a multiplayer game of parenting and civilization building
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I always thought they were realllllly slow like berries (used to) be. That's awful and makes no sense. I think I'm going to 2hol
I haven't heard about the cisterns. Having them hold more doesn't change anything though. Communication is difficult in this game. Teaching is one thing but coordinating people to stick to jobs after sound impossible. And that's assuming everyone is willing, able, and knows how to cooperate - in a place where people actually have carts and baskets around because they all didn't rot during the previous generation. Your simple solution sounds like a utopia.
"everything runs out" including people before the worms finish their work and the reeds regrow. What a great update.
All cities rely on the environment purely. Via reeds, and wood among other things. Water is going too far. No one is going to have a marker road to wells and ponds because those ponds will be the center of every camp. And nothing will get bigger then a camp, because people dont want to waste time running water for their whole life. We are not going to see the cities we used to see in this game for a long time, if ever again.
Self contained little cities are less cool than ones that rely on the environment.
I disagree, seeing a city that actually had a building for a bakery, with walls and floors and chests, and wells with cisterns near for backup was amazing. You're nuts if you think that gigantic naked carrot farm abomination in the swamp is a "city."
Balanced around what, random land generation? What's the point of advancing technology if we're still at the mercy of whatever mother nature did or didn't give us. Or whatever spot Eve picked. Lack of boxes and baskets has already made clutter immense, and now all work stations need to be near whatever ponds we got lucky with, compounding the clutter issue big time. A better solution is indeed needed ASAP. I have no incentive to build a better a society knowing it will never grow beyond the bounds of some crappy swamp. Decaying structures, walls, and boxes were already demotivating enough to build larger societies. This is just the nail in the coffin of "why bother"
This feels so right.
I bitterly hate this change to wells. With boxes and baskets rotting, clutter was already getting ridiculous. Now you're telling me the only wells we get are from the few ponds that the camp originally built their farm around? So the bakery, milkweed wheat, berry farms, and composting area are now limited greatly in size and ability to expand due to overlapping with other water based work stations. The amount of discord, and clutter resulting from "realistic decay" is getting a bit too frustrating for my taste, especially in a game about passing on a legacy and teaching. Coupled with this change that will condense camps in a big way, there's little to look forward for your kids to do. It's all downhill for them inevitably.
Biomes need to be far more intermixed, or ponds need to start generating in more then just swamp biome. I've had so many rotten eve runs today where I've made all basic tools, taught my kids how, and then died because I could never find a place to start a camp.
The advances in technology were supposed to allow us to tame the wild more. Instead we've gotten changes to game mechanics that have taken us out of nice big towns with walls, buildings, bear rug floors, boxes and baskets, and back into the cold naked wild, with single tile items taking up whole screens of space in multiple directions making mundane tasks like smithing, baking, harvesting a huge effort, wasting plenty of food and time simultaneously - Even if the changes to wells was undone, we'll never get those towns again with the decay and rot mechanics now. Why even bother.
With the changes to wells I've been very picky about settlements. I've also been pretty damn unlucky with land generation. Overlapping with a snow biome? No. Only a few ponds? No. Not much reed? No. So massive and so barren or completely tree covered? Moving along. I hate this well change as societies are tied even more tightly to swamps. Before outward expansion was possible once shovels and digging wells became possible. Now camps will be all the more huddled and condensed around whatever few lucky ponds your eve happened to find. As if clutter wasn't getting bad enough with the past few updates.
All morning my eve lives have been making firetools, and explaining how to kids, plus other recipes and mechanics, and then dying and starting over - I've had some nice children to teach in some very fertile greenlands, tons of berries/burdocks, and was able to explain a lot to a receptive few but, most of these teaching sessions end with "and I wish I could've showed you instead of told you". Because too often I've made tools, maybe even a basket for a child, but the only swamp around for miles only has a few reeds and no pond or something. Perhaps no clay. So we eat berries and die.
I was appollo of gen 5. I saw someone bring a basket of mushroom to town and ask for someone to make a cart because they needed it. I had already read about the mushroom dealer post on these forums. "ik you..."
http://lineage.onehouronelife.com/serve … &id=208600
You may not know it, but I gave my life to save that town. There was a griefer who did not have access to weapons, and had led a grizzly bear into town. I led it far north out of town just as the other man had led it in, before it got to do any damage. Unfortunately lag has been pretty bad for me lately, and after getting a couple biomes away with monster, I died to it despite looking like I was four tiles away from the creature on my screen. It was nice though, I got a shovel made and helped bring stones for a couple wells before dying. Good learning town for the new folks, I'm glad I was able to protect it a bit.
If you were one of the children I taught about this mechanic then shame on you.
Hello grandaughter~
Carrot farming causes civilization stagnation.
Quoted for emphasis. One thing I often tell a screen full of people in developing camps is, "We need (insert every profession) except carrot farmers". Don't forget to mention milkweed farmers, because now that's a regular thing at every stage of society that even some old players didn't get the memo on. Don't overestimate how many people know how to bake and smith either. I've owned the game since March and have played productively, but only recently learned to smith because of wanting to learn it organically in game through a student experience.
-Without milkweed farmers we can't make basic tools or advanced structures like boxes, buckets (for deep wells and iron mines), herding animals becomes difficult without rope.
-Without wheat farmers pie production ceases and we don't have straw needed for compost
-Without berry farmers (AND WITH PEOPLE EATING FROM FULL DOMESTIC BERRY BUSHES, STOP IT DON'T DO THAT. EAT FROM PARTIAL ONES AND REWATER THEM AFTER!) another ingredient for composting is lost, and domesticated animals can't be fed, to reproduce and poop.
-Without herded tended animals we can't make compost with sheep poop and lose a valuable meat source as well as a good source of clothing.
-Without compost we lose the ability to milkweed farm, berry farm, wheat farm, tend animals, and from that, the ability to make any more advanced tools or structures of society that need to be replenished. Then all the ingredients to civilization begin to crumble while people huddle around the carrot farm - filling the entire screen with single carrot tiles, letting crops go to seed because there's nowhere to put the carrots, causing precious needed soil to be lost.
These can be the most frustrating towns to play in and try to organize. I try to avoid because all of this is way to much to explain to multiple people who just started playing, even if they're all willing and able to listen by some miraculous stretch. Believe me, I want to, and try. New players, please expose yourself to new things as much as possible and get out of the carrot farm ASAP - but don't let all the crops go to seed. Harvest it and get other people to help. Don't be afraid to leave crops dry if there's too damn many. Time is a resource and when new players nonstop water and harvest crops till entire screens are full, and then water more crops it becomes a waste of everyone's time to make sure the carrots get picked and soil isn't wasted by them turning to seeds through neglect. Especially in societies that have pies and clothing, and are far beyond the barbarism that is eating carrots and foraged goods. You must evolve.
The desert is only an extreme if you're wearing any clothes. The snowy biome is extreme only if you aren't. I like it that way.
Got a link to the family tree? Someone should dig up the "missed connections" thread for more of these bittersweet stories.
This is supposed to be a game about parenting, legacy left behind, and civ building. I do not want to play a game about murdering, guarding, and attacking. If "2D Rust" was what I knew I was signing up for, I would've never purchase it. Don't let this become 2D-Rust.
Some of the replies in this thread are quite disheartening. Play in a solo server if you want to learn pressure free. Get mods if the base game isn't enough. (Larger screen, WASD). Use online resources to look up recipes you're unsure of before opening the game. Keep it open while playing for reference. It's easy.
I just came to vent. I'm pretty good at avoiding murder. Running and foraging, waiting out the troubles, I've even stopped a couple myself when the resources were readily available. But in our large encampment, a gal just killed seven of us (with a knife, even more of her children through starvation). There was a bow and a few arrows but someone conveniently hid them from the camp before hand.
http://lineage.onehouronelife.com/serve … _id=118435
And sure we all cried out her name and appearance and had her all ID'd, but there was jack squat we could do about it with her running around near any hidden tools of self defense, or tools capable of making something for self defense. Jason, lack of suitable offspring to continue the family sucks. Random murder and other forms of griefing suck. Rates of deterioration exceeding rates of growth due to bad land generation sucks. When your only suitable offspring decides to be a serial murdering griefer on the mediocre land your ancestors have settled, the game can be pretty damn frustrating sometimes. More weapons of self defense would not help though. People would kill (or restrain, w/e) for clothes, food, use or misuse of resources, or just because. And I'm sure babysitting this issue detracts big from actual content development. It's a rock and a hard place to have to strike game balance between, so why bother? The issue can only escalate as those technologies advance. Survival for the legacy can already be hard enough through poor RNG and environmental circumstance.
Rant over now. *Clicks to respawn*
I get the feeling Wanda might have been breeze.
Don't forget you can also kill and skin sheep for skins!
Atm sheep skin doesn't rot afaik:
https://kazetsukai.github.io/onetech/593-Sheep-Skin22.75% warm
https://kazetsukai.github.io/onetech/585-Wool-Sweater
24.5%
Difference is marginal and you get one skin per sheep vs 3 wools for one sweater (yes you can also make nice hats and booties)
Woah! Thank you for pointing that out. I'd always noticed the two different items and wasn't sure the difference in their acquisition
Living in desert - bad. Living on the edge of a desert where you can settle on a tile between the desert biome and another one to maintain perfect temperature at home? Very very good. If it's bordering a water filled swamp with some lush greenlands and rabbit fields nearby that you have farms set up on so even the naked worker people are warm but not hot? Dream settlement. I do love walking through a fruit filled desert from time to time though, but the desert to clothed people is like the arctic for naked people. It's not great for naked folks either, but neither is being naked.
Look at the shape of family trees, though. Single woman bottlenecks are very frequent.
And incredibly frustrating in all stages of development, and decay in society. You find a good spot, you work hard, you raise a generation or two, and no females. Father type relationships are nice in this game but I feel like a marriage factor would make this problem even worse. Maybe you do finally get that female to keep the genes alive. And that's all you get - you've got the lock, but now you need the key. Metaphorically speaking, of course.
I was doing some classic griefing. Like several others in this thread I was born to a women who had turned grey as soon as I was born. "You are the last girl" "we need you to survive".
I jumped out of her arms and started running. She chased me desperately begging me not to suicide. I stopped moving for a bit and ran again when she got close. Easiest grief I've ever done.
Lame. "Haha, I killed myself idiot. Whose stupid now?" /s
Stankysteve wrote:It was one of my most fun fulfilling lives in awhile, thank you so much. Duchess, Rarity (Or Duchess II or Rarity II or Rarity III...any of my relatives, offspring, neighbors)
I was born a little lass in a developing town. It was actually my third time living in this area, and the explosive growth and development that had occurred prior to my being born (compared to previous lives) there was astounding.
As your direct ancestor and the sole reason that family line didn't die out four generations earlier -- I was the creatively named "Hope," and told part of my own story on the "missed connections" thread with a note to my mom, Opal -- I will take full credit.
In all seriousness, I had a great life in that town, and I'm really happy to know that the lineage continued as long as it did and that it made for a good experience for someone else, too. It's always fascinating to hear what happened somewhere after you died. When I expired, that crown was being worn by my little granddaughter Uma, who was the only child there, so it's fun to see how it got passed down over the generations. (I was a humble farmer and baker, myself, but being the last ones left in the town, our branch of the family inherited it by default.) I don't suppose you know what happened to my mom's snakeskin boots, though? They had great sentimental value to me, although I'm not sure my daughter appreciated them quite as much.
By the way, since you mentioned it... I don't know as much as I should about sheep, either. What's the reason behind not shearing the last one?
Thank you Hope. Thank you Opal. I started digging through the family tree and I realized I had missed a connection. I was also one of the twin sisters of generation 6. Rosie and Posie. I remember getting so excited having never seen twins before. I was Rosie, unfortunately Posie didn't make it to adulthood. Opal was my grandaughter. Hope was my great grandaughter. And living as Jewel I was my own great (x6) granddaughter. Thank you for making sure we carried on. It's turned into a wonderful town. I don't think I got to see much of you as your great grandmother. I might have already been dead. But I feel like it rings a bell, the name Hope. Maybe you were newborn as I was dying. Scratch that. Rosie died at a young age but managed to have kids first.
http://lineage.onehouronelife.com/serve … _id=102392
I don't recall a particular set of snakeskin boot, not a pre-existing set anyways. But I think the spirit of your shoe loving was passed on to one of your later descendants. I remember an interesting fellow working very very hard to ensure he would get his fruitysnakeskinbooties. And when he completed them I was so happy to see fruit on feet again. I didn't know about the snakeskin boot aspect, you used to just be able to wear fruitshoes raw. He happily spared me one, and there were a few of us happily running around in one single fruitysnakeskinbooty. Later someone tried to give me another plain regular shoe claiming "the fashion has changed. two shoes are in now" I put it on and instantly protested "I feel dirty and gross." I think I quickly passed on that second shoe to a child instead so he could have his own single shoe.
For what I understand about the sheep, its certainly no law, but its just inefficient. Sheep can regrow wool if you feed them. But don't do that. Shear them, kill them, and feed their lamb offspring instead. This way you get poop for compost, meat for pie, and fleece for clothes in one feeding. If you end up trying to refeed sheared sheep you're probably wasting carrots and berries. As for the last one? I think sheared sheep don't reproduce lambs?? I'm not 100% sure on that, but if you keep feeding as you should, it should never come up to be a problem.
I was King Rarity. Your mother and I were fated lovers and our story started generations before you.
We were Todd and Celine, who met while working the carrot field in that very town. Todd was a
peasant then, but Celine still loved him and married him. Todd ventured out to gather stones, for the
town had plenty of ponds, and he thought creating cisterns would ensure that the people would have
water for centuries to come. When he returned, his Celine was nowhere to be seen. He lived out
his life improving the city's water system, always hoping he would catch one last glimpse of her.Generations later, Todd was reborn as Rarity. It was beautiful to see his cisterns being utilized, the
one next to the pie station, another next to the berries, and three more near the carrot farm. Rarity
donned the crown as a young man, and immediately caught the eye of Duchess. On that same carrot
plot all those generations ago, Duchess asked to marry the King."My Celine asked to marry me, exactly where you stood."
"I am Celine. LOL."
Rarity looked into her eyes and knew it to be true. They were soulmates, destined to meet again and
again, in this life and all the next. But this life would be a good one, Duchess would not meet the same
fate as Celine, the King made sure of it. He knew his life's work was complete when he first laid eyes
on Jewel. She was the future that Todd and Celine never got.
Aww that's beautiful! I'm jealous you got to share such a wonderful moment, the fruits of it were well worth. The aspect of actually having a father in the family goes a long way. Sense of community goes way up. You did an amazing job. I had been born there a few times over several generations, originally when it was a larger camp, and then seeing wells, cisterns, walls, that all start popping up in smart locations over time was awesome to witness. I hope to cross paths with you again <3 and of course our wonderful queen and my mother, Duchess <33 My only question for Rarity, is what was your family? I couldn't find you in the tree at all. Was this actually two different families getting "married?" If so, that's even cooler. Thank you.
Edit: turns out I was also Rosie in generations 6, I was my own Great(x6) Grandmother. Didn't realize one of my lives in that town previously was with the same family! <3
It wasn't the weirdest life. It was one of my best lives, but it was pretty weird in the beginning. I'll leave the full story in the link, but specifically talk about The Strange Man, Theusus in more detail here.
https://onehouronelife.com/forums/viewtopic.php?id=1729
Developing Town. Born into a royal family under a king and queen, I was their firstborn, and a girl! Name: Jewel. My mom, Queen Duchess, clothed me quick and took me to meet Dad, King Rarity. They both were very proud and loving, and so was I. Then The Strange Man appeared~ He wandered around the periphery before coming in and swooping me away in his arms. Theusus, and his royal kidnapping. I'd seen this play out before to all outcomes, but I wasn't letting this beautiful budding life be taken from me as this man ran further away from town - And yet, curiosity kills, doesn't it? I just want to speak with the kidnappers and murderers, that's all.
I let The Strange Man take me for a bit before running back to see my Mom and Dad hot on our heels, bewildered and outraged. He tried to pick me up and take me away a couple more times. He didn't seem to have a stashed weapon, but even worse The Strange Man wouldn't answer me or my parents at all. I tried, believe me, but my words were tiny. "wat?, why?, whre?" to no avail. So I retreated to safely to Mother. Father and mother quickly wasted no time deciding he was The Strange Man and a threat to be killed. They quickly retrieved a bow and arrow to do the job. But I still didn't get to talk to The Strange Man...
So as father approached The Strange Man in the farm, I bolted past him and quickly typed a word by The Strange Man. "Run," he saw the bow and arrow and got the idea quick. But Oddly though The Strange Man didn't run away...rather just in circles in the farm plots like a maniac. So I tried a few more final times with bigger words. "Where?, Why?, For???". Father Rarity was a fierce warrior king however, and would let no misdeed go unpunished. So their chase continued throughout town for several minutes. But the error of my ways quickly set in as I saw king daddy go full grey and start the prunification. He had only minutes left. But the old warrior dog still had his bite, and The Strange Man took a fatal wound.
As The Strange Man screamed he said some bizarre words I'm unfamiliar with, all starting with a 'P'. I paraphrase, but nonsense like "POBJMO" "PAMBE" "PUDUM". At first I thought The Strange Man was revealing he an evil lich and casting some awful curse on our family bloodline. People gathered around even more so, as we were already in the farm fields. And it was there the sad unfortunate truth came out about The Strange Man. Among his last words, "NO ENGLISH"...Shit..
Someone of course sees this happen and picks up a weapon ready to kill the killer, my father, the fierce noble warrior who protected his family. With my small child words I was able to quickly de-escalate the situation and explain. And King Rarity did proudly pass on his crown to me, Jewel. But I knew the sick truth in my heart. I killed him. I killed the king. And I killed The Strange Man If I hadn't warned the strange man to run, Father wouldn't have wasted his golden years on a goose chase war of attrition. We could've spent more time together. And I certainly killed The Strange Man. I could've run the second he picked me up. I could've run the second he left the town's edge. I could've run instead of trying to talk to him. He wouldn't have been chased down like a rabid dog. You remember what we say? Curiosity kills.
((went on to live an amazing life as jewel, but wasting the king poppa's precious final years due to my naivety, and that whole interaction with The Strange Man were things I was a bit sad about. King poppa says it was ok though.~))
Oh boy, its late. Like 6 A.M. late. I did a quick proofread on that but it came way way longer then intended. I'm sure typo fixes and revisions are abound. After sleep.
EDIT: Duchess, I only just noticed your final words. I am so sorry I didn't see you off from this world. For context, my first words were "i"l"y". I love you. She replied "Aww, love you more!". I would've like to say "Love you most" but being a baby all I could say was "no" "u". And a few times throughout life we repeated this to eachother. Seeing those as your final words got me feeling some kind of sad.
It was one of my most fun fulfilling lives in awhile, thank you so much. Duchess, Rarity (Or Duchess II or Rarity II or Rarity III...any of my relatives, offspring, neighbors)
I was born a little lass in a developing town. It was actually my third time living in this area, and the explosive growth and development that had occurred prior to my being born (compared to previous lives) there was astounding. Clearly the development was prospering under the benevolent rule of Queen Duchess and King Rarity, my beloved parents. As a child I saw a town operating with incredible efficiency. I recall Dad directing everyone to dye there freshly sheared fleece coats. I was given my name, "Jewel", and the adoring love of a family you don't often get to feel in this game of short lives and hard work.
Drama picked up right away, while meeting my father, King Rarity, a strange man picked me up from my mother's feet (I love YOU more, mom!) and ran off with me. Kidnapping is the easiest form of murder to prevent, so I went along with the ride to see if he actually had a plan. After a minute I lept from his arms and returned to see my parents, the king and queen, chasing right behind him. He tried to come back and run off with me a few more times, but seeing he had no plan, I was staying safe in mommy's arms. They quickly decided he was a threat to be killed. I felt bad for him though. I don't know why. I just wanted to talk to him and understand the strange man. Father, if I could've done anything different, I wouldn't have warned the strange man to run. It was one of my biggest regrets. You were so dedicated to protecting the family, and wouldn't let him get away. If I hadn't warned him to "run" you wouldn't have turned old and grey chasing him down. I am so sorry..." I tried asking "What? Why? Where?" often to him but only after a few minutes he replied "no english" shortly before father finished the deed.
- Of course, someone always doesn't know the full story, I had to rapidly explain with my child's mouth to an angry armed lady that he was protecting me from a kidnapper. I think if she had killed the king the village would've killed a lot of eachother in the aftermath. Score 1 for diplomacy!
I grew, I farmed a bit, I baked a bit more, I had a brother named after the king, Rarity II. The future of the royal line was secured. There was a sister who did not last long. Eventually hitting my teen years, the King himself passed the crown onto me as the beloved firstborn, with my proud mother Duchess watching, mouthing "I love you more".
Now sure, being the firstborn of an apparent royal family is always a fun ride! But I got the core experience of OHOL in there too! I knew nothing about managing sheep when I was born, that changed. Eventually someone pointed out mutton stopped coming in for pies. I poked around for a bit foolishly in the sheep pen before mother, Queen Duchess, had returned from an errand run! She was the master herder! I got some sorely needed info on how things were done in the sheep pen from Mom! Awesome! And to make it official she passed on the knife to me.
And shortly after my first child was born. A girl! There was no other choice. Duchess II she was named. Mom was touched! It was a wonderful learning experience that gets harder to have in this game as time goes on. (Don't shear last sheep, only feed babies, etc. Thank you so much!) And soon after Rarity III, my son was born. He didn't last long, nor did Aaban (auto generated weird name, I believe I actually named her "Scrambles the End" because "Scrambles the Deathdealer" wouldn't fit. Also had a nameless son I didn't even realize - I am so sorry my child.
Rarity, Duchess - err, mom and dad. I was not the fierce warrior King that you, my father, were. I was not the efficient master herder of sheep, composts, and berries and pie supplies that you, my mother, was. But goshdangonnit, we kept on going strong! I would make jokes as we all baked together "Faster pie slaves! Teehee!" - What would you say watching four people plus yourselves all bake together? While I was learning, I wasn't the most efficient, but I made damn sure morale stayed high and happy, and made sure someone would take up your herder mantle after me Duchess. I think it was a young cousin who I immediately told the things you told me, as he also needed to know. Learned knowledge AND passed it on in one life! Full experience! And to make it official, seeing he was spending 90% of his time around the pen, I deemed him trustworthy amd gave him the knife. I'm happy to say he took up the torch well! You would've been proud but... some time later Rarity II, my brother visited and told me the inevitable "Mom is dead". I was in shock, but not surprised. Such is the tragedy of life.
Some time had passed and at this point my bright beautiful crown was contrasted by my own soft graying hair and skin. It was soon time, and what perfect timing it would be, Duchess II, my daughter proudly approached me saying "Mom! Look what I made!" I was still working in the pen, and barely noticed, glancing up at her,
"The hat? Oh that's nice!!" I said.
"No!" she replied, "The kid!"
And it was now full circle! I was oblivious to the new heir cradled in her arms - "My mistake! Well give that hat to your kid...because I'm giving mine to you". And the torch was passed to the next generation. She said she couldn't wait to pass it on herself, and the babe in her arms grew excited! While I wanted to hang around a little longer, my pack had rotted without me noticing, and I had placed myself a bit far from the food supplies. While running back to the town's center, I knew either way it was my last chance for last words. I forsook my last shot at food to declare to the heavens, "I love you all!". And then I collapsed, a contended pile of bones surrounded by the peoples of a loving village.
______________________________________________
http://lineage.onehouronelife.com/serve … _id=103495
https://imgur.com/a/GguNc5I
Duchess II went on to have a couple of kids, however her only daughter died age zero. If it was suicide then I am sad I could not give her the warmth, love, and care, you provided me that empowered me to go on. Her son, Power lived a good life though! I can only imagine what his reign as king was like. I hope to revisit this wonderful little city again!~ Every revisit so far has been a joy, and this by far takes the cake.