a multiplayer game of parenting and civilization building
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We need to decide whether we want to advance the existing methods (using stakes, bucket + water) or introduce new models for it. In my opinion, the sand deposits have way too little real use; they are predestined to provide sand/gravel that you can spread on the ground with bowls and then handle with a twig. They won't work in deserts, of course. Also, why not different types of paths? The most primitive way is of course laying items around, like stones, needles, etc., but something solid would make it even more attractive.
I really like the idea with the rake to create dirt paths; one click on the ground for small and two for broad ways (with a slight, let's say +25% speed bonus).