a multiplayer game of parenting and civilization building
You are not logged in.
You can use the earlier one to encrypt your messages in a secret code.
I love that website, though I think something could be done with the more advanced tech. I like the tech tree, but the more advanced stuff like radios, are getting so complex now it is getting hard to do. Could make the tech tree way bigger, but as more advanced stuff comes I can see it getting crazy big.
I don't think people are going to learn morse code just to use this. People will probably just make up their own simple code to use.
I had a friend like that in the past. But with a twist, I suppose: The guy was really nice in real life, but as strange as it sounds, he had a hard time seeing "internet people" as people. Like, he knew they were people, but he didn't feel they were people, he had no empathy for them. It was like that even when he would talk to/play with people he knew in real life. He would tell me, when I asked, that he looked at them on his screen and it was "just a screen". He was aware that this was weird. But voice chat made things more "real" to him, he was nicer to us if we were in voice chat.
I wonder if that is like some kind of actual mental issue. There are strange ones, like people who can't recognize faces, or people who can see their family member and think they are someone else. In this case, if it is on the internet they don't seem like a real person.
Them not melting until you complete them is clearly an oversight. I am sure that will be fixed when Jason eventually notices it.
It isn't something to get upset in real life over. The ability to kill people was put into the game and is a legitimate way to play. Yeah it kind of makes you a douchebag if you randomly kill people but I view murderers as random bears and snakes, just something annoying that happens from time to time.
I would tell him about the curse thing and suggest that he moderates his killing if he gets the game. If you can get him to curb the need to randomly kill people for no reason, then he will be less disruptive, hopefully. Even if he kills people, maybe he will be more selective and not try to wipe out entire towns.
Really I don't like murdering people at all, and the core game is really about cooperation. It isn't something to get really upset over out side of the game however.
While I agree the person probably shouldn't stab you since they ended up perfectly fine in the end, you probably could of just fed her too. I would of just carried the baby around while still teaching the other person. In fact, that way you can teach both at once.
Being grumpy because someone took your basket when there are five other empty baskets laying around is pretty silly. It probably isn't worth fighting with people over that though. I would just say my bad give them their basket and take the other. Same thing if they wanted the kindling, I would just give it to them and go find more, it isn't a big deal.
There is a lot of weird people in the game, so not worth getting too worried over the small stuff. You got to pick your fights.
I think he is still working on the water issue, which is why this came out with the diesel water pump. I think he is trying to push out as far as he can, to see how much water it is possible to keep making, so he can eventually balances things compared to that. That is just a guess though.
Anyway, since horses are a pain in the butt, the car is a lot better to avoid having to deal with them running off and stuff.
It is kind of crazy that we jumped that far ahead, though we can't of always jumped around with technology, just getting whatever Jason thought was cool at the moment. I suspect more low tech stuff will come around later too.
This is actually pretty complicated looking, so I suspect it wont be too commonly build.
I think we will eventually see that stuff. Honestly, Jason seems to add things haphazardly as far as technology and stuff go, so who knows when that might be.
Is that really true? I always thought they automatically got the home marker, no matter where they were. Any way I do agree you should be able to just hit it with a rock. In fact, I think you should be able to just touch it to transfer to that home marker. I see no reason why a home marker should be difficult.
To be fair a lot of them died from yellow fever. I suspect some of the others probably got yellow fever dropped all their items(because that is what they did) and then starved shortly after recovering. So it said starved but was really yellow fever too. In generation three 2 people died to snake, 1 yellow fever, 1 wolf, and only 1 starved.
So food wasn't really the only issue going on there.
Pretty sure thats what we were campaigning for... They should have never been a sustainable resource, they should be there to buy you time to get a sustainable settlement, which in your statement is true. A single banana tree could let an Eve camp startup in an optimal area that was a "fixer upper" that needed little work to get going, problem was the trees were the main fuel instead of the tinder, this change should hopefully bring that back in line.
There is actual useful biomes that gives food to buy you time, like the berry bush. I can build near a forest and have berries for a short time before they run out, and eventually they come back, plus soil and milkweed grows there, plus all the branches and skewers.
A jungle is mostly trash. Why would you bother building there, and having to deal with permanent yellow fever for a few early bananas? The only resources there are super late game stuff, that you don't really need much of anyway. What happened to high risk high reward? That is gone now. Honestly jungle would be a better area if it had no mosquitoes and no bananas, at least then you could have warm tiles without the hassle.
Sounds like jungles are not worth it anymore. By the time you have any sort of settlement ready, the bananas will be gone forever.
I don't think foods should be balanced off the occasional extreme situation caused by the map being effective random. All the wild food becomes unbalanced if you get a huge lucky clump of them all together.
The timer resets each time you put a egg on it.
"So it might be constantly getting reset all the time. If it is, that is your problem there"
How is that going to reduce the ammount of eggs?, if anything it will mean more eggs occupying the tiles, and more new players killing the hot coals of the main fire with a flat rock
![]()
Well the problem wasn't the amount of food, it is the zero-input part. Eggs require resources from the fire, if the fire is infinite because you place an egg on it every minute, then you are no longer really paying resources to get the food. Also it takes out all the management aspects of it.
If the hot rock is 2 minutes flat, then it requires resources, and organization and item management. So while there might be a lot of eggs, it isn't a free meal, it takes effort, planning and organization.
There is a simple solution to bananas. Just have them decay in 5 minutes like berries. Or what would be cool is if they turned brown and mushy after 5 minutes, then decay after an additional 5 minutes. I think if you remove the ability to stockpile them, so the person has to keep going in and out of the forest to eat one banana at a time, that really balances it out. Also bananas are known for going bad quickly theses days so I think people can relate.
Eggs are not really free, since they require kindling, which requires an axe(thus iron) or a hatchet(thus string and a rock). Actually, I would check the code to make sure the timer on the hot flat rock doesn't reset every time you put an egg on it. I looked it up and it says the hot rock lasts 2 minutes, but it feels like it lasts way longer than that. I swear it feels like it can last up to like 5 minutes or something. So it might be constantly getting reset all the time. If it is, that is your problem there, because instead of getting 2 minutes you get an infinite hot rock as long as you drop an egg onto it every minute or so.
I wouldn't reduce your food bar any further, but instead make it longer. If you reduce the food bar then they don't have time to return home to get help. Unlike getting mauled by a bear, which might be difficult to get home after, you shouldn't just fall over dead from yellow fever. Realistically, you should have time to get home and get help. If you keep the food where it is at and just make it last longer, then you can still get help but still will kill you if you are totally alone.
For people who love extra credit math, you should figure out how much yum you need for all the different foods to be good. Even eating the worst food in the game is probably worth it if you need it for the 20th different food in your yum combo.
Honestly I don't see much difference. Some will say things are harder but that is basically true every time a lot of people join, or Jason does some big nerf(which he does a lot). Assuming the new steam players didn't join, all the cities probably would of collapsed due to the iron nerf anyway, and everyone would be complaining about that instead(which many still are).
Already the skill level seems to be back up to a decent level. Might take a bit longer to recover from the iron nerf than normal since there is a lot of new players, but that will get sort out too.
I don't think they really need to be bigger, so much as just having people able to survive in them. There are only three wild food sources that replenish them self, eggs, berries and cactus fruit. So unless you can survive entirely on them you need soil, and you need water to grow food. Soil and water are also found in the same locations as eggs and berries, so naturally the grassland/swamp combo is the go to place. The only other real option is the desert with like 30+ cactus, which tends to have snakes all over the place.
I don't think we need larger biomes, but if there was soil and water in all of them, that would make a huge different. It is either soil and water in all, or have food that regrows in all.
I usually start with the basics. Which is farming, especially taking care of bushes. If I am in the wild when I have birth and they say they are new I will point out the things you can eat, that might not be obvious, like burdock and wild carrots. If eggs are plentiful, I will teach them that.
A lot of time people will ask questions so if you are paying attention and hanging out near people you can answer their questions and help them out. If you see people standing around the forge or something you can see if they know what they are doing or just looking around. If they are looking around then you can offer to teach them something.
Usually if I am doing something and it is practical, I will ask if anyone wants to learn as well. Fire is a really important thing so that is one I often try to teach as well.
So clothed in grassland is better than naked in desert. That isn't true if you are standing around on the edge at the perfect location, however if you are standing around on the edge in the perfect location, then you have time to be standing around which implies you are doing well. Of course that isn't always true.
I would have to look but I am not sure that is actually true, since desert is usually really hot. I think naked in the desert is further from center, then fully clothed in grassland. Though I am not positive.
I do agree grassland should be warmer though.