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a multiplayer game of parenting and civilization building

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#51 Re: News » Update: Bottle It » 2020-01-10 08:25:55

"We don't have a beach or salt marsh in the game yet"
Yet.

Amon ponders in glee.

#52 Re: Main Forum » Can we get an auto-lock on old threads on the forums? » 2020-01-06 13:55:41

Necro-ing topics that are no longer relevant to the current state of the game on issues that have long been resolved, is annoying. But Auto-lock is bad.

Here goes for humour, art, screenshots and stories, mods, mod-making etc. that would suffer with this since these remain relevant regardless of date.
Don't axe everything because of a bad apple.

#53 Re: News » Update: Fixes Continue » 2020-01-04 10:59:40

That's really lovely!
And the extra purpose on the table, that's always delicious.

Also Karltown, a matter of fixing your aesthetic displeasure would be to just make a master file containing all the hats of a type + the rose variant and saving and converting each combination with the right name.
It's not difficult, just monotone busywork. Repeat it for all hats.
You can release it as a mod later.

I could do it, but I'm on break on modding and when I return, I'll just resume work on the Candyland mod.

#54 Re: Main Forum » If you had a monument like Tarr what would it look like and do? » 2020-01-01 18:10:35

A nude male renaissance sculpture.
It would just look pretty, or offensive.

#55 Re: Main Forum » The Mutation of Gigantism. » 2019-12-26 17:07:38

People wouldn't suicide if it was beneficial to them to live through hardship. Like some extra bonus to genetic fitness or whatnot.

Children with harmful disabilities die more often? Well that's how it is like in nature.
Might be interesting to have a life 'different' but perhaps it could get gimmicky fast.

#56 Re: Main Forum » Nothing lasts forever ... let it all decay. » 2019-12-22 10:10:28

I always found it logical that that finite goods lead to infinite goods and vice versa.

However, if the goal was civilisation advancement. Perhaps it would be sensible to eventually just... not do rabbit clothing anymore. Once all are gone it's all gone. It's out of fashion, no longer available, super rare.
Yet dyes are limited. Dying is limited.
What about sythetic travel gear and backpacks. How does that sound like?

That's why I like the rift arcs.
Things actually had the potential to be depleted.
And if goods really didn't last forever. Then they REALLY wouldn't last forever. And Ideally, you'd see how certain resources 'phase out' of the daily lives of people as the arc goes on.
Why wear rabbit skins when wool clohtes are betterthe best option when all the bunbuns are gone? Why wear wool clothes when synthetic fibres are cheaper and easier to mass produce?

#57 Main Forum » How do you feel with the game nowdays » 2019-12-21 16:52:13

Amon
Replies: 36

An honest question.

A lot of things have changed since the removal of the rift. Maybe not all that great, some sound exciting on paper.
But reflecting back on all of it. How would you guys say... in what position is the game now compared the rift, and how is the game now compared to right before the pre-rift situation.

#58 Re: Main Forum » Feeding problem when becoming old » 2019-12-14 16:30:58

Hmm...

Well. Women do not start lactating until they reproduce and have a child to care. This is how it is with most mammals. Humans, however, can entice themselves to start producing milk independently of giving birth. So it's fine for the female characters to cross nurse babies or have wet nurses.

Some study said that if you are overweight, and over 30, you may start having delays in breastmilk production. Not sure there is any source on when a woman stops lactating period, if even. However, some ended up saying that one can lactate well into menopause and after, which is the end-date for fertility. It would make sense for a character to still lactate well into old age then.

The biggest issue is that for most characters, the age difference between young and fertile and oldish is hair colour. for some character's it's super obvious. White blonde, for example.
For others it's not. Ie all the ginger moms and the black haired characters, the differances are absolutely minute. (Lack of luster/oh so slightly gray that blends in with the shading)

#59 Re: Main Forum » Jason, we would need some rewamp on transportation methods » 2019-12-05 20:51:33

There was a suggestion to name nondecaying airports a while ago so designated travel could be possible but still allow for freeform flight if no destination was listed...

#60 Re: News » Update: Pie and Wine » 2019-11-27 15:46:24

Very nice, thank you Jason! Enjoy your vacation.

#61 Re: Main Forum » Well wine is never getting made » 2019-11-27 09:16:44

I for one am quite excited. I live not only nearby orchards, but also vineyards and two of my uncles make alcohol.
The adition of pumpkinfoods is also pretty great.

#62 Re: Main Forum » Why the arctic farming change? » 2019-11-24 11:47:20

Considering not every family can go shrimping, they should.

#63 Re: Main Forum » Why the arctic farming change? » 2019-11-24 10:02:36

It would be better if arctic didn't rely on farming at all. Fishing and shrimping should be the breadwinner.

#64 Re: Main Forum » Welcome to the House of Pine! » 2019-11-24 09:57:47

Very nice idea and a wonderful project right there.
If only springs didn't dry up. It was a bit of a silly rift change in my opinion.

#65 Re: Main Forum » How about boosting yumming a little bit? » 2019-11-22 20:54:10

Coconut Fruit wrote:

Yumming is totally useless when living most of your life out of town. Just eat all wild berries, they will regrow anyway. But while living in a town as a smith, farmer or whatever, it should really be worth yumming, yet it's not in current state.

+2 yum bonus for every food would make it that yummers wouldn't lose as much focus, because they would eat less often. Additionally with new eat mechanics that allows to over eat, yumming could be actually considered as a pro thing.


If you don't start your food with wild forage, yumming is very valuable while exploring as well. Just make sure to build up a sufficiently large yum chain before leaving and you'll spend more time exploring than looking for your next bit of wild food.
The benefit of having more time between meals is still valuable outside of town.

---
The always looking for the next bite for yummers is also false. It doesen't take much longer to find a yum food than finding food in the first place (Finding/Locating and eating food is something EVERYONE does in the game, not just yummers). And spending a little more time getting the right food is a pebble on a mountain compared to the time you gain over not having to go eat as frequently in the first place.

#66 Re: Main Forum » This new update makes me miss the Rift.....please don't shoot me XD » 2019-11-19 09:01:22

In alll honesty, I agree. This is somethinh that would have been best suited during the rift sagas.

#67 Re: Main Forum » As many food recipes as available, as many recipes as you can think of » 2019-11-15 13:24:10

Since pumpkins have been added.

How many pumpkin-themed recipes can we unfold?

I will start by adding an abstracted squash soup recipe instead.
Plate with squash chunks + knife = diced squash.

Put diced squash on a hot flat rock to get them slightly roasted (pick them up so you don't roast them too much!)
do the same with chopped onions.
Put roasted diced squash into the crock, add lightly roasted chopped onions, add a bowl of water, add a bowl of cream.
Put crock on hot coals to get creamy squash soup.

Should consider thinking about making pumpkin oil seel recipe maybe. Pumkinseed oil is amazing.

#68 Re: Main Forum » Coming Soon: Family Specialization » 2019-11-14 17:36:13

People don't dye their clothes only once and never again.
People continue to dye clothes. Just because it's aesthetic doesn't mean it's repeated only once.
People didn't just do a garden once in their playthrough and never before, they keep doing it.

It's also not role play, but real play. The pleasure to have fun and comfort.

#69 Re: Main Forum » OneTech is not the answer » 2019-11-12 20:52:33

Are we really sure people that want to learn recipes will go through that length of effort. Your average joe that plays OHOL once every two days or so.

#70 Re: Main Forum » OneTech is not the answer » 2019-11-12 18:39:10

One thing with Minecraft is this.
The recipes are memorable by visuals and the visuals alone also serve as a hint as to what the result is.

Memorising a 3x3 grid will do well enough. With OHOL, it's combine Y and Z to get X, A and B to get C, combine C and X to get O.
There's a lot of reverse branching to do and things can get quickly complicated. Onetech is amazing at showing how things add up over time to the final result, especially since it's heavily visual.
I never much found the hint feature useful, haven't tried out the arrow one if it was implemented, but the lack of visuals was heavily detrimental to it being useful.

And yes, an ohol 'creative mode' might do wonders to learning, that or improving onto the tutorial to alow a skip to a 'mess around' room where you have multiple stacks of various resources so you can craft away.

#71 Re: Main Forum » Wallshelfs the best thing we didn't know we needed » 2019-11-11 16:32:16

You don't need it to decay, once you choose you want a better material, just chop it into kindling.

Especially since that would cause the building to be a resource trap or a minigame to time it just right to chop it into kindling. Effort most people won't want to dedicate.

#72 Re: Main Forum » Crafting signs should be easier » 2019-11-09 18:41:04

If a single skewer gave multiple letter stocks, I wouldn't mind the process.
It's not that hard to make letters, just too many skewers and it doesn't make sense to shave a meter long sticklett into a single '-' mark.

#73 Re: Main Forum » Names shouldn't be gendered! » 2019-11-09 15:34:13

You are giving a name to another person, not yourself. Have some decency in that, since names are very important (How many times do people go around changing their name anyway? Not a whole lot by a mile.). Saying 'but I find it ok' doesn't negate that many more (including the person you are naming) find it a nuisance, annoying, griefing, stupid. People /die if they get a silly name as a note to keep track of.

Game or not, naming a girl Hank or Apollo or a boy Babygirl or Lady (Naming a girl that as well!) is setting up for an awful childhood.
Plenty of names have an opposite-sex variant either way, many are neutral.

#74 Re: Main Forum » Completely bonkers food rework idea » 2019-11-07 19:57:43

Perhaps another regulation type could be a nutrition penalty if you keep eating the same goddamn food over and over again. You should have a nutritional deficiency if you just ate one thing in a row. Perhaps it starts with three bites of the same food. Perhaps.

Likely it won't show up much on dense foods like pies, but easy munchables like berries will quickly become a no-go food if that's all you're gonna eat.

#75 Re: Main Forum » Coming Soon: Boundless World 2.0 » 2019-11-07 14:04:31

Good overview. Now I wonder how well we will fare in this environment.

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