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#551 Main Forum » Today was a weird trip. » 2019-03-10 17:16:08

Amon
Replies: 2

Small intro:

If you are going far away. Especially if you have valuable goods with yourself, make a home marker!
If you don't have an advanced internal trigonometry mapping thingimajig GPS in your brain, don't go out without a home marker. Don't. Just. Don't. No nope, don't. u-uuhh.


Well, okay I am one of those people that probably made a home marker... -bobs head- on fewer instances than I have fingers on 1 hand. How many times have I gotten hopelessly lost?
2 times. And I almost remember them vividly. I was still very new to the game back then. My friends get crazy about my navigations skills in games and in life...

Well anyway, mother popped us, obviously, enough didn't have a home marker, I followed her nicely until she popped two more kids and I asked how far? Slowly enough I would not be able to depend on her on food and she had one pie left...She sold me she doesn't know and probably west north...why were we going northeast then?
So I just... left...her...left everyone behind.
Probably I wanted to die but then somehow went for a hermit lifestyle after I waltzed into some interesting things...


n3kv4g.jpg
This is the only place I randomly waltzed in, and only because it seemed to only be this location here. Possibly an eve? All other locations were found via resource depletion.
But damn looked crazy though, who died here? what transpired here? What about the snow haha...


2m2zy21.jpg
These guys had a shovel and everything! Nice farm too. I nicked a ruined backpack from them.  So... 6 hours ago it was made. Was almost tempted to make a living here, make some pie to take along, it was all almost set up right.

Next, I found a location that only had a home marker and a basket + two skeletons, didn't take pictures since I long since passed that hoping it was just some outpost. The berry bushes were picked clean as well a trail of yew branches... It took me a bit to find it at first but... hm... Interesting. I found no other things there other than those two things and some other residue like flint. It was recently abandoned I think. At least 10 minutes ago was my guess from the berry patches...
And whyyyy would dear Amon take screenshots of a stupid stick in the floor with a basket? Why? Do you take pictures of some basket and a stick in the ground?


9u5jbp.jpg
I am unsure if these traps belonged to the next village or not, the distance between this location and the next was absolutely massive... However on this instance, I was unable to find any form of settlement, just some picked bananas and then nothing for a good while. But then again I was not all too keen on following a 'cold' trail. There very much might've been an actual village nearby or very very far away. But honestly, I did not bother after a while of scouting for further clues, I only found some devoured bananas and nothing else in that direction.

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If this is really you Toxic. (the dead person to the right) You owe me one. Decided to stay here and take care of the kids so I didn't need to 'give me the shovel' as my last words to troll my mother that I actually did find a town...while everyone else perished...
Well I did find a town. So...

aouy6v.jpg
Finally a name for me. Thank you Siddhartha! For whatever reason the girl I raised didn't want to name me.
I'm totally gonna name my future kids Kratos, it sounds lit and is legit.



No I'm not using file fiddlery or the zoom mod for finding these. And luck only makes part of these. I start tracking down a village no matter how far the traces of civilisation are.
I see a banana on the floor? Well time to sniff around! And well enough I stumble into a town.


How much luck based is this? Very. You need to find traces of human activity first before you can even begin. There is no in-game way to find those traces, you just stumble upon them, but to notice them and how to track them requires some finesse and attention.
The most important to note is, when you first stumble upon a trace of activity, it will gradually increase towards the settlement.

Missing berries: someone was very recently here.
Picked bushes: Super hot trail, the thing is the closer something is to a town, the more, used up it is. This is a good way
Missing bananas: could mean plenty of things; if there are some missing and some not, go in the direction of the missing bananas. If plenty of bananas have only a few missing it means it's mostly a location where people passed through every so often. Picked clean bananas mean a higher population is nearby. None of these sighs is a guarantee that a living population is nearby.
Rabbits: Rabbits can be somehow be used to track activity. Often enough if people are around and you see a trap... it's a trail. The distinction between the amount of abandoned, family and rabbit holes can... roughly give you some directions where to go.
A big badlands biome with lots of iron. If a village is nearby, it's probably small, but generally, a sign that no big town is nearby.
Banana peels: SUPER HOT trail. the culprit may still be around. That's how I found the snow town as an eve.
Cut tule reeds: Hot trail. There was actually somebody within one hour there. Hot hot hot trail.
Sound: when you are close enough you'll quickly find out if it's alive just by the sound. But this is like right before you see them situation.
Picked trees. Also be mindful of regeneration timers. You can generally follow the intensity of pickedness and lack of trees right into a village too.
Sharp stones, flint chips, picked branches are a good indicator of settlements, but a bad indicator if the settlement you will waltz into is still alive.
Oddly empty biomes: Can be generated so naturally, but a strange lack of resources caaaan lead you to a village.
Mispalced eggs: Again people activity.


Those are some of my tips, but it's also part of intuition, you kinda have to set yourself back and see how much destruction you do as a player to the environment.
I found these locations because I wanted to... of course none of them are the town my mother wanted to return to... but oh well! I originalyl wanted to die of super old age in a jungle by banana patches, heck, the kid in the last town wanted to go with me.

#552 Re: Main Forum » One hour one howl » 2019-03-10 15:52:07

Did sai offer any properties for changing the tga file?
I edit mine in clip studio but then reopen them in gimp to shut off the processing and change origin.

I recommend reading through https://onehouronelife.com/forums/viewtopic.php?id=4688

#553 Re: Main Forum » One hour one howl » 2019-03-10 15:07:50

OH how powerful we could be if we combine forces...

#554 Re: Main Forum » Is it good that rope is rare and hard to get? » 2019-03-10 14:53:18

arkajalka wrote:

As a nomad this "lack of milkweed" "hard to get" "huge soil sink" just sounds ridiculous to me. Honestly try roam few screens of the town centre and youll hit bag and basket full of ropes in no time.


Towns already deplete natural resources around them, same for eve camps, and the path of destruction spreads outward and outward, beginner camps have the least destruction...obviously, but the older the location...further away and further away destruction spreads until simply going out to get more is not a solution and a waste of time and effort when simply making a farm is a good enough deal.

#555 Re: Main Forum » (Not quite) infinite iron suggestion » 2019-03-10 14:44:36

You pump air in the mines, my ancestors were mine workers and OHOL should really have a tech advancement locked mine upgrade. The deeper you want to mine, the higher your tech level needs to be.

#556 Re: Main Forum » One hour one howl » 2019-03-10 14:21:38

How did you try changing the sprites? Every step.


Also here are somem ore pictures of the blone hair:

v4xehc.jpg

#557 Re: Main Forum » Open later: Top cap for yum » 2019-03-10 12:56:02

Chaos happens when multiple people try to do something with no organisation. If you appoint a kid to do food delivery their whole life and only that, a very generally neglected job, so less people likely to mess thrings up. If the kid is worth half grease, It'll be organised, trust me.-

Honestly, a better thing would be making a list of good foods for yum chaining to be put into a station and what to prioritise in focusing first.

#558 Re: Main Forum » One hour one howl » 2019-03-10 12:51:46

de69d.jpg


New hair! So far only 3 hair sets are done...Blondie boy is next. Also featuring the current Snow settlement into which I waltzed in, following the path of natural degradation hahahaha.
No wonder I only had 3 children... I spawned THAT close to a town. If there were no location ban tbf I wouldn't have minded, but It would have been a 100% unsuccessful run with no fault of my own.

(The child featured is Allison Snow, not a Snow.)

#559 Re: Main Forum » One hour one howl » 2019-03-10 11:28:20

It's as easy as replacing a file. But the export should be right.
The only cumbersome thing is finding the textures and also editing them properly lol.

#560 Re: Main Forum » One hour one howl » 2019-03-10 10:14:14

w0wma wrote:

I think that this is adorable and unsettling at the same time. are you going to make this a mod? or is it already a mod?

It'll be a downloadable mod when I finish it. I'll only be working on it during the weekend though.

#561 Re: Main Forum » Is it wrong to keep your AFK daughter alive to farm kids? » 2019-03-10 10:12:42

I did just that yesterday, except it was my braindead mother, raised by my uncle, then I raised all my siblings thereafter.

#562 Re: Main Forum » One hour one howl » 2019-03-09 21:15:04

5aqtc9.jpg

Here are the skelles. Poor kids tho. If you see this, I am very sorry! And all the other people that had to endure me and my shenanigans.

Also idk, you tell me.

#563 Re: Main Forum » One hour one howl » 2019-03-09 21:01:07

It's werewolves. RAWR


I was choosing between something odd and zombies.

#564 Main Forum » One hour one howl » 2019-03-09 20:47:45

Amon
Replies: 38

pic1
pic1
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Just started today...Probably even saw me in-game.
Those are some early wips, like the girl hair n mouth placement was fixed, some mouths were fixed. The skelels are woof skelles now.
But oh well!


Will there ever be a download link?

Probably, maybe. One day when it's done...no where near that complete though.
So many eyes to 'shave' so many mouths to misplace, so many hairs to remake.

Why am I doing this? Two words:

Why not.

#565 Re: Main Forum » Open later: Top cap for yum » 2019-03-09 18:36:16

The only solution for this is more foods implemented, and the cooks to do some varied food and employ delivery children to deliver food to stations where workers don't need to run far to get their yum up.

#566 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-09 13:09:14

Shallotte wrote:
jasonrohrer wrote:

What about this, though?

https://www.youtube.com/watch?v=IeTybKL1pM4

https://www.youtube.com/watch?v=jcvd5JZkUXY

https://www.youtube.com/watch?v=dPtH2KPuQbs


This is the cultural ethos that I come from.


I'll spend some time tomorrow unpacking why I believe what I do about copyright, and trying to reflect on that a little bit.  I came up with those beliefs something like 15 years ago.  So they are overdue to be reexamined.


2)https://www.youtube.com/watch?v=jcvd5JZkUXY

This video is absolutely right. As an Animator I can ONE MILLION PERCENT verify this. "Poses" cannot be copyrighted; But think about it logically...THEY CAN'T BE. The human body can only make a limited number of poses. So I can guarantee you without question; NONE of those works of art were influenced by the others. The posing is pure coincidence- because there are only so many poses that exist due to the limitation and builds of the human body.

If you could copyright poses- all of us would be out of business as artists. It's simply just not possible.

The statues aren't just picked nilly-willy and this video isn't even remotely about poses and pose copyright.
As a person with 6 years in art history, and what is stated in the description: "Our second "Minute Meme," illustrating how all creative work builds on what came before."
All works are derivate. Period. No animal has come out of the blue, just like living beings human imagination and creativity evolves, each subsequent creation built upon the previous.

Quite a few statues were taken as a display, for the video to make it entertaining of course, but look at the side statues as they present... A kouros, an early Greek statue (some influences from these statues can be seen in Egypt. A statue of Buddha was found among Vikings. Cubism has its early foundation on African masks. Humans are not all that stationary, Ideas travel, and don't let me explain about Japanese woodblocks! I can guarantee you, that there DEFINITELY was an influence among the artworks presented, even cross-culturally.)

Now to continue on with the Kouros. A very stationary statue, early in the evolutionary line of this excerpt. Most of them were created similarly, over time however the anatomy began to improve in these statues, but poses were...still very stationary.
Later in poses began to grow more dynamic, last the statues began to gradual show emotion...why did they not show emotion beforehand? The video cycles between different eras of this evolution in fact...
Romans, however, were notorious at creating copies from classical Greek statues. Absolutely crazy on the amount of copies they did! But their cultural evolution of sculptures was indeed combined with the greek approach.
In the Renaissance when the greek artistry has been rediscovered, statues absolutely flourished anew.
Baroque absolutely took the statues up a higher notch... And if I had the patience I could ramble on about all the historical evolution behind modern age sculptures.

And on the poses...There has to be the 'first' person who introduces a pose. Early age humans had all the same tools to pose people differently, but why didn't they? Why are they stationary?
Well, a concept has to be introduced...And somebody starts it, other people make a trend of it. More people then evolve it further... Nowadays we have an oversaturation of ideas, and it is hard to think back on how it was when the only sculptures that existed were the paleolithic Venuses.
And why are modern sculptures bending humans in all forms of noodle poses?
Even poses, concepts go through evolution. You need to know a pose before you can make it. Whether it be from references or other art.


Maybe gaze upon Anime and the evolution from Astro Boy till modern age titles. How much a style evolved from the western sources into what beast it is today.
Unicorns, dragons as another more 'cut out' examples. How were they depicted in the medieval ages? How are they depicted nowadays? Us creators would be unable to make such creative processes without our forefathers doing what they did, giving us a framework to work upon, deny, turn around. No artist creates a dragon out of 'null', you base them off dragons of others, and the more dragons there are, the more creative they get in their spans. You also introduce concepts from other things as well, giving things a breath of novelty.
And for all those artists turning things on their heads. You can't turn a pyramid upside down if you don't acknowledge first that a pyramid exists.


People don't even need to use One hour one life as a base for their own game to be derivate from it. You only need to take a few spiritual inspirations to still be influenced by it, even if it's subconsciously. It is even an influence if you make a conscious choice to not follow such a design.
This game exists now, and it will influence plenty of games that will come in the future no matter how minuscule the semblance is.

#567 Re: Main Forum » seeds despawn now left on the ground » 2019-03-09 12:03:28

Not too fond of this, doesn't make sense for seeds to despawn at all, they are able to be conserved for quite a while. So unless a better method to store seeds in bulk (burlap sacks why not) that doesn't take away bows for other things is introduced, I don't see much good use in this. If clutter is the issue, keep replanting and don't harvest seeds.

I find a more sensible seed reduction to have a large cluster of seeds (say 4 seeds+ with a minimum distance from one to another seed 1 tile) attract birds and they gobble them up until a small amount of them remains.

Carrots are still easily manageable on continuous production of 6 carrot rows and 1 seed row by replanting ASAP but not watering until the current stock of carrots is towards the low end.

#568 Re: Main Forum » "Fed Shorn Sheep Produces Dung" » 2019-03-02 21:31:32

If we could have a single cow produce a manure pie, and have pigs produce also manure. There could possibly be alternatives in villages to focus on say... pigs instead of sheep. Cows instead of sheep, depending on what animal is more available to a village. Ohol doesn't have many alternative routes to take, it's always the same grind up.
Cows leather, leather clothes, please. Pigs, almost useless, can be more useful. Bacon, steak, C'mon, make pigs food powerhouse.

It would just help out taking load from having to be round the sheep pen 24/7. I am generally indifferent about the change, really. You feed the lamb if you need the dung, if there was too much meat, too much dung and no scare for compost, you just fed the adults instead.

#569 Re: Main Forum » A discussion about fathers. Historical interpretation and reflection. » 2019-03-02 10:36:43

antking:]# wrote:

I think that a reason we don't have a lot of fathers is because child hood is so short! 4 min and you become a hard working individual!

Children throughout history were very hardworking. Often kids were born on the fields even. Mothers got some chicken stew and off back to work they went, at least over here and not even THAT long ago. But it doesn't really take away if it's so short smile roleplaying kids are still devoted to their parents and the parents to their kids and grandkids way into their 50+ You'll have your dotting daughter come to you presenting her firstborn child all glad and happy for example. It's all very pleasant tbf.
I think only the hardcore /must work 24/7/ people would have an issue with people taking breaks for their own shenanigans.



hmrka wrote:

I'd like fathers too but I wouldn't like them in the way you demonstrated. Matrilinear families feel much more natural, because it is the Woman that gives birth. It is her that has to raise her kid, name it, feed it. There is no reason to add "patriarchy" into the game, It would ruin the sense that we are all equal.

I get you, I get you. But I rather hoped the smell of /vindictive for justice/ wouldn't come across on this thread (what you quoted), it's the concept of fatherhood that is interesting and the notion that being Adam should be functionally equal to a woman via popping babies less so.
Of course, there is no need to mess with pure patrilineality, and matrilineality is just as much... not egalitarian. You still need an egg and sperm to make kids, but that's not really a concern here, on who 'naturally owns' the kids, every kid is a product of a sperm and egg and to which parent or lineage it belongs is a human social concept. But if fatherhood is to be instilled, there is the way as how it likely, probably happened in history. By men eventually knowing which children are from their loins (and we return to relative bias and nepotism when men would focus attention solely to their children). And this is still a post-apocalyptic society in rebuilding from scratch. Such a thing would not just get lost.

And the only reason why the line would cut to the father is that it cuts to the mother by default. So there is this duality going on, but also a sort of...link/portal between two/more family trees. As well as the choice of making it happen. Perhaps all of Ana Fletcher's future children would be Baileys now, But maybe Tom died later in and now all of her subsequent children are Fletchers again. Or maybe Ana died and Tom then married Fiona Faulkner. Or maybe Fiona married many men throughout the curse of her lifetime, all ending in premature death. With children scattered all over various family trees. -Honestly, an interesting thing to dwell on just how far you can abuse such a concept.

Naming other's children usually doesn't cut it, for many people, the emotional bond among adoptive children is more important than the tree they see and all those bonds get lost with only the name of children being a visible remnant of it as some other seemingly 'random' person named them.


oh god, karltown_veteran Quite a tale! What cracks me up on the lineage is, I'm so sorry but her stating "Ill name my doughter" cracked me up. And I just imagined a lump of dough shaped like a baby ;(
If I marry I tend to marry in multi lineage towns, which...lately I haven't seen any. I don't play this game for the same old rinse/repeat grind. But for the interactions.

#570 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-01 23:27:44

If the wording seems too unfitting, I know I would be slightly turned off with that specific comment if I were a player.
For the common person, not approved is a word that eerily inches to 'should not exist', which is why I see why it might seem like sabotage. More care should be put not on what one is trying to get across, but how people of various backgrounds will read and understand it.


''The project is unaffiliated with the original author Jason Rohrer'' or not supported by, maybe. seems like a less harsh, or more elegant sounding statement, but still brings across that you have nothing to do with it.
But that's just my opinion really if it helps or not.

And honestly, I don't see who wouldn't lose nerves getting messaged about troubleshooting something you have nothing to do with. And that number only growing.

#571 Re: Main Forum » A discussion about fathers. Historical interpretation and reflection. » 2019-03-01 22:36:12

I've often been a dad to my abandoned nephews and other unrelated kids. It's really something people long for and why the need and desire for papas are even here in the first place.
But you know I don't mind a good niece/nephew uncle relationship. It usually grows best if there are fewer people around and no pressure to survive.

As well as roleplaying being married. My husband in that life kept bringing children to me from god knows where and I raised em all. A damn good life that was lol.

#572 Main Forum » A discussion about fathers. Historical interpretation and reflection. » 2019-03-01 19:25:02

Amon
Replies: 9

Considering I've seen plenty of different suggestions on fatherhood, some of them less...
hmm. real than others. I've come here to have a little discussion about the concept of
motherhood and fatherhood to hopefully bring some more insight into this situation
and why men popping babies is not in the spirit of the game.


OHOL is unique in the sense that it captures humans in an interesting way.
With all the hijinks roleplayers and part-roleplayers get into, it is very interesting to sometimes
just sit back and reflect on various interactions and archetypes of people you see in the game,
how they treat each other, favouritism, nepotism. I know, I know,  it's not fair, it's not efficient.
But it's human... And that is what makes it interesting.

The man.
The uncle (the mother's brother specifically) still to this day is a very important figure in a child's life.
And that is the role that OHOL captures. And thus the man can only have three relations:
Nieces and nephews through his sister.
Brothers and sisters through his mother.
Uncles and aunts through his grandmother.

OHOL is matrilinear from the start, the game is started with an Eve.
And it makes sense, such is how humanity started out. Let me explain

Throughout most of our history, there was likely no concept of fatherhood,
there was a scarce connection between copulation and birth, the events were
9 months apart (with one birth and multiple copulations) and to most,
insignificant of a link. The female folk were the lifeline and the men were
the protectors, providers, the labourers.
Again, see the game, it is very Matrilinear indeed.

And here we come... When did men become fathers?


And here we go... Drumroll, please!

!!!~THE PATRIARCHY~!!!

A very important event in human history was when men realized their place in the creation
of future generations. When children were part their 'own'.
(mind you, we had cultures where children were solely the fathers')
Once the link was discovered, the importance of 'my children' my legacy came to the forefront.
Efforts moved from the collective to the personal. Securing women to definitely know the children are yours' also became a thing.

But how does fatherhood play into OHOL? Precisely as how it did, but of course in a more useful manner...



I present to you a situation with Ana Fletcher and Tom Bailey.
Ana Fletcher is a migrant from a different town, stumbling upon the almost defunct Bailey town.
The Bailey bloodline is dying out with no fertile females left and only Tom, his greying mother and uncle left.

Ana and Tom meet, oh rejoice. Usually, well..as how the game is, the other bloodline would take over the town. But here...
Tom: Ana Fletcher, Do you want to marry me?
Ana: I do!

And thus Ana Fletcher has been married into the Bailey bloodline. The Patrilinear bloodline has begun. At least for this pair.
All of Ana's children from this event forward will now count into the Bailey bloodline, and not the Fletcher one.
(perhaps the portraits get featured together as a married couple with a different frame to link to the other
bloodline on either lineage hmm, their children together only displaying in the father's family tree)
No, the man is not magically popping children.
That would be disastrous and take away from realism as well as taking away man's ability to work uninterrupted.

Ana Fletcher's children are now Baileys and belong to the Bailey bloodline.
To them, Tom Bailey is their father and their children will belong to the Bailey bloodline.
While the fletcher's daughter was stolen away, the Bailey lineage has been saved.
And this now is the patrilinear bloodline. At least for one generation until further
marriages happen to unite different bloodlines... And as it goes with bastards, they belong to the mother.

Perhaps encouraging even more families to live in the same village. Definitely an investment for future tech progression.
Maybe. Or weird roleplaying conventions or competition. (recalls that time when a girl swore to kill me after getting married to a boy she wanted...haha)


This is at least how I see Fatherhood to make most sense in OHOL.


Alas that is what makes most sense. When men began to 'claim' things to themselves.
When they realized they too had part in the circle of life beyond just being protectors and workers.

#573 Re: Main Forum » Heated farm? Pine farming? » 2019-03-01 17:11:25

Those designs are rather pretty and quite functional.

#574 Re: Main Forum » Types of Players I have known... » 2019-03-01 17:08:36

The godfather
"I am your father now."  Takes care of abandoned children until they are able to fend for themselves. Usually a rather chill guy or too compassionate. Does more nannying than most of the women in town.
Sometimes abuses the devotion of the kids for the good of the village.

The godchildren.
Usually abandoned by their mothers, born to brain-deads, mothers got murdered, dead one way or another, the kid gets adopted by an uncle tends to proclaim that they are the father now. Tend to be very devoted to the godfather, usually more so than to the village and tend to stick together with their other adopted brothers and sisters in bond.
They usually dig a grave for the godfather.

#575 Re: Main Forum » We need more kerosene level tech. » 2019-02-24 10:02:02

The new tech needs to be able to support and sustain a village for a longer time.

We build wells to make ponds more sustainable, and we slowly keep upgrading them to make them even more sustainable over a long period of time until water no longer becomes an issue.

Currently, woollen clothes are cumbersome to make, which is actually pretty neat considering we have a loom, loom should provide a faster method of providing cheap clothes to clothe the villages, and a contrast between an okay solution next to a better one locked behind advancement, that0s to motivate people going up and up and up!
Iron mines get depleted, just like ponds they should be able to be revitalised to - an - extent. Everyone loves iron, iron is great and keeps the village going. Better air pumps, better mining tools to allow to dig deeper and further, locked on higher tech level advancement.

Cars and Planes are initially useless, a flaw of this game is that to succeed in the early stages, you absolutely need a little bit of everything from every single biome. In the end, every village will need everything, and it can get everything it needs within a few biomes from home (unless unlucky with biomes). There are no super spaced out resources that are only required later in to advance further. Say hemp to mass produce rope is only available to a single village lucky enough to find some of it nearby it's camp. Other villages with no access to it would have a reason to trade with it.

Planes with landing strips are amazing, the perfect way to connect distant villages... for say trade. Except what would you trade? At the end of the day, they need the same exact resources as you need to advance, taking x resource from them will just deplete it for them sooner and vice versa. They don't have an overabundance of X but need Y, which this other distant village has to help out with advancing their tech level to help out with the impending doom due lack of iron.

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