be communally owned (a town square is one of them), production facilities like ovens and forges I think should be owned by individual people and most likely people will share and take up apprenticeships in order to build up the skills there, people should help produce permanent wealth for each other on there own property in order to pass it down through there families. What you get with communal ownership is an egalitarian divide of resources (keeping everyone poor and dis-empowering the most productive people), when really society should aim to empower the most productive individuals in order to better the society as a whole, following something along the lines of the Pareto distribution.

#43 Re: Main Forum » Korean Art Work » 2019-07-29 04:43:22

Of course! Super glad to be able to share it.

#44 Re: Main Forum » The grind is real » 2019-07-29 04:42:16

You should have built fences, and not live under the rule of other people, go be free and embrace private property. I don't know what you expected from a bunch of communal hippies before. To somehow with no coordination mass produce robots. Good luck on that one.

#45 Re: Main Forum » I was bored so I made a hermit house. » 2019-07-29 04:35:54

You go Rodney! Next step is a bigger property area and gathering mass amounts of wealth to trade and give to your kids.

#46 Re: Main Forum » Murders at Holly village » 2019-07-28 08:51:58

Demian axed down the right side of my property.
You killed me the life earlier, and are dangerous to my property.
I put a hit on you via Demian. He turned out to be a communist and I had to kill him.
I finished the job with you, as you were the last threat so I could continue to mass produce carts and trade them.
You'd be surprised how much I was able to do without having to stock pile a ton of food and weapons because, you and other commies were out for productive blood.
Maybe think about the production capacity and help me out, help make me rope and I'll exchange for a cart and we can mass produce a cart for everyone.
Or you can continue to kill me and I will keep coming back time and time again, waiting for a time where I can be a merchant without being fearful for my life.

~Just another perspective though.

#47 Re: Main Forum » Goodbye » 2019-07-28 04:39:54

arkajalka wrote:

There can be no moonmen talk without yuri
http://www.reallifestories.org/wp-conte … 48x487.jpg

Fuck Yuri he never made it to the moon he's no moon man, and he's also soviet scum.

#48 Re: Main Forum » Korean Art Work » 2019-07-28 04:28:29

Hey people sorry about that, uploaded them to imgur, try now.

#50 Main Forum » Korean Art Work » 2019-07-27 21:15:39

PXshadow
Replies: 7

Today is gonna be a great day! I had an amazing Korean player by the name of ppsmm help me get on the Korean forms, and there's so much content that should be shared here. I thought I'd try and bring a curated selection to the table, let me know what you think I'd love to bring even more here (comics, stories etc) if that would be of interest.


감자왕 (King of Potatoes)
"My favorite EVIL FACE!
Wicked face .. too much ㅠ ㅠ ㅠ
I occasionally build the names of the daemons as daemons, and each time I make them look like this."
NwH3D1i.png

민(Min)
"I am drawing my first One Life fan art, it is also my favorite game! I wanted to draw a girl holding a baby"
uwqqCLU.png

원아워원라이프 (One Hour One Life)
"The resources are scarce, we are born every time to the WOLF family!
Unfortunately, even if a girl is born, only one child should be raised.
Really worst update ;;;"

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