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a multiplayer game of parenting and civilization building

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#52 Re: Main Forum » I'm feeling creative » 2018-11-01 19:54:34

but didn't you say it was the black eve ?

#53 Re: Main Forum » Welp, I just did some math » 2018-11-01 18:54:52

Booklat1 wrote:
Roblor wrote:

Well, then. Why not just add a timer to the ironmines? If a gen can only exctract a certain amount of iron per gen, that'd surely put some strain on tool production.

I don't like this idea. The same result could be achieved in making iron mines take more tiers to extract all iron and it makes no sense that you'd wait for iron to "regen" or anything of the sort.

well it would reflect that mining takes time, you usually don't show up in a mine and get all the ore at once. I suggested that iron mine give one iron ore every 10 minutes and has to be fetched before the next one can spawn, just like goose eggs. that way it forces ppl to share the knowledge of the mines and orginise a sort of caravan to them to retrieve the potential iron.

#54 Re: Main Forum » Is the drama gone? » 2018-11-01 11:27:17

Aname wrote:

Meh i still think that many players will let the baby with the black speech bubble die.

i doubt it seeing how a lot of players let the cursed baby live on the first implementation of it.

#55 Re: Main Forum » Is the drama gone? » 2018-11-01 10:47:08

but that is exactly my point there.
For now we're all still more or less traumatised by the previous attemps and we knew any kid with black speech would most likely be a bad seed and thats why we started to kill them on sight.
Now if we know that black speech is a bit easily obtained, we truly have a reason to give the player the benefit of the doubt.
I myself most probably already reached the 4 or 5 curses a couple of times due to misunderstanding, framing etc. even though I know (and a lot of other players know it too) that i'm not a griefer.
It would add some welcome drama, the cursed player will know that he will be scrutinised and it could be real fun. And it would still be a pre-warning in case we encounter a real toxic griefer who will be sent to donkey town very quick anyway.

#56 Re: Main Forum » Don't Farm Mangoes » 2018-11-01 10:38:33

yeah but please, stop making boxes just on either side of an oven, it blocks so much movements. we can normally bake from all 4 sides of an oven, so we can spread uncooked food all around it and have 4 players baking without being in each other's way.
also don't cut the bread immediately where you dropped it after cooking, it blocks the workspace, instead go spread it around the berry bushes, so that new players see there are alternative food sources and won't just munch on the berries by default.

#57 Re: Main Forum » Is this a thing we need? » 2018-11-01 09:06:28

FeverDog wrote:

My first thought was that you were proposing a comic strip.  If so, then YES!!!!!!!!!!!!!

yes totally, we need a OHOL comic strip based on funny user stories/experiences

#58 Re: Main Forum » Is the drama gone? » 2018-11-01 09:03:50

The danger of a marked cursed player is that ppl might (and did when black speech was a thing) curse them for no other reason than being marked. Back when black speech was on, a player had to have accumulated 10 curses, which was not so easily done and most of the time, cursed players that were given the benefit of the doubt would kill and grief first chance they got, leading us all to the conclusion that it was never worth to keep one cursed baby.

However, i kind of do miss the surprise and following drama around the birth of a cursed child, so i think it should be reintroduced as a first tier step to donkey town, 4 or 5 curses should be enough to trigger black speech, but we would all know that it's not really high enough that we would be facing a real toxic griefer, but we'd have to keep an eye on them anyway.
Because 4 or 5 curses isn't so hard to obtain, we'd know that that player isn't neceraly bad, just that something happened in his previous life, he might have been framed, might have been a misunderstanding, thats why we could give marked players a chance more easily rather than the kill-on-sight policy that we had previously.

Because we all can agree on one thing, the black speech bubble is cool as hell, and i'd like to see it a bit more in the game.

#59 Re: Main Forum » Baby suicide fix is in (new /die command) » 2018-10-30 17:34:59

probably because of server update
everyone being sent to server 2 so you don't get any if you're on server 1
then back to server 1 once updated so if you ended on server 2 you won't have any again.

#60 Re: Main Forum » Welp, I just did some math » 2018-10-30 17:12:38

Potjeh wrote:

Who the hell uses a shovel to dig up potatoes anyway? Whenever my family planted them, we'd use a hoe to clear the mounded dirt and expose the potatoes. I think in game potatoes should need one use of hoe to remove the mound and then you just pick them by hand from the row.

exactly what i suggested on my post above... exept with the shovel instead of the hoe, but i guess hoe makes more sense big_smile

#61 Re: Main Forum » trying to start an Eve colony » 2018-10-30 16:19:50

tbh if i see my eve is bad/noob, i especially want to stay and teach her. I can understand inexperienced players suiciding on those conditions, but as a seasoned one, i feel it's kind of my duty to stay and try to help... even if it fails, if i taught only a couple of things to a new player i'll be happy.

#62 Re: Main Forum » Why is there standing starved when the kid had a sudden infant death? » 2018-10-30 16:12:44

i'm sorry, can you rephrase that question ? i'm not sure of what you're asking exactly. I dont understand what you're saying.

#63 Re: Main Forum » trying to start an Eve colony » 2018-10-30 15:33:42

as far as i know, experienced players don't leave an eve, they are trying to get an early camp themselves, so maybe you got less experienced players that wanted easy city life ?

#64 Re: Main Forum » Welp, I just did some math » 2018-10-30 15:05:52

I kinda like the idea of a mine giiving one iron every 10(or so) minutes, just like a goose gives an egg and you have to go pick it up and wait for the next one.
After all we rarely mine a whole mine in one go, extracting the ore kinda takes time.

#65 Re: Main Forum » I drew the afro chick a buncha times in paint while procrastinating » 2018-10-30 14:59:09

lol the big middle one shouting "dont eat my carrots" is my favorite.

#66 Re: Main Forum » Welp, I just did some math » 2018-10-30 06:51:24

isn't that a little too much at once ?
- reducing the amount of ore produced in a mine, i'm totally fine with it
- raising the rarity of mines... as pein said, most probably new players' camps will rely heavily on experienced players to get the iron for them, it can go either way, encouraging or discouraging players to get out of camp and venture further, but i would be still fine with it

but what i'm really less fine with is :
- reducing the ground ore occurence. It has already been nerfed in the past ans we went to iron littering badlands to being lucky to find the first three iron needed for eve camps. More often than not, I see huge badland with a single iron on the ground. I have had to venture quite away from camp quite often at eve camp to find the first irons.
In my eyes, as it is now it's already good, since most of the time we have to find mutliple badlands to collect all the iron needed to start exploiting a mine. Don't forget that we need all the tools made first before we can build a mine, and more often than not, we'll have been through at least two sets of hoes, axes and shovels before we're ready to mine.

And I believe reducing the amount of shovel usage is insane, I already feel we're using them up freakishly fast. On the other hand, if you really want to increase iron usage, reduce the other tools usage then, the only one that break easily is the pickaxe, but only if we need to break a wall with it. I remember only once a file breaking in all my playing and tbh i'm yet to see an adze or a froe break. Not saying that they don't break, I just personally never saw it happening.
Shovels and hoes are the ones that we go through the fastest as it is, axes and hammers have a good balance I feel.

jasonrohrer wrote:

Yes, will do something about potatoes.

Yeah, I always found annoying that I have to shovel them out one by one, put them on the ground, put the shovel down and only then being able to pick them and put them in a basket.

But what could be done is using the shovel only once on a row of potatoes to dig them up, then we can pick them up by hand directly from the row after that.

I also already suggested the introduction of a spade or some other tool separate from the shovel to be used in grave digging, if this would be introduced, then maybe I would be more willing to see the reduced amount of shovel uses.

#67 Re: Main Forum » As some of you noticed » 2018-10-29 21:12:40

VioletLily wrote:
tana wrote:

or it was the same 1-2 players again and again, 10 babies doesn't necessary mean 10 different babies

I never meant to imply it was 10 different players. I simply meant 10 babies. The ones in the game. It makes no difference whether they are the same player or not in this case, at least not until the /die command is implemented.

it does make a difference, since if it's the same player, he keeps puting you on cooldown while suiciding, if you rotate among the same players always respawning to you, they already know they don't want to stay.

If it's really 10 different players, at least one of them usually is bound to stick with you... unless your premices are so shitty that it isn't encouraging anybody at all, but the chances of that are small since usually seasoned players like that kind of challenge.

#68 Re: Main Forum » As some of you noticed » 2018-10-29 12:18:32

or it was the same 1-2 players again and again, 10 babies doesn't necessary mean 10 different babies

#69 Re: Main Forum » As some of you noticed » 2018-10-29 08:37:34

FeverDog wrote:

It's so disheartening when you've spent a lot of time getting improvements on line or fixing a broken village and then there aren't any more females.

tbh i feel that's not really caused by suiciding babies..... the real reason is the lack of players.
At this moment it's morning in europe and there are usually  around 20 players on the server , then it slowly raise to 30 in the afternoon with maybe a peak to 50-60 when americans start joining in, can go up to 70-90 as both regions play at the same time (but lately such high number got rather rare) then it's late night for europeans and the numbers go decrease again slowly as more and more go to bed. I don't really know how the numbers hold after that since i'm usually in bed, i'll need an american player that can tell us what the numbers are on average once us europeans are asleep.

I hope that with the steam release, there will be a substanciate increase in the player base so that there will be enough players to solve that problem.

#70 Re: Main Forum » Water Needs to be Reworked » 2018-10-29 08:17:33

Jk Howling wrote:
Catfive wrote:

Cisterns are actually a great thing already mind you if used correctly by filling them from wells and then letting the wells recover while you use the cisterns water stick but every new player just ignores them and empties the wells instead.

Please tell me you're not one of the ancient players who constantly shout at me for emptying a well into a cistern. They regenerate on their own- even when emptied, all at the same pace. There's no downside at all to emptying a well, especially now that we have an indicator for when cisterns have water in them.

actually it's even better to empty a deep well and constantly empty it, since and dry deep well will need 30 min to regenerate one bucket, but an non empty one will need 45 min for the next charge. Granted you might get more than two buckets, but you might not. I tested once, i put 10 buckets into a dry well, and could still only retrieve one. At least cisterns are a constant number, they should be filled all the time.

#71 Re: Main Forum » is there a update right now because i dont get kids as eve? » 2018-10-28 20:03:58

if there are a lot of fertile women, it could be that all new players are born to them first,
but as long as you're fertile if you're certain you're on server 1 you're bound to have one...

#72 Re: Main Forum » is there a update right now because i dont get kids as eve? » 2018-10-28 19:59:10

there don't seem to be
http://onehouronelife.com/reflector/ser … ion=report

as of now, 70 players on server 1

are you sure you didn't check the custom server box and are actually on an empty one ?

#73 Re: Main Forum » Another Suicide/Update Rant! » 2018-10-28 18:27:25

i love the idea of raw meat decay, it never made sense to me that you can have raw pork just lying around.
Also i agree that the overall food has to be reevaluated, how can a simple omelette that only requiers stone age technology give more food than any other food available on steel tool tech.

I might sound crazy, but i kinda miss the old berries mechanics that needed 1 hour to replenish, now that we have so many other options, we really need to break the berry field meta where a whole city can practically survive on a berry field, with just the mutton pies as by-product of the compost (and lets be honest, very often they are only halfway made, the raw materials just lying there since most ppl will survive on berries).

Berries should be nerfed in terms of food value, when you think about it, if you're starving, eating a single berry won't really help you, but eating a full bush probably will allow you to survive a little more to find other food. That way, they will still be valuable as a source of compost, but will only be good for babies and elderly, and only emergency for adult, if they eat the full bush.

It will be harder on eve camps, adding challenge to veteran players, pushing us to develop some farming or egg gathering as quick as possible. And on that question, i'm really for adding an eve spawning ability, think of it as an adjustable dificulty setting, most games have them now, and make it available for players that have a certain amount of time played, like it will be unlocked at 50h or 100h of gameplay. Most of veterans are suiciding to get spawned as eve anyway.

#74 Re: News » Update: Plaster and Paint » 2018-10-27 12:40:21

Potjeh wrote:
jasonrohrer wrote:

They are MILK COWS.  No beef.

What do you think happens to the male calves of milk cows?

furthermore, what do you think happens to the milkcow itself when she's no good for milk anymore ?

#75 Re: Main Forum » Is there a way to download the game again? » 2018-10-22 17:19:06

yes at the end of every update mail, you recieve a link to your own download page with your token

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