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a multiplayer game of parenting and civilization building

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#701 Re: Main Forum » Be cursed and proud » 2018-09-15 11:28:03

No thanks. I think this type of "clan mentality" is always just toxic and ridiculous...

#702 Re: Main Forum » Cursed Squad » 2018-09-15 11:26:47

Have fun living with the cursed, I have no problem if you want to play that way. I'm just glad we, the more peaceful players, can have breathers from constantly griefing people.

I really dislike clan mentality, it's often so toxic...

#703 Re: Main Forum » Please, don't make Pit Bulls 'aggressive' Jason » 2018-09-15 10:46:14

Joriom wrote:
MultiLife wrote:

My mid-sized, overall nice doggo turned into a very different dog when she got her first real bone. She always respected us but with the bone, she started to growl at us, eyes wild looking. Ofc we took the bone away and made sure she would never do that, but dear god if that was a stronger dog such as pitbull, she may have tried something else in that "mode" of hers.

If your dog turns "into very different dog" just because you gave her bone - you have zero respect from her. You're treated as servant and opressor, not pack leader or even comrade.

Shrug to that, she was young when it happened, so it might've been a teen testing the limits. That was the only issue she ever gave me. She came from a breeder (she was an older puppy when the breeder decided to sell her) and she was last in the pecking order in a pack of dogs there, so she probably had some "defend the food" instinct left in her from that.

Joriom wrote:

To the point where I could always take my Rottweilers food, even if it was bone or bloody meat. They would growl, but yeld without me doing anything. I could do that with hand or my own head - no difference.

And that's what my dog did? She growled, but never tried to show teeth or bite. The food was taken away and given back only if she submit and didn't growl anymore. But yes overall she was obsessed with food through her life.

#704 Re: Main Forum » Are there any dogs here? » 2018-09-15 09:23:49

Catfive wrote:

"no"
"thank fuck"

I fear this is the experience of my next 10 or so lives; having to be glad the place has no dogs.

#705 Re: Main Forum » Pitbulls » 2018-09-15 09:11:04

A lot of people are a bit hypocritical when it comes down to animals. I have had dogs and rabbits, and I know people eat both around the world. Both make nice pets too. I think in OHOL people are more open to hunting rabbits as they -have to kill- them to survive. When dogs -don't have to be killed- to survive, people may feel like it is unnecessary.

Anyways I think the debate is more about pit bulls getting specific treatment while other dogs don't. All animals should be killable imo, no need for special treatment.

#706 Re: Main Forum » Donkey town is gey » 2018-09-15 09:02:29

Thank you for making this thread, makes me happy to know it's working.

#707 Re: Main Forum » Please, don't make Pit Bulls 'aggressive' Jason » 2018-09-15 08:40:40

BlueRock wrote:

The ASPCA (American Society for the Prevention of Cruelty to Animals) acknowledges that pit bulls were originally bred to grapple with Bears & Bulls . Love-a-Bull, an organization focused on educating people about this breed, talks about how over time , they were culled and bred to have an inhibition toward biting humans. Both organizations talk about how they have been selectively bred in many circles to be fighters against other dogs, and specifically the most commonly used dog for fighting is the American Pit Bull Terrier according to the ASPCA.

During the late 1800s, Pit Bulls were described in The Dogs of the British Islands as 'being a little too violent in his quarrels to make him desirable'. You will find evidence that this breed primarily saw use as fighters, but it's very difficult to find any credible resources with proper citation that discuss this breed as a 'family friendly dog'. Unfortunately there is more real evidence to suggest that these dogs are vicious fighters than there is evidence of them being docile, and friendly.

As much as I'd personally like to believe they are just as lovably friendly and safe as many modern animal advocates suggest, it's a juxtaposition to their historic use and description. That being said, though they were bred to resist the temptation to bite humans, according to Breeds of dogs involved in fatal human attacks in the United States between 1979 and 1998 , they are the most likely breed to bite and kill humans. This truth may be very unpleasant, but it is still an objective truth.

Yeah.

Pit bulls have wide, strong jaws, sturdy build and amazing muscles. When they do bite, they have all the tools to go all the way and make it fatal quite easily.

Yes, a great slice of reported attacks are from pit bulls who were trained to be like that, but there are lots of stories of children being killed by loved family pit bulls.
Cesar Milan said that no dog is bad, but pit bulls have a tendency to react "bite first" to things. That's what is part of the breed. I think pit bulls are dogs who demand a strong and balanced owner, and most aren't enough.

When a dog snaps (yes any dog can snap), they turn into a mode where they go along their instincts. This is when the family pit bulls kill a family member, bite first. They can deliver fatal attacks effeciently. There is a man who is determined to raise awareness as he tells forward the story how his pit bulls had killed their toddler out of the blue. The dogs never showed any aggression until that one day they just crossed over some line and that was that. It's just a very, very dangerously equipped dog that can, like any dog, snap.

My mid-sized, overall nice doggo turned into a very different dog when she got her first real bone. She always respected us but with the bone, she started to growl at us, eyes wild looking. Ofc we took the bone away and made sure she would never do that, but dear god if that was a stronger dog such as pit bull, she may have tried something else in that "mode" of hers.
They are animals. Mostly lovable, but still animals.

My stance towards pit bulls is: they are not bad, but they are very capable of being deadly. Most are nice, but still able to do animal things, they are not babies. I don't fight against them, but I also don't fight for them. I have no bad experiences with pit bulls, but that doesn't mean they are angels: they are animals like any other breed. The difference is their history and build and reaction which leads to certain graphs (helped by some bad owners ofc). In OHOL, I think all dogs should be killable, and I rather have no dog deadly, personally, just to have them be tools and not weapons..

#708 Re: Main Forum » Pit Bulls get a bad reputation » 2018-09-14 17:43:05

Maybe they shouldn't be real breeds at all and rather fun mixes. Like all mutts, some with bigger snout and teeth and some more fluffy shepherd dog kinds.

#709 Re: Main Forum » Lack of focus on core game development » 2018-09-14 17:06:23

Careful with the food decay. Crazy amazing griefing possibilities; just get all food out and watch people scurry to put everything back to storage, yayy babysitting.. Yes we shouldn't let griefers stop us but making an update like that without considering that is dangerous. It'd be terrifyingly easy, where now the worst someone can do is take a cartful of pies out in the wilderness and slowly eat the rest.
It's a fast-paced game, new tech is great but as mentioned, it needs to be needed. Adding extra steps to systems that are manageable now (food) is really questionable. Like nerf a thing and demand new steps so it works like it did before...? Imagine running to get a piece of food only to see it decay as you try to eat it. I'd rather have salted, smoked and stored food be simply better and hold hunger better than have stuff go bad and decay. At some point the storaged food could become a necessity to be able to focus in later game tech so everyone would work towards storaged and processed food at some point to live more tech-oriented life without messing the early camp lives and farm towns. Inedible items are fine with decay upon use or time but edible stuff in a fast-paced game is terrifying to time like that, the decay always happens like "kablamo!" in game. While food goes bad in real-life, we are not in such a fast-paced chaos with it - in-game you have no clarity how to time food for the people and what is decaying and when. You don't have time to execute a plan B when your meal just disappears. I believe food decaying would be too frustrating to be a fun survival challenge in this game.

Glass stuff could be fun, but if they break, I'd just rather have clay (unless those start breaking too). Would be fun to have more professions.

Anyways I wouldn't belittle issues that are shooing away new players. Getting to high tech stuff takes time so the capability to hold players in (by them enjoying the game, at least the majority) is essential.

#710 Re: Main Forum » Hope for the city » 2018-09-14 16:53:59

Lovely! I have yet to experience that. Would also be funny to be the Eve popping in.

#711 Re: Main Forum » What do you spend your time in-game? » 2018-09-14 09:11:26

Excluding griefing which is zero, the least time I spend on vanity which is funny as I am an artistic person. I should try roses and dye stuff in some life.

Survival is where I usually land, due to being able to carry out any job and multitask to keep a town going. It gets exhausting though.

Progress is so-so. I rarely get to make pens or roads or get animals. I usually help by preparing other stuff like milkweed for rope and pies for hunters and tools for farmers. Rarely I get to make stuff just for myself. But I do work for progress so towns are not stuck using stone tools.

Social is a small but common part of my playthroughs. I usually make nice comments on busy but good players and thank people for their work, always trying to specify so each thank you is tailored per individual. Gets difficult and rare if I am busy. Same with teaching. Yesterday I taught a new player for half an hour (then saw he killed someone and starved after I was gone??? o____o).

#712 Re: Main Forum » Make grieving boring - Exile? » 2018-09-14 08:56:43

Indeed, griefers are bored players who seek to stir SOME reactions around themselves to break the dullness they experience. The issue surely lies there, when their way to break dullness is to cause trouble (as that creates the most buzz, that's what they choose; all eyes are on them). Ideally these people would be mature enough to stop playing when they get bored and go play another game to get their fun out from, but for some reason they stick with a game they grew bored of times ago. Maybe this is a routine they want to repeat instead of breaking out of it. Maybe they grew addicted to it and get comfortable proceeding to redo the same old pattern of causing trouble. Maybe the kicks they get satisfy themselves just enough not to search for something better...

I guess it's the same mentality when a kid does stupid things just to desperately get some reactions from their parents or fellow humans. Then they keep doing that if nobody stops them or they don't mature to a level required to think of something better for themselves.

In my case GTAV is the perfect counter for OHOL. When farming and surviving becomes boring, I go to GTAV and do some heisting. People should shuffle games more.

But yes, about the Cains. As griefers have hard time regulating themselves and rather keep doing same old, it'd be great if the community could put them on time-outs so maybe they'd get some reflection time. Maybe the griefer stops playing when the Cain punishment lands on them, but they will have to play through the Cain lives anyways to ever get back to families. Would this time drained from them (interrupting their routine) make them question if their time is even worth it? Is sitting through the sentence worth it? Would they finally realize they could be doing something better? Just by forcing them to be alone would surely effectively cause some reflection over the value of their time.
The players wouldn't have to see them constantly, the intervals of the regular griefing becomes much wider until it becomes rather rare as people start getting Cain lives. The slower they can get back, the more they'd reconsider their choices. Then maybe, some serial griefers would see that "Well this is my 15th Cain life, eff this I'm gonna find another game to cause trouble in".

If I ever get accidental Cain life in Cain town I'd happily live through it doing stuff I want to do. Note! There should be xx amount of Cain years required to serve the sentence. So if Cains kill each other they couldn't escape the sentence.
AND YES NO CHOICE TO BE A TWIN, TRIPLET OR QUADRUPLET IF YOU ARE CURSED, please!

#714 Re: Main Forum » Black lady & Ginger man » 2018-09-13 14:45:15

Hoping for that too! Also a long haired man would be fun! Many would be confused I bet.

#715 Re: Main Forum » Lets not » 2018-09-13 14:43:25

I want to be able to browse through guides and tips rather than read about some player's rp religions. Yes for more categories.

#716 Re: Main Forum » Still thinking about griefers. » 2018-09-13 14:39:17

Some great points in this discussion but also badly thought out punishment stuff. Good discussion anyways.
Overall I'd say at least no to prisons and cuffs stuff like many have suggested over time as griefers just disconnect.
I think making griefing boring, slow and not worth the kicks is the best way to limit it. I think the progressive curse and server time-outs are good enough?
I have no idea what people mean when they talk about being fair to griefers, what, why? Yeah sure redemption but... you reap what you sow?

Destrucity wrote:

If your game relies on griefers to be interesting, then there is a fundamental flaw with the game.

+1
I'd rather fight and kill monsters than other players honestly. I don't like to be "town guard" as it feels like babysitting to me and not some "most dangerous prey hunt" game... I didn't come here to play PvP, I want to play PvE and do farming and stuff. Yes PvP can be a thing ofc I am not against it. We do need it. It's just the last thing I want to do in OHOL.

#717 Re: Main Forum » Still thinking about griefers. » 2018-09-11 20:12:23

The plan sounds promising!


PeaGirl wrote:

Perhaps you should make babies grin like Jack the Killer, or give them devil horns to show who is cursed.

Rather have something less "cool", something dumb that people wouldn't even want in the first place. tongue

#718 Re: Main Forum » Drawing the line » 2018-09-11 19:33:30

Fetch wrote:

I was Hawke Elder.  I didn't want to kill him, and I probably should have ignored him.  Sometimes it's hard to tell when someone just being a troll, and when they are actually going to do something.

I was more annoyed that he wasn't doing any damn work than that he was insulting me.

The lessons of OHOL!

True, true. Ah well, you got to practice some stew farming! And he wasted 30 minutes making a knife; wasting away his real life. big_smile He is the biggest loser in this case, where you got to learn and practice, and live in a nicely setup place. Enjoy your minutes and you will never lose!

#719 Re: Main Forum » Liz the Racist » 2018-09-11 19:27:54

Fetch wrote:

Marcia you were a great mom!  Thanks for teaching me.  It's that kind of interaction that makes this game so intriguing for me.

Thank you! Good thing you asked for teaching. I hope good people will outshine any rotten apples you meet, may you have better luck in next lives and may we meet again!

#720 Re: Main Forum » Drawing the line » 2018-09-11 19:04:33

Fetch wrote:

I got murdered today because I was black.  That sucked as I was in a nice town and having a good time.  He followed me around when he was a kid and kept telling me to go pick cotton.  I called him a 'cracker'.  We traded words.  Then the bastard came back 30 years later and stabbed me.  Just when I was learning to make my first pot of stew!  Little shit.

He got cursed, but it ended my game.

If he wants to call me the N word, I can argue back if I want.  But when he stabs me it's gone too far.  A knife isn't freedom of speech.

If you were Hawke Elder, a girl found a file in the forest, so Ken probably spent all those years making the knife. Ahh, if only you hadn't joined in with the racist slurs, and had managed to just end him.

#721 Re: Main Forum » Still thinking about griefers. » 2018-09-11 19:00:15

jasonrohrer wrote:

What's wrong with the curse paper?

I thought it would be a good way to spread a curse to younger "readers" who are not old enough to say the full curse themselves.

Are you saying that it's too easy to abuse?

Yes, people have been abusing it and people accidentally use their tokens when they didn't want to.

#722 Re: Main Forum » Still thinking about griefers. » 2018-09-11 18:48:50

jasonrohrer wrote:

The question is:  does the marking system need to be stronger, or more visible, or more long-lasting?

I'd say
1. Long-lasting
2. Stronger
3. Visible

Longer lasting, stronger punishments/marks. Visibility is still what we need in the current situation but as was mentioned, server timeouts and bans would be great.
Also making cursed people weaker would be great.

As long as the heroes are not registered as killers, but looking at those numbers, I think that's not going to be the case...
I hope the curse paper is fixed.

#723 Re: Main Forum » Liz the Racist » 2018-09-11 18:31:38

Lotus wrote:

This “abandon baby because they’re black” stuff is really common lately... makes me wonder if it’s the same person or a group of trolls and racists.

I have encountered a racist three times in a span of a week, it's more common right now but I imagine it's the same person trying to cause havoc. First time a woman supported the racist, a cursed man; I suicided outta that life, they don't deserve my contribution.

Fetch wrote:

I was murdered in the game today by someone because I was black.  I was 50 yrs old, and happily farming stew and being a good member of my community.  I didn't need this little shit following me around and telling me to go pick cotton.  I don't need that crap in this game.  I think that Jason should just make everyone black for a day and maybe folks will get over it.  Or maybe they'll just be ass hats.

Were you my dear son? I was Marcia Elder, making mostly stew in that life. I hoped my knife would have ended that racist troll. Oh! Kathy Elder killed him, thank you Kathy!

#724 Re: Main Forum » Ohol but M? » 2018-09-11 12:42:04

If you are talking about M rating my guess would be:
Everyone is too busy having sex and raping others to keep up farms and societies. I would be very disturbed over such interactions with strangers and quickly opt out.

#725 Re: Main Forum » Would you suicide as the last girl? » 2018-09-11 08:22:53

Overall I'd say, as this is a game and disconnection is a common way of refusing a life, we should really consider giving more chances for the mothers, and this is where the pregnancy could come in.

Now I can't remember if there is a "new mom cooldown" or not (for some reason I have 3min cooldown ingrained in my mind but I dunno if that's true at all) but if a baby is born to a mom, usually it takes some time to get a new one: if there is a "new mom cooldown", there shouldn't be if the pregnancy system was in, so players could keep getting abortions constantly and then know the baby who stays wants to stay. I'd much rather watch my character's belly size than babies insta-disconnecting into bones that clutter the place.

What I also agree with is that adding more waiting to baby stages is pretty bad. But the positives could outweigh the negatives in this case. The mom knows the baby wants to live with her and can get ready for the birth. Just 5 seconds (after loading in) of pregnancy would be enough for disconnecters to act.

I wish all players would happily take the lives they get but if someone is adamant to get to Eve or get to a city then let's not let their disconnections affect others; their constant suicides shouldn't take away from other players the way they do now; cluttering, possibly cooldowning the mother and cutting lineages short.

Maybe the belly would be a bit difficult due to clothes... if there are other ways to imply pregnancy those could be easier and faster to implement than a preggo tummy for all clothes. Maybe just a glimmer or some subtle highlight on your stomach? Then it goes out if the baby aborted.

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