One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#51 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 20:46:52

Them moving goalposts. But I'm sure one could find an older game with an even more involved language system. Nihil novi sub sole.

#52 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 18:23:22

jasonrohrer wrote:

Wait, what?

Wow has yum chains?

WOW has other players speaking other languages that you can actually learn over time?

Oh, you mean REAL-WORLD languages?  Like Japanese players that you run into?


I thought H&H has a full-blown simulated nutrition system...

WoW has Horde/Alliance language filters, and it's actually possible to learn the other faction's language because the filter is consistent. KEK is LOL in Horde language.

In H&H you need to get number of food points equal to your highest stat to gain a stat point, but for each unique food you eat between two stat gains the points requirement is reduced by ( 2 * sqrt(maxStat * 10) / 10.

#53 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 17:12:20

jasonrohrer wrote:

How many features of this game have never existed before in the history of multiplayer computer games?

--Other cultures speaking a different learnable language, and going through the process of radical translation as a player.

--YUM chains to actually motivate a varied diet.

- WoW
- Haven&Hearth

#54 Re: Main Forum » FYI, there was 417 (expected) iron inside the rift at start of arc » 2019-07-29 17:09:54

Are you forgetting all the iron needed to actually get oil?

#55 Re: Main Forum » Slave cages are the new griefing, personal property taking a sick turn » 2019-07-29 10:15:33

Yeah, this is awesome. We just need to enhance the roleplay by pretending the people on the inside and Palestinians and outside are Israelis. Make sure to stream that shit too.

#56 Re: Main Forum » Mapping One Hour One Life » 2019-07-29 00:30:59

You could use the same seed for generating map but reseed for picking a random rift box location each time.

#57 Re: Main Forum » Kerosene pump Tutorial Request » 2019-07-28 22:07:09

https://edge.onetech.info/2345-Dry-Kero … ump/recipe

Basically just add a kerosene wick burner to a standard charcoal pump. Burner is steel rod bored three times and rope added. Steel rod is hot steel once on a roller.

#58 Re: Main Forum » My Fear » 2019-07-27 17:41:02

Yup, lots of Down's going on here.

#60 Re: Main Forum » Lets talk arc meta. » 2019-07-27 13:54:27

I think the main problem with surviving in this new update is that there's too many people for the resources available in the hell cell. So obviously the new meta should be not spawning on any server that has more than ~20 people.

#61 Re: Main Forum » So where did we, the players, go wrong? » 2019-07-27 11:22:51

So where did we, the players, go wrong?

You pressed the "Login" button.

#62 Re: Main Forum » almost 2 months after the warsword was added. » 2019-07-11 09:12:37

Yeah this game turning from coop to PvP is basically why I quit. Playing Mordhau instead, because it's PvP is actually good.

#64 Re: Main Forum » Will we get content soon? » 2019-07-04 19:13:45

Pls no professions, it sounds awful.

#65 Re: Main Forum » Why I Think OHOL Has a Grim Future....... #RIP OG OHOL » 2019-06-21 11:42:21

I've worked 4 years with Unity, and IMO it's very flexible, you can pick and choose what to use. I used my own physics and pathfinding, for example, and a guy I worked with wrote shaders. So I wouldn't agree it's stylistically limiting. One gripe I do have with it, tho, is it has god awful hiccups on garbage collection. I'm writing my own 2D engine now, and yeah it's kinda fun, but it's super time consuming and if your goal is to get an actual game out it's overkill in most cases (I'm just doing it for portfolio).

#66 Re: Main Forum » Why I Think OHOL Has a Grim Future....... #RIP OG OHOL » 2019-06-21 11:23:24

Unity might not have a 2D terrain generator as stock feature, but the nice thing is you can find virtually anything in their store for <50$.

But still, changing terrain generator shouldn't take 2 months. I haven't looked at your code, but I'm guessing you heavily prioritize writing fast code over flexible code. I've noticed lots of OG devs just can't bring themselves to sacrifice CPU/memory efficiency and go full by-the-book OOP, but there's a reason why OOP is so popular these days.

#67 Re: Main Forum » Game Suggestion - Oceans? » 2019-06-18 22:08:04

Nice thing about moving to a finite map would be that you could use square diamond, which tends to make a look nicer looking terrain than random blotches. And is there even a point to infinite map if Eve spawn location is limited to a finite area?

#68 Re: Main Forum » Are all towns the same?/ Development Hell? » 2019-06-18 20:46:58

How many of those 2000 objects are made on a daily basis? 200?

#70 Re: Main Forum » Are Some Baskets More Civilized Than Others Or Something? » 2019-06-07 21:45:52

If that was the case it'd be actual useful content, and we can't have that.

#71 Re: Main Forum » Planes: is this intended? » 2019-05-31 11:36:42

Plane used to dump you on the Eve spiral if no landing pads were present in chosen direction, so it makes sense it's working like this. If anything it's a buff because it's now harder to irretrievably lose the plane.

#72 Re: Main Forum » Is babies suiciding 24/7 intended? » 2019-05-30 21:06:06

I think it'll settle down in a couple of days.

#73 Re: Main Forum » Please no more recipes involving milkweed » 2019-05-30 21:01:02

Milkweed is extra grindy because you have to do two bowls of soil for one and you need two tiles to get anything useful, it adds up to a lot of clicks and walking. Farming other crops feels much nicer.

#74 Main Forum » Please no more recipes involving milkweed » 2019-05-30 11:34:31

Potjeh
Replies: 9

Milkweed is the bottleneck for virtually everything in the game, because for vast majority of things you might want to do you need either rope or bucket. Getting milkweed is time-intensive, whether you're farming it or gathering wild, so it eats up too many years from whatever project you're trying to do. And it's tedious to farm/gather milkweed almost every single life. Also, it really kills the feeling of advancing tech when you're always stuck doing the first piece of tech in the game. Plus it's kinda unaesthetic, when have you ever seen people farming milkweed IRL? So Jason, please promise me not to add any more recipes requiring milkweed, at least until you add alternative paths to getting thread, rope and buckets.

#75 Re: Main Forum » STOTRAGE UPDATE » 2019-05-29 15:09:37

Have you ever actually tried? Totally impossible. You'll be lucky to get like ten baskets made in a lifetime if you take care of the grain, and ten baskets is a drop in the ocean when it comes to actual needs of a village.

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