One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#51 Re: Main Forum » A tiny little commit you might want to look at » 2019-05-30 00:25:10

Thank you. I think part of the storage problem was that there weren't a lot of baskets around because some just don't make them, some prefer not to use straw because it can be used for compost and that it leaves a lot of wheat piles hanging around. Definitely when this goes live I will be taking horses out to make a few trips of baskets. What 10 minutes and I can give the town 24-36 baskets, I will bite that bullet for sure since they don't decay.

#52 Re: Main Forum » Thoughts on baskets » 2019-05-30 00:18:13

It's just another route to make a basket right? Can still do normally? it seems odd but we might be able to work with this. Could we look at making milkweed debris and stumps not take as long to decay if we are going to be farming it more? 11 minutes to free the tile on a fruiting milkweed stump is a lot of time, 5 minutes for Milkweed Debris -Fruit is plenty to collect the seeds you need to replant. Heck even 2min would be fine. I think part of farming milkweed that is annoying is dealing with the stumps, if someone picks a bunch when fruiting you are left with a lot of farm space that can't be used for 1/6 of a life.

Even if we lost normal basket making, which will take second to get around, having them not decay is really nice. If all baskets will need thread, that will be challenging at first, but I think we can make it happen.

#53 Re: Main Forum » Eve » 2019-05-29 15:58:36

DestinyCall wrote:

If you miss the ability to play as an Eve, you can always try playing on one of the low population servers.   Changing your server settings is quick and easy.    And if you live to 60 on a low pop server, you will respawn back at your death spot, so you can keep working on your camp even without kids.


Depends on what they are going after. Actually being an Eve, or just being part of early game, which is lacking right now. I miss early game camps and working with players that usually were more down to put in the work needed to get a camp off the ground. That wouldn't exactly be solved by playing by myself.

#54 Re: Main Forum » Better stakes for building. » 2019-05-29 15:47:21

Sukallinen wrote:

Stake cost ? Take a pie, make cart, go out of town and bring back 8 straight shafts for stakes, 8 curved for charcoal. Why talk about insects when there are tyrannosaurs around ?

Then you have stakes taking up tiles everywhere, cluttering the town. Making them free and decay works better in the long run.

#55 Re: Main Forum » Eve » 2019-05-29 15:44:36

yeah its just not as often, and dying as a baby will remove your ability to be an Eve, great step in the right direction. Too many eves is not healthy for the game.

#56 Re: Main Forum » Mapping One Hour One Life » 2019-05-29 15:42:00

jasonrohrer wrote:

When I'm working on these issues in the game, the more realtime info I have about how it's all shaking out, the better.  Right now, I'm in the dark....


Ooh this makes sense, thank you for helping Jason through this if you can Wondible, as always amazing work.

#57 Re: Main Forum » The update to /DIE won't stop Eve grief from being common » 2019-05-29 15:33:24

I think what he is trying to achieve is stop people from manipulating Eve and ballooning the amount of eves. 1k a day is crazy high. Eves will still happen, just that you would need to live a full life to be eligible is what it sounds like. We've asked for that plenty of times, great change! Perhaps make it so Old Age deaths give a slightly higher chance to be an eve? I would surmise that the average griefer dies mid lifespan because their destructive nature tends to come back on them. If you don't want the slight extra chance to be an eve - die at 59 instead of 60 - this leaves so much room for good things I love it.

#58 Re: Main Forum » Full family trees (work in progress) » 2019-05-29 15:20:20

Great graphics, although do show up tiny, the one done on the Bada family a bit back displays perfect on my monitor and browser, fully able to zoom in, found my couple lives there and could see where the tree shifted off when I started the second town to the north. Very amazing.
https://wondible.com/forum-files/2019-0 … %20II.html

Being able to see the family expanded like this you can easily see what happened with the family. Those moments when it came down to one girl having kids that survived and continued on, great stuff. I think if we could see more details about our families easier than clicking through each female on the current tree system, we'd be able to get a little more attached and invested into our families. Stats such as how many lived to 55+ in the family (188 Old Age deaths in Bada - Nice!), how many died to Starving/Murder/Animal deaths would be awesome too. You could look at your last few lines and see, oh crap lot of people were starving after me, maybe I should up my food production or water production.

#59 Re: Main Forum » The update to /DIE won't stop Eve grief from being common » 2019-05-29 02:57:53

jasonrohrer wrote:

The decay means that, tile by tile, the map goes 100% back to a natural, proc-genned state.  The old trees come back. The old iron comes back.  The wild animals come back.  The walls, tools, containers, tamed animals, etc. disappear.

So the next time someone visits that area, it will look exactly like it did the very first time someone walked in there, before human contact.


I may be thinking about a new Eve spawn where we only put Eve in a spot that hasn't been seen in long enough.  And we try to find the closest such spot to existing civilization.

But I think I'll wait for the time being to see how this shakes out.


Thank you kindly for the changes to baby cooldown, greatly needed. I also think the idea of placing Eves in one of these unseen chunks is a great idea and is a great step towards getting early game back into the game. Curious to see how that will spread out all the players a bit more through the map, might even bring about road construction again. Having people stumble upon and road and passing through it is the way to "save" an area, if we as players keep maintaining the saving of our creations and connect them we will start to see and shape more of the world. Mastering Our Environment, great to see one of the pillars of humanity poking through the game again.

#60 Re: Main Forum » Jason has spawned a bunch of Tarr raiders. » 2019-05-28 20:28:25

Yeah well said Destiny, lets hope these discussions turn into positive changes.

#61 Re: Main Forum » I’m tired of the constant bickering and murders » 2019-05-28 20:27:03

10 sentences is two paragraphs. Not saying you need to write a novel, but just one point blank statement leaves very little room for discussion and is very stand off, thats all I am saying. Its harder to understand what people are thinking if they hop on a post and just say "Yeah its bad, bad game" thats just an echo chamber. Actually yes, I am happy you sent an extra min or so to type out more, thank you.

I do also wish you a good day, honestly. I am not happy with recent changes either, but I don't want to come off coldly to those expressing their views either.

#62 Re: Main Forum » The update to /DIE won't stop Eve grief from being common » 2019-05-28 20:22:13

DestinyCall wrote:
Dodge wrote:
Keyin wrote:

That only happens if the mom picks you up before you /DIE. 5/6 moms can't pick me up in time to get their cool-down reset.

I became Eve three times to see if it was a fluke.

Are you sure about that?

/die should reset cooldown regardless

Unless Jason changed the code, you are mistaken.    Your mom has to pick you up to prove that she wants you.

Ugh I mentioned this before the change, you can easily spend a couple minutes spamming /die - even make a macro for it to do even faster, and wreck tons of mothers fertility in the process. Top it off with that, if true, can still force eve, so many bad feels.

#63 Re: Main Forum » Better stakes for building. » 2019-05-28 19:30:43

Dodge wrote:
wondible wrote:

How about property fences function as stakes - they can be upgraded in place to better walls.


This could work, but it wouldn't be obvious that there is a building that is supposed to be here and not a property fence, so people might just upgrade it to fences or remove them if they think someone is trying to make a property in the middle of town.

Well thought, they need to be separate items that function differently to avoid confusion.

#64 Re: Main Forum » Jason has spawned a bunch of Tarr raiders. » 2019-05-28 19:29:17

DestinyCall wrote:
Spoonwood wrote:

Did Jason name people 'Eve Tarr' or was that some other person doing the naming?

I agree with you about swords, and not being able to curse outside of your lineage.

I also do find it sad that the early game has become more rare now.


It was the individual player(s) doing the naming.   The recent updates simply enabled this kind of event to occur.

And it was something for them to hinge on, to have a laugh to themselves. Many are trying to use frail anecdotes to condone negative behavior. "Jason isn't going to ban me, I don't care how what you think" There is nothing good that comes from statements like that, that is the start of another game turning to dust because people don't want to care about anyone but themselves, because it feels easier to do so.

#65 Re: Main Forum » I’m tired of the constant bickering and murders » 2019-05-28 19:26:15

Spoonwood wrote:

I don't see much hatred or toxicity on the forums.  I more see people saying that the current system isn't good, like your post.  That's fine.  You simply have to say a system is bad when you have a bad system for things to have the possibility of changing.

I direct you to stories about raiding towns for unprovoked reasons, just because it can be done. The stories were not based off hate, but they are not positive ones to anyone but the writer and those who enjoy walking that path. The more we shorten our feedback, our responses and our feelings, the less impact the changes will have. Many times we have tried to point out that your blunt and short replies seem callous, no matter what level of thought was put into them, the end result did not come through properly. We don't need more people just saying "This is bad, change it" We need more people wanting to spend effort in explaining the inner workings of their mind and willingly to try and understand what resides in the rest of us.

#66 Re: Main Forum » Newer Player, 30hrs+2weeks, Quitting » 2019-05-28 19:21:09

Thank you Morty for taking the time to make the post you have, full of thought and wisdom, forgiveness but also standing your ground. It's a pleasure to see you are still active in the game and I wish you good health. Life is short and it shouldn't be squandered in conflict, it plagues our real life world too often, and has no place in what we attempt to take pleasure in during our off times.

#67 Re: Main Forum » irrelevant updates/content being made new/better » 2019-05-28 15:39:32

Guppy wrote:
Psykout wrote:
Guppy wrote:

I dont think  that the limit for building should be resources.
It should be time. Stones, branches, clay, whatever you use for your house, arent hard to find  IRL.
But it takes alot of work refining those resources before you can build a house out of them.

Now, a craft timer was the first thing to come to mind, but that just sounds horrible for OHOL.

What about, instead, it takes more steps  to build walls. Like green beans.
You dont just harvest them and put them into a crock pot.
YOu wait for them to dry, harvest them, clean them, soak them, etc.
It makes the whole process slower, but not boring.
Making stew would be boring if you just yoink 3 things off a bush and throw them in together, Maybe we should take this concept and apply it to other things that are "too easy" atm, instead of adding more resources needed to do them

I think it would be even worse that as a productive player, that knows how to build, you will have even more trouble completing it. The good ones would just stop building all together because it takes way too much time to complete.

If things change with building, would you rather have to go look for more and rare resources or do this?

Only if buildings would be actually worth it ofc

I think the idea of making stakes for building walls and floors work like property fences is a better solution, lay down the plan for the whole building, collect resources while they are being approved, add them after that. Wouldn't change how we build currently, as you usually spend time out collecting building materials. But it would give people a chance to see whats going on and interact with the builder about it. Obviously using wood for walls is way obsolete, but stone and adobe isn't that bad right now considering it allows you to paint them - so it makes sense they are little harder to put together. Stone is cheap but can only look one kind of way, although the ancient thing not being removable is meh.

#68 Re: Main Forum » The sword is just plain racist. » 2019-05-28 15:30:30

RodneyC86 wrote:
Psykout wrote:
RodneyC86 wrote:

I've been offering a suggestion for shackles even as prisoners, it's better than being sworded immediately or shot on sight like some wild animal.

Nope, no one wants that. Everyone is too proud to wear shackles. Never realising the paranoia a village deals with to take your eve butt in

Stop going on every god damn thread talking about god damn shackles, are you really that narrow sighted to see that it will turn sour? Its not that we are too proud, we just know it won't end well. People already will walk up stab you because you weren't the one that fed them as a baby because you were one of the few people in town willing to work and happened to be female that life. I am sorry to get mean, but you are not exactly being pleasant about us disagreeing with shackles/handcuffs/prisoners.

I apologize that came out wrong. Just so bothered by people welcoming eves in wantonly only to see slaughters though. I wish we have in between solution to this than outright kill or accept and hope for the best.

Will not say a word of this anymore.
Just hope next update will calm the eve invasion


Hey man, thanks for the apology. I am sorry for getting upset as well. I am not saying DONT TALK ABOUT IT. Just that it feels like you weren't trying to listen and got a little condescending. "If you are entering a conversation only with the attention to change other peoples minds - You are starting an argument. If you are entering it wanting to change someone elses mind but also willing to change your own - You are starting a debate" One is productive, one is not. This is why I said maybe to the idea with player choice, that it was something that can only be willingly accepted by the person being restrained. It still has more potential for negative action/reaction so not completely on board.

#69 Re: Main Forum » irrelevant updates/content being made new/better » 2019-05-28 14:53:17

Guppy wrote:

I dont think  that the limit for building should be resources.
It should be time. Stones, branches, clay, whatever you use for your house, arent hard to find  IRL.
But it takes alot of work refining those resources before you can build a house out of them.

Now, a craft timer was the first thing to come to mind, but that just sounds horrible for OHOL.

What about, instead, it takes more steps  to build walls. Like green beans.
You dont just harvest them and put them into a crock pot.
YOu wait for them to dry, harvest them, clean them, soak them, etc.
It makes the whole process slower, but not boring.
Making stew would be boring if you just yoink 3 things off a bush and throw them in together, Maybe we should take this concept and apply it to other things that are "too easy" atm, instead of adding more resources needed to do them

I think it would be even worse that as a productive player, that knows how to build, you will have even more trouble completing it. The good ones would just stop building all together because it takes way too much time to complete.

#70 Re: Main Forum » Better stakes for building. » 2019-05-28 14:27:54

I second this idea, being able to stake out a whole building prior, or stake out a berry farm before people start filling in the rows would be nice. Would give us the chance to notice a bad design and counter it, and talk to the person attempting to place them.

#71 Re: Main Forum » The sword is just plain racist. » 2019-05-28 14:25:51

RodneyC86 wrote:
Baker wrote:

I strongly agree. No peaceful alternatives, Being friendly bites you in the ass down the line instead of the other way round.  People build fenced towns, killing eves on sight whether they are aggressive or not.



I've seen co-existence but only in towns with no war swords. It can happen but a bloodbath is never far off.  I've had experiences being sworded at birth because my mother was an eve inside a town, dickheads yoohoo'ing at me as I bled out.

I've been offering a suggestion for shackles even as prisoners, it's better than being sworded immediately or shot on sight like some wild animal.

Nope, no one wants that. Everyone is too proud to wear shackles. Never realising the paranoia a village deals with to take your eve butt in

Stop going on every god damn thread talking about god damn shackles, are you really that narrow sighted to see that it will turn sour? Its not that we are too proud, we just know it won't end well. People already will walk up stab you because you weren't the one that fed them as a baby because you were one of the few people in town willing to work and happened to be female that life. I am sorry to get mean, but you are not exactly being pleasant about us disagreeing with shackles/handcuffs/prisoners.

#72 Re: Main Forum » I Mixed Dungeons and Dragons with OHOL. It Was Interesting » 2019-05-28 06:05:30

Interesting but definitely feels like a way to justify doing bad things - different folks different strokes.

#73 Re: Main Forum » The sword is just plain racist. » 2019-05-28 05:50:03

RodneyC86 wrote:
Dodge wrote:

Yes my sword just said the n-word when i stabbed someone, they definitly are tongue

What are you talking about?

The swords kill by name not race

https://edge.onetech.info/3047-War-Swor … FamilyOnly

"War Sword
otherFamilyOnly
"

You kill other families not other races, you can kill same races, different races

How is that racist?

Also im pretty sure if you adopt someone from another race/family and they get your lastname then they are part of the family and cant get killed, but not sure since i havent tested this.

As pro gun people would say, blame the person not the sword.

That gets a little hard though, when you introduce a new feature it will always be used more often at first. I made the joke that if cyanide was added people would kill themselves left and right just to use the new thing in the game. The laughing stopped when I realized its true.

#74 Re: Main Forum » Big change to the way /DIE works (family skip list, Eve overload) » 2019-05-28 05:34:50

I love that Eve problem is being addressed, and hopefully we can get back to starter camps being a thing again after some more changes. Every life being in a town feels bad still, lots of drama and murder and no escape from it. As Tarr said on discord earlier this evening - although eve play was very samey, you were more guarenteed to have people in your family that wanted to really play the game rather than cause a ruckus.

Question - if a child uses /die before being picked up does it reset birth cooldown or does it not? If it does not, then that needs to be changed when this goes live. Players that are not aware could potentially /die on the same mother multiple times if they recycle through multiple times.

#75 Re: Main Forum » irrelevant updates/content being made new/better » 2019-05-28 05:29:31

futurebird wrote:
BladeWoods wrote:

Give us pork and beef! PORK AND BEEF!

Pine wall recipe could be changed to adze + long shaft = notched shaft. Combine 4 notched shafts to get a Wooden Frame. Wood joints and joinery is realistic and doesn't require rope.
Pine walls could require mallet to loosen and then axe to destroy.


I agree on all counts. This recipe sounds pretty good. just add the pine needles to the frame tho. I really want to use pine needles for something.


Yeah I really like the notched shaft idea. Lincoln Logs! Agree with pine needle part too.

Board footer

Powered by FluxBB