One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#526 Re: Main Forum » Eric the Innocent » 2018-11-15 18:36:24

News! Seems that I didn't quite get to Donkey Town! Was back to play again to check if I went to D-Town, but nope, so I got to teach newbies again. It went kinda like this: "STOP EXPANDIN' THE BERRY FIELDS YE NUMBNUTS, YER SPELLIN' YER OWN DISASTER HERE!"
Well maybe not like that, but yeah. People constantly came to ask for hoes (I will give you none of those without explanations!), but we had no shears done (lambs littered the town, pen didn't have a corner block). Thank goodness I found the hidden file behind a willow tree so I didn't waste the last iron on a new file. I ran enough for milkweed in that life (no axe, needed hatchet).


Porthos wrote:
MultiLife wrote:

Ooh, cool, I could check it out. Thanks!
Yeah I saw one girl talk how I just need eight curses.


Yeah, that was me. smile

I checked your video, yep, all those cursing dings going off... big_smile Had to replay few times to see what I missed, I didn't notice you ask me who I was or what most of the broken sentences were.

Gotta say, watching you eat berries from a suffering field when you are just 2 squares down does hurt. Owie. Food waste in a famine! You can hold onto a berry for a while to wait for four squares down, you have a hand! D:

#527 Re: Main Forum » Eric the Innocent » 2018-11-15 05:54:30

Porthos wrote:

I was streaming this as a little girl and was in or near the last 3 pics when taken. I didn't curse you because I didn't get the vibe that you were on a senseless killing frenzy. I was the one that 1st said "I think Eric is okay.", that lead another girl to say "I trust gramp."

I walked away after that but it seemed like you got around 8 curses. Maybe more, maybe less. Hope you didn't end up in Donkey Town.  There will be a video saved in my twitch channel somewhere of my entire stream if you feel like digging around for the moments I saw.

Ooh, cool, I could check it out. Thanks!
Yeah I saw one girl talk how I just need eight curses.

One guy was asking, "how is it always you who I see with bloodied knife", like, if I kill a killer, blood spills. It was a very odd argument.
Also looking around me, we had so many women and children around, and I had killed none of them.
Ah well, I know it's not easy to distinguish good and bad.

I'm okay to be sent to Donkey Town. It's no issue. big_smile Sadly we may be down one teacher due to this but I'll have fun exploring for a great base!
And thank you for believing in Eric's innocence!

#528 Re: Main Forum » Eric the Innocent » 2018-11-15 05:50:45

Clawz wrote:

Also what is a good place to thrive and survive?
I would say, maybe in the grasslands a few tiles away from desert/swamp biomes?
Desert for easy food like cactus and swamp for eggs/water?

I'm full noob aswell, only played 2 hours of the game so far, i plan to play a few hours tonight, starting in a bit smile

In order to get to a big town state, you need a lot of water. The most amazing spots I've had as an Eve had a scattered desert that is mixed with a swamp, making ponds spawn in and out of desert tiles. The more ponds around, the better. You can never have too many. I played a life with a newbie Eve (Eve Flo) as her daughter Rose; she had the desert thing down and a nearby savanna filled with rabbits, but there was just two ponds around AND a bear cave on the left and a boar on the right. I told her this is too dry and set up a camp further away, but sadly the snake was too much and the lineage died few generations later.

So;
- many ponds
- preferrably no nearby snakes or bear caves, boars and wolves aren't too bad (bows and arrows to kill, only one arrow needed)
Biomes:
- grass biome nearby, only if it has lots of milkweed, maples and berries (if it has less than three bushes and little to no trees, it's not gonna help)
- desert next to swamp (farms at the edge of the desert or on mixed tiles; just to keep farmer kids warm), ponds should be visible from the farm - bunch of cacti is a big help, some towns live on cacti instead of berries
- savannah for bunnies; the closer the better
- badlands can be further, iron vein is a huge help
- no snow nearby, fishing (salt water ponds) is not that great

Lets see what jungle brings in.

Anyways usually camps have to compromise and get something good while lacking something good. Like warmth at the cost of nearby bunnies for example. Or having to settle on a swamp to get an ocean of ponds. As an Eve, I rather die than set up on "not ideal" spot. Many times I find the perfect place at the end of my life, make the camp, die to Old Age with no kids and hope I get to respawn there, or that someone else does (Eves that die to Old Age can spawn back to their old home markers and a death can trigger a location for an Eve to spawn).

#529 Re: Main Forum » Eric the Innocent » 2018-11-14 22:08:48

Clawz wrote:

I wish i could find colonies like this haha

Ah yes, dying berry bushes everywhere, no water left in wells, people dying in the desert heat with clothes on, no soil anywhere because of no compost, littering everywhere, people crafting knives, people moving tools and items from their places... Ah, heaven! big_smile

Joking aside, I know what you mean; there will be cool towns and cities, but it's gonna take a long time as veterans are stuck with newbies instead of each other. Newbies settle in bad places so survival is a struggle; free time for buildings and gambling is nonexistent due to having to carry dying towns. Lots of the good players are also just teaching their whole lives.
I made wooden floor path in a town once, and instantly newbies gathered to run on it, such technical advancement, such new sight! Hahah. big_smile

#530 Re: Main Forum » Eric the Innocent » 2018-11-14 21:28:09

karltown_veteran wrote:

The baby in the bottom left corner is watching you in pic 1.
Baby: Hmmmm

Pick 2 and 3 baby looking away.
Baby: I don't think I should be a witness to this

Pic 4 baby leaves.
Baby: NOPE.

Lol, love it. She even looks like she is whistling like "dooptie doo nothing to see here..."

#531 Main Forum » Eric the Innocent » 2018-11-14 20:43:57

MultiLife
Replies: 11

http://lineage.onehouronelife.com/serve … id=1527444

I don't know how many curses I got but as I said in that life, I can talk in the forums. Eric was innocent, through and through. First hound life where I got heavily cursed at, although it was to be expected with the new people. Glad if we taught cursing at least.

Pictures below, summaries here:
Me murdering the first guy, Martin:
- Martin hovered around ungrilled geese as a kid
- later he asks for a chisel, I drop one next to him
- now he asks for a file
- I ask him does he need a knife
- "Yes", ok, for what? (I am running bread and sheep duty with my knives as I thought the two I had were the only knives)
- "Bread", okay, I go and check the bakery. No bread to cut. Tough luck, I say, he won't get a knife. "Nazi", he says to me. Promising.
- A bit later I see him get a lit shaft and run to kilns so I say "If you make a knife, I will stab you". I move next to him as he smiths.
- Blank huh. Stab. You won't be missed.
- Some boys gather to wonder what happened, I explain briefly.

Didn't know it then, but we had four or five knives (I ended up holding three of them, left one on the ground in bakery).
Thank goodness for newbie murderers though, you should be able to trick me to give you a knife.

Me murdering the second guy, Tom II:
- I see a man with a knife in hand run in behind me - I swiftly dodge, running south as if I hadn't noticed a thing - he bounces on my old tile, clearly missing a stab
- I ran through the town to the berry farm. Then I heard a murder scream.
- I arrived at the scene a bit late, saw a baby girl with a stab wound and nobody was nearby except the murderer sliding out of the screen (I have no mods, bad FOV)
- I chase him with a girl and a boy running after, I drop the knife a lot but land a hit on him - his response is a bit odd with him sounding quite harmless in comparison to usual griefers
- people find me and an elderly woman zooms off as I talk with the kids gathered next to me
- I come back to the town and hear curses going off, the elderly woman begs people to curse me
- I sit down with some starving babies, naming them (hi Angel II! Sorry for the generic name, I was kinda multitasking there), feeding them berries as moms are talking and ignoring them. I defend myself against the accusations as cursing goes on.
- Someone says Tom II was an accident. So I think he was trying to kill me and landed on the baby. I probably wouldn't have killed him if he hadn't ran off from the baby stabbing scene - I would've listened to Tom II's explanations if he was standing still. But well, he did try to stab me so not sure how it would have gone down if he hadn't ran. Maybe I would be stabbed to death instead.

Anyways, Eric worked his ass off for the town. I ran far to get carrots for compost to save the town when compost cut off, I smithed tools and made steel, I dried pottery, I cleaned the town and the sheep pen (skeleton cleanup, arranging items), I hauled mutton, I taught people, I tended to farms.

I was so tired in the end, I didn't feel like even trying to distribute my knives. I would've given one to Sam II, although I was worried that his presence and supportive words were because he wanted a knife from me. He just seemed nice. A braid girl believed in gramps, too. And Angel II at least recognized me.
So, in the end, I told them it will be a knife free for all soon, and died to old age.

Pics!

The murder of Martin:
503UY94.jpg
zj3DaBl.jpg
PvG7bu6.jpg
2u8gIJ0.jpg

The murder of Tom II:
Yk9fxeO.jpg
I was saying he stabbed a girl baby and tried to stab me too; "Ne" means "Me". I didn't get a picture of the stabbed girl baby, was kinda busy chasing this guy.
Tom II, you might've been a good guy. Made me suspicious though when you ran off like a guilty dog. big_smile And well, you did try to kill me. A hound on hound situation I guess.
Your explanation over the baby was a weird one though; "Baby was deformed".

Aftermath:
"Why did you kill Tom?"
3rCqyIs.jpg

"Curse Eric", he is innocent.
WEqRjJK.jpg

It was I, and I stand by Eric's innocence.
SiGHZGo.jpg

#532 Re: Main Forum » Wth is going on??? Bugs and glitching everywhere!! » 2018-11-14 19:52:37

I still want to believe something is preventing the items and tiles from refreshing themselves visually so we see empty berry bushes, touch them and they refresh for you so you see how they really are. That's my best guess for now. Otherwise that's a crazy bug.

#533 Re: Main Forum » BIG BUG! Basket with disappearing items, and more. » 2018-11-14 19:51:29

I keep having crazy lag spikes. I think others get them too as I see people die around me. Almost starved in my last life trying to get a cactus fruit from my backpack.


Korilian wrote:

In my case our whole kiln dissapeared. That would be one hell of a ghost player! ?

Oh my Jason, we must pray and build churches! Poltergeists!!

#534 Re: Main Forum » A little concern » 2018-11-14 18:05:23

I still simply suffer with finding ore or veins. No matter how long and where I run, I see nothing or like 1 ground ore. I'm at the brink of going omelette city here and leave farming for good. If I had a horse cart I wouldn't complain (this bad) but...
To get a horse, you need sheep (saddle). To get a saddle, you need sheep and shears. To get shears, you need 5 ores (hammer, chisel, file, two blades). Then pickaxe and stanchion kit.

And yes Eve camps... looking for iron isn't that fun. Making it take more time won't make it more fun. I'd rather have a processing system for iron than run around in the wilderness for 20 minutes for it. I just feel like this is a cheap way to add challenge and it is not a fun challenge at all. It's too luck based to be a good challenge.

I still think ground ore was fine as it was before and veins should be different. If it was changed so mines have to be dug deeper for more iron, that'd have been much better. Number of veins and their depth would limit cities without limiting Eve camps.

#535 Re: Main Forum » BIG BUG! Basket with disappearing items, and more. » 2018-11-14 17:42:41

Are you sure there is not a ghost player taking stuff? In one of my lives stuff kept appearing and disappearing, and I suspect there was a player there, but they were invisible and laggy and that made it look like items moving around, appearing and disappearing. Some items looked like they were on the ground, not usable, and then vanish into thin air (laggy invisible player moved it?).
Or then the items don't manage to refresh their location and appear to be in a different place. Maybe someone took a sharp rock from basket but other players still see it there.

#536 Re: Main Forum » how did you learn to play? » 2018-11-12 21:08:22

Starknight_One wrote:

Someone else had asked if they could help me when I was making pies. I said no, but we needed a pen for sheep... he said okay and went off. I thought he was working on it... I was busy trying to make pies so we could eat. Then another person started making pies, so I went looking for a mouflon. (We had two bows and at least two arrows, maybe more.) I didn't lead it back to town, just killed the mama so we could get the baby later, and when I got back to town, they had let the homefire go out because they couldn't conceive of the idea of moving two screens to find firewood (it was plentiful ALL around the town). A child was trying to start a new one, so I ran off and came back with some firewood for him so he would know which direction it was in. Then I checked the bakery, and was trying to explain to the person making pies that just making rabbit pies is bad; we should have a variety to increase Yum bonus. I starved trying to explain that... never did get to figure out if we had a pen started or not.

EDIT: As for that... one person was building a stone building. I suppose that's important, but we didn't even have a sheep pen yet... buildings can come later, yeah?

Sure, unless the stone walls were for a sheep pen! big_smile There has been some amazing ancient stone wall sheep pens in cities.
But yeah, sounds familiar. The newbie blindness is real! And the struggle is real.

#537 Re: Main Forum » Chaos reigns once again. This is awesome. » 2018-11-12 20:37:39

Starknight_One wrote:
MultiLife wrote:

Mmh, it's fun if you have time to teach. But it's not that fun when the veteran to newbie ratio is 12 to 1 in the town and you are the lone veteran fighting an uphill battle.
Just had a life like that, tried to carry so hard, and teach too. It's not always rewarding.
As a cherry on top, two newbies were racist towards me (was the darkest skinned guy, figures). Yay. Enjoy my pies.

Well, at least this won't go on forever.

Were you a Goon too?

I was so discouraged after that life, I went through the tutorial again. Did you know Jason added a section to explain the Spacebar freeze-frame? You can make your first sledge earlier now. wink And I found a decent spot for a minimal camp nearby. The biomes around that tutorial were actually pretty decent. Hope I get a chance to spawn there soon.

No, seems that I was a Terra; http://lineage.onehouronelife.com/serve … id=1415602
I tried to use spacebar but it didn't freeze, maybe I will check the tutorial.

#538 Re: Main Forum » how did you learn to play? » 2018-11-12 20:30:24

Starknight_One wrote:

And hunted a mouflon so we could have sheep... but I don't think anyone was working on a pen. And I never got to tell anyone it was there. The town's probably either dead or in the throes of dying, anyway. The few competent players I saw were so focused on their tasks they couldn't be bothered trying to educate people. smile

Why didn't you make the pen firstttt? Isn't that a normal thing to do before hunting mouflons?

Anyways if the tasks were survival related, the competent players may have been carrying. Sometimes you have to spend time carrying the town to make time windows for teaching.
I was in a sheepless, penless newbie town just now, I wonder if you were there. There was a boy planting milkweed in silence, could've been for a moufflon bow perhaps? I was making wooden floors to border a berry farm, I did teach as I went.

#539 Re: Main Forum » Just started playing over the weekend » 2018-11-12 20:22:36

Glad you are enjoying! I'm happy to hear you are teaching pies and wheat. If there is something you can do very well, surely pass it on! Many people are eager to learn pies, they are really fun. smile

#540 Re: Main Forum » Chaos reigns once again. This is awesome. » 2018-11-12 20:19:10

Mmh, it's fun if you have time to teach. But it's not that fun when the veteran to newbie ratio is 12 to 1 in the town and you are the lone veteran fighting an uphill battle.
Just had a life like that, tried to carry so hard, and teach too. It's not always rewarding.
As a cherry on top, two newbies were racist towards me (was the darkest skinned guy, figures). Yay. Enjoy my pies.

Well, at least this won't go on forever.

#541 Re: Main Forum » Jason needs to listen » 2018-11-12 17:30:59

No thank you for devil horns. No thank you for just removing donkey town. Balancing, sure. Meaningful updates, sure. Getting higher tier tech, sure.
Just voicing my thoughts.

#542 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-12 16:37:08

wondible wrote:

I was reminded of this thread in a recent life.

(pic)

Tried to get stew crops going, but got interrupted by kids for a long time. Cooked a lot of omelettes with eggs and plates that were lying around, but food was usually pretty scarce. I had one uncooked stew pot before I walked off to die, don't know if that was enough given the state of the great berry field.

Actually... no. My infant great grandson was the end of the line.

Goodness, what a sight. Berry town sounds like a happy place, but little did the newbies know...

Yeah, it's a clear bottleneck what happens when newbies only know berries. Compost will eventually cut off and population booms caused by moms who keep everyone will end a town. Add dry wells to that and it's a dead end.

It's not really anyone's fault, everyone is thinking they are doing a good thing. It's just not so clear when to leave your comfort zone as a newbie; how could you know that "now's the time to learn to compost" when you don't even know compost exists?

Well, it will go up from here. Slowly, but it will. Players who want to learn, stay.

#543 Re: Main Forum » how did you learn to play? » 2018-11-12 15:52:53

Me;
- watched tons of videos and listened to all tips and tricks on them
- when understood most of the stuff and priorities, bought the game, surviving to 60 most of the time
- started with easy jobs, when possible, would learn to bake, smith or shepherd etc., went back to easy jobs when it got overwhelming
- patience and general understanding of some logic flaws the game had/has
- filled in information as I went, getting more tips from others

From that I can gather that we should keep mentioning tips and tricks so others can eavesdrop and learn stuff. Mention stuff like "two pieces of soil for less hoe uses!" and such.

#544 Re: Main Forum » I missed the locusts. » 2018-11-12 06:55:40

Yeah, for the longest time ever I saw a mom tell her baby "we are berry farmers". I was like, "oh yeah I remember this happening". Which is funny as I haven't played for that long, few months.

It seems that I experience a berry famine every life now. In my latest life, I cooked omelettes when I saw the famine approach. Sadly the town was dry, most ponds had been converted to wells (dry) and a man was shooting geese in the wilderness around the town. I ran far to get eggs (thank goodness Tarr gave me a backpack) and I had to restart the omelette fire twice due to the long distances. Then someone burnt an omelette even when I had left a plate there. I went to make pies and told a toddler to watch (she walked around saying she is dumb).
The biggest issue in that village was a surprising one. We had one knife afaik, and it was on a new player, a trapper man who didn't kill sheep for us (the pen was tiny). He told me he had made more sheep, and there were three woolly sheep and a moufflon sitting staticly in the pen. I asked him to slaughter them so I get mutton to fry or put in pies, but he was super hesitant over my request. When he did kill them, he didn't slice them up for me before I told him to. So yeah having the knife on a newbie can be a death sentence for a town, too.
I wish I had noticed the pen issue earlier. I delivered water when newbies couldn't find it; this probably made them rely on berries even more, even if it made them survive a bit longer.

In a way it's relieving to see a berry famine happen, it's a natural purge. I know that things will quiet a bit.

#545 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-11 21:35:41

Starknight_One wrote:

Sorry about the premature post. smile

This is an idea I've been tooling around with. I designed it as sort of a one-man outpost, but it could easily be the basis of a distributed farming system.

Each 30 minutes it can produce:
8 mutton pies
5 pots of stew
3 bowls of popcorn
11 berries and 6 carrots not needed for anything

That's 1451 food points based on OneTech values, not counting the invisible +2 bonus. (Adding that gives another 282 food points for a total of 1733). Water runs on a positive cycle with 4 wells (31 bowls used). Soil is handled by composting; a cycle produces 26 extra soil (22 used out of 48 generated). Each cycle uses .44 iron. You could just use the extra soil and water to pop more berries, if you really needed them, or grow more carrots. You could even skip composting every other cycle and use the straw to make a basket.

Diversifying your pies a bit in the interest of Yum bonus, you can do:
4 mutton pies
3 berry carrot pies
1 loaf bread (unless you can't make bread from one use of dough anymore - make another pie then)
5 pots of stew
3 bowls of popcorn
5 berries and 5 carrots not needed for anything
1 leftover straw

This way uses 1 less bowl of water, and only generates one compost pile at a time; that gives 0 water and 2 soil left over each cycle with 3 wells. Iron use is slightly less at .415. This generates 1424 food (+276 invisible bonus) every 30 minutes.

                  x
               x  b  x
      x  x  x  x     x  x  x  x
      x  s     p     m  l  l  x
      x  p  p  b     m  l  l  x
   x  x  h  h     a     l  l  x  x	
x  b  h  h  h                    b  x
   x  x  d                    x  x	
      x  w  w        t  *  t  x		
      x  c  c  o        r  r  x		
      x  x  x  x     x  x  x  x		
               x  b  x
                  x						
a-adobe oven; b-berry bush; c-carrot field
d-dirt pile;	h-squash field; l-bean field
m-corn field; o-compost pile; p-pond/well; r-food storage basket
s-sheep; t-stew pot; x-blocking tile (tree); *-fire			

Edited: corrected water math, forgot to include water for making dough in my calculations. smile

Curious. I'll keep an eye out for these, could be a project to do some day, when I feel like I'm up for a new challenge!

#546 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-11 21:21:38

Tarr wrote:

Yet again we've taught kids the bad habit of living off berries. Either going to start having to rip the things up and plant real crops or eternally suffer from having berries everywhere.

Yeahh. It's easy to just say "farm berries" to newbies to make them busy. I kinda wish the tutorial would have shown a pie or something but yeah, some responsibility is with us so we must take initiative to lead newbies to other food sources.

Today when you passed away as Eve Tarr, I was left spreading omelettes around (I was Simra or something like that). I visited the berry farm, and oh boy, the newbies were furiously expanding it, leaving no space for bowls or buckets, spreading through the unfinished wooden floors like a leaking river of green, towards the bakery. Hoes broke left and right, the land being devoured by berry bushes, leaving tiles of lone wooden floor, once supposed to act as walls to stop this. I died to Old Age, but at least the bushes were still tended to and bearing berries. Poor stew farm. It never stood a chance. At least a quiet kind lady kept it going, small as it was.

#547 Re: Main Forum » So many babies » 2018-11-11 20:13:58

Now that there is a lot more players, I can only imagine how crazy it gets. I think some lady had 18 babies in her life when I checked her family tree.
I haven't been a female character after the Steam release, so I haven't had crazy amount of babies, but before that, I had lives where I did abandon babies. There is a line I draw with resources and such, so sometimes I just say "sorry" and leave them. Sometimes someone else raises them, and sometimes they die and respawn in a better place.

#548 Re: Main Forum » New Oppurtunity, Talk to a Known Griefer! » 2018-11-11 12:11:09

Azrael wrote:

I think you don't understand why I made this post. It was to get people's opinion, honest opinion on griefers, on people who according to many, are not needed in the game and are only people who "intentionally ruin other peoples fun". While I agree many people are very toxic and annoying, this doesn't change the fact that so many accidental or unintentional actions are considered griefing.

Why didn't you just say that in the title then? "What is a griefer in your opinion and why we don't want them" or something along these lines? Very easy to get the point if you phrase it like that.

MultiLife wrote:

Griefer:
"Purposefully shooting or otherwise sabotaging your teammates in an online game."
They put their enjoyment over others, because they do not care if their fun ruins someone else's fun.

Quoting my post; that's what a griefer is no matter what people want to believe it means. Some people use the term however they please but it doesn't change the fact that this is what a griefer is.


Azrael wrote:

Many people have said that "accidental actions and people being ignorant is not griefing" while that IS true the players of this game can interpret that differently. One life I was killed for shearing a sheep, while I made those shears and sheared it to be productive, it was considered griefing because it was "the last sheep". Many instances of this occur, I know many people who are now killing noob players just because they "grief" their things even if it's unintentional. Where do YOU draw the line? As I said, everything is subjective. you don't have to be a child to be a griefer because according to many griefing is something that "ruins" other peoples fun, and they do it intentionally, what if you do something intentionally to stop another player or to build the society that someone else disagrees with? Or if you ruin someone's fun, but their fun was doing something that you thought was unproductive, are you then considered a griefer? It's such a subjective term in-game, but people like to place an objective definition as if "drama" is not grieving, or is "good griefing" but, taking a branch from someone intentionally IS griefing.

We have had a thread like that here in forums and from that I learned that people use it for many different cases; wrong accusations oftentimes. And there is no accidental griefing in my books. That's just "making mistakes", not griefing. If I call you a griefer, you have sabotaged me and my team with malicious intent, just to sabotage us. Take away malicious intent and it's just you making a mistake that hinders me and my team. Or you having different opinions in farming or such. There is enough room for you to build your society and for me to build mine.
People are great at accusing others and bad at reality checks, people should read what "griefer" means before throwing the term around. And yes, people have misconceptions over each other, sometimes someone truly seems like a griefer while they may have been new. It happens.
I have been killed with false accusations: was smithing a hoe for my milkweed/carrot farm, someone broke a kiln, a lady ran in, screaming it was me, that "I had a shovel" (I had a hoe, but I dunno how to break kilns), then few years later she walks up to me as I gather stuff at the edges of the town and stabs me, still blaming me over a broken kiln. To her, I was a griefer, but if she had done some shadowing, she would've learnt otherwise. Mistakes are made. Nobody was a griefer in this case, unless the lady blaming me had malicious intent to frame me. I had no hard feelings, I was just disappointed and hoped she wasn't at least framing me, but making an honest misconception over me.


Azrael wrote:

Overall, we can all conclude that let's say ruining a town by killing everyone IS griefing, but is that realistic? If you're not in donkey town by doing that, how is there still drama? Drama is very much based on what you do to other people, it could be grievfng or it could be accidental but many people like to group everyone in one giant clump, and then they judge them profusely, what if you are a griefer in one life intentionally but in another you're a very successful eve? I've experienced many times, how someone who knows your title as a "griefer" won't play with you but in-game you could be playing with each other and having fun without even knowing who they were. Honestly, it's all a bunch of baloney, people DO treat griefers like celebrities because they trash talk them, and try to expose them, and try to do anything to rid them from the community, but then they play with them fine in-game.

Perspective matters, no one knows what goes on in someone else's head, if you do something that other's consider wrong, but you don't acknowledge that, and then start pointing fingers at someone else, when will the cycle end?

The cycle will never end. People will always make hasty judgements over each other. And people will always throw around terms like griefer or troll without checking what that truly means. People will always experience things differently which may cause them to accuse others falsely.
We must expose griefers to each other in-game to avoid getting killed ourselves. We must be shadowing suspicious players and talk about them so when we deliver a shot or stab, people know what's going on. I think outside of the game the griefers are eager to expose themselves to us, making posts about it. But to me that's not a celebrity thing that we talk about them to each other, that's just making each other aware and learning the tricks so we can cut down their damage.
Sure, some people make a great effort to go their way to trash talk to a griefer, but hey, they probably have experienced something really nasty because of a griefer, so to them it feels like someone getting a taste of their own medicine. My gen 8 line was killed off by a griefer (not a big city nor a long family tree, so why do such?), who talked about it in his last words, rubbing it in; that's simply nasty, and it pleases me to hear how they suffer in Donkey Town. They should try suffering too, it sucks, maybe they could learn some empathy? But yeah I am a human after all, not a saint.
Drama, I still dislike that. But I can say that the best drama is making a team effort against dangers (I dislike other players acting as dangers, a "meh" from me to that) while rollercoastering through ups and downs on the way. Bad drama is the whole "child rape/molestation" talk while you spew racist slurs and hide bowls while people stab and shoot at each other in confusion. Effff that. Bad drama is when people are sucked into it and suffer because of it, good drama is when people come together to survive through it and enjoy the challenges.

Overall, there is no sympathy towards griefers from me, but there is sympathy towards falsely accused players.
There is no accidental griefing.
There is a lot of misconceptions and bad communication.
There are a lot of hasty people who judge others in a rash manner.
There is a lot of misuse of the terms such as "griefer".
There is good drama and bad drama.
There are people who are out to ruin others' game with malicious intent.
There are people who seem like they are ruining others' game with malicious intent when they weren't.
People won't change, we will always have a cycle of misunderstanding.

#549 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-10 23:53:50

Fetch wrote:

Thanks for posting this.  Busting butt to keep the stew farm going, while all these new players stand in the berry patch and munch, is driving me nuts. Yes I could tell them to eat other stuff, but if I have to stop my work ever 2 minutes to lecture people it gets dull for me.

No problemo. Just trying to intervene as soon as possible; I've seen my fair share of new players believing they are doing a good thing when they spend their life expanding a berry farm, blissfully unaware of other farms trying to compete for soil and water. I just saw a new player in my recent life who was expanding a green biome berry farm in a small town where the stew farms, milkweed and carrots were nearly nonexistent - gotta get those on track to have a balance. I had to build so many wells and deep wells to keep water going to other things than berries, but man did it feel like a race against drought and soil apocalypse. The berry farm expanding lady and a random toddler questioned why I was against the expansion, glad I had enough seconds left to explain it briefly so they both learnt that there are other things that are being neglected if the focus is on berries. I can only hope they look into the other farming options, inspired by this odd new information! big_smile

#550 Re: Main Forum » Berry farms CAN BE TOO BIG - important for new players! » 2018-11-10 22:27:50

pein wrote:

i was going in the middle of berry field and asked people if they are sheep
cause only sheep eats berry
was kinda hilarious, and good way to get the attention
some people came to help create bread and pies

...

with this big families and lot of new kids i always end up making bread and compost, baskets

maybe i try new setups on small  berry farms

Hah, nice. big_smile Good call, gathering newbies in a berry farm. "Come along, my berry-munching sheep!"
I taught some pie stuff to few newbies today, they were so excited about it. big_smile
I wonder if you made the farming structure in one "city" with wooden planks laid around the place, bordering nice sized farms for stew, berries and other stuff. The farm yards seemed to have a very systematical order and were never expanded, while the wooden floors were kept tidy and worked well as pathways.

I always wondered if we could ever get this sort of "everyone has their small garden to tend for" world, so instead of a community berry farm, we could have smaller ones around the cities and tend to them when needed. Maybe it's not as functional as it sounds, but I'd rather see berries as something less common to eat in big towns and cities, like it is in real world. Berries are not our lunch. big_smile

tana wrote:

it is also good to spread food around the berry field like cut bread and pots of stew, it will show new players alternative foods.
Don't cut the bread directly at the bakery as it will block the workspace around untill the bread is eaten.
don't put all the pots of stew in one place, rather spread them around in pairs.

Yep, I cut a bread in an intersection of roads next to a berry farm today. Saw newbies store slices in their aprons or backpacks, it was nice. Does the dough still rise if you leave one piece in the bowl for bread or was that changed?

happynova wrote:

It's also, I think, a good idea if you have a brand new player to actively show them pies and stew pots and whatever else you have.  For brand new players, everything they don't know already is just so much random visual clutter.  They may be sticking with berry bushes just because that's the only thing they recognize as food.  (Especially as I think often one of the first things they do in the game is to try to eat a few non-edible things, and then give up trying.)

It's sad (if also just a teeny bit hilarious) when a newbie stands there staring at a patch of empty berry bushes shouting, "Food!  Food?  Food?!" when there's three pies, a full crock of stew, and a plate of burritos within a three-tile radius.  Or course, by the time they get to that point, they may be panicking so hard they don't even hear you if you try to point it out...

Yeah, I think the tutorial is partly to blame in this as it just shows you berries, right? Berries are a start, yeah, but it does make newbies cling onto them more, dying to the first berry drought. I was witnessing it today. I died to old age before managing to direct the people to the stew, pies and omelettes around them. big_smile I fed some adults who were saying "My food bar is low" "I need food" "Food??", saved probably like five newbies from starving.

happynova wrote:

I think there's a sweet spot in berry farm size in there.  In my experience, you get berry famines in two situations: when the berry plot is very small for the number of people it's trying to support (generally in early-gen camps), and when it's freaking enormous and everybody's eating from it faster than they're tending it.

Yes, this is the thing, there is a good size of a berry farm per camp, town or city. Expanding to a huge farm when it's not needed can end with people running out of soil. And when it's huge, if everyone just eats and nobody keeps it up as "it's so huge it won't run out soon", at some point you walk into a languishing field of berries with dry wells everywhere. Sometimes a composter has died and all newbies have wandered off to try other things, and suddenly there is no soil and nobody taking care of berries.

Dacen wrote:

Most of the time if there is a too big berry farm lot of people focus on it instead of other foods. A big berry farm increase the demand of berries, people will go to the easiest, huge berry farm encourage huge berry use.

Yeppers! Give them huge berry farms and tend to them, and notice how nobody moves out on better recipes! Then see them fall, as the huge farm runs out of soil or tending people, with population keeping the booms ongoing.

tana wrote:

We barely  just now finally educated enough players to get out of that mentality that the new berry mechanics had first created a few month back and I fear it's coming back now with that massive influx of new players that don't know anything else because berries are the fasted, easiest for them to pick up.
we should really prepare and get a lot of corn to make popcorn instead.

As a rule of thumbs, if you're envisaging expanding the berry farm, look at it first... if there are empty and yellow bushes, no need to expand, use the soil to tend for those instead, they will replenish the berries faster than planting a new one since you also need to add the growing time of the bush first.

Yes, popcorn and some corn fields could be a good way to introduce foods to newbies. A newbie was very excited over popcorn when I showed them it today. Also keeps them focusing on some fire tending too. Otherwise a very fun and simple food to teach!
And yeah, many newbies can't understand the soil part of berry tending, understandably it can be odd as the logic is "just add water right?". big_smile

Board footer

Powered by FluxBB