a multiplayer game of parenting and civilization building
You are not logged in.
Isn't that basically a cistern? A hole you fill with water won't start to fill up on its own, that doesn't make sense.
That may be shock for you, but that's how wells are made IRL. You dig a hole and it fills with water on its own. You need to reach water table for it to work, so there are better and worse places to make it.
seeing a city that actually had a building for a bakery, with walls and floors and chests, and wells with cisterns near for backup was amazing. You're nuts if you think that gigantic naked carrot farm abomination in the swamp is a "city."
+1
I believe that its possible to get thread from wool now?
Yep.
I don't know if its possible to turn that into rope or not.
Nope. You cannot divide it into single threads.
There is annoying bug with buckets. If you take a bucket of water, then take one bowl out of it to water a row, it becomes completely useless with deep wells, cisterns etc., until you empty it completely. There are large chunks of water and there are small chunks of water and you cannot interchange them. Also you cannot take water from cistern with pouch or bowl anymore. Cistern works only with buckets. So if you have full deep wells and full cisterns and somebody took a bucket for bulding another deep well, you're screwed. You need to plant and water milkweed for rope to make another bucket, but you cannot water it, because you don't have bucket. You basically drowning in water, yet you die from thirst.
New griefing option: use all buckets to make deep wells. If you build enough, village will starve unable to water crops. I stumbled at this accientally. Shallow well dried out, so I tought I'll be helpful by building deep well out of it. Then spent the rest of my life planting milkweed and long distance watering it.
I haven't seen settlement with like 10 baskets and few carts in long long time. I've been trying to build a cart for a week or so now, still no success. Closest I've been, I've prepped everything and been waiting for milkweed to grow for rope. But mass murder happened before I finished.
The most tidy places are in fact Eve settlements now, where you still have some reed around. Later on it's just single item clutter filling every screen till horizon. Baskets are kind of luxury item. If you have two carts or more, then it's very very advanced society.
Yeah, when the game updates I go and see what is different on the site <3
+1
Ditto. Best way to get information what REALLY changed.
First game today, figuring out buckets and corn. Already random mass murder around. Even if I know what's happening and flee, I'm completely helpless. With recent milkweed nerfs making a bow outside village takes half a lifetime. And it's not even that somebody worked very hard to kill people. It was just some random starving, maybe lag. Closest person pick up a knife and went on murder spree. I've suicided by snake. I doesn't make sense to play this game in village with 10+ people.
I dunno, I've probably had worse problems with carrot sponge girls in the past before. At least with the boys there's just one of them. With girls- well they may be continuing the lineage, but if they are bad at giving instructions to their children then chances are you'll end up with a whole group of carrot sponges, which are bound to kill the town faster than any one boy could.
That's actually perfect situation for me. It can hardly get better than that. What I do if I see famine imminent? Grab a basket and run off 2-3 biomes away to forage. Chill out on some warm spot for 2-3 minutes chewing berries, and then go back. Natural selection did what it does best. All dumb kids died away. And whoever is alive at this point is experienced player that went foraging too. You have perfect team from now on. Sometimes when I see famine imminent, I also ask one most usefull, hard working kid to grab a basket and follow me - I usually know better where to go.
I think a better solution is just to make sure you give your kids clear instructions on what they need to do for the town. Sure you get the occasional griefer or bad player, but I think most carrot sponges are just people who are not sure what to do. I even still occasionally find I live the odd carrot sponge life when I can't find any useful jobs I know how to do around town and none of the other players are willing to help me out. Having a mum say from the start "we need rabbits, snares north" or something similar can make a big difference.
I do it sometimes but it's kind of full time job. Tell all women that I'm running nursery. Grab each kid and run around with him to show what's where. Figure out what is the most difficult task they can do and assign them there. Or as apprentice to someone else. It's kind of hard though, when kid can say only a letter or two, but doable. Do you know how to compost? N. Do you know how to smith? N K, stay here untill you grow up a little and and then grab a basket and bring 20 stones. We need them for wells. That works most of the time. With small problems of course. First stones he brings are all from kitchen causing ppl making pies to get mad ![]()
ive been mulling over this and maybe ive been consuming too much food? is suiciding right after menopause a better idea than living to 50 n helping?
You can still help a lot. I only try to use little food after about 55, so I bring myself basket of berries and stay in warm place. Maybe, if that's a problem, you are underestimating amout of wild food you have to have around to set up a settlement. 8-12 bushes + some other one-time food in closest biome is like absolute minimum for me.
Great post Morti!
Few more things to consider:
- Build first farm on border of desert, so I can help there without getting hungry every 5 seconds.
- Do a quick run around village with me when I'm born, so I can SEE where food is, where water is, where soil is, where rabbits are, where carrot seeds are, where reed/clay is. Later, when something crucial is need, I can B-line there safely, even while I'm still very young.
- Basket+carrot.
- Bring milkweed/threads/ropes home. I probably can start getting rabbits, if they are close, but I can't get enough milkweed for snares on my own yet.
- DON'T ask/expect me to water carrots if ponds are 2-3 screens away and I'm just turned 5. Can't carry food while holding bowl, there is nothing to forage and it's cold there. So it's like a death sentence. From what I've seen, asking/expecting it is almost failproof way to end up with a dead kid. Maybe you even have to actively discourage kid from watering if ponds are not super close.
But mostly I find it dumb as boys can actually be super helpful over rough times. I've found as a boy I'm more likely to find untapped wild resources as I can spend my younger years roaming further from town and exploring rather than constantly bringing babies back to the campfire. Often it means I can survive famines by simply just running away to far away berry bushes when food is getting low and spending that time collecting milkweed stalks, seeds, rabbits or whatever else it was that was causing the town to get into trouble in the first place.
If boy is born you don't know whether he'll be helpful or carrot sponge. Sponge carrot girl is still usefull. Sponge carrot boy is worse than useless - he's actively harming your village. If you get unlucky, then there is high chance that your daughters will starve first. Or at least they won't be able to keep their children alive. It just harder to forage and keep kid alive at the same time. So, you go out, some time later get back to your village, and what you see? All the daughters dead and the most useless boy alive. One or two games like this, where you had good spot, pretty village, worked your ass off, but your lineage died, and you start shuning boys.
I kind of see your point but I don't think it's that hard to find an area that can sustain 2 adults.
True. But only if you don't plan to have kids.
As for getting lost I don't think it's that hard to follow another person and not wander too far
I get lost all the time. Especially if me or the other person is in a rush (e.g. close to starving). You simply have no choice how far you need to wander off. And backpack full of pies is not standard spawned Eve's equipment.
Two adults at the start may sound too powerful, but I dont think so. Food will be scarce quickly, and they still have to roam to find good land. Hell, you could start a nomadic family easier as well, Adam can help carry kids.
That won't be OP. Rather seriously UP. Currently as Eve you have to run for first 5-10 minutes, until you find a spot that gives you any chance of successful settlement. Two people, at this stage obviously without home marker, would need to move very slowly, or they'll get lost. Direct comm wouldn't help them much with finding each other. Also this is one of the most boring parts of the game, based on 10% skill, 90% luck. I wouldn't want to introduce this game to a friend in this way.
That's a fair enough call to make- and yeah I've definitely more tolerant of useless girls than boys for similar reasons. My main problem is with the trend of players who think automatically killing off ALL boys is a good idea haha. Like when the town is clearly producing enough food and could probably do with a few more rabbit hunters and they're acting like idiots, thinking that getting rid of potentially useful boys is good pop control.
Maybe they're not up to date. There where no real downsides to that strategy - as a girl you could always shun the kids when they where inconvienient. As a boy you had no option to have kids when things got rough. Nowadays, with lineage ban, this strategy is killing the town. But in does it in completely opaque way. Having kids is just random event. And not having them in town looks like you're just not "getting lucky". There is no indication, that you did anything wrong in the past, that is causing it.
Kinrany, not sure your math is right on the refill times.
Deep well contains 20 buckets of water, and refills one bucket ever 30 minutes. It refills completely in 10 hours.
Refill Rates:
Pond and shallow well, 2 water per hour.
Deep well, 20 water per hour
Oh, I understand now. It wasn't clear from original description that Deep Wells refill 10x faster. "Unit" seemed to mean just 1 water: "Deep wells contain 200 water in the form of 20 buckets of water, with 10 units per bucket" "All water sources refill very slowly (one unit every 30 minutes)".
You misunderstood me I'll explain better: I'm not saying you should *only* keep one girl. I'm saying that in a game that is literally designed so that one woman can start a whole town from scratch, you don't need a gender ratio of 20 girls to 1 guy lol. Obviously a town should try and have *at least* 2 or 3 fertile (or at least adolescent) woman running around at any given time, but to achieve that you don't need to abandon every son you have.
Hell in a few cases it might be beneficial to keep the son over the daughter; if you've already got a lot of young girls running around and the carrot farm is looking like its struggling to keep up, a son may be more helpful as he won't act as a spawning point for more players and you can send him on some long range resource gathering missions (meaning he'll probably forage for his own food more). The flip side of that is of course when the town is running short of both daughters and food, you will have think about getting rid of male babies in the hopes you can save more resources for future female ones.
If we're are talking about well run town, that's no brainer - you can and should keep every single child. OTOH if we talk about early settlement, things are different. You need to have like 3 fertile women all the time, no matter what. And it looks like daughters die like a flies, even right next to food, with job descripition like "stay close to farm, eat carrots, plz don't go anywhere until you have 2-3 girls". So that unsually means keeping every single one. Even carrots sponges. And boys? You can afford only keeping smart ones, that can go outside and forage for themselves. Carrot sponge boy + village = nothing. So if boy does anything stupid, like jumping out of my arms while I feed him, not staying in the warm spot, etc., I immediately shun him. He'll most likely will be only a drain. If things get really rough, I shun every single boy. Unless he's persistent. Following me after "SRY", staying warm, "P" does indeed wonders.
https://kazetsukai.github.io/onetech/659-Bucket
Does not currently decay as far as I am aware.
If I understand correctly Jason's vision with "everything decays" that's a bug and will be fixed as soon as he makes graphics for it. So I wouldn't count on it.
Unless my knowledge of the game is outdated, without buckets a cart can carry 12 water. With buckets and deep wells a cart carries 40 water.
(By the way, is it possible to use buckets with shallow wells? Because it should be.)
We need to look also at what happens when you fuck up something slightly. And as I see it, if your composting is not in tip top shape even for one generation, it's game over for a town. Soil is used first for carrots to avoid instant famine. Your water carrying capacity drops to long distance 1. You have only deep wells close and you cannot use them. Your carts decay and you cannot remake them - no spare soil, so no milkweed. Your buckets decay (or soon will) and you cannot remake them. Your baskets decay and trying to remake them obliterates your chances to restart composting. Anyway your water pouches decayed and you don't have milkweed to remake them either.
Jeanette
Aunt
54 years old
21 hours ago
Killed by Askari
Final words: "Eat Shit"This was me!! I felt responsible, it looked like one guy just stood at carrots and ate them. So I asked someone to kill him. Someone said he was farming. I felt bad. In the chaos the other person went stab happy. Idk how to use bow haha.
Nah. Don't feel bad. For me it looks like profesional greifer. Anything could've triggered him.
I would also love it because the chances of them being able to preserve what I created are higher if they are friends or able to communicate with each other better than other random players.
Actually I think that net effect would be that chances are lower with twins. They may communicate better. But that would not compensate for the fact, that one of them accidentally starving or stepping on a snake = other one insta-quitting. You effectively just putting all your eggs into one basket.
you learn by picking stuff up from the floor to see what it can be used for.
That only works for easy entry stuff. For anything later you need full set of clothes, backpack full of pies, smith and carpenter around - i.e. full functioning town. And you spend more time Alt-TABbing to wiki than playing a game. E.g. composting is like 50-step process. You wont get even halfway thru in your lifetime without support of a lot of people around. (50-steps may be even underestimation, when you start of with a question like: ok, I'm running out of soil in my 5th gen settlement, how do I solve this problem.)
third step is when water is not a problem but you got no use of it with current recipes
Could you elaborate on that? What "third step" you are talking about? I honestly don't get it. All water sources refil at the same rate, but they need way more advanced tools to use. As I see it, the state is very very fragile. You fuck up your composting a bit, run out of milkweed, cannot replace decaying buckets/carts and then you cannot use any nearby water sources at all (all converted to deep wells). No way to recover.
Yes thank you for making this thread!I don't get why people are so keen on abandoning boys- the reality is that you only need one fertile female per generation to keep the whole town going!
Perfect advice! Then your only woman gets distracted/lags out and starves and your town is permanently gone.
I should have made a column for that, not sure what to call it though. Effective Food Value? Post Bonus Value?
Keep names, but show only adjusted values - original data its completely useless for players (it's just implementation detail completely irrelevant for gameplay).
Which is also assuming they don't book it for the horizon if things aren't 100% perfect
If spot doesn't look good, I'm not staying either.