a multiplayer game of parenting and civilization building
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Morti wrote:You have to reproduce
No one has to reproduce Morti.
No two people have to reproduce either.
Life, does, or it fails to exist.
You're here because your parents fucked, so am I.
If we didn't fuck, we wouldn't exist.
We, the most amazing life in the universe, should keep fucking. Call it making love, if that helps.
Was it video games that did that or they just became the venue where people channel their energy after it was blocked in other places ?
I think it was an antisymbiotic relationship.
What happens when two 21 year olds fuck?
By 42 they have a 21 year old kid, ready to fuck as well.
That is why 42 is the answer; without life, there are no questions, no answers.
You have to reproduce, and at no point is it more obvious that your reproduction has been successful than when what you reproduce, reproduces as well.
Everything else is secondary.
21*2=42
Problem with today, no one thinks anything will take off, everyone wants something to take off, and a billion kids are making video games their homes while the banks buy up the land around them.
Video games killed the human star.
https://www.youtube.com/watch?v=p_ZbTD-2keo
Homes made from clay, sand and straw.
Make an account so you can post here.
It amuses me how many different ways this game can trap people in Eve Hell.
Every life I wish to be an Eve, like we so often were two and a half years ago.
But it's not the same on custom servers and it's not the same on BS2, less we get a rush of new players and are swamped with work feeding them, lest we find ourselves in a rapid succession of new towns. Most of which I wouldn't even classify as towns because they never even manage to enclose a single area into and indoor structure. But, that's where the fun is. That is where the challenge is. You can either work or teach, and if you stand around talking, and not working, you're pretty sure you will die, at least, that that town; that hodge podge of rapid deployment resources half accomplished because you weren't sure you'd make it back to them.
But that was interesting.
You were everywhere in an evening, and you left a mark in each place, the way it needed it. You had your choice between education and work, or, I suppose for some there was a third choice 'whatever else people do when they don't feel it best to do either'.
Eyeing the place up as a baby, especially with either a mother working who's eyes have already trained on a highly valuable line of work, which, you could lovingly assist her in. Or, with a mother who searched the landscape piecing together clothes for you from bodies scattered across the landscape. The ladder might give you an even greater perspective into the area so you could see, whats available, whats needed, and decide which task(s) you'd most enjoy tackling. Town need a walled nursery? What's the tool situation like? Are we starving? Are people dying of hunger? Gathering this sort of information for the first time, felt really important, and finding your niche under those conditions, mattered.
People = (who they want to be) - (the inhibiting factors of their past, drug into the present)
Why do i always post on here when im blacked out drunk and forget i was even here?
It's probably the most interesting time of all to let your mind out of your head; liquid courage and all that.
My mother owned, managed and bounced for a bar when I was born, growing up, I never saw her drink except a little bit of wine around Thanksgiving time. She told me something when I was teenager, getting in trouble with friends, drinking, smoking weed and such. "People who are they want to be, when they drink."
Took me about 20 years to explore that thought fully, and another 10 to drink almost as little as she did, and I was only a 'big' drinker when it was a competition, and I never lost to anyone.
That I can remember.
Morti wrote:Roolstar wrote:And sometimes, consider suicide at around 55 or 56, especially when in a relatively poor colony, you're consuming much more than you're contributing after that.
This is wrong. There is no reason to suicide, if you find a warm place to stand around. One berry gives you five pips, at balanced temp that's over 100 seconds; one minute and 40 seconds. At 55 you have the 4 base bars plus 5 others. You eat one berry, carrot or piece of pie at that age and those 9 pips will last you 3 mins (9x20=180, 180/60=3) then you eat one more berry at 59 or 58 when you are down to one pip and you have 5 or 6 left, which is more than enough to get you through the next 120 or 60 seconds.
If you think your family is so desperate for food that you have to prematurely die on them than you are probably not paying attention to your temp meter often enough and are probably the reason for that. You're probably standing in deserts in fur, or standing on a cold tile after you've given all your clothes away.
It's no wonder so many of your towns struggle with food, when you and the people your bad habits spread to, are in them.
You uderstand. Being old is like being a baby. Find perfect temp and wait it out.
When the bit flips.
I appreciate this post, Ian.
I love you.
forestglade wrote:YAHG wrote:I hope this update doesn't turn my computer into a Mac too!
Actually, I remember how you said you raise all your children because it's hard. Would you do the same if a quad appears?
Sure why not, you gonna be dead in an hour anyways. Faster with 4 babies lol..
LOL. Now all you need to do to grief is spawn as 4-man.
I always, lovingly, referred to this challenge, and subsequent failure, as ... Quad Damage.
/chill
Morti wrote:If it were any harder, I'd love the challenge that much more; were it easier, I might just say a few more words each life to my family, and maybe get to know some of you for the real people you are, but there is plenty of time for that in lives yet to come. In this hour, this life, we have to make every action matter most, for all those who've yet to come.
you are the light of my life morti
You were all the lights of mine, for the last 3 years. You were the stars in my sky and the planets in my orbit.
It was, and always will be, a pleasure to be one of yours.
Even when I struggle to maintain my own gravity.
Starknight_One wrote:Quoteifugly wrote:]
??? its on steam what are you talking about
Dude. Seriously. Look at the date stamps on these posts. They're two and a half years old. The game has changed SIGNIFICANTLY since that time.
These posts are from before the game was on Steam. You're talking to someone who probably doesn't even play anymore.
Please pay attention and stop necroing threads to add irrelevancies.
He’s trolling. He obviously already knows that it wasn’t on Steam back then. But the necroing behavior has been officially condoned by Jason, so this is deemed totally acceptable. Don’t expect the mods to do anything about it.
I would even go so far as to encourage more of you to find fun and 'interesting' posts of the past to necro and comment on.
Let's make a game out of figuring out what it is that we really want to draw attention towards.
Stankysteve wrote:The desert is only an extreme if you're wearing any clothes. The snowy biome is extreme only if you aren't. I like it that way.
Ummm actually the desert is really hot even naked. you also have to be black ??? Not a good place to life.
Things have changed, and it'd be nice if they kept changing.
Share your thoughts via the game with us, Jason.
Make art, as you do.
Morti, can you please stop writing half a dozen 2000+ word essays EVERY SINGLE DAY about meaningless babble that you could summarise in a single paragraph? This is a forum, not your personal blog.
I miss Alleria, they were a challenging person to read and a teacher's gold mine.
I want all of you to welcome everyone to this community, see the fun and responsibility; the reward, of making each other better people. The more you can educate, the more fulfilling your life will be, even if it's just one person. We are forever in debt to the efforts of the past. Dump a fuckton of effort into the world, while you have the chance!
Michigan
The Great Lakes Basin States and Provinces.
jasonrohrer wrote:The big solutions, of totally revamping the game with oceans or whatever, don't address the actual problem we're experiencing now. Why this problem now? It's because ...
The problem of family distance originally arose as a *game play* problem because of how water sources got made dependent on racially restricted resources. Thus, the "because" here could get summarized accurately by saying that families aren't independent with respect to survival resources. That was the problem when Gogo wrote his post above and still is a problem. Families aren't independent enough with respect to survival resources.
How does tapout relate as mentioned above? Because the whole tapout system makes it so that families have less opportunity to supply their own water for their needs, and also ensures that gingers need to keep going left to get more kerosene, and also pushes Eves to run around a bunch more when looking for a spot to get iron (thus an Eve doesn't just have to go left to find a good *fresh* spot, but it often makes sense for an Eve to go significantly left to find a good fresh spot). Thus, tapout contributes to some Eves running left, while plenty of Eves or their children will run right to resettle towns that they liked or wanted to keep going or because they'd rather not play the early game.
Bodies of water could have smaller tapout radii around them, to represent how their water tables are sustained by the water basin around them, being rivers and just the 'bowl' of the landscape they find themselves the heart of. Look at satellite images around bodies of fresh water, and cross those images with maps of the aquifers, and you will understand why Michigan will be amazingly valuable property for thousands and thousands of years. Maybe millions. Probably millions.
jasonrohrer wrote:...but how do potatoes fill a niche? What's the niche?
You have water, you have soil, you have time. Maybe it's not what the player gets from the food that you should be looking at, but what the food needs that you should be looking to expand on. People have already mentioned PNP, now, more often referred to as NPK; nitrogen, phosphorus and potassium. But that is probably beyond what you want to add. I get that. So make adding ash from fires a thing, make adding legumes or clover a way to fix nitrogen (without specifically saying that), make adding bones required for phosphorous. Later you can make them mineable or found out in the open the way you're doing with iron, alum or limestone, or just add them findable off the bat.
But that's not what I really wanted to hit on. There must be some other factors you can add to growing, add to the game, that can bring with it's own niches. Sunlight is the first thing that comes to mind, but , with the way biomes are scattered about, it wouldn't make much sense of some biomes had certain amounts of sunlight while others had less, with the way they are scattered about the map. Biomes have temperatures though, what about making the plants growth possible based on temperature ranges? Humidity is another thing that comes to mind. The landscape is flat, so you can't really add altitude, but you could simulate it somehow. Maybe the tundras could be some equivalent to high altitude and the deserts just the opposite?
None of those things in particular are what I want you to consider, but things like that, that can vary from place to place randomly, over large swaths of land the same way biomes do, or randomly throughout a biome , the way ponds or soil placement do. Maybe the greatest food in the game can only be generated based on some rare factor that is only as common as a gold vein or a monolith. Maybe it's based on some biological even that only occurs rarely; the equivalent of whale fall to seafloor, or a monsoon.
The environment determines what grows there, and what grows there determines what food chains exist, and what niches foods serve peoples diets around the world.
Maybe we got a swamp with more frogs, maybe they got a prairie with more chicken. Some things can be farmed, other things depend on the regeneration rate of the biome and the organisms in it. You already kinda do that with rabbits for pie. Have more factors come from the environment, either via living resources, or via inorganic ones (like the NPK) or some kind of natural events. You know, the way you made the apocalypse happen? Have something like that occur. Screen changes colors, goes dark, black out, then, the players are back in their world only to find a hurricane has passed through, the fields are flooded with water and certain crops have been devastated. Could do something similar for a server wide drought, like the dust bowl of the 1930's, or a snow storm...
I just have too many ideas on this stuff and I don't want to distract you from what you plan for the game, or take away from any one thing, by suggesting a thousand others along with it.
Natural disasters really sound fun though, but they're not really that related to food.
That was a nice post. Thx for the necro, fugly.
I'm guessing you are stuck in the second tutorial. When you are born go straight west. If you are in the second tutorial then you should find a building with snakes and a torch not far away. Light the torch and then kill yourself with the snakes or you live out your life until you're sixty. That's how you complete the second tutorial and after you done that you can enter the game.
I'm guessing they checked "USE CUSTOM SERVER" and never unchecked it, so they are being born to server7 or server11 and no one is on there, yet they don't know why.
DestinyCall wrote:How do you make a second well? I haven't kept up with the current mechanics, so I just don't do water/iron/oil anymore.
I said "All these other well sites become dry" What I meant to say is "all other natural springs in this area dry out"
Feel free to correct this post if things change/have changed, and let me know what you think of my gif making skills. Are any slides poorly timed? Is there a slide where you would have liked more time to read or look at the image? It's important to me.
As to how this A.I. scenario might go on forever? Simple, someone in a new Eve camp makes a landingstrip, plane shows up, fertile girl goes back, she's showered with warmth and food giving her better fertility, and the old camp is used as an outpost for toxic resources like Iron, Oil, Uranium; take your pick.
How do you make a second well? I haven't kept up with the current mechanics, so I just don't do water/iron/oil anymore.

It would be nice if this forum had the ability to lock threads that have been inactive for over a year. It would allow the dead to rest in peace.
Sounds like a terrible idea.
Why have this cutoff at all?
What does it represent?
What is the point?
If there is a point to be made with this arbitrary distinction; between togetherness and isolation as groups, maybe it's time to rethink it.