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#701 Re: Main Forum » Killer are way too often » 2018-04-08 21:17:41

Thexus wrote:

...

Nice story telling! But we can't do much about griefers.

so griefers are gameplay content, ok


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#702 Re: Main Forum » Is this the new Dwarf Fortress community? » 2018-04-08 16:42:39

one question from a non DF player

was DF also plagued with griefing incl murder ? & if so, what were the solutions ?

#703 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 14:42:44

Joriom wrote:

Well, "conscience" is kind of exotic thing for me. Thats what weak use. I tend to min/max stuff out of games but out of rl too. I optimized fun and feelings out of my equations old time ago. Both virtually and irl.

that weak use conscience is your explanation to what you do, nothing actually tangible


if you are a man, then how you describe it is the usual thing, typically male way of being

if you are a woman, then you copy the way of how men tend to be, nothing wrong with that, just it's not the way a woman usually is

if you think that gender of a player doesn't influence the way people play games, then you live in an illusion


optimization works only well as long boredom doesn't hit

#704 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 13:07:35

Joriom wrote:

And what is stopping female from doing exactly the same? Nothing.

conscience does it

i think especially female players have a very hard time to let the kids starve, it's millions of years of training as female IRL
not every female is this way but most of females indeed are

#705 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 13:05:01

@Joriom

you say that a female is as capable as male, but only if the female really manages to neglect the own kids, at least some, which will pop out, sometimes at an insane number
the benefit of males in OHOL is that they don't need to bother at all with children, nothing prevents them from working efficiently than their own inability, while a female though even capable, you never know if she would rather starve herself than not care for the babies & thus becomes a liability if work has to be done

it's a question from the point of view of an Eve, not one of the decendants
i am trying to learn to build a legacy, being a decendant is still easier than being an Eve trying to build up a family tree

you answered actually already my question "how young/old is it allowed for Eve to be with her first kid ?", because you said that you use starvation without remorse

anyway, in my experience females bring unrest to a settlement, it can easily mean mass starvation instead of continuation despite it running well before the babies appeared

#706 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:51:00

Joriom wrote:

...
[*]Cactus fuit is better but harder to get. Newly generated map starts with full berry bushes but empty cacti. Fruits need to grow. If you see any though - replace berries with fruits at once.[/*]...

this is in need to change, worth of a suggestion for a gameplay change

some more food ready to eat would make a huge difference, especially for an Eve

#707 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:47:04

@Joriom

i have some important questions :

when is the most ideal time along the points you wrote to have the first kid ?

is it more important to have a female or male kid first ?

how young/old is it allowed for Eve to be with her first kid ?

#708 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:39:16

Avalikia wrote:

You can always have the kid chase after you while you carry the basket.  Also a good survival test to see if the kid is worth raising.

didn't really pan out in my experience

you never know what a player is attached to the kid, it can run, it seems to be fit enough but then wastes its own life & your bothering with its survival on some fancy stuff like an oven, lol

& indeed, as it looks right now, male babies are useless to an Eve, so why even spawn them ?
it's equal, if i survive alone as Eve or with a male kid, the family tree will die anyway

i am heavily in the process to establish for me a viable strategy to not only survive but to prosper as well as family, i manage a life as Eve meantime but have still to see the success of me bothering with offsprings & the problem is, cause of MP, it's out of my hands completely


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#709 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:28:55

in general, for a starter settlement three biomes are basic :

prairie (rabbits, carrot seeds)
swamp (water, reed)
grasslands (berry bushes, milkweed)

if only one is missing or too far away, it's simply too hard to go on


to settle among those 3 would be ideal, but ...

from all the Eves i lived i spawned most of times more than unfortunate, then babies popp out & the Eve can be sure, her life & the lives of the kids will be over soon


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#710 Re: Main Forum » Wild Carrot Seed » 2018-04-08 09:26:28

the game's dynamic changed with the last updates

i did dig up wild carrots in the past, stopped doing so after the changes

& i always rather prefered to eat domestic carrots than pies, i still did not even manage to bake pies on my own, it's too complicated imo for what one achieves with, on the other hand a carrot farm needs little effort & some simple rules & a backpack full with carrots goes a long way

#711 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:15:39

@Lily

Lily wrote:

We should be able to balance the basket on our head, while we carry the babies.

this is indeed a great idea !

you should post it to vote on on reddit OneLifeSuggestions

#712 Re: Main Forum » Chill out server » 2018-04-08 06:07:12

@Norgg

thanx, i'll try it again with the server

so played now two lives in the city, total chill !!!


great server so far, tx


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#713 Re: Main Forum » Custom server at www.onehourone.life » 2018-04-08 06:03:56

searching for a working custom server is like searching in game for berry bushes which still have berries tongue

#714 Re: Main Forum » let's talk about how often you die building settlement & family as Eve » 2018-04-08 00:00:34

Lily wrote:

What Eve's really need is instead of being an adult, be one year younger than an adult. So you have at least a full minute before having a baby. So many times I have had a baby the instant I spawned. Like literally, the screen finishes loading and the baby is already there.

yes, so much this

when i spawn as Eve & didn't have any time to even look for food, let alone explore where the main biomes are to settle down properly & then already the first baby spawns, it cannot go well at all
in fact i can't recall a single baby which survived successfully such a constellation
it's nothing but stressful & frustrating to me, the Eve & to the other player as baby as well

when i spawn as baby to an Eve, which looks like she's totally distracted & desoriented then i prefer indeed just to go off & release her from the responsibility

so in the end, why does the baby spawn at all so soon, when there is near to zero chance of success for both ?


at reddit there was a suggestion of pregnancy instead of the baby spawning, because freshly spawned Eve has only two hands, the communication with the baby is hard to ridiculous, Eve has to keep herself alive to be able to keep the baby alive, but with only two hands holding the baby, difficulties to grab food, entanglement between the trees & now even lag kicking in, it's all more of an excercise in patience than parenting, lol


additionally, i don't understand why so many babies spawn, not only one right after another but often already seconds after the first spawns the next while Eve has still difficulties with the first & more agrevating to both, with herself

#715 Re: Main Forum » let's talk about how often you die building settlement & family as Eve » 2018-04-07 22:08:19

pein wrote:

dont move water to the soil, move the soil to the water

i'll try now to master next only this one thing

dont move water to the soil, move the soil to the water

#716 Re: Main Forum » let's talk about how often you die building settlement & family as Eve » 2018-04-07 22:05:05

i am really annoyed atm

started as Eve, even managed to name myself, which is not usual because survival is more important than names
then immediately kids started popping out, throughot the whole life, one kid after another, i managed even to name them all, some of them seemed knowledgeable enough to stay alive but in the end they didn't, not one of them managed on their own to stay alive & what's more important, not one of them managed to help out, which would have been VITAL

either i live alone & make a life for myself as Eve OR those kids, i waste my life on, help out & we can together build more than i can myself
but with what happened, those kids were nothing but hindrance to a relaxed life on my own

so i then went to die at age 44, because i had enough

between those 7 kids i myself had the time to club 3 seals & even skin 2 of them

one of the kids was idiotic enough to build an oven, what a waste of precious time & food

nothing remains because in the end those kids, namely user are too stupid to stay alive


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#717 Re: Main Forum » How to make more worms? » 2018-04-07 17:46:57

Joriom wrote:
breezeknight wrote:

i've seen it already at that time i thought it was just a mistake, but it might have been exactly that - sabotage of soil

How could that be a mistake? Its not so easy to get wheat seeds just by running around village as they despawn very fast. I believe thats under few minutes. You cant stockpile those so they must have came from wild wheat.

you're right, this seems to be the newest form of griefing, now there are no shovels to dig up berry bushes, they respawn & plant wheat

it means then that wild wheat should be cut down asap to disable replanting


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#718 Re: Main Forum » In Praise of Cactus Fruit and a Note on Terrain Spawning » 2018-04-07 17:13:59

fragilityh14 wrote:

...

Some things, such as rabbits, cactus fruit, and milkweed don't start their cycle until a player sees them. If you go somewhere and all of the milkweed is new, none of the cactuses have fruit, or most noticeably, none of the rabbit holes are family rabbit holes, you are in new territory. This is why we're seeing so many abandoned rabbit holes right after the apocalypse.


This means when you come to a new camp it is important to run around exploring the immediate area- for its own sake- so rabbits, milkweed, and cactus come into production. (I can't think of anything else this effects...it may have the effect of waking up the bears and wolves...)

what do you mean by "abandoned rabbit holes" ?
an abandoned rabbit hole is actually abandoned, what you see is indeed new rabbit hole with growing rabbits, that needs only time

an actually abandoned rabbit hole, one where the rabbit was captured without the young rabbit present near the mother rabbit, won't respawn (at least not in forseeable future)

& i agree with the cactus fruit, saved my life several times, & so did oc berry bushes smile


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#719 Re: Main Forum » New player experience » 2018-04-07 16:59:17

Sakkiyn wrote:

Easy mode was huge towns stuffed with carrots, pies, and a hundred berry bushes. So you could grab a cart of food and go learn a trade young man. Now you run from berry bush to cactus, and maybe dig up the odd wild carrot, just to keep from starving.

ah, that's what you mean

i thought you meant an actual easy mode, with doubled berry bushes, milkweed & carrot plants

yeah, it's very hard now in the wild

#720 Re: Main Forum » New player experience » 2018-04-07 15:00:25

Sakkiyn wrote:

...

Edit: If it sounds like I am complaining, I am not. I was fortunate to learn the game when there was an easy mode. I know how to make or do everything in game. I am, and have been, self sufficient many times.

I could even raise all the kids if I keep moving and eating berries, but then I can't set up a base. It is one or the other not both. I am merely sharing my personal experience since apocalypse happened.

You may be a better player then me and can raise all your kids, and teach the newbs and make a great civ while smelling like roses and wearing the latest fashion, if so good for you. I have yet to be able to bring home the bacon and cook it too. But I am still playing and still trying and still learning.

there was an easy mode in the game ? wow, that's so unfair sad

i die so many times as Eve because the landscape is just too vast with too little ressources or even one crucial missing in a nearby area

to try to learn while constantly on the verge to extinction is very stressful

i tried to play on one of the private serves where life is easier, but they are all not on the last update, so unable to play there at all

#721 Re: Main Forum » New player experience » 2018-04-07 14:48:58

Agus wrote:

...
-My biggest dissapointment came when I started spawning in towns with big farms in all my lives, I wanted to help so I asked how, but I didn't know how to craft the things people told me to do. I tried asking but someone told me to google it and check in the wiki, that was devastating to me; The game suddenly was only about searching for recipes in the wikis and crafting them to help a city that had much more technology than what I understood, where was the discovery fun in there?

-I tried to live on my own, start discovering things just exploring and testing, that was when I started enjoying playing as an Eve more than as a baby in an already formed society. I was starting my own farms, trying to make enough food for my kids and help them understand my goals, but then two things happened that ruined it: First it was the fact that every time I walked in any direction, I ended up in an abandoned (or not) town with many tools in the floor, what was the point of starting from scratch if people would leave me to live there?. The second thing was that one of my sons was really smart, he already knew the tech tree. He was still a young boy but he managed to do much more things that I could, and then I realised that the difference in our gameplays were huge. If people were starting towns that quickly, how could I learn the tech tree from the bottom up on my own pace?

---------------------------------------------------------------------------


When I heard about the apocalypse I got really excited, I thought that maybe it was the solution I needed, maybe now I can start in savage towns and learn there. Then I realised that people who have been playing the game will probably advance quite fast and it won't be long until any primitive town becomes a city.

I think that in order to provide a good experience to new players there should be a way to play the kind of tech you want. Maybe if we could choose how advanced we want to be born, the game could spawn us in either in the wilderness or in a big city. Right now playing somewhere where the tech is really high is not appealing to me at all.
Spreading the eves sounds like a nice idea too, it would get rid of the problem of too much technology when you want to start over. I hadn't thought about it before tbh but it sounds brillant.


For the rest of the community: How are you playing the game? Do you enjoy discovering things on your own/asking the old way and working the bottom up or do you prefer to be born in a big city and help it get even richer and more prosperous?

i play for a week first & i'm playing rather slowly, no rush

my experiences are similar to yours, i was spawned in several big cities, most of them were not well running but full with stuff
i didn't have much motivation to learn there what i don't know, i resigned most times to farming

after the apocalypse i decided to climb up my tech tree on my own, learn the very basics & master bare survival first
so always if spawned as baby i run away, i tried to survive in the wilderness as Eve, but since my basic skills are not very efficient, so trying to keep up a child too while i learn to survive efficiently is not going well atm

& yes, my experiences with my kids doing stuff faster & more efficient than me is rather demotivating


here my best survival experience i managed so far


i am not sure if i wish for options before spawning, maybe

#722 Re: Main Forum » How to make more worms? » 2018-04-07 14:15:33

Joriom wrote:
Lily wrote:

It isn't that bad. You get the soil, then each worm is worth another 3 soil each. You can often find a few soil spots together too. So I think it is fairly reasonable for a village to get about 100 soil without any trouble. If you are really motivated and travel far, 200 maybe 300 is even possible. Which, now that I think about it is probably 3 days or something. Which doesn't seem very long but is far longer than a city is expected to survive, if the new changes coming up(spreading out eves more so cities die, and blowing up the world).

Dear Lily.
You forget about one important thing. Carrot seeds are not the only "soil dump".
If you want your population to grow - you need more and more string. This means more and more milkweed. Under 100 milkweed has already prooven to be NOT enough in the past (although "regular" people still don't see the point of it, they prefer to run naked and without tools)
To plant milkweed you need soil for each bush. Which might get easily ruined.
Also - to breed animals and make compost you need berries. Wild ones will not be enough very soon. You need to plant some of your own.
BIG ONE: Wheat. Its basically made useless now to plant your own wheat because its guaranteed to consume soil. Just watch trolls plant wheat between your carrots very soon.

Pies made from self planted resources just lost their value. As did sheep meat.

i've seen it already

at that time i thought it was just a mistake, but it might have been exactly that - sabotage of soil

#723 Re: Main Forum » WORMS! The Albert-Whitney Law. Everything you need to know about worms » 2018-04-07 14:08:00

wild carrots spawn 2 seeds not 3

someone has to update Wiki regarding worms, especially since it's such an essential thing


IRL worms wander from fertile soil they produced to fresh compost, we have in game no such option where soil meets compost

#725 Re: Main Forum » How to make more worms? » 2018-04-07 08:41:44

danger1penguin wrote:

I haven't seen anyone comment on them potentially respawning. Although, in the past, a random mother told me not to dig up a soil pit because it slowly refills over time. If this is true, I wonder if the worms also respawn once the soil has refilled to some extent. However, if this is not true, there are some new rules we need to establish. As long as apocalypses don't become the norm, we need to have a way to keep food sources sustainable to some degree.

At all costs, don't waste soil for a non-renewable food source.

This means:
1. Don't let carrots seed. Only get seeds from wild carrots.
2. Don't ever pick wild carrots (not a new rule but more important now).
3. Never use wheat. Yes, this means no more pies.
4. Berries will become the only reasonable massive food stock. Only waste soil on them, but at the same time, we risk griefers shoveling up all the bushes.
5. Over time convert carrots and berries to farm mutton.

Assuming Jason fixes things over time, this shouldn't last forever.
We are looking at potentially 14 soil per pit. Let's make this work!

good advices

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