a multiplayer game of parenting and civilization building
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Unfortunately, someone dog-griefed us and the mean pit bull killed just about everyone. By the time I found the bow and arrow, it was an old pit bull and I couldn't kill it. So sorry. I set up the farm so all the berry bushes were alive, compost was ready, and seeds were planted (but not watered) for carrots and wheat; if someone finds it, they should be able to get it going just fine. I died foolishly running for the berries to eat one, even though I had a carrot at my feet. Still, I spent my life caring for the berries... dying next to a berry bush just seemed appropriate.
EDIT: The only worry I have is that someone will think I killed the town; I had a knife in my bag (I found it on the ground and took it to keep it safe) and almost everyone else was murdered. I promise, it was the doggo that killed everyone.
Oh, how unfortunate, but it happens.
So old pitbulls can't be killed, ouch. Good to know. But darn, I shot a boar that invaded the town, it JUST got a baby when I shot it. My daughter picked up the piglet and asked if we could have a pig; there was a small oven base pen with nothing in it so I said sure. I briefly thought about dogs...
But no worries, all old towns I have revived have had remains with knives around them, usually it's just last men battling to death for fun.
Nice to hear you left some dry rows around, those are always great!
I remember spawning into my original town once and seeing the well kept berry fields was awesome. Made me think "Thank you, whoever left them in such a good condition!"
Even if there wasn't a Esc+% or close icon in windowed mode there is always a way for you to quit. Just use task manager. If someone doesn't want to live in your town you probably are not going to want for force them to be there. You can wish that they would be productive members of society but they will more likely sponge, kill, or worse destroy structures and natural resources.
I feel that this is a supernatural problem like we had with griefers that was solved with the curse system. We needed a curse system because even if you killed a griefer in one life they would be reborn and at some point so would you and you two would run into each other again and have this forever game of cat and mouse. The curse system removes the griefer from the pool of babies until their time out is over and hopefully they have learned their lesson.
Suiciding is the new griefing now that we have the curse system. I don't feel that even if you were to curse a suicide baby the results aren't the results you want. You wanted that child. It doesn't want to be there for whatever reason. You manage to name the child before it falls dead in your arms, and you curse the dead baby. Your curse sends the player to donkey town. You still have no child, and you might not ever get another one.
The game needs is some form of positive incentive to live every life as long as possible. That way suicide is decreased naturally because every life matters. In this game you can be reborn so easily that each life seems a little less meaningful. In real life you can't open your eyes as a baby and see that your daddy isn't wearing a Rolex in the hospital and say "GG. I didn't get the rich daddy. I'm out of here."
I don't feel that punishing these players will solve anything. It will just alienate them from the game. It needs to be something even something small like a text color change. That players can earn by living and not suiciding. This would be hard to implement though. What is the difference between not being fed by your mother and purposely dying of starvation as a baby by running around so no one can pick you up. Or accidentally stepping on snake vs. purposely stepping on a snake so you can die. If the change was just to try to prevent disconnects then babies will just find other ways to die.
Suiciding hits hardest when our player base is low. The steam release should help because although there may be some increase in suicide but there will also be an increase in total babies being born that it will be more likely that someone will stay. So maybe we won't need positive incentive to life added.
I agree with everything you said;
- like being reborn, disconnection should be seen as a supernatural issue in the game that causes trouble for other players who DO play the game like they are supposed to
- cursing suiciding babies is not the solution
- you can't force anyone to play a game if they don't want to so let's not go for the punishing approach
I also think that distinguishing intentional death from accidents is impossible or at least ridiculously demanding and not worth going for.
And I think that the best way to make people behave differently is rewarding them for doing the things we want to enforce. We want to make rewards something all players want and make it so they can't bend the rules to get the rewards without complying. Of course no reward will be desirable for everyone but as long as it balances the issues, it's good enough.
The Rolex thing was really funny!
"Psh, I'm out, scrubs!"
Anyways I still imagine the preference system would work well with the game, even if it is way too generous for the players. It'd just help connecting people who want to be connected.
It's just a fact that the game's scenarios vary so wildly that it's like playing a different game when you compare big cities and early camps.
Well. Not an eve, but... I just played a life as the 7great-grandson of a life I had lived earlier.
Funnily enough that's the longest family tree from my Eve'ing. Second longest tree died at gen 8, this one at gen 14.
I spawned into a random dead town with embers in the bonfire, spent my Eve time cleaning up stuff and arranging things so it'd be nicer to live in; firewood, bread by berry fields, teaching a newbie, touring babies. Looking at the kiln placements, I do not think this was originally my town but some other Eve's. Hope you had fun in the Gala family. ![]()
The stress is a part of the game! You're supposed to feel the heat. Without it, it's less of a fun game with friends you don't know and more of a slow, dragged-out death simulator. To be honest, the lineage ban was a good idea, but it was too long. Only 10 minutes, and we could be back within a reasonably-lengthed life before the family dies.
If you want a safeguard, kids 12 and below could have a "starving to death" state when they hit 1 bar, where they can't move, and they can be fed or let to starve if they really gotta. It should take 2 minutes or so. This way last baby girls are fed and persuaded to stick around, no accidents happen, and you're stuck with a random life, like it or not. But after 12 years, if you forget to eat while catching rabbits, it's all you.
Not looking for a heated argument. I respect you and the opinion you have.
I'm sorry if I came off as heated, I'm absolutely chill (maybe I should use more emojis
). I also respect Jason's choices, and I am personally fine with whatever happens. ![]()
Games should thrive with eustress, not distress, and it can be achieved very well in a game. But sadly in OHOL the stress turns out harmful and makes people freeze, or get frustrated with others, or with the game itself. Many of us are good with handling the game, but as we have noted, it's not newbie friendly at all, which frustrates everyone, new and old. Thus I feel like we could improve, as always, but it's all up to Jason. There is a life for everyone in the game, now people just skeleton spam their way to them which is bad for everyone. ![]()
@MultiLife
Jason has said many, many times that he wanted the situation you are in to be random. The death cycle will soon bring you back to let you see your great-granddaughters and how much the town has changed. People will abuse this, yes.
My only argument to that is that people will not take random if they can affect it (and want to affect it). People disconnect now and kill lineages by being "selfish", like we humans are. No matter how you want your game to be played, people will bend it to fit their playstyle. We should accept that fact and work with it instead of sitting still and saying "You should play like I want you to play!". As someone who is hellbent on getting solutions that satisfy everyone, I can't just sit back with a situation like this.
I love random. That's a big thing for me in this game. But I accept that it is not so fun for others as I've seen how bad the "random" can be.. I understand that Jason would want people to take the life they get, but he can't force that nor expect that to happen. Right now people abuse disconnection and they always will; we could make it less common at least. We have such a colourful community eager to play in different ways, why not support that? There are newbies who want to see big cities, there are old veterans who want to be the heroes the Eve camps need. Why not connect them? Why stick to the randomness, just because it mimics life? I personally wouldn't even use the preference system but would appreciate it immensely to see people born to me who are eager to be born to me.
I understand the beauty of the chaos we have. The crazy stories we make. But the stress and frustration the chaos brings to players is sad; it's a game, for entertainment. Newbies running off from early camps, being overwhelmed by the steep learning curve, feeling worthless and bad because they couldn't help. Meanwhile a lonely, aging veteran mom sits in a city with dead babies, hoping she gets a child, even someone to teach. But no, the randomness doesn't bring them together.
Anything jail related won't work in this game. People don't want to sit in prisons or be incapacitated, they will just disconnect, leaving prisons and handcuffs unused.
I'd rather have people lasso each other to immobilize them, but that's gonna be an annoying griefing tool which could be used to starve people.
I agree with Pein.
Option to Eve and a preference system would be my go-to "solutions".
I see no harm giving players an option to go Eve or set a preference to certain generations.
The first time I was murdered in this game was when I had a crown passed to me (once again). I was going to look for an heir as soon as I got the crown but an old woman (I think her name was Princess?) ran to me and stabbed me, a 43 year old male who had worked as a smith through his life and had owned the crown for a minute. The woman ran away and died to Old Age.
Before that, a "roleplayer" tried to stab me in a life where our town had two crowns (I suspect she wanted to roleplay as a regal pair with my son). She didn't land a hit on me though as she was bouncing off berry bushes. I stole her knife in the end as she had to set it down, but I never killed her.
In a more recent life, I found a crown by a corpse, and as there were only three people in our tiny town, I took it so people may come to me to ask about things. Once I was an old man, a young man tried to roleplay about the crown, and got me concerned. He seemed odd, so I took off and ran far, leaving the crown hidden. Towns are better off without them so bored players don't start stupid stuff and make playing hell for others.
And yes I always say no to crowns unless it's just to pass it on someone worthy. Still killed me though, heh.
I've played for over two months now and I have never installed a zoom out mod of any kind. But lately I've started to feel claustrophobic with the default view. Wondering how often I pass by food or a tool that is just outside of my vision. I also dislike how going up or down feels when I can see such a small slice of the environment, this is how I usually die as an animal is crossing over, landing a hit on me just like that.
A thing that worries me is the griefers using the zoom out mods while I am in the default view. It certainly gives them an advantage over anyone without the zoom out mod. I have considered trying the mod in near future, but I hope we could have the zooming out in the base game.
I can check out the polls at some point.
quests!
Shameless quest advertising!
You get a quest, you get a quest... everybody gets a quest!
...what if I don't get the quest I want? ... * suicide *
A lenghty post
Thank you for taking the time to write this! I agree with you. We shouldn't shun each other due to preferring lives we enjoy. We have a right to be 'selfish'. I see possibilities of the game bending a bit to be more welcoming to its players, old and new.
The preference system could connect players who want to be connected as a priority. We would be more open to the life offered as we are born. Yes, it's a lot to give to a player, but as I said, we already decide if we want to accept the life we were offered. We could do noticeable damage control by avoiding pushing "incompatible" players together to get frustrated at each other.
I also have taught a few newbies. Oh man was I glad they got born to me in a small town and a city. I had all the time in the world to teach them, and they were so happy and thankful. But if they had been born to an Eve, they would've felt like big failures. Like they are stupid and a burden. Someone even said they just get overwhelmed and go die in a ditch sometimes when they end up in a hardcore situation of the early gen life. Now someone could argue that they should experience all sorts of lives but who deserves to get frustrated and stressed in a game where we want to build and learn together?
The preference system could even be seen as an expansion of the tutorial for new players, so they could be introduced to the game a bit 'softer'. We have already realized how steep the learning curve is and how limited the speech capacity is.
looks in mirror I NEVER ASKED FOR THIS I NEVER WANTED THIS LIFE OF HUMILIATION AND SUFFERING
I NEVER WANTED THIS FACE
MAGIC MUSHROOMS CHANGE YOU MAN
https://imgur.com/a/L5wTD3c
Pffffffttt
Thank you, first laugh of the day. Keep up the good work.
Wow thats a very insightful way of looking at things... ive never seen it this way, but i have suicided in multiple lives because i only have the time for one life tonight, and i wanna have fun.
A spawn as eve buttone would help alot, but often times i am looking for a gen 2-3 run as it is tbe most fun for me...
Theres no way jason is gonna let us select our lives however...
Most we can hope for is a spawn as eve button, but ideally id like to see a low tech (pre metal) high tech (post metal) option.
Not gonna happen but thats what i would like
Well, I think it is important for Jason to at least think about it. Players already choose their lives by suiciding until happy. Even if he wants players to play so that they take the life they get, that's not going to happen. You can't control your players like that, and do you really want to control them like that? People will find a way to play the game like they want to, so let's make it so people don't cause harm on others with their pickiness. I think it would be awesome to see more Eves, I think getting Eve life once a month with regular playing is a bit too rare.
Maybe the preference option is unlockable for veteran players and the random spawn is the default option? Let's have a game where we are born happy and stay happily! We have enough people for varying preferences!
Why can't eve entuastics just go in empty servers? Just add in custom server "server(1-15).onehouronelife.com" ... and if you don't want to be alone there, then ask someone to join with you in friendcode, settle up in new base or old town and enjoy whatever you wanted to do. If you wanted to go back in public hassle, then add LocalHost or server1.onehouronelife.com.
They want to have early gen lives with normal birthrates. I guess Eve lives on server 1 are just too rare but they are oh so desired. This can change when Steam happens ofc, but if we get a preference system, we could have so many happy families.
Personally I'd keep playing with the default random birth system, like it is now, but others who are hardened baby suiciders would have a much better chance to not be born to me. And I'd rather have it that way than drown in baby skeletons. I rather have no daughters than see all of them run.
Important takeout for tl;dr:
People are already choosing their lives. Let's make it so it doesn't harm others.
Oh man, I hate drug stuff irl but lately I've been having so much fun with shrooms in OHOL. The way they work in the game is honestly really entertaining. Usually I see some nightmare fuel which is really just awesome. Today I managed to write down some of the stuff I saw during a shroom trip: I accidentally ingested a shroom while gathering them, and hurriedly gathered the ones on the ground before I couldn't recognize them anymore. Then I realized I may not find my way back to the road. But who would have known... THE ROAD WAS MADE OF SHROOMS. I laughed so hard, like what are the odds of that happening? :'DD
In that same life I encountered a shroom trafficker as a child and ended up a shroom user myself; the poor boy was influenced early on I guess. Bless that small girl, Venus Quint, who was worried over the old man Tim and his drugs. Honey, I had a rough life. I may make a story out of it, it's just... so different.
Aww, great story. Adoptive dads are just something special.
This artwork is lovely, as is the story that inspired it. I've seen your other pieces on the fanart section of the forums, and they're all very impressive, congrats
I lived a similar life a few months ago. I don't remember too many details, but I was born in a big city, which had been turned into a battlefield. Murders everywhere. Since I had no weapon, I escaped to a small farm that a man was building alone to the south. I lived there until I was old; I told all my children of the city to the north, and warned them about the murders. They left to find it, and never returned. In the end, I returned to see what had become of the settlement, and found the city empty of people but filled with corpses, many of them bloody. I ended up being eaten by a bear wandering about, probably lured into the place by someone else earlier. I checked the lineage page afterwards, and learned that all five or six of my children had been murdered. It's still, to this day, the most violence I've witnessed in a single playthrough.
Thank you!
Ouch, someone really wanted that place wiped out. I do wonder why some people even bother to do it though, places die eventually anyways, and get revived. ![]()
Loved the story. Lots of suspense and a happy ending.
Thank you! Glad to hear you enjoyed it. It was a very action packed life.
I like to keep the stories true to their origins; how they truly went down during the life played. I was sure I was going to die when the triplet ran towards me as I limped away. Glad I didn't, although it cost dear Hanz's life. </3
Ahhh so that's how it happens! Earlier I made a hatchet that said "Eat some omelettes gals" as we needed to empty our plates at the time, and then later as Harry "Potter" I made a berry bowl that said "Must have been a young mom" along with so many other accidental "enchantments". Once I made a smithing hammer say "Oh yeah", accidentally of course, hahah! It was funny to see people's last words being a sentence from an enchanted tool. :'D
I wish you had asked about it here first before going to kill people. Some people can curse you if you just ask. But yes it is not a town, it is a server used to hold in cursed people, last I heard about it.
As far as I know, you get curse tokens, and for each token, you have to play for x amount of time. I am not sure how it is exactly, though, so someone else can shed light on that, but you should be able to get back when all tokens are gone.
WOW! That artwork is amazing and the story, don't get me started on that because that was so good, it should belong in a book!
Aww, how sweet, thank you so much! The story and the picture took me way too many hours. :'D This was your first post on the forums? I'm flattered! Welcome to the forums!
I'd like radial menus for things. I suggested it once for some simple texts, like L4D style. Basic things you always have to repeat like "Are you new?", "Follow me" and other things like that.
...and multilife, they did kind of rewrite the desert tile problem you stated before, as you only get heated up by tiles gradually now.
Ohh so that's why it feels so different now.
Btw talking about starvation, should we have a system that when your hunger goes to 0, you start moving slow like you are carrying stones, and you have like xx seconds to get to the nearest food or have someone feed you? Automatic sad face could show others you are dying so they can rush in to save you. Now it's like "Oh there's my daughter, happily running arou-- NOO SHE DIED OF STARVATION DAMNIT!"
Well it wouldn't fix the thing completely but at least you know you will be heavily impaired and will die if you leave the bar at 0. Would make it look more natural as you die of starvation after the "exhausted" affliction.
I think that many baby-suiciders have already played one or more lives very recently and are carrying pent-up frustration from previous deaths and unfinished businesses.
It has happened to me, that I have committed suicide, but only when it doesn't seem to be of any big consequence to the family. However I do try to quit playing at this point (or leave samsara as I like to call it).
Yeah I'm quilty of starting to play carelessly if I feel like I am not that important to have. Yesterday I was a gen 3 female when I spilled my soda on my keyboard and I got a surprise visitor to add to that. My focus was already lost as my last life ended before I wanted to, I had had plans. So, as I ran around irl getting the mess cleaned and talking with my surprise visitor, my in-game mom showed me around (I wish I could've told her my situation so she would've known). Then the mom impatiently blurted out, "Grow already" to me. I joked about it, going "Hnnggh-- I can't", but maybe it affected me a little bit. There were like three to four other females around, all very independent and functional, getting stuff done at great speed. I decided to make eggs and plates so I went to a swamp, and ran around, slightly hurrying myself so I wouldn't starve with the cold and small stomach. As mentioned, my focus wasn't all that sharp and I was being careless as I rushed around, so a boar got me when I was 11 years old. I made my way straight to the camp so they could see I was out. Now I saw the family died at gen 4. Oof. Well there were two baby girls that probably ran so I'm not going to quilt trip myself over it. I was careless but not suicidal.
I've realized that it's not the family or the location in which I'm born that decides the quality of my game time.
My one hour life is what I make it to be.Now controlling into what I make things is an entirely different matter, and it has a lot to do with whatever mood I'm in.
Well, we are all affected by emotions, it happens, but those are wise words. You can make your game better with a good attitude. And making sure you start playing when in a good mood! Also practicing to let go of frustrations is a great help, and helps us see things from a different angle instead of becoming more and more impatient.
Anyone who dont want to live in a bustling settlement are free to wander into the wilderness and make an eve camp when they are old enough. Bring someone with you if you want. That iis how we get clusters of villages and more "trading" opportunity so it is not a bad thing at all.
I think the game would also be better if we as a community were better at assigning jobs and creating structured societies with perks. Having some sort of administration tracking all the needs is also a necessity, distributing food and giving equipment to those who work etc.
This is how I thought about it first; it's easy to get a starter camp life, just run away and make your own town! But! The person argued that they want to be helpful and be born to someone who needs them to be their hero. Nobody desperately needs another settlement (although they are very beneficial!) so they want to go to a life where they are desperately needed; somewhere is someone struggling to get by, maybe wishing for a competent daughter, and you could be their saving grace, their hero. I understand both sides of this.
Jobs is quite a toughie. Some jobs will be more desired than others. And I think the best thing this game has is the freedom of switching your jobs or doing multiple ones without too much commitment. Sometimes I leave dry carrot seed rows around if someone runs out of carrots but I am not ready to commit to farming them for them. Could be cool to give yourself a profession or a title in-game though! Like hover over yourself and you see "Jack Jackson (smithing)" or something! Rewarding system for hard workers seems like a really tough one to crack too.
Even if you assign people with jobs, they tend to do something else or nothing at all. Every baby that comes to me, asking for a job and receiving a task, tends to not do it or when they do it, only for five minutes and become idle.
I think what would be nice is to have an option how you want to start your next life :
o As an Eve
o As a baby of an Eve
o As a baby in an "advance" generation ( in a family that is at generation 6 for example)Where you spawn as an Eve or as a baby will stay random but at least you will have an option. This would give the opportunity for those who prefer to play as an Eve or an Eve child and don't need to suicide 10 times.
Idk it's just an idea ^^
That'd be cool as a preference system! Like if we could get a somewhat functional preference system, like in how some multiplayer games you can put a class preference and the game checks if there is a game that suits your preference. If not, in you go, to the second best option. ![]()
I'm still horrified over the thought of food going bad. I'd imagine people would use all the possible options of "forever good" foods like regrowing berries in bushes or constantly regrowing fruits like apple trees instead of cooking food if the update wasn't done well. The food should never decay on its way to someone's mouth at least, that'd be a horrible "screw you" to experience and die to. Unless of course the whole "dying of starvation in a second" is changed to something less merciless. To me, the biggest challenge is to pace the hunger with the environment; it keeps surprising me how quickly I get hungry outside of deserts.
I do hope some foods will be made to last though, so if the current foods rot and decay, we will get tools to process foods to last nearly infinitely, so Eves can stumble upon warehouses with edible moldy cheese or pickled goods. Or even tin cans of processed food?
One big concern of mine is balancing making food if they rot and decay. The populations boom and fluctuate, so it gets really hard to estimate how much is needed, at least if we don't know how many family members we currently have alive. If I could see that I have to feed 10 people, I could learn to keep the food going (and some emergency pickled stuff in the side) efficiently without wasting it, but if I have to guess how fast the food is consumed, it's just gonna get frustrating and stressful and not fun. Also, I would hate being the appointed village chef if I had to carry that responsibility too often: if we could carry easy-to-make snacks for ourselves, people could take care of their own needs more often without relying on one village chef.
I do agree that the current starvation death is a bit silly and not even very logical. It's funny to imagine a guy sprinting towards their breakfast, only to die before the cereal touched their mouth. Starving is very different in real life, where in OHOL it's this hectic life bar battle and alarm noises and the character keeling over a second after they were still fully functional, running around with an empty stomach.
I wish clothing was easier to make and kept hunger away better. Right now, if you step into a desert tile (as you often have to) with full clothing, you basically start starving in few seconds. It doesn't make sense to start starving just like that. It's a bit of a hassle to redesign though.
Occasionally people create threads to express their frustration over suiciding babies. Some players are very picky over their life, and do I dare to say, rightfully so: many of us players are busy people, and when we commit to a life in this game, we commit for an hour. It may or may not sound like much to demand that from an adult, but it often is a big slice of our free-time. I know in my case it is a HUGE slice of my free-time, big enough for me to schedule my evenings. I haven't yet become suicidal and picky over my lives as I can easily craft my own fun anywhere in the game, but I have come close to developing a mindset of "Bleh. This kind of life again?" upon getting similar lives back to back while dreaming of something else, knowing the game can provide that to me.
A big cause of suicidal babies are our Eve enthusiasts. I know I have been itching to get back to my amazing locations as an Eve, but usually I land an Eve life maybe once a month! Often people create posts in the forums, expressing how they want to get away from big cities, while newbies happily learn to do things in big cities. When some Eve life enthusiasts can't get their Eve lives, they start suiciding or purging cities. Cities, where newbies are practicing their skills. Seeing new things to try out.
Should we give players an option to Eve? I personally think this could do good for the game! Eve fans wouldn't have to suicide anymore!
I suspect the game is meant to be played like "Take the life you are granted and craft your story". But as people who love the game play more and more, they start to see patterns. That's what we humans are good at. We start to see bad camps, cities that are too big, boring jobs, messy places, bad locations, stupid players... Lots of annoying things we don't want.
Imagine this: "I just composted 25 minutes in my last life. Next life... Okay again I have to compost, nobody is taking care of it once again. Next life... Really? This place also needs compost! But I want to build a warehouse!" - the lives are becoming jobs at this point. Of course you could try to push the job onto someone else, but that often ends with you having to come back to do the job anyways when the apprentice took off without a word. Or died. Or was murdered. Anyways, the point is, when we experience too similar lives back to back, we can't help but to not enjoy them as much as all those times before. Fun things are fun before they go stale. Some people are good at making simple things fun again and again, but not everyone is like that.
Due to our personalities, we tend to enjoy some things over others. To one, best fun is to roleplay in big cities, to another, it is hunting in the wilderness for their small family. Not every life can always cater to these preferences, so many just "reroll" until they get the place they want to stick with for an hour. This reroll of suiciding causes harm to lineages, which I think shouldn't happen. If the game allows this rerolling by disconnecting or starving, then we should find a way to make it so it doesn't harm others. I honestly think the option to Eve could be a healthy thing for this game at this point. We would have more pro Eves making new camps so people would experience early camps more often. Twin, triplet and quad Eves would be a nice choice when wanting to enhance the gameplay and eliminating the randomness we go through as we spawn (I love the randomness but honestly it's a game, if more available options fix the issue of running babies, I'd suggest going with it).
I don't think we can stop players from becoming suicidal babies. This is a game, and we paid for the right to play it. We play games for entertainment. We don't want the game to feel like a job. And we don't want to cause harm to others by being their last daughter who ran off.
I don't think punishing suicidal babies is a good way to counter the problem. The lineage ban is questionable too, it's hazy to me how it would be implemented to recognize runner babies. And I think everyone has the right to want to play the game how they'd like to. And that shouldn't harm others the way it does now.
So, let's discuss a bit. Vent a bit if you'd like! Give tips to others! How do you entertain yourself? Is there a cap on the amount of playing you can do before becoming a suicidal baby? Should we have a break before we become suicidal babies? Do we need pregnancy so we don't drown in baby skeletons? Should Eve life be an option?
I really love your drawings! *-*
Thank you, Tea! I'm happy you commented! <3