a multiplayer game of parenting and civilization building
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The size of the berry farm has NO BEARING ON HOW MUCH DIRT AND WATER IT USES.
Yes, there is an initial investment in dirt and water for creating each berry plot. But the size of the berry farm has no bearing, absolutely none, on the amount of additional dirt and water it uses. As long as one berry remains on the bush, the bush will NEVER need water or dirt again. Until the berry bush has been completely stripped, it will NOT have any additional drain on your dirt or water. But once it's been stripped, THEN it needs to have dirt placed and be watered.
This means that THE SIZE of the berry farm has no relation to the amount of resources it drains. However, this also means that THE DEMAND for berries is directly related to the amount of resources the berry farm drains. The more berries are eaten, the more resources it takes to keep the berry farm.
There is LITERALLY no disadvantage to a large sized berry farm. There are only advantages. A larger berry farm can support a larger population, and allows more time for people to fertilize and water the stripped bushes and the berries to regrow before berry famine starts to set in. Yes, there's spikes in dirt and water usage as more berries are stripped from more bushes... but those berries would have been stripped and eaten anyway, even on a smaller farm. The larger farm can simply support more demand. There is no reason to advocate for smaller farms. Berry famine kills as surely as dirt and water famine does.
Thing is, if you are expanding a berry farm, you are taking away soil from other uses. That's the point of this. This can kill a town by cutting out compost for example. Do not expand a berry farm if it's not needed; the soil may be needed elsewhere as it usually is. Newbies are eager to make a huge berry farm as that's what they know the best, not realizing they are using soil that would've been used to expand wheat fields, carrot farms or stew farms. A huge berry farm requires large amount of composting which requires carrots and wheat. A huge berry farm keeps draining soil as the bushes languish. They keep draining water that could have been in baking or in other farming. More "processed foods" like stew are more profitable with the amount of food value they have. Now I haven't gone to details with the value and worth of food but I dare to believe that sacrificing soil to make huge berry farms nobody can keep up is just bad.
But yes, if people wouldn't rely on berries, it wouldn't be so bad to have big farms of berries when soil is plentiful. But remember, the point is to not expand the berry farm when it's not needed. Expanding to huge farms without tending to other things is bad and causes a domino effect.
Hello people! Especially new people!
Life is short, and it's even shorter when you run out of food.
Expanding the berry farm seems like a good thing to do, and in some scale, it is! BUT!
Berry farms drain water and soil in great amounts. There needs to be a balance with the size of a berry farm.
We need soil and water for better foods than just simple gooseberries. You can ask for people to teach you a recipe (pies, stew, omelettes).
Before tilling a new row of soil for berries, stop to think these few things:
- should I expand wheat farm instead?
- should I expand carrot farm instead?
- should I expand stew farm instead? (this means corn, beans, squash: stew ingredients)
- should I just take care of already existing berry bushes instead of adding more to take care of?
- should I stop relying on berries and start learning how to make better foods?
- should I ask if someone is open to teaching recipes?
If you feel like the berry farm is too small and always out of berries, do make some new rows. ![]()
Don't worry if you feel like you aren't doing enough! Sometimes it's better to not do things so you don't mess up other people's projects. Grab a pie and give yourself some time to watch others and ask for teachers. Ask about compost, stew and pies! Soon you will learn that soil and water have many better places in a town!
Veterans in Steam, feel free to copy paste this in forums. I haven't activated my game there yet.
Yep. I see griefers as immature due to the selfish angle of their actions.
Griefer:
"Purposefully shooting or otherwise sabotaging your teammates in an online game."
They put their enjoyment over others, because they do not care if their fun ruins someone else's fun. To me, it's selfish, it's immature.
In this game we are a team. Players are supposed to fight against environment, PvE. It has slight PvP to it, but OHOL is not a PvP game, imo.
We are supposed to build civilization, not destroy it. This would be a very different game if it was about PvP and destroying civilization.
I'm bothered by these odd ways Azrael is phrasing his words;
"New Oppurtunity, Talk to a Known Griefer!" ...known, like it's a popularity thing?
"So I am giving you guys a chance to discuss this" ...uhhh thanks?
"Am I such a bad person for trying to enjoy the game in a way I appreciate and interpret?" ...victim card or something, wat? Bad people=selfish, don't care about others. Mm-hm.
But anyways not gonna go deep with this.
Answers to the topic questions:
- no, there is not more whining about griefers in my view, but people use the word for wrong things often
- Donkey Town is good and can be whatever as long as we as a community can banish people so we get a break to build things - I think bad sport lobbies are good things to give the players environments fitting their playstyles
Punnett Square Calculator because OMG I so want this to happen!
Hahh, thanks for the bump.
I do feel like this game would benefit from these kinds of unique mixes! Each spawn would feel more personal, seeing your character and their traits, wondering how they look like when they grow older. Man, would family trees look cool! Naming babies could be more fun too, seeing how different each could be. Cities could be even cooler places to visit to see the different people, especially now that we have like five families living in one city at the same time!
Random mutation percentage would be awesome too. And albinism and melanism.
you aint really need square calc, its simple to mix up the incoming categories and assign a main and a secondary (even with multiple)
for example brown is main color, blonde secondarynow all kids would be a mixture, actually would be even more fun if it would combine the things in order to be all different not by chance( dominant traits would give the ordering but all kids would be different seed)
but yeah needs some form of non abusive marriage system
We could start with a "runaway dad" genes, by using the random pool as a father for each kid, and then when we figure out a nice system to create dads, we could start migrating towards that.
I really hope he wouldn't try to fight against automation. It's immensely satisfying for players to master the art of maximum effeciency in minimum time, so perfected systems and structures are amazing and powerful things to us humans, who are always trying to make things better, faster and stronger. And sometimes prettier. That's just what we do, from breeding dogs to advancing our societies.
Thing is, the game is enjoyable. But it shouldn't stick around to this stage for too long, this is not enough. This is just one version that some players find enjoyable for some time. Then it fades away.
I'm sure that some people want to play as Eves or live off from land in the way we do now. People would leave cities to travel away and start a camp like they already do. Some players would only come back to play the camp life, while others would come back to roleplay in cities.
Such possibilities. But yeah it's his vision so... shrug.
MultiLife wrote:Aurora is on a drama roll, it can't be stopped with the usage of mere logic!
MARRY ME MULTI! WE WILL MAKE MANY BABIES TOGETHER!
AHHH THE DRAMA VORTEX IS SUCKING ME IN
Aurora is on a drama roll, it can't be stopped with the usage of mere logic!
I think ancient walls stay (until server update). And painted clay walls.
I wasn't a player before decay was a thing, but I can understand it was a harsh hit to the players who were used to things staying as they were. But I think relying on things staying in a game that is still developed is not good, quite wishful thinking. I'd say build, experience, socialize, co-operate and take a lot of pictures of your projects to make them last. I think it's good that stuff decays so badly built cities and such disappear, but yeah surely there could be tweaks on how many hours it takes.
Wat, still takes too long to die? Just sit on snow? I think /die command for any age is way too much. Maybe if you are holding a knife and type /die or /suicide you could stab yourself to death in an instant.
Gosh, has someone taken upon themselves to teach potentially new people bad things? A whole new kind of a griefer?
OMG YESSSSS!!!!!
This is so awesome!Please Jason, please put Mendelian genetics into the game.
It would make all your wonderful art go so much further if traits could be swapped around.I love it.
Thank you MultiLife
Happy to hear you appreciate it!
So many talk about genetics, and I am into this too, so I wanted to make it more visual. Ahh the possibilities! Even if it's vanity, it'd certainly add into my excitement when spawning. It adds to the feeling of an identity. And I would love to draw the characters with all these small differences in fanart!
Anshin wrote:Please Jason, please put Mendelian genetics into the game.
He can't. Mendelian genetics are sexually inherited and diploid, which can't be done if females are th only ones to reproduce.
There could be a random gene pool that acts as the father of each kid. ![]()
Pffft, I love the smug blonde guy. I'd steal him and have him as my pfp of the image wasn't so small
These should be the forum avatar size. ![]()
So how could the characters look like?
How do you like them?
Eye colour would be easier to see in-game, where the sprites are larger and have higher quality. ![]()
Made this messy edit for fun. ![]()
Updated:
I open the game through Steam and use F12 like in any game and it saves them via Steam.
Was iron nerfed already? I was in a small town, early gens, and an old man told me there is no luck with iron south, telling me he will try some more. After I got old enough, I set off to northeast, figuring out it's less searched. I passed by two "small" badlands and 0 iron was on them. 0 veins. Then I ran even further and found 1 iron ore in someone's basket (probably died to one of the frigging zillion wolves) and found one iron mine in the middle of a huge badland. Still didn't see any ore on the ground. I nearly died multiple times on my travels.
I was going to make a note about the iron vein if someone could ever find it, trying to explain how far exactly it is (really need landmarks in the game other than roads, distance marker would be great too...) but I got shot with an arrow. My last words were about the vein.
But yeah it was just tedious and ridiculously hard to find iron, and as I said, I saw zero ground iron except the one in someone's basket. One iron vein after two badlands and all sorts of biomes in between.
Yeah I could travel more but that search took like 10 years of my life at least. Had to be careful in swamps, deserts and badlands which slows you down.
Hi! I wasn't your mother, but I was your great great grandson, Danger Winter, from generation 18. I passed by this place, and the maples were fully grown with branches, and there was another marked grave next to your mother's. Maybe it was yours. I collected the branches and made paper, then wrote some things to leave behind. Thank you for the maples! The town still had girls left when I passed away. I spent my life killing bears that had been left loose. I passed away during safe times, the town lives on for now.
I hope you find your mom.
jasonrohrer wrote:Ahem.... just wait until you see this week's update....
Oh god please no have mercy on is Jason ;-;
FISHIIIING
I just spend half an hour popping out kids almost non stop. Taking care of babies is already plenty hard.
Yeah I was thinking about this. The game is life but pushed into the limit of 1 hour. Making sacrifices for your 14 kids in that time is ridiculous. I would slowly start to hate playing as a female if there were more difficulties or demands. The babies in the game are adults behind the screen in the end, so in the game they are immobilized adults awaiting to become useful for the family. Not quite like in real life... babies irl are innocent, cute and like a blank canvas. In the game they are not. In the game they have knowledge, demands and aspirations like the adult they are behind it all.
Maybe if specific little tasks would make the baby stronger as they grow could be good, but then again repeating this for your 14 kids is just a nightmare. Even if you had "just 6". I guess I would just abandon all others and upset baby players all the time... I can't choose my pregnancies like ladies usually do in real life.
But yeah the time you have in the game is short and your life from 14 to 40 flies by with babies popping out and asking for tours.
Also if there were extra tasks to give your kid a better life, babies would start demanding that from moms and threaten suiciding..
Ah well. Maybe if dads were added, they would do the baby tasks as moms toured babies or something. Then moms would go to dads to ask for mashed carrot baby foods or something. But babies grow fast.
From another thread.
Stormyzabeast wrote:FeverDog wrote:Keep in mind that, in part, everyone playing is participating in a big art project/gaming experience. I'm happy to participate for now.
Remember when we were little and we spent an hour on an nes game only to die and have to start all over? All progress was lost? No thanks. This is extremely disappointing...I loved this game so much until this stupid update
I remember and it sucked. But. The difference is that this is a multiplayer game. The goal is not the end of level 10 like it was in these NES games, it's the experiences we get to have with others. Yes, I think it is really dangerous to rely on other players to make up an experience, but Jason said if you want to build stuff (that lasts), go to Minecraft. It's fine if you are a build oriented player and I understand decay sucks if that's the only way you get satisfaction and entertainment.
I enjoy the game for short term goals that also benefit others, and our brief existence in the company of each other. Praising each other and helping each other reach our short term goals is the "thing" for me in this game.
So yeah if you can't find entertainment and satisfaction in the game in the form of 'nothing lasts but the adventure was worth it' then I guess this is not the game for you. I would recommend thinking about trying out playing with a different mindset. Maybe we are onto something?
I also would love "epic buildings" that take generations to make and become stable, but they would stay "forever" through updates.
FeverDog wrote:Keep in mind that, in part, everyone playing is participating in a big art project/gaming experience. I'm happy to participate for now.
Remember when we were little and we spent an hour on an nes game only to die and have to start all over? All progress was lost? No thanks. This is extremely disappointing...I loved this game so much until this stupid update
I remember and it sucked. But. The difference is that this is a multiplayer game. The goal is not the end of level 10 like it was in these NES games, it's the experiences we get to have with others. Yes, I think it is really dangerous to rely on other players to make up an experience, but Jason said if you want to build stuff (that lasts), go to Minecraft. It's fine if you are a build oriented player and I understand decay sucks if that's the only way you get satisfaction and entertainment.
I enjoy the game for short term goals that also benefit others, and our brief existence in the company of each other. Praising each other and helping each other reach our short term goals is the "thing" for me in this game.
Well, then. Why not just add a timer to the ironmines? If a gen can only exctract a certain amount of iron per gen, that'd surely put some strain on tool production.
Simple and effective. I like it. +1
Even though I wouldn't oppose the cursed children being born to normal players at low curse levels, it would bring back the interrogation thing. I wouldn't raise a cursed kid no matter what, and I've been immensely enjoying the freedom of not having to stop and wait for an F to pop up from the baby. I'd rather have a visible mark like a faded red C on their face or something.
Turnipseed wrote:Also aurora id like to point out adams... ehrmmm... package is on upside down in your drawing... i dont think you ment for him to be a kangaroo...
Cartoon genitals are supposed to look funny and a bit off, Otherwise it’s just uncomftrable
That’s something I’ve learned the hard way
I was thinking that "what if you just put a letter P and V into their crotches to indicate genitals" but then I realized...
That IS how they are shaped. o_o
Griefing is the reason I stopped playing as often. You say people want unpredictability because they're bored doing the same stuff over and over again, but murder is not the "drama" catalyst anyone wants. People get bored because the tech tree is microscopically small with the majority of items and animals serving very little purpose either due to them being too tedious to craft with little reward or purely for cosmetic purposes.
Today I wanted to play again and was born into a large developed town that had pretty much everything, cows, multiple farms, piles of iron, and a multicolored painted building. I decided to make that building into a library and had so much fun for fifteen minutes, making a sign with letters and was about to start making a ton of paper. But then someone was shot, I took the murderer's bow away as she ate and she went and fetched another one and shot me. My instructions weren't enough to guide my family with the medical supplies and I died. It was then I remembered why I stopped playing in the first place, my mood had completely soured from passionate to resentful as I stared at my death screen.
Griefers may never completely disappear and the murder rate may never be zero, but it's in your best interest to decrease it. People get upset when they get murdered, they don't view it as juicy drama that spices up their life, they view it as a frustrating event that usually ends up with a pile of bodies. Just because they survive doesn't mean the players enjoy having to go through the stressful situation of hunting down the griefer, fixing what they broke, and healing the wounded. It becomes even more disappointing when the griefer succeeds, escapes, or destroys a town in an unavoidable way. Killing isn't the only way that people grief and I cannot stress enough how much griefing isn't a cool drama mechanic, it's a frustrating fun killer.
^ +1
I always prefer the kind and warm lives where I have epic teamwork with others over any drama where I am kidnapped as a child to be a "sex slave" or running after murderers who are spouting racist slurs.
I'm not a roleplayer but I am still really interested in partnership things in-game. Who shall be my right hand man/woman? What kind of player are they? Can we make it together? Will they die in an accident? Can I save them? Can I sacrifice myself for them?
I would be the quiet but terribly loyal and kind partner.
No hugs or such though. Staring at each other is enough for getting babies. Maybe hold my hand and pull me through the wilderness to the best spot.
Would love genetics. Like mixing and matching parts and changing hues to make unique offspring for every pair.